MATRIXSYNTH: Search results for Bouncing Ball


Showing posts sorted by relevance for query Bouncing Ball. Sort by date Show all posts
Showing posts sorted by relevance for query Bouncing Ball. Sort by date Show all posts

Wednesday, July 28, 2021

A Brief History of the Bouncing Ball patch


video upload by MAKEN0ISE

"A cult-favorite patch from the original Maths manual, the "Bouncing Ball" has been a source of inspiration and exploration for years!

This video— hosted by Pete from the Make Noise Instagram channel— takes a look at the history of the Bouncing Ball patch through interviews with Tony Rolando and walkthroughs of its various incarnations.

Timestamps for the video's sections are below— enjoy!

0:00 Introduction to the Bouncing Ball patch
0:56 Interview with Tony Rolando about his inspirations for the initial Maths patch ideas
2:01 A walkthrough of the original (2009) Bouncing Ball patch
8:08 Interview with Tony Rolando about his inspirations for the Bouncing Ball patch
10:56 A walkthrough of the updated (2013) Bouncing Ball patch
13:33 Suggestions for ways to expand the 2013 Bouncing Ball patch
15:11 A walkthrough of the Bouncing Ball patch on an 0-Coast
18:12 Interview with Tony Rolando about recent musical examples featuring a Bouncing Ball effect
19:02 Interview with Tony Rolando about the legacy of the Bouncing Ball patch
23:02 Conclusions"

http://www.makenoisemusic.com

Tuesday, September 29, 2020

KORG FX - Dispersion bouncing ball delay


Sinevibes

"Dispersion by Sinevibes is a bouncing ball delay effect plugin for KORG prologue, minilogue xd and NTS-1. Product page: https://www.sinevibes.com/korgdispers..."

"Dispersion is a bouncing ball delay. It runs up to 10 delay taps sequentially, with their times spread according to a unique non-linear formula. This produces a series of sound repetitions much like bounces of a ball that has been dropped onto a surface. Each round of bounces is calculated to fit within a particular tempo fraction, making this a rhythmically precise and musically rich effect. The algorithm comes in two versions: with natural time spread (+), as well as inverted spread (-).

HIGHLIGHTS

Studio-grade DSP algorithms, calibrated specifically for KORG’s hardware platform.
Individually chosen mapping for every plugin parameter, providing a very natural feel.
Built-in lag filters for noise-free, ultra-smooth parameter adjustment.
Optimized for maximum performance and stability on each individual device type.
COMPATIBILITY

KORG prologue
KORG minilogue xd
KORG Nu:Tekt NTS-1"

Tuesday, August 27, 2019

Quick Tip: Bouncing Ball Effect With Two LFOs Tutorial


Published on Aug 27, 2019 Perfect Circuit

"Here is a quick tip on how to make a bouncing ball modulation effect.

You will need:
- a synthesizer with two LFOs with sawtooth/ramp waveforms.

The patch:
- The first LFO is set to a slower speed and is ramping up
- The first LFO modulates the speed of the second LFO which is faster and ramp down waveform
- The second LFO modulates the filter or VCA

This patch makes the sound of a ball bouncing since there is an opening and closing of a VCA or VCF that continues to speed up the way the bouncing of a ball speeds up as it gets closer to the ground. This is achieved by having a slow ramp up LFO (this is creating the increasing speed) modulate a second LFO that is generating each bounce. To get a gated sound modulate the filter or amplifier with the second LFO, or try modulating something different like the pulse width of an oscillator or the dry wet mix of an effect.

If your LFOs have linear and exponential waveforms try different ones for different speed increasing ramps that sound more or less natural.

Synth used in this video was the Subsequent 37: https://www.perfectcircuit.com/moog-s...

#PerfectCircuit #QuickTip #Tutorial"

Wednesday, January 07, 2009

Analog Computer Bouncing Ball


YouTube via EA78751
"In this video I'm demonstrating an analog computer that models a bouncing ball, with control voltage and trigger outputs that could be interesting with synthesizers, sequencers, etc.

I designed the circuit as an excercise in understanding analog computer techniques. I found that almost all textbook descriptions of analog integrators are incomplete, lacking adequate description of how to set the initial conditions of the integrator and reset it at the end of each computation.

An obvious application of this particular circuit is to generate nonlinear rhythms for electronic music... check out Aphex Twin's track "Bucephalus Bouncing Ball" for a good example of this effect.

more info:
http://ericarcher.net/devices/analog-...

Many thanks to Matthew Thies for filming and editing this video.

-Eric Archer
2009"

Tuesday, August 13, 2013

Maths 2013 Bouncing Ball patch tutorial


Maths 2013 Bouncing Ball patch tutorial from Peter Speer on Vimeo.

