Monday, August 29, 2016
Modular Gameboy Triple Arduinoboy
Published on Jul 10, 2016
Note there are two videos in this set:
Modular Gameboy triple Arduinoboy
ARDUINOBOY triple gameboy modular synth
Some of you might remember the first iteration of the Triple Gameboy Arduino posted in 2011 here.
Details from the first video above:
"GAMEBOY TRIPLE OSCILLATOR
heres some holy chill music from some LOOK MUM NO COMPUTER DIY synth.
WWW.ZIBRAZIBRAZIBRA.COM
Is something i initally made 3 years ago as a stand alone module to match some other gameboy powered modular machines i built, but it got taken apart i found it in the shed a couple of weeks ago and it was rusted and mouldy, so i took the idea and made it better. this one is midi, in this video it is sequenced by a number of Arduino midi sequencers designed around a modified code of this :- http://brendanclarke.com/…/04/23/arduino-based-midi-sequen…/
Its core is an Arduinoboy designed by Trash80 with some EMS smart cards with his mGB software on them. on top of that it has some oscillators which effect the clock of the gameboys, hence making them tuneable by slowing up and down the gameboys speed, all 3 of them work off each other to make a fatter version of just 1 of them that is all. the processor clock speed is also controllable by CV. the initial sounds by the gameboys are channel 3 which is the WAVE channel, one of the midi sequencers up top out is used to record the cc from control voltage of that knob to the right which controls the wave table.
the pulse channels and the wave channels are panned so they can be kind of seperate so they can go into different reverbs and into the mixer.
its all powered by the midi sequencers which is all clocked by an alesis hr16, i pre played in the apregiator style sound into one of the midi sequencers prior to recording this cus its really hard not to mess up, so just muted and unmuted that. along with a lot of drum patterns which are triggered by various step sequencers and probability triggers.
the front panel is loose because im having problems booting all of the gameboys up at the same time from the front panel, and seinse the back of the gameboys are inside ive kinda gotta pull it out and turn it on and off again if it crashes. but hopefully will be an easy fix.
the keyboard controller is a bit of a mess, the controls on the front panel was a master clock so i didnt have to use the Alesis HR16 but it didnt really work very well so i had to bypass all of that and solder the end of a midi cable straight to the arduino in the controller... work in progress.
its all doused in reverb to sound kinda HOLY.
SO YEAH HOLY GAMEBOY. you can find out more on the older project at :-
ZIBRAZIBRAZIBRA.COM
and the old one i built is here :- [posted here]
filmed and added some closeups after. hence the clock speed being slow in the close ups."
ARDUINOBOY triple gameboy modular synth
Speak and Spell Modular Synth
Published on Jul 10, 2016 LOOK MUM NO COMPUTER
"this is a speak and spell that has been circuit bent and broken out to work optimally with modular synthesis."
How To Build A Synthesiser In your bedroom
Published on Jul 10, 2016 LOOK MUM NO COMPUTER
"just a video on how to build a synth if you need to go on tour in a couple of days."
Created a new Zibra label for these. You can find some of the finished DIY featured here. Some of it appears to be based on MFOS.
Arturia Minibrute and Micbrobrute Combo Frankenstein Analog Synth
Note: Auction links are affiliate links for which the site may be compensated.
via this auction
"For sale is a Minibrute without its Keys, and a Microbrute in perfect condition. The Minibrute is still 100% fully functional as a sound module, I just needed to save space and came up with this creation. So how does it work?
There is enough space underneath the electronic components of the minibrute for the cabling to plug into the back of the microbrute. The cables run along the back of the microbrute and out the small gap between the two units.
There are a couple ways you can sequence the two simultaneously or independently. Using USB and MIDI you can treat it like a 2 voice synth with an extra LFO and ENV to share between them. You could also take the Pitch CV Out of the microbrute to the pitch CV in of the minibrute to play the minibrute from the microrbute. It just depends on what you want to do with it.
I built a little stand for it and it was really comfortable to play when mounted up like in the pictures."
via this auction

There is enough space underneath the electronic components of the minibrute for the cabling to plug into the back of the microbrute. The cables run along the back of the microbrute and out the small gap between the two units.
There are a couple ways you can sequence the two simultaneously or independently. Using USB and MIDI you can treat it like a 2 voice synth with an extra LFO and ENV to share between them. You could also take the Pitch CV Out of the microbrute to the pitch CV in of the minibrute to play the minibrute from the microrbute. It just depends on what you want to do with it.
I built a little stand for it and it was really comfortable to play when mounted up like in the pictures."
Buchla Electronic Musical Instruments EASEL
Percussa to Present Digital Modular Synthesis System at Knobcon with New REMOTE Hardware Controller
FM synthesis using AudioCubes, REMOTE and SYNTHOR
Published on Aug 29, 2016 AudioCubes by PERCUSSA
"In this video we loaded the FM synthesis patch in SYNTHOR consisting of 1 output and 2 LFOs. Using REMOTE we can change the different parameters of each of the modules, such as the wave form or fine parameters of the LFO."
Percussa will be introducing REMOTE, a new hardware controller for their Synthor modular system at Knobcon this year. Many of you will be familiar with Synthor from previous posts here on the site. The following is in via Percussa.
"Los Angeles, CA (USA) August 29, 2016 - Percussa is proud to announce the official debut of its SYNTHOR digital modular synthesis systems, at Knobcon 2016, September 9-11 in Chicago, Illinois, USA.
With the launch of Percussa’s digital modular synthesis systems a new generation of digital modular synthesizers has been born. Using the hands-on wireless patching interface (AudioCubes), powerful synthesis software (SYNTHOR) and a tightly integrated controller (REMOTE), patching synth modules and changing modulation depth and synthesis parameters has never been so fast and intuitive.
