MATRIXSYNTH: Search results for Cellular Automata


Showing posts sorted by relevance for query Cellular Automata. Sort by date Show all posts
Showing posts sorted by relevance for query Cellular Automata. Sort by date Show all posts

Friday, March 29, 2013

nonlinearcircuits Cellular Automata Sequencer (panel 9)


"This is a sequencer based on cellular automata (CA) rules 90 and 150. A panel contains 6 neighbourhoods, each neighbourhood has 4 cells, with cell #2 being the boss.

This description might get very complex very quickly so just scroll down to look at the block diagram and panel layout if that helps..."

Full details on nonlinearcircuits

Wednesday, December 02, 2009

Cellular automata music on Novation Launchpad


YouTube via hotchk155
"I wondered what it would sound like if I tried to turn "Conways game of life" into music. With help from wikipedia I found several of these cellular automata algorithms and coded some of them to use the launchpad as a display and input to toggle cells as the program ran. The buttons on the right select between different algorithms. The bottom row of buttons is mapped across a major scale and the scale is also moved by the program in a kind of 12-bar progression. The output is MIDI piped into Reason via midi yoke. See my other clips for midi source code...
Its interesting how these rules come up with intricate semi-random repeating patterns which map well to music.. worth more playing i think"

Sunday, August 04, 2013

cellular automata shorts 1 bubbles


Published on Aug 4, 2013

"complex cellular automata sequencer patch
more info - http://nonlinearcircuits.blogspot.com..."

Thursday, December 02, 2010

Critter and Guitari Cellular Automata Synthesizer


YouTube via CritterAndGuitari | February 22, 2008 |

"Critter and Guitari Cellular Automata Synthesizer by Owen Osborn"

Saturday, August 10, 2013

cellular automata sequencer & drums


Published on Aug 10, 2013 cirtcele·92 videos

"This is a live recording with the nonlinearcircuits synth controlled entirely by the cellular automata sequencer accompanied by a Baldwin tempo-matic and drummer. The photos in the vid are of the actual patch that was running"

Sunday, November 11, 2012

WOPR for iPad

"WOPR is a polyphonic, stereo virtual analog synthesizer with totally unique evolving modulation driven by vintage 1970s cellular automata. It's made for iPad 2 or later only. WOPR is a performance instrument, a stand-alone instrument in the same spirit as the Korg Monotron.

It's brilliantly playable: the full-width Wribbon keyboard lets you play pitch-perfect notes every time, then bend them like a guitar god to convey your inner pain to the screaming masses.

It's performance-friendly: you can create customized control panels for comfortable access to parameters. That's much better than contorting your fingers to fit some tiny panel layout.

WOPR is a seriously powerful analog, but what sets it apart is its modulation grid: you paint a pattern of cells into a grid, set the tempo, hit 'run' and let the cellular automata evolve your pattern. You link areas of the grid to any of the synth's parameters and your patches come to life, rhythmically pulsating as the patterns shift with each beat. Constrain parameters to ranges for tight control over rhythmic modulation, or set them free to dynamically breed new patches.

Being a virtual analogue synthesizer, we'd be remiss if we didn't include some allusion to the past. Here it is: the modulation grid is a bona fide 1970s invention called Conway's Game of Life. Look it up, marvel at the infinite variety of patterns, geek out on the math, then put them to work twisting knobs in WOPR.

The core synth engine justifies its powerful modulation. WOPR has:

- 2 pannable oscillators with sine, saw, square and triangle waves. Each oscillator has an incredible range: 32' to 1', with +/- 500 cent detune (a perfect fourth either way). There's also a white noise generator.

- 3 ADSR envelopes, 2 assignable between osc 1 & 2 and the third dedicated to the noise source.

- 2 fruity, resonant 24Db/octave low pass filters, assignable to osc 1 & 2 or to the left and right stereo channels.

- 2 delays, a free-running delay with fine control over low intervals, and a tempo-synced delay running from 32nds to two whole beats. Delays are independent, or can be assigned to feed eachother in any sequence. Howls, rings and reverbs are easy to create; so are good, old-fashioned solid, rhythmic delays.