"Using the 2013 version of Maths to simplify the classic 'Bouncing Ball' patch.

The first video shows the basic set-up of the patch:
Ch.1 EOR --> Ch.4 Cycle
Ch. 1 out --> Ch. 4 Fall/Both/Rise in
Ch. 1 Trig --> Trigger source
Ch. 4 out --> CV in on VCA 1
(VCO --> Signal in on VCA 1)
(VCA 1 out --> monitors)

The second video expands on this a bit (notice the change in Ch.1's scaling):
VCA out --> VCA 2 Signal in
Ch. 1 Unity out --> VCA 2 CV in
Ch.1 Unity out --> CV in on VCA 2
(VCA 2 out --> monitors)

The third video shows a quick idea of how this sort of patch might be used in a slightly more complex setting.

www.diode-ring.com"

Tuesday, September 14, 2021

SCHLAPPI ENGINEERING Boundary Overview Part 1


video upload by SCHLAPPI ENGINEERING

"The Boundary is a multi-function cycling slew and four quadrant VCA. In this video we go over some basic envelope/vca usage, bouncing ball fx with the BOUND input, and using it as a clock or frequency divider."



"The Boundary is a multi-purpose modulation and signal control center. It consists of a cycling slew and a four quadrant multiplier (VCA).

The cycling slew (which can be used as an envelope or LFO) has individual control over rise and fall, rate and shape, as well as dedicated inputs for trigger, slew (for gates or pitch cv), full wave rectification (for envelope following), and a unique BOUND input which allows for bouncing ball effects and additional modulation of the envelope.

The four quadrant multiplier is an OTA design and is usable as a VCA or ring modulator with a soft limiter on the output to tame extreme signals or push into distortion.

LFO and modulation oscillator (from cycles measured in minutes to high audio rate)
Trig input can be used for attack-decay envelope
Slew input can be used with gate signals for attack-release envelope
Slew input can also be used as portamento for v/oct signals
Rectify input has a full wave rectifier to act as a high quality envelope follower
Bound input allows for unique bouncing ball effects and combined AM/FM modulation
Trig input can also be used for voltage controlled frequency division at clock or audio rate
EOR output can be used for gate/trigger delay
Four quadrant VCA allows for ring modulation
Soft limiter on the VCA output allows for taming or distortion of wild signals

All analog design
12HP
Skiff friendly 25mm depth
Max current draw: +12V 112mA -12V 59mA
$219"

Sunday, January 10, 2021

Simulating A Ball Bouncing With DIY Electric Circuits..


LOOK MUM NO COMPUTER

"Bouncy Balls RULE! #diy #analog #computer is an interesting treasure trove i cant wait to get into it.

im working on a page on my site with the schematic etc! check back in a couple of hours for that! Bouncing ball module available on my store here :- https://store.lookmumnocomputer.com/"

Bouncing ball posts

Friday, February 06, 2026

SEOK synthesizers Introduces BOUNCE – One-Shot Event Generator Eurorack Module


video upload by SEOK synthesizers

"Bounce is a compact event generator built for percussive envelopes, bouncing modulations and rhythmic control. It creates trigger-driven one-shots with 8 distinct waveforms that can range from sharp clicks to rounded contours.

Repeat function with a ”bouncing ball” effect, making the bounces naturally fade within the cycle. Length, repeats and delay shape the result from tight hits to rolls, flams and clustered rhythms perfect for kick and bass.

Full CV control + inverted output. Designed and hand-built in Sweden."

Timestamps:
00:00 Intro
00:33 Patch 1 Rolling Filter Beat
01:11 Patch 2 Fading Inversions
02:05 Patch 3 Ratcheting HH/Perc
02:35 Patch 4 Sweetspots
03:29 Patch 5 Neg Resonance Mod
04:00 Patch 6 Random Mod
04:14 Patch 7 Ramps Ramping Rapid
05:15 Outro

Additional details:


"BOUNCE One-Shot Event Generator

This is a compact event generator built for percussive envelopes, bouncing modulations and rhythmic control signals.

Bounce creates trigger-driven one-shots with a set of 8 distinct waveforms selectable via the large control knob. From sharp, click-like hits to softer, rounded contours. This offers fast access to clearly different envelope characters.

Repeat function with a ”bouncing ball” effect, making the bounces naturally fade within the cycle.

The length control sets the length of the waveform while repeats add repetitions of the wave, and delay sets the time between those waves.

These features in combination makes it easy to move from single tight envelopes to rolls, flams, clustered impacts and creative rhythmic patterns.

All main parameters got CV-inputs. A dedicated inverted output adds instant polarity flip.

Background

We like techno. For us its about solid kicks with defined transients and a fundamental low end that moves air without collapsing the mix.