WIRELESS PATCHING INTERFACE
SYNTHOR digital modular synthesizer systems come with a wireless patching interface which allows musicians and sound artists to patch synth modules in real-time by placing AudioCubes, which represent the modules, next to each other.
Moving cubes closer and further away changes the modulation depth of the signals flowing between the synthesis modules, allowing artists to expressively control more parameters simultaneously than is currently possible with traditional systems.
Multiple patch connections between modules can be created simultaneously by placing cubes next to each other, something which is impossible to do with systems where patch cables are created one-by-one.
POWERFUL DIGITAL SYNTHESIS SOFTWARE
Synth modules are automatically assigned through the SYNTHOR synthesis software to each cube. It is like having a virtual case of modules, offering the advantages of computer based synthesis, but with dedicated hardware interfaces for patching and parameter control. SYNTHOR runs stand-alone on MAC and PC and needs no other software or plugins.
The SYNTHOR digital modular synthesis system has built-in visual feedback: synth modules, patch connections, clock timings, and signal amplitude are all mapped to RGB colours and light intensity on the AudioCubes patching interface, giving musicians an instant overview of the state of the system at all times, without patch cables in the way, which is very convenient in live performance situations.
TIGHTLY INTEGRATED PARAMETER CONTROL SURFACE
Modular synthesis setups are easily created using the tightly integrated REMOTE controller which lets you configure AudioCubes and set parameters in the SYNTHOR synthesis software without having to touch your computer or mouse.
Published on Aug 29, 2016 AudioCubes by PERCUSSA
"In this video we loaded the FM synthesis patch in SYNTHOR consisting of 1 output and 2 LFOs. Using REMOTE we can change the different parameters of each of the modules, such as the wave form or fine parameters of the LFO."
Percussa will be introducing REMOTE, a new hardware controller for their Synthor modular system at Knobcon this year. Many of you will be familiar with Synthor from previous posts here on the site. The following is in via Percussa.
"Los Angeles, CA (USA) August 29, 2016 - Percussa is proud to announce the official debut of its SYNTHOR digital modular synthesis systems, at Knobcon 2016, September 9-11 in Chicago, Illinois, USA.

Moving cubes closer and further away changes the modulation depth of the signals flowing between the synthesis modules, allowing artists to expressively control more parameters simultaneously than is currently possible with traditional systems.
Multiple patch connections between modules can be created simultaneously by placing cubes next to each other, something which is impossible to do with systems where patch cables are created one-by-one.
POWERFUL DIGITAL SYNTHESIS SOFTWARE
Synth modules are automatically assigned through the SYNTHOR synthesis software to each cube. It is like having a virtual case of modules, offering the advantages of computer based synthesis, but with dedicated hardware interfaces for patching and parameter control. SYNTHOR runs stand-alone on MAC and PC and needs no other software or plugins.
The SYNTHOR digital modular synthesis system has built-in visual feedback: synth modules, patch connections, clock timings, and signal amplitude are all mapped to RGB colours and light intensity on the AudioCubes patching interface, giving musicians an instant overview of the state of the system at all times, without patch cables in the way, which is very convenient in live performance situations.
TIGHTLY INTEGRATED PARAMETER CONTROL SURFACE
Modular synthesis setups are easily created using the tightly integrated REMOTE controller which lets you configure AudioCubes and set parameters in the SYNTHOR synthesis software without having to touch your computer or mouse.
LABELS/MORE:
Alternate Controllers,
Knobcon,
New,
New Controllers,
New Controllers in 2016,
New in 2016,
New Synths,
New Synths in 2016,
Percussa
Ω age'
Published on Aug 29, 2016
Ω age²
4ms Peg, QCD/Expander
Analogue Systems RS 110²², RS 360
Bananalogue Serge VCS
Doepfer R 2m², A101-2, A133², A134²² , A143,1,2,9,
A151²², A156², A175²²², A185-2 (12x), A138m,a²²b²²c²²²
Flame Chord Machine, Q Slider², Tame Machine
foh choices
Make Noise Brains, PP², Maths², mdm², QMMG, Wogglebug²
Malekko Anti ²², Unkle²², Jag
Moog Taurus 2, Freqbox²², MP 201
SSL Modulation Orgy
Toppobrillo Quantimator² (aeolian & inverse minor ASR²)
Sportmodulator, Triple Wave Folder
Logic masterclock to Kenton Pro 2000
FX : Boss VF-1, Lexicon MX 400, Line6 Echopro, TC M 3000
mackie the mixer²
kick Taurus 2
snare / hat white noises by Arp Odyssey 2821
vid #1589
Macro Reel Summer 2016
Macro Reel Summer 2016 from Trick Digital on Vimeo.
"For VFX creature design inspiration, I don't need to look much further than my backyard. Shot on a Red Epic, Nikon 100mm Macro. Music written on Buchla 200e and Music Easel."
Possibly Real - XTk, Eurorack and Reaktor
Published on Aug 29, 2016 mark williamson
"Kind of inspired by Coil"
IBANEZ AD-202 Analog Delay as STEREO CHORUS // DSI TETRA Analog PolySynth
Published on Aug 29, 2016 LESINDES
"Analog delay legend IBANEZ AD-202 tested with DAVE SMITH INSTRUMENTS TETRA and ARTURIA KEYSTEP. Focussing on STEREO CHORUS mode only .
I am selling the IBANEZ on Ebay:
http://www.ebay.de/itm/IBANEZ-AD-202-..."
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© Matrixsynth - All posts are presented here for informative, historical and educative purposes as applicable within fair use.
MATRIXSYNTH is supported by affiliate links that use cookies to track clickthroughs and sales. See the privacy policy for details.
MATRIXSYNTH - EVERYTHING SYNTH