MATRIXSYNTH


Tuesday, June 26, 2018

The Fairlight Series III with Rob Puricelli


Published on Jun 26, 2018 Synthesized

"Jason Fitzpatrick talks to Rob Puricelli about the Fairlight Series III sampler on display at Synthesized 2018."

Propellerhead Software Europa Synthesizer Plugin (VST/AU ) Review | SYNTH ANATOMY


Published on Jun 26, 2018 SYNTH ANATOMY

"Europa by Reason is the first VST/AU Synthesizer by Propellerhead Software. Here is my review & sound demos!

Support SYNTH ANATOMY
►Become a Patreon: https://www.patreon.com/synthanatomy"

capital | ambient w/ eurorack, iOS borderlands, rings, plonk, monome grid & nebulae


Published on Jun 26, 2018 d e a r a l a n

"thanks for watching and subscribing (=inspiration)
.........................................................

more on instagram: https://www.instagram.com/dearalanmusic/

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notes:

All sounds from the eurorack, except the bass and the glitchy percussion

recorded live

voice 1: mutable rings - 4MS tapographic delay

voice 2: mutable rings - intellijel uvcf - chase bliss warped vinyl - qu-bit nebulae v2

voice 3: intellijel plonk - alm MUM M8

pads: sounds from the modular, into iOS borderlands and soundfruuze, as well as a drone from nebulae v2 samples from rings

kick: 2HP kick

perc/drums: ableton drum rack into various effects

field recording: dictaphone (into endorphin.es cockpit)

bass: ableton operator

all sequenced by ableton/monome grid via endorphin.es shuttle control

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atm: working on a patreon page, as well as some releases through patreon/bandcamp"

Endorphin.es Life is a trip: DATACHROME interview


Published on Jun 26, 2018 TheEndorphines

"Isn't it interesting to know how various people use same instrument? That's why we asked all our participants some simple questions and got different answers.

Check the interview with our last, 5th participant - Johatan from DATACHROME: https://www.youtube.com/user/leChatAutomatique

- How did you come to use synthesis in your music?
Well, I have some kind of a strange relationship with music and more particularly sound. When I was around 20 years old I used to go to a lot of gigs. At that time I was very much into circuit bending and DIY as I could not afford a synth and loved industrial and post punk music. One night I came back from a concert with ringing ears. The next morning I woke up and could not hear any sound not even talk with someone without feeling huge pain in my ears. I was soon diagnosed with severe hyperacusis, a condition that lowers the tolerance to usual environmental sound. With experimentation I soon discovered that some frequencies where more harmful than others and I integrated multiples crude analog filters to some of my builds and bent machines. More than sculpting sounds it was making it more bearable. Building filters made me aware of some classic analog synths and designs and soon enough I craved for one. Checking adds every day for a while, I got lucky. One night, around midnight, I saw an ad for a Korg MS-20 totally beaten up and untested for a very very cheap price. Problem, it was also on the other side of the country. Anyway, next morning a 5am I was in the train, and after 14H hours of travel I was back home with the precious MS-20. Still it was rusty and needed some fixing but it was here, my first proper analog synth.

- How did you use the SHUTTLE SYSTEM in your track for the "Life is a trip“ contest?
I’m a modular user and make bleeps and bloops in my living room for fun and experimentation. I rarely use computers to arrange tracks, I like to embrace the chaos and randomness offered by the modular approach. From loss of some control, sometimes emerge a pure and raw connection between your mind, your heart, and the machines you use to express yourself. I tried to integrate the Shuttle in this context because I think this is where it may shine and really show a bit of its hidden self. Also, it was an indispensable process dedicated to bond with the machine. The challenge was to create as much different voices and sounds as possible with the Shuttle, so self generative felt like the path to go.

In that track, all the self generated sounds and glitches are from the Furthrrrr Generator under modulation and then processed by a very fast delay for a Karplus-Strong effect. It resulted in various textures, from vocoder like, laser drum sounds, bleeps, bloops, insects scritches, crazy warp holes, bongos and hi-hats. Airplane A and B from the Grand Terminal are used as oscillators. One goes through the transistor ladder filter of the Grand Terminal and is playing the semi random and dueling melody you can hear in the beginning and end. The second was also fed through the Grand Terminal, filtered and processed afterwards with the shimmer reverb effect. It’s used to create pads on the second part of the track. I used the noise generator on the Furthrrrr for some additional hats you hear sometimes in the mix. Snare is also the white noise tweaked, sampled and sometimes bit crushed or pitch altered. The cockpit was used for some premix during the monitoring and creation of the patches and was very handy. In the end not much of the track is not from or processed by the Shuttle in a way.