Bounce is built to be performative and work at the source. By shaping events, accents and repetitions already at the control stage – it lets the mix breathe and leaves space where it matters most. Perfect for basslines, drums and transients."

Sunday, January 17, 2021

New Korg modwave - an edgy, expansive, and easy to use wavetable synthesizer based on the DW-8000


Korg

"In 1985, Korg's DW-8000 combined digital wavetables with rich analog filters to give users sounds which were impossible to create with analog oscillators. It's still a cult favorite today.

modwave builds upon the DW legacy with incredibly deep wavetable oscillators, gorgeous filters, first-ever Kaoss Physics-based modulation, unmatched polyphony, comprehensive pattern sequencing, and immediately satisfying hands-on control to deliver unique, powerful, and easily customizable sounds and phrases."



Update: pics and details via KORG:



"Synthesis powerhouse with distinctive wavetable timbres, Kaoss Physics, and Motion Sequencing 2.0.

In 1985, Korg's DW-8000 combined digital wavetables with rich analog filters to give users sounds which were impossible to create with analog oscillators. It's still a cult favorite today.

modwave builds on the DW legacy and transforms it into a modern monster synth, featuring incredibly deep wavetable oscillators, gorgeous filters, wildly flexible modulation, unmatched polyphony, comprehensive pattern sequencing, and immediately satisfying hands-on control to deliver unique, powerful, and easily customizable sounds and phrases.

modwave also introduces two unique new tools for creating dynamic motion: Kaoss Physics and Motion Sequencing 2.0. Kaoss Physics combines an x/y Kaoss pad with modulatable game physics to create a responsive, interactive controller that is—besides being powerful— a lot of fun to explore. Motion Sequencing 2.0 brings the organic, continuously evolving patterns of the wavestate's Wave Sequencing 2.0 into the world of motion sequencing, including multiple lanes and real-time recording to help you create complex and evolving phrases that other step sequeners cannot.

Like Wave Sequencing 2.0 (wavestate) and altered FM (opsix), modwave’s evolved wavetable synthesis delivers its own brand of completely unique sounds and a knob-per-function layout that makes customizing those sounds fast and easy. To start, there are hundreds of preset sounds empowered by this new architecture, organized by front-panel category buttons, and all instantly customizable via the four Modulation Knobs. modwave's distinctive wavetable timbres start with aggressive basses & leads, and lush ambient pads which will add a new dimension to your tracks. But that is just the start. Those who want to dig deeper will find an endless source of discovery; you'll be finding new things in this synth for a long, long time because of the unique synth architecture. Once you have started finding new sounds - aave as many as you like; there's room for thousands more."

Monday, November 23, 2020

Ambient iPad Jam Feat. Roli Lightpad Block + Bouncing Ball


Perplex On

"I was totally unaware of custom scripts for the Roli Lightpad Block, which can actually transform it to a standalone hardware sequencer. I was so inspired by this that i got myself a used one to try some of them. Great fun! Here the Lightpad is loaded with a script by @Guy Dupont which allows for drawing rectangles on its surface and a simulated bouncing ball triggers a note on every collision. Midi can be transmitted via USB midi or bluetooth. I've routed the midi output to a Mozaic patch which randomly distributes these midi events to 3 instances of Aparillo synth with a bunch of fx like K7D delay, Blackhole Reverb, Bleass Compressor, Velvet Machine, Eventide QVox and FAC Bandit. Enjoy!"

Wednesday, August 13, 2025

Spectral Bouncing Ball | Make Noise


video upload by MAKEN0ISE

"Things like echoes can be inscribed upon a Spectraphon Array for interesting effects! Here we make a bouncing ball out of fuzzy taffy :)"

http://www.makenoisemusic.com/modules...

Sunday, April 28, 2013

Modular Wild Presents MATHS Minute- MATHS Bouncing Ball patch


Published on Apr 28, 2013 modularwild·32 videos

"One of the trickier patches from the Manual. This patch creates the effect of a bouncing ball. Sound and Video by Raul Pena.© 2013 Modular Wild, Raul Pena."

Tuesday, January 03, 2012

Make Noise Maths Bouncing Ball excerize


YouTube Uploaded by ISOTROPOSPHERE on Jan 3, 2012

"Make Noise Maths module using the patch described in the manual for the bouncing ball experiment plus a little more.

The first retraction of the FOH Choices joystick sounds to me like the beginning to the Dr. Who theme, anyone else?

Having fun with the modular. :-)"

Thursday, October 10, 2013

[ Make Noise Patch Tips #3 ] MATHS 2013 Bouncing Ball w/ no VCA

Published on Oct 10, 2013 MAKEN0ISE·21 videos

"Make Noise Patch Tips #3: This week we look at creating a bouncing ball patch with the 2013 MATHS. Unlike the version from the manual, this approach to the patch does not require a VCA."

