MATRIXSYNTH


Thursday, July 23, 2015

Roland SH-101 SN 375022

Note: Auction links are affiliate links for which the site may be compensated.

via this auction

"It's in good cosmetic shape for the age, not the worst or best I've had and it works great. The battery compartment is clean.

It's been recently tuned and serviced, all the keys work, the CV/Gate input works, and the sequencer works."

Memorymoog Plus - Moog Synthesizer


Published on Jul 23, 2015 Matthias plays

"I have been over at the Eyes Turned Skyward creative hub and AD just got his Memorymoog plus - so this is a quick flyby video about this great synthesizer. This is not with a musical intention in mind but more with an impression about how this thing really sounds. I can say it is big but of course drifty and pure analog."

Our Home is : http://eyesturnedskyward.de/

severence // machine error patch


Published on Jul 23, 2015

// experiments with the verbos electronics harmonic oscillator, wmd synchrodyne expand, mutable instruments clouds and make noise dual prismatic oscillator

// modules used in this patch

verbos electronics harmonic oscillator
wmd synchrodyne expand
wmd ssf ultrafold
toppobrillo quantimator
steady state fate ultra-random analog
steady state fate quantum rainbow 2
schippmann cs-8 vcf-02
nonlinearcircuits sloth
mutable instruments clouds
modcan quad lfo
make noise dual prismatic oscillator
make noise maths
malekko wiard jag
jones o`tool
intellijel planar
alm pamela's workout
add802 quintet mixing console

New Pittsburgh Modular "Game System" Eurorack Module


Published on Jul 23, 2015 Pittsburgh Modular Synthesizers

"Packed with six unique multi-mode sequencers and a fully voltage controllable user interface, the Game System is deep! Each game represents a different type of sequencing, from classic step sequencers, to unique multi-dimensional clock dividers, to chaotic gate generators. Individual sequencers in the Game System would make great standalone modules. Bundled together, they offer an entire arcade of sequencing options, with lots of room for creativity."



via Pittsburgh Modular

"Packed with six unique multi-mode sequencers and a fully voltage controllable user interface, the Game System is deep! Each game represents a different type of sequencing, from classic step sequencers, to unique multi-dimensional clock dividers, to chaotic gate generators. Individual sequencers in the Game System would make great standalone modules. Bundled together, they offer an entire arcade of sequencing options, with lots of room for creativity.


A Unique Set of Controls
The Game System uses a thumb joystick and button press interface for fast and intuitive navigation of the sequencers. Joystick movements and button presses are voltage controllable, inviting external CV and gate signals to take control of the gaming experience. The Game System can also be computer controlled, freeing the sequencers to shift and morph with the zeros and ones.


Price, Availability, and More Information
The suggested retail price for the Game System module is $299 and it begins shipping to our dealers July 31. More information available at pittsburghmodular.com/game-system.




Game 1: Meteor Shower
Meteor showers have inspired musicians since the dawn of time. The Game System transforms these celestial events into an 8x8 matrix filled with pixelated meteors, explosions, and one panicked spaceship. Pilot your unarmed ship through the matrix while dodging falling meteors. Explosion based gates and random control voltages react to the action and provide the perfect score to the amazing events taking place in the simulated night sky. God speed, fearless astronauts.


Game 2: Music Programmer (CV/Gate Sequencer)
Create your own musical masterpiece, a melody that defines a generation. Music Programmer is a classic 32 step CV and gate sequencer that is programmed with the joystick or auto-generated using control voltages. Sequences can vary in length from 1 to 32 steps and can be played in forward, reverse, pendulum, or random order. CV output is quantized to 1 volt per octave to keep the resulting patterns well tempered.


Game 3: Percussion Programmer (4 Channel Gate Sequencer)
Hmm.... Percussion can mean anything. A short (or long) burst of sound (or silence) used to create rhythmic patterns (or not) that drive (or don't) the beat of a song (or endless noodle). Regardless of the definition, the Percussion Programmer game features four channels of programmable gate sequencing that can be used for, um... anything. Rock and roll would probably assign the channels to kick, snare, high hat, and crash while EDM would go with something closer to kick, high hat, kick, and kick. Whatever gets you moving....


Game 4: Time Traveller (4 Channel Clock Divider)
A way to be in four places at once. Time Traveller is the first two dimensional clock divider. A game that shifts outputs freely within clock divisions and offsets. Using the idea of a time grid, clock divisions from 1 to 8 are laid out on the x axis allowing the y axis to be assigned to 8 steps of offset. The four outputs can be independently set to a static location, or allowed to freely roam the time grid creating unpredictable results. Time travel can be complicated; don't forget your towel.


Game 5: Probability Machine (2 Channel Chaotic Gate Generator)
The real world is a crazy place and music should reflect that. The Probability Machine creates chaotic gates based on a cascading chance algorithm. The resulting patterns are always in sync with some multiple of the clock, allowing for stuttering but not disjointed patterns. The density of the gates is based on a two dimensional probability field. The X axis defines the potential of an event and the Y axis defines the the depth of the event while the joystick button adds additional layers of complexity to the outputs. Spaztastic!