- What part of working with the endorphin.es SHUTTLE SYSTEM did you like best?
I really love the Furthrrrr Generator and particularly the Thru Zero Core Oscillator. That thing can make sweet but also very angry and thick sounds. Add the waveshaper, sprinkle a bit of chaos from a sample and hold and you got a killer self generative patch!

- How do you think the SHUTTLE SYSTEM can improve your music making in the future?
The Shuttle System is a very compact and smartly featured system. It’s a modern take on a classic design with a lot of updates and tweaks. The use of digital modules make them updatable, meaning the Shuttle will evolve and pretty much always surprise. On top of that you have the Buchla inspired architecture that always sounds sweet, a very fun panel design and the fact that it’s fully modular. I think this cocktail makes it into something you wanna play with and wich is very inspiring, and from inspiration always comes new and better ideas ;)"

Oberheim DX : Sneaky Rom Mod DX,909,Lindrum, Sequential DrumTracks


Published on Jun 25, 2018 100 Things I Do

"As you might of seen in a previous video [here] I picked up a Oberheim DX Drum machine recently. Partially because I love what it does to beats as you create them, mostly because I had this ROM mod brewing in my mind and I was pretty sure I could get it to work without a lot of work!

The mod allows you to switch between Lower and high addresses of EPROM memory on the fly, You just place the sounds you want at the memory location (in 8bit DX encoding) and there you go. A custom sound set of your very own making!

This is still in prototype phase but I am intending to make some professional PCB's to make it all a little more stable and professional."

Monday, June 25, 2018

Bottoms


Published on Jun 25, 2018 IPAsNmore

Submissive - Subharmonics with the Moog Mother-32, DFAM, Make Noise Maths and Morphagene


Published on Jun 25, 2018

"Inspired by Loopop's video: [posted here]

Make Noise Maths, Morphagene
Moog DFAM, Mother-32 x 2
Meris Mercury 7, Polymoon"

Old School MIDI DJ 1987 MIDI Sequencer/Recorder

Note: Auction links are affiliate links for which the site may be compensated.

via this auction

It appears to take 5 1/4" floppies. Advert scan below.

"Back in the day on my studio, I used an Steinberg Pro-24/Atari ST set-up, and I can attest that the MIDI DJ was tightest compare with the ST and it is portable!. Below a couple of features, such as:

As a conventional MIDI sequencer, recording polyphonic performances and overdubbing them in the usual fashion for playback 'live' or synchronised to tape via a drum machine.
Up to 12,000 note capacity per sequence
A total of 45,000 notes per disk (just limited by storage capacity of the disk)
Real time record
inboard clock for tempos from 1 - 255 beats per minute
Two track recording of data w/ "sound on sound" technique
Standard 5 1/4 floppy disk format and more.

· As a data filer which will let you store (for instance) DX7 sounds on a cheap 5 1/4" floppy disk rather than an expensive RAM cartridge.

· For those interested in playing live, as a playback machine for sequences which have been created on a much more complex system and easily incorporate MIDI and CV analog input and outputs

I assure you that this is one of a kind and it will be hard for you to find another one like this one and in this amazing state."

Modded Roland TR 505 w/ LinnDrum + DMX + LM-1 Sounds SN 713321

Note: Auction links are affiliate links for which the site may be compensated.

via this auction

"Like most drum machines from the mid-1980s, the Roland TR-505 generates its percussion sounds by replaying pre-recorded digitized samples of real drums. These sounds are stored as pulse-code modulation data in ROM. Whereas older machines such as the LinnDrum, Oberheim DMX, etc. typically stored each sound on its own ROM chip, with dedicated digital-to-analogue converter and associated circuitry; this TR-505 includes a pre-assembled board with a ROM with samples from the Linn LM-1, LinnDrum and Oberheim DMX. The sample data from these machines is compressed (they used non-linear DAC circuitry to simulate 12-bit resolution) all controlled by 2x toggle switches.

Provides four switchable banks of sounds:
Stock TR-505,
LM-1,
LinnDrum
DMX
Reversible installation - board is socketed, so you can remove it and return to the stock configuration
Basically you can have tree extra classic and hard to find drum machines for less than the price of any of them."

Vintage ROLAND SH-101 Analog Synthesizer w/ Original Box SN 307088

Note: Auction links are affiliate links for which the site may be compensated.

via this auction

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