Wednesday, January 11, 2012

Advanced Maths 01.1 "Patching Up Your Balls"


YouTube Uploaded by ccdm9 on Jan 11, 2012

"As it was a common request on both muffwiggler and here on ytube, I decided to make a little video to accompany my first advanced maths course. This shows the basic setup of the Maths + QMMG bouncing ball patch. Also thank you for the 100 subscribers! More videos soon!"

Also see Make Noise Maths Bouncing Ball excerize by ISOTROPOSPHERE

Friday, September 23, 2011

M.I.A.'s Jazzmutant Lemur multi touch MIDI and OSC Controller


via this auction

via the listing: "This item was bought brand new and has had only one owner. It was programmed by Andrew Plourde and myself and used by M.I.A. on stage for her 2007-2008 world tour. The Lemur is probably the most flexible and customizable multi-touch interface. Everything from complex software mixer control to unique step sequencers is possible to program in an eloquent and efficient manner.

Unlike Touch OSC on the iPad, the Lemur has rapid fire response times due to its gigabit ethernet connection. What this means is that the user experience will never be marred by latency or the timing short coming of wifi OSC/MIDI control. Also unlike TouchOSC the user is able to design patches with algorithmic modules. For example, bouncing ball algorithms that move on their own or in response to the users input can generate automating MIDI/OSC data. Imagine, for example, automating a filter cutoff frequency and oscillator tuning of a synth in realtime! No other controller, sans very complex Max/MSP patches, provides for such functions in an easy and immediate programming and interface environment.
If you watch the video below, you can see a little bit of how I used the Lemur. While the M.I.A. patches were rather involved, I had designed a much simpler patch to control all of Studio C at Asphodel Studios/Recombinant Media Labs. I would convert most of the MIDI data from the Lemur into Control Voltage and Gate data via a Kenton Pro 2000. In this way, I was able to modulate various parameters on the modulars (Serge and SMS) simultaneously via the bouncing ball algorithms. I used such features to great extent during many auto-running demonstrations and installation pieces such as the one I designed for an AES conference open house we hosted at Asphodel.


XLR8R TV Episode 10: Asphodel and Recombinant Media Labs

YouTube Uploaded by XLR8RTV on Aug 14, 2007

"In part one of a series, XLR8R Technology editor Ken Taylor takes you on a tour of one of electronic art's finest facilities, Asphodel and Recombinant Media Labs. Comprised of an unprecedented 16.8.2 -channel, 10-screen surround-cinema performance environment with an external control room, a suite full of new and old synthesizers (all in mint condition), a DVD- and CD-mastering studio and a recording studio with top-of-the-line equipment spanning nearly every era of electronic music, Asphodel and RML is a sound artist's dream come to life. While the technology is impressive, it's only one aspect of what makes these studios special. We'll explore the facility further in future episodes.

Download a full res version of this episode at:
http://www.revision3.com/xlr8rtv/asphodel
or subscribe to the video podcast at:
http://www.revision3.com/xlr8rtv"

Monday, November 12, 2012

Arpie - Bouncing Ball Music Sequencer


Arpie - Bouncing Ball Music Sequencer from RadiumSoftware on Vimeo.

"Arpie is the novel musical composition system. Put balls as many as you like, and watch as they make nice music. Higher balls hit the keys with long pauses, as opposed to lower balls which hit fast and repeatedly. By combining them you can easily make a wide variety of musical sequences."

No MIDI but it is free.

iTunes:
Arpie - Keijiro Takahashi
iPads on eBay, on Amazon
iPod Touch on eBay, on Amazon

Monday, February 20, 2023

Stoicism //SIG+/XPO/QPAS/Mimeophon//


video upload by Aleatoric Machine

"A self-playing Eurorack modular synthesizer patch featuring Make Noise’s XPO, QPAS & Mimeophon, and Stochastic Instruments’ Stochastic Inspiration Generator (SIG+). Plus many more modules described below.

Everything you hear in this is coming from a single monophonic sequence from the SIG+ and a single Make Noise XPO. I’m pretty amazed by how much variety of tone and texture can come from this single oscillator, all at the same time. The different waveform outputs are each running through their own VCAs, filters, triggers, and effects, but the melodic content is all the same. I’ll go through the sequencing in a minute, but first I’m going to focus on the audio signal paths.

Overall, the XPO’s L & R modulation are controlled by a triangle LFO coming from Acid Rain’s Maestro.

The first output is the stereo square wave, which goes through QPAS and Mimeophon, then into the mixer. QPAS’s L & R rotation and Q are modulated by two different smooth random waves