Tuesday, August 30, 2016
Synth Jam: DSI Tetra, Moog Slim Phatty and Korg Electribe 2
Published on Aug 30, 2016 Marcus Padrini
"Another synth jam. This time, the DSI Mopho Keyboard is controlling the DSI Tetra (working with 2 patches), the Yamaha DX7 commands the Moog Slim Phatty (not appearing on video) and the Korg Electribe 2 is playing the drums."
Intellijel Atlantis Eurorack Synth - Audio Description for the Blind
Published on Aug 30, 2016 mylarmelodies
"This is a full panel audio description of the Intellijel Atlantis Eurorack analogue synth voice designed for blind or partially sighted Eurorackers to orientate themselves with the layout and functions of the unit, which lends itself well to immediate, hands on sound design."
MicroGranny 2.5 Demo #TTNM
Published on Aug 30, 2016 The Tuesday Night Machines
"Here's a demo video of the Bastl Instruments Micro Granny 2.5.
The MicroGranny 2 is a monophonic granular sampler, which can record samples to its microSD card with an internal microphone or trough a line-in port. It's easy to use and can be powered by battery, so you'll probably want to take it with you anywhere you go. Of course you can also incorporate it into a MIDI setup, playing the samples transposed over a keyboard, sequencing sample changes and automating sample parameters like bit crushing, pitch and granular synthesis."
Mystic Circuits Spectra Mirror Eurorack Module Demo Patch 01
Published on Aug 29, 2016 VoltageCtrlRtv
"This is the first of many demo patches with the Mystic Circuits Spectra Mirror eurorack module. The only sound source used is the Piston Honda being filtered by the Spectra Mirror. The second voice is the Spectra Mirrors built in Oscillator.
Spectra Mirror Patch 01
SM Osc out to delay
SM S&H out to delay
SM Note In from quantizer
Piston Honda out to SM Input
Envelope 1 to SM FM 1
Envelope 2 to SM FM 2
LFO 1 to SM Morph in
SEQ to SM PW 1
LFO 2 to SM PW 2
Master Clock from Machinedrum to SM Clock in
SM Res at 9 o’ clock"
See this post for an explanation of the Spectra Mirror.
Monday, August 29, 2016
Follow the Wiggle (Waveform) - Dr. Bob's SoundSchool
Published on Aug 29, 2016 moogfoundation
"The second grade children of Claxton Elementary School for the Arts and Humanities recorded a song about what they learned during their 10 weeks of Dr. Bob 's SoundSchool. We were fortunate to bring them to Echo Mountain Studios in Asheville. They worked with their teachers to write original lyrics, and to prepare for this recording! Read more about Dr. Bob's SoundSchool here: http://bit.ly/DrBobsSoundSchool"
Buchla 258e Dual Oscillator Tests by Todd Barton
"test driving a prototype that came across my desk of a 258e Sine/Saw--Sine/Square oscillator. this has tons of modulation possibilities. Osc A Sine-Saw in Left Channel and Osc B in Right Channel. No effects except for a little reverb on the drone beginning at 4'23". From 2'16" to 3'42" I haltingly scroll up and down through 8 presets based on a single patch, just trying different modulations. From 3'43" to 4'22" a similar scroll though more extreme modulations."
"another test drive of the 258e sine/saw--sine/square dual oscillator. All snippets are self-generating, single-pass Krell patches using just the 258e as sound source. No overdubs and only some reverb in post."
Qu-Bit Electronix Chord - First Look Demo (w/ 2hp Env, Filt, + LFO)
Published on Aug 29, 2016 Bimini Road
"The Qu-Bit Electronix Chord module is the easiest way to bring fat stacked real polyphonic chords into your modular rig. It is a beautifully designed module that is simple and immediately inviting yet deep and endlessly inspiring.
Also featured is the Qu-Bit Octone 8 step sequencer, as well as 2hp's Env, Filt, and LFO modules. Blind panels begone! Fit more synth into your rack with 2hp modules.
All of these modules are available at the Reverb dot com Century Sound Labs store: www.reverb.com/shop/centurysoundlabs"
Modular Gameboy Triple Arduinoboy
Published on Jul 10, 2016
Note there are two videos in this set:
Modular Gameboy triple Arduinoboy
ARDUINOBOY triple gameboy modular synth
Some of you might remember the first iteration of the Triple Gameboy Arduino posted in 2011 here.
Details from the first video above:
"GAMEBOY TRIPLE OSCILLATOR
heres some holy chill music from some LOOK MUM NO COMPUTER DIY synth.
WWW.ZIBRAZIBRAZIBRA.COM
Is something i initally made 3 years ago as a stand alone module to match some other gameboy powered modular machines i built, but it got taken apart i found it in the shed a couple of weeks ago and it was rusted and mouldy, so i took the idea and made it better. this one is midi, in this video it is sequenced by a number of Arduino midi sequencers designed around a modified code of this :- http://brendanclarke.com/…/04/23/arduino-based-midi-sequen…/
Its core is an Arduinoboy designed by Trash80 with some EMS smart cards with his mGB software on them. on top of that it has some oscillators which effect the clock of the gameboys, hence making them tuneable by slowing up and down the gameboys speed, all 3 of them work off each other to make a fatter version of just 1 of them that is all. the processor clock speed is also controllable by CV. the initial sounds by the gameboys are channel 3 which is the WAVE channel, one of the midi sequencers up top out is used to record the cc from control voltage of that knob to the right which controls the wave table.
the pulse channels and the wave channels are panned so they can be kind of seperate so they can go into different reverbs and into the mixer.
its all powered by the midi sequencers which is all clocked by an alesis hr16, i pre played in the apregiator style sound into one of the midi sequencers prior to recording this cus its really hard not to mess up, so just muted and unmuted that. along with a lot of drum patterns which are triggered by various step sequencers and probability triggers.
the front panel is loose because im having problems booting all of the gameboys up at the same time from the front panel, and seinse the back of the gameboys are inside ive kinda gotta pull it out and turn it on and off again if it crashes. but hopefully will be an easy fix.
the keyboard controller is a bit of a mess, the controls on the front panel was a master clock so i didnt have to use the Alesis HR16 but it didnt really work very well so i had to bypass all of that and solder the end of a midi cable straight to the arduino in the controller... work in progress.
its all doused in reverb to sound kinda HOLY.
SO YEAH HOLY GAMEBOY. you can find out more on the older project at :-
ZIBRAZIBRAZIBRA.COM
and the old one i built is here :- [posted here]
filmed and added some closeups after. hence the clock speed being slow in the close ups."
ARDUINOBOY triple gameboy modular synth
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© Matrixsynth - All posts are presented here for informative, historical and educative purposes as applicable within fair use.
MATRIXSYNTH is supported by affiliate links that use cookies to track clickthroughs and sales. See the privacy policy for details.
MATRIXSYNTH - EVERYTHING SYNTH