Game 6: Euclidean Rhythms (Algorithmic Gate Sequencer)
Impress your friends by applying all that geometry you learned in school. Inspired by the paper by Godfried Toussaint, the Euclidean Rhythms game is an auto-generating gate pattern sequencer that organizes complexity. Mathematically, the Euclidean Rhythms sequencer works to evenly space the number of active beats over the length of the sequence. Musically, the Euclidean Rhythms effortlessly creates organic patterns steeped in both Western and non-Western musical philosophies. Add a bit of CV control to create sequences that evolve with the incoming voltages, and suddenly math never sounded so good."

Happy Birthday Commodore Amiga!

The Amiga Demoscene Mixtape Vol. 1 - mixed by DJ Arvy (The Old-School Classics Edition)

Published on Jun 11, 2013 DJ Arvy

The Commodore Amiga turns 30 today! via Boing Boing

Playlist:

1. The Amiga Demoscene Mixtape Vol. 1 - mixed by DJ Arvy (The Old-School Classics Edition)
"A non-stop DJ Continous Mix featuring some of the greatest and most popular Soundtracks from the early 90s Old School Amiga Demos.

Playlist:
0:05 "Deep Space" by Greg (from "Odyssey" by Alcatraz, 1992)
0:45 "Stardust Memories" by Jester (from "World of Commodore" by Sanity, 1992)
4:15 "Part6" by Greg (from "Odyssey" by Alcatraz, 1992)
6:35 "Hyperbased" by Firefox & Tip (from "Enigma" by Phenomena, 1991)
11:19 "Checknobankh" by Laxity (from "Desert Dream" by Kefrens, 1993)
14:25 "Elysium" by Jester (from "Elysium" by Sanity, 1991)
17:50 "Vite and Plack" by Virgill (from "Interference" by Sanity, 1993)
21:41 "Part3" by Greg (from "Odyssey" by Alcatraz, 1992)
23:21 "Overload" by Firefox & Tip (from "Voyage" by Razor 1911, 1991)
29:30 "Nagual Dance" by Jugi (from "Paradigma" by Complex, 1993)
33:35 "Demomodul#3" by Laxity (from "Desert Dream" by Kefrens, 1993)
37:55 "Cyberride" by Jester (from "Extension" by Pygmy Projects, 1993)
42:16 "A nice Day for a Walk" by Julius / Mad Freak (from "3D Demo II" by Anarchy, 1992)

Free MP3-Download at soundcloud:
https://soundcloud.com/deejay-arvy/th..."

2. The Amiga Demoscene Mixtape Vol. 2 - mixed by DJ Arvy (Old Skool) ft. Mods by Moby, Laxity and more

Ultra-Randrums by WMD.


Published on Jul 23, 2015 William Mathewson

"Alex and Bill made a patch using the Noise Engineering Zularic Repetitor to sequence drum modules which were mixed and sent into the Sequential Switch Matrix (SSM). The SSM routed the drums to different effect modules as well as back into itself for some crazy feedback loop moments. The SSF Ultra Random Analog kept the squence fresh by randomly modulating our secret prototype module as well as a VCA that allowed feedback to occur.

Enjoy!"

SECTOR with Audiobus Remote triggers


Published on Jul 23, 2015 Jonatan Liljedahl

"Demonstrating the new Audiobus Remote triggers in SECTOR and AUFX:Dub!"

iTunes:
SECTOR - Kymatica (Jonatan Liljedahl)
AUFX:Dub - Kymatica (Jonatan Liljedahl)
Audiobus Remote - Audiobus Pty Ltd
Audiobus - Audiobus Pty Ltd

Devil's Deuce 4


Published on Jul 23, 2015 Joseph McGinty

"Improvised synthesizer noodling in 5/4 for an imaginary horror film set in 70s Times Square (title courtesy of Mike McPadden). Audio from phone. Instruments: Arturia MicroBrute, KARP Odyssey, Waldorf Streichfett, Moog Sub 37, Dave Smith PolyEvolver Keyboard."

KORG MS 20m Kit Assembly


Published on Jul 23, 2015 Ted James Butler

"KORG Ms20-m kit time lapse assembly video.

Music by Head Dress.
http://headdress.co"

Green Atari 2600 Synthcart System with Built-in Buttons

Note: Auction links are affiliate links for which the site may be compensated.

via this auction

"SYNTHESIZER ATARI 2600 VIDEO COMPUTER SYSTEM.
Soundwaves:
SQUARE
NOISE
BASS
ENGINE
LEAD
SAW
PITFAL
ATTACK/DECAY/REALESE & TREMOLO
ARPEGGIATOR 8th, 16th y 32nd.
BEATBOX 33 PREPROGRAMMED RYTHMS, YOU CAN PLAY 2 SEQUENCES AT THE SAME TIME. MAKE YOUR OWN PRESETS."

Update: it was asked if this one was made by Paul Slocum, the man behind Synthcart. Paul clarified it wasn't but that this one looked especially good.

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