MATRIXSYNTH


Thursday, September 07, 2017

Ian Fritz Bistromath and Livewire Audio Frequency Generator - Krautrock


Published on Sep 7, 2017 isvisible / isinvisible

"Audio:
Bass - PDO
Fuzzy tones etc - AFG (modulated by Bistromath)
Noise bursts - A-118
Bass drum - Orgone Accumulator
Snare drum - D-333

The Bistromath combines the Ian Fritz designed Threeler VCF, the ChaQuo and the Jerkster, and is an absolute beast.

For more music of the mainly finished variety:
http://isvisible.bandcamp.com [melodic]
http://isinvisible.bandcamp.com [not as melodic]
https://soundcloud.com/isvisible [a mixture of both]

Other things:
http://www.isvisible.me [my website]"

More DrumBrute!


Published on Sep 7, 2017 Christopher White

"I was fooling around with my new Moog Mother-32 and this track kind of just happened. I put some flute, bass and rhodes down, and finished with some live Drumbrute. Hope you like!

If you do, it's available for download here: https://chriswhitestore.bandcamp.com/...

All drum sounds come from the DrumBrute as seen in this video. Other instruments include flute, electric bass, Fender Rhodes, Moog Mother-32, various sample instruments."

Waldorf Rocket & Strymon Big Sky


Published on Sep 7, 2017 3rdStoreyChemist

"Rocket synthesiser through the Big Sky reverb.

No further processing except normalisation."

3 Modules #22: Maths, Brain Seed, µScale


Published on Sep 7, 2017 Comparative Irrelevance

"We all suspected Maths is evil. Now there's proof.

Patch notes:
I'm using Maths as a dual oscillator drone voice by cycling both functions at audio frequency rate. The "both" inputs are handy for this, as they let you change the rise and fall rates simultaneously, without altering the waveform. Unfortunately they don't track 1V/Oct, so I'm using channel 3 to attenuate the incoming pitch sequence to try to approach some semblance of musical intervals here. As you can see I'm also continuously tuning the oscillators via "the blue knobs"™, looking for interesting beating or harmonic intervals between the oscillators. Changing the rise or fall rate individually has the neat side effect of changing both pitch and harmonics (waveform) at the same time.

To control the drone pitch, I'm using brain seed to generate a stepped sequence. It's receiving a steady external clock to get the patch going. This sequence is then being quantized by the µScale, just to narrow down the random selection a bit (because Maths doesn't track pitch anyways, remember).

Finally, I've cheated in some extra delay and reverb here, to get that proper evil drone ambience going.

Thanks for watching!"

Kurtz Mindfields Live at SynthFest 2017 - teaser - "The Dreaming Void"


Published on Sep 7, 2017 KurtzMindfields

A bit of synth spotting in this one, with Minimoog Model D on leads.

"Extract from the 40 minutes concert: 'The Dreaming Void' album in live at the Synthfest 2017. Berlin School return !
Captation et Réalisation by Guillaume Diard
Sample titles :
- Earth Albedo 0.37
- Mahjong Constellations
- Aletheia Part 2
Thanks to Patch Work Music, Moog France, Christophe Duquesne, Nany Sound, Philippe Brodu (Algam), Olivier Briand, Bertrand Loreau, Alain Parrain, David Perbal, Delphine Cerisier, Jean-Michel Maurin ....
The Dreaming Void coffret (2 Vinyls + CD) available at:
https://asso-pwm.fr/shop/kurtz-mindfi... (october 2017)

Gammastrahlung


Published on Sep 7, 2017 lfoone

"Tweak on great Delay and use extrem Reverb and Sidechain by Synthstrom Deluge!

more news and music on http://www.lfo-one.de"

Quadrophonic Modular Synthesizer Performance


Published on Sep 7, 2017 Hainbach

"For Bauhausfest 2017 I created a quadrophonic modular performance using the Koma Elektronik Poltergeist.
www.hainbachmusik.com"

intellijel Plonk Walkthrough Videos


Published on Sep 7, 2017 intellijel

Playlist:
1. Plonk Walkthrough
2. Managing Plonk Presets With Laser Mammoth
3. Plonk Firmware Update

"Plonk uses a technique known as physical modelling to synthesize, with great realism, the way in which sound is produced by acoustic instruments. The Plonk module is, itself, focused primarily on creating percussive sounds — both pitched and un-pitched; natural and unnatural; acoustic-sounding or totally electronic.

Plonk does this by breaking sound creation into two distinct elements — the exciter and the resonator. The exciter is a mathematical model of the device used to strike a particular surface. Plonk, because it’s percussion oriented, has two types of exciters: one modelled on a mallet, and the other providing a noise source. The resonator is a virtualization of the object being struck, which vibrates, resonates and creates the body of a sound. Plonk offers several types of resonators: beam; marimba; drumhead; membrane; plate; and string.

Plonk provides numerous parameters that let you shape, mold and design both the exciter and the resonator, thus enabling you to synthesize the sound of striking or scraping almost any type of object — real or imagined. In this way, Plonk can accurately model the sounds of kicks, snares, toms, cymbals, claps, tablas, congas and all manner of traditional percussion instruments. It can also model pitched percussive instruments, like vibes, marimbas, and even bass or guitar-like tones. Of course, it additionally excels at modelling instruments that heretofore never existed.

Best of all, the sounds created by Plonk are not static — any sound you design can respond dynamically to velocity, as well as four different modulation inputs. This means the sound of Plonk can change completely from note-to-note (or strike-to-strike). Because of this, Plonk is actually a duophonic (2-voice) module, which lets the sound of one note decay naturally when a second note (possibly employing an entirely different set of modelling values) is struck. Thus, hitting a new note does not choke the sound of the previously struck note (unless you want it to, of course)!

Plonk stores up to 128 patches in its internal memory, and ships with many presets programmed by professional sound designers and composers. You may overwrite these patches if you wish, and banks of patches may be transferred via MIDI System Exclusive over Plonk’s built-in mini-USB port to facilitate offline storage by programs or websites that support this capability.

Plonk was developed in cooperation with Montreal-based Applied Acoustics Systems — physical modelling pioneers, and the creators of Tassman, Lounge Lizard, String Studio, Ultra Analog, Chromaphone and numerous other plugins. It is with great pleasure that Intellijel brings the potential of this physical modelling technology to a hands-on, CV-laden device capable of the sort of dynamic control and sonic exploration that modular synthesists demand.

Features:
Resonator section models strings, beams, marimbas, drumheads, membranes, and plates.
Exciter section comprises a realistic mallet model and flexible noise source.
Two Voice Polyphonic at full resolution (16-bit 44.1Khz).
Pseudo multi-timbrality possible via CV selectable presets recalled on each new trigger/gate.
Full parameter randomization and morphing via CV/trigger.
All synthesis parameters can be assigned to the X, Y and MOD controls.
128 user preset slots with import/export via USB and come filled with factory presets designed Richard Devine and AAS.
Laser Mammoth compatible preset management

Width: 12 hp
Max Depth: 38 mm
Power: 170 mA @ +12V, 6 mA @ -12V
MSRP: $349.00"

intellijel Planar Overview Video


Published on Sep 7, 2017 intellijel

"This has to be one of the most fun modules we have ever played with! With just a few audio and CV sources and some inter dependencies (i.e use the Joystick CV to simultaneously modify the signals being processed by the VCAs) you quickly get highly complex sounds that you can easily control and play with.

Features:

Vector mixing: put up to four sources into inputs A, B, C and D and then use the joystick to create the vector mix. Positioning the joystick in any corner will isolate that particular source. Putting the joystick in the center will create an even blend of all four sources. Resulting mix is taken from the MIX output.
Quad Panning: Plug one source into input A and steer it to outputs A, B, C, D. You can also do stereo panning by just using a pair of outputs.
SENSE gate output. This is a slew detector which means the gate is only active when you are moving the joystick. Excellent for driving envelopes/VCAs to coordinate so that the output mix is only heard/used when the joystick is being moved.
Manual gate output: pushbutton to manually trigger a second gate output
CV outputs: The joystick produces either unipolar (0-5V) or bipolar (-5 to +5V) switchable outputs.
CV Inputs: The module accepts X and Y axis inputs. By using out of phase LFO sources (such as outputs from the Dr. Octature) you can create really interesting swirling/circular patterns.
This input is also very useful when coordinated with a CV recorder. You can record the modulation from the X, Y outputs and then turn the joystick off (see switch at top left) and playback the modulation into the X and Y input.
This will allow you to recreate a complex quad panning or vector mixing jam.

REVERSIBLE! The module ships with a second faceplate that is designed to mounted upside down (so joystick is at the bottom) and there are jumpers on the back of the module so you can coordinate the reversed orientation of the joystick. This is to facilitate use in a skiff. The instructions for reversing the panel are in the 'Demos' tab."

Yamaha DX7 IID E! Grey Matter Demo by DKS SYNTH LAB


Published on Sep 6, 2017 DKS SYNTH LAB

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