- 2 octave, full-width Wribbon keyboard: play piano like a guitar, bending individual notes or entire chords. All without losing fixed-key pitch accuracy when you don't want to bend. Best of all the whole width of your iPad 2 is there for performance.

- 6 voice polyphony. If that's not enough (maybe you have tiny fingers), it comes with the best note stealing algorithm on the iPad.

- Modulation matrix: use this to link controls to the Game of Life, or simply use it to define a custom control panel for easy performance.

WOPR is version 1.0.0. It doesn't yet have these features, but they're being worked on:

- Audio copy/paste (it's coming soon.)
- A giant preset library. (More are available for free download within the app.)

WOPR's architecture might change a bit too. It's young and has a lot of growing up to do. Right now Omnivore is experimenting with stereo BPF & LPF filters that you can insert into various places in the signal pipeline. We're looking at ways to drive a wavetable library from the grid, too. Feedback is welcome, so please send your requests to feedback@omnivoresoft.com.

Finally, what does WOPR stand for? Anything you like. Wave Oscillator Piano Replacement? Wickedly Optimized for Phat Response? Who knows. All we can say is that it's the synth David Lightman would choose..."

iTunes:
WOPR - Tim Kemp
iPads on eBay, on Amazon

Saturday, September 15, 2018

Critter & Guitari - CA Filter and Pedals


Published on Sep 15, 2018 Critter & Guitari

"More Cellular Automata-based sounds with the Organelle! We're using the CA Filter patch along with with other effects for rhythmic sound design. CA Filter is a 15-band filter controlled by a generative algorithm called Elementary Cellular Automata.

To show off this generative effect we connected our Organelle to a Boss DR-770 drum machine. In some clips we have synced the tempo between the Organelle and the drum machine via MIDI. Then we added other effects to the chain, namely the Dwarfcraft Eau Claire Thunder, Old Blood Noise Endeavors Haunt Fuzz, Moog MF Delay, Boss DM-2, Boss OS-2, and the Yamaha FL-01. See what sounds your pedals can make with CA Filter!"

Tuesday, July 30, 2013

Cellular Automata sequencer panel - 1st recording


Published on Jul 30, 2013 cirtcele·88 videos

"First play with my Cellular Automata sequencer panel. Probably best just to read about it here - http://nonlinearcircuits.blogspot.com..."

Thursday, August 28, 2014

HINTON - MC4 - Cellular Automata - Excerpt[2007]



"Generative Music on the Roland MC4 MicroComposer - Cellular Automata Sequences"


via noyzelab where you'll find the full write-up.

"Lots of people are becoming familiar with the Roland MC4 MicroComposer and its become quite a legendary box over the years. With well known works from composers such as Vince Clarke & Aphex Twin the musical applications of the MC4 cover a lot of ground. Over the years I've been playing around with different ways of working with this box since I got my first one in 1997, and I started integrating it with my algorithmic / generative composition processes."

Thursday, December 13, 2018

Pantala Labs - Hormiga


Published on Dec 13, 2018 Gibran PantalaLabs

If you ever wondered how cellular automata based software works this video tutorial does a pretty good job using the movement of ants as an analogy. Audio comes in at 1:11.

"Is a cartographic cellular automata based on the abstraction of the life of an ant. The module implements behaviors
from birth to the death of an ant with manual
controls of its evolution or
with automatic behavioral evolution. Consequently,
it also enables an easy way of creating music
and generative music

3 voice Eurorack module specially developed to create patterns CVs

More on :
https://github.com/PantalaLabs/hormiga"

Saturday, October 26, 2013

Xynthesizr - Free for iPhone

iTunes: Xynthesizr - Yuri Turov

"Xynthesizr = ToneMatrix + a full-fledged synthesizer + instant generative music features.
Create music easily and intuitively. Just press play, tap on the grid buttons and hear what happens. It's that simple, but that's not all.

With its synthesizer and morphing features, Xynthesizr can be a classic ToneMatrix, an arpeggiated synth, a soft ambient generator, even a drone machine, and more. Check out the built-in patterns and presets to get the idea.

Features:
• Audiobus support

Sequencer features:
• 1-32 steps variable pattern length
• Shake to clear
• Tempo control (1-300 BPM)
• 2 pattern morphing algorithms: [Conway's Game of] Life-like cellular automata and randomized
• Extended range (26 notes for 4-inch screen devices, 22 notes for 3.5-inch)
• Selectable keys and scales
• Ability to tie consecutive notes of same pitch (effectively making them one long note)
• Color-coded octaves
• Scalar transposition

Synthesizer features:
• 16 voice polyphony (12 for iPhone 3GS)
• 2 oscillators per voice
• 4 selectable waveforms (sine, triangle, sawtooth, square)
• Detune control
• 4-pole (24 dB/oct) low-pass resonant filter
• 2 ADSR envelope generators (amplitude and filter frequency)
• 2 LFOs
• 4 selectable LFO targets (filter frequency, pitch, amplitude, second oscillator detune)
• Stereo reverb and randomized panner

Available via In-App Purchase:
• Record and export audio via SoundCloud®, Mail and iTunes File Sharing
• Create your own scales and Life-like cellular automata rules
• Save your presets and patterns"

iTunes: Xynthesizr - Yuri Turov

Monday, June 18, 2007

Will Wright and Brian Eno - Generative Systems


YouTube via ForaTv.
"Complete video at: http://fora.tv/fora/showthread.php?t=451. Via ThisIsNotALabel.

Game designer Will Wright and musician Brian Eno discuss the generative systems used in their respective creative works. This clip features original music by Brian Eno.

-----

Will Wright and Brian Eno on "Playing with Time."

In a dazzling duet Will Wright and Brian Eno give an intense clinic on the joys and techniques of "generative" creation.

Back in the 1970s both speakers got hooked by cellular automata such as Conway's "Game of Life," where just a few simple rules could unleash profoundly unpredictable and infinitely varied dynamic patterns. Cellular automata were the secret ingredient of Wright's genre-busting computer game "SimCity" in 1989. Eno was additionally inspired by Steve Reich's "It's Gonna Rain," in which two identical 1.8 second tape loops beat against each other out of phase for a riveting 20 minutes. That idea led to Eno's "Music for Airports" (1978), and the genre he named "ambient music" was born.

The Long Now Foundation was established in 01996* to develop the Clock and Library projects, as well as to become the seed of a very long term cultural institution. The Long Now Foundation hopes to provide counterpoint to today's "faster/cheaper" mind set and promote "slower/better" thinking. We hope to creatively foster responsibility in the framework of the next 10,000 years - The Long Now Foundation"

Friday, August 28, 2015

ARTHUR_ETO_PAIA_16#09 - noyzelab voltage controlled microtonal oscillator composition




"short little track on my prototype voltage controlled microtonal oscillator module [april 2012]. cellular automata sequencing the oscillator [running as 2 voice in this track], some vague info on this module here, although a lot has changed on it since then... :)

microtonalmodular synthcellular automata"

Thursday, September 28, 2017

noyzelab EMS Sweden Residency


Another visit by noyzelab. This one was at EMS Sweden. Click through for the full post include more info and pics of the Buchla system and more.

"On Feb 1 - 12 I was Guest Composer at EMS Elektronmusikstudion in Stockholm, Sweden. I also had my Eurorack modular with Intellijel Shapeshifter, CycleboxII + Expander, Tiptop Z-DSP & Numberz, as well as my uMANIAC and MANIAC cellular automata sequencers and a MacBook Pro + MOTU MicroBookII.

For the creative outcomes I spent my time again working mainly with modulation synthesis such as FM, RM, PWM, AM, and wavetable synthesis via audio rate sequencing. I was also processing sounds from my Rainwire recordings through some pretty exotic effects modules/units, ranging from spring/plate reverbs, modular systems and high end DSP boxes. Some of these recordings appeared in my Rainwire [Processed] installation at Sound+Environment 2017 at Hull University, part of the UK City of Culture 2017..." You can find the full post at noyzelab.

Saturday, May 11, 2013

cellular automata sequencer 1


Published on May 11, 2013 cirtcele·78 videos

"Go to
http://nonlinearcircuits.blogspot.com...
for more info about this module.

This is a single neighbourhood of 4 cells. All 4 cells get the same clock signal, a gate running at 1/16th of the clock is fed to cell4 input. The output of cell2 is fed to cell1. The CV and psuedo-random outputs control a VCO and VCF.

This is intended to be on a panel containing 6 neighbourhoods, so 24 cells. The neighbourhoods outputs can be summed in various ways to get multiple complex CV patterns."

Monday, January 16, 2023

FM60P & ODT3 by NYZ



Two new releases from NYZ - FM60P composed w/ Kodamo's essenceFM, and ODT3 below, composed with GForce Software's Oddity3.


https://noyzelab.bandcamp.com/album/fm60p

"Appropriately, FM60P is the sixth NYZ release to focus directly on FM synthesis, and the first six-operator variant of the FMX0P releases (which was incidentally also the first conceptual iteration of the sub-series of FM synth works, despite being released this far down the line). Given this provenance, those familiar with FM synthesis might assume Burraston would begin a six-operator exploration with the ubiquitous Yamaha DX7 - perhaps the most iconic FM synthesizer of all time - but instead, he's taken a different tack entirely, and opted to use a modern machine - the Kodamo EssenceFM, a megalith of FM processing power with a mind-numbing 300 operators available within its outwardly unassuming racked interface - albeit acting in an ascetic sense by limiting himself deliberately to only six operators. Longtime Psoma listeners will also note a referential connection with PMFM, a prior release that also utilized the EssenceFM in its construction.

On a technical level, FM60P manifests itself through the arcane pathways of Burraston's cellular automata research, which informs both the sequencing information sent into the synthesizer, and the microtuning of the voices also. Beyond this initial working ethos, the designs and numerical relationships of the operators' ratios have been arranged with the use of three different sets of Fibonacci number sequences, as well as tuning dispositions referencing Alain DaniƩlou's Harmonic Division of the Octave. Fibonacci freaks will be pleased to know that this arrangement of operators will form intricate setups of Golden Ratio based FM timbres.

For many listening and reading, these points of reference may have no meaning whatsoever, and we here at Psoma would like to offer the consolation that there is no right or wrong way to listen to or interact with any sound matter found in our catalog, or anywhere else for that matter. It could even be said that part of our initiative in publishing works such as these is defined by a desire to simply introduce more challenging and concept-driven music into the world, in order to bring new and stimulating experiences to people who are both familiar and unfamiliar with the deeper details of sound itself.

So what does that leave us with then? The sound of FM60P could be described as a chiming din of glassy tones playing in serpentine unison with sub-bass hum - but this is only a small prologue of two minutes, quickly pulling back the curtain to reveal a massive hour-long drone wall, presented in Burraston's characteristic style of rippling heavily modulated swaths of energy, underpinned by a more midrange foundation of a pulsing alien plinth. Filter sweeps reveal many more dimensions to the layers that are not initially obvious, bringing incessant bass tones and arpeggiator-like sections into focus before the wavering sea reclaims them.

Burraston's music is unlike anything else in the space it is able to inhabit, simultaneously sounding artificial and unnatural to an almost impossible degree, while also functionally conveying itself in elemental and naturalistic ways. Everything is an object, an outline, a weather system or a color, each possessing a specific set of attributes that communicate synaesthetically with the listener, as temperatures and spatial indicators, rather than confining themselves to much more arbitrary traditional sensations.

NOTE: After some confusion from listeners, we'd like to make clear the fact that all NYZ/Noyzelab catalog releases at Psoma are available ONLY as abridged digital versions for name-your-price/free download, and in their full unabridged editions as physical CD-Rs. There is not an unabridged digital version of anything from NYZ at Psoma, and the physical editions do not ship with unabridged digital versions either (that is, if you do not count the digital music present on the compact discs). For listeners only interested in unabridged digital versions, we encourage you to visit noyzelab.bandcamp.com to purchase those directly from NYZ, or even better, subscribe to his Bandcamp output and just get everything."






https://noyzelab.bandcamp.com/album/odt3

"Continuing from SEM with his exploration of GForce software instruments, Burraston builds a wall with the Oddity3, an expansive modern iteration of the ARP Odyssey that includes several new additions and functions. ODT3 consists of two such instances of the Oddity3 to accomplish the wide stereo image, both focusing on the 4035 ladder filter from the short-lived Odyssey mark II (only one of three filter types present within the softsynth). Landing somewhere on the map between the Cell Meditations and the subharmonic hums of TESCO SYNFETIX, ODT3 pulses in shallow waves that betray the depth beneath their softened surfaces. Close listening yields wondrous results, especially in headphones, as the swirling mass of the frequency spectrum slowly rises like a shipwreck called back to shore. Almost imperceptibly, the true substance of this piece is revealed in microscopic increments, until it overtakes the senses and surrounds everything, filling the air with vibrating particulate and soporific electricity, glimmering like a portal to an adjacent dimension."

Friday, October 09, 2009

m4l.lab.videomusicbox

m4l.lab.videomusicbox from liubo on Vimeo.


"video music box with max 4 live

code available at

2rem.net/projects/m4l/lab.videomusicbox.zip"

m4l.lab.gameoflive from liubo on Vimeo.


"nteractive cellular automata note pattern generator

code available at

2rem.net/projects/m4l/lab.gameoflive.zip"

m4l.lab demo from liubo on Vimeo.


"a few experiments and extensions to the m4l api. the project files are available at 2rem.net/projects/m4l/m4l.lab.zip

there are some undocumented patches that deal with filtering and scaling notes and ctl and turning one into the other (lab.wrap*).

to get everything to work you may need to install osc for max from cnmat.berkeley.edu/downloads and the fiddle~ object for pitch tracking: crca.ucsd.edu/%7etapel/software.html"

Friday, April 03, 2015

MILLS COLLEGE BUCHLA 100 Cellular Automata THRASHUP


Published on Apr 3, 2015 noyzelab

Side note: noyzelab has a gig tomorrow in Oakland. Details in the flyer below.

"Recent visit to the Mills College Electronic Music Studio where I was given free reign on THE original Buchla 100. This was a little selfie video I took during an extensive recording session.

Special thanks to John Bischoff & Chris Brown for arranging my studio time + Jesse Austin at Mills for being on hand for tech stuff + assorted fun nattering.

++ Ultra double thanks to Robbie Martin (Fluorescent Grey) for a lift back to San Francisco!!!

more info at http://noyzelab.blogspot.com/2015/04/..."

Tuesday, September 14, 2010

1stContact: ~SerpentEclipse)

1stContact: ~SerpentEclipse) from raja on Vimeo.


"finally close to finished. after working on this app, i really just want to make music for awhile.
a bunch of samplers which are controlled/triggered like phases of a moon. The vertical 'serpents' create stutter effects. The horizontal 'serpents' control the sequencer(the serpent traverses the orbit into which the moons must enter). In addition, there is a cellular automata matrix sequencer which controls effects' preset-triggering. Effects include a sidechained comp, peaklimiter, filters(lopass,hipass,bandpass,notch), my FFT secretsauce, tempo-synced variable-shape amplitude cutting, and variable ping-pong delays(plus one main output mastering VST plugin option). Fed into the FFT secretsauce(a convolution effect i call RedShift) are a choice of 2 synths to convolve with output from the samplers: one is 'atebyte' which is an 8-bit emulating synth created by Jack A. Perkins and Vlad Spears(modded by me), another is 'noisul8or', a noise-based subtractive synth created by Chris Core(also modded by me).
All this makes for one monstrous spaceship console which I can currently only fly at the recruit level but soon, we will journey through the event-horizon as though the singularity was 1st nature.
Nanu Nano, Shazbat."

Thursday, December 06, 2018

Pantala Labs - Hormiga Cartographic Cellular Automata


Published on Dec 6, 2018 Gibran PantalaLabs

"This is a prototype from the Hormiga , an Eurorack module to create music from ants life. Soon a complete video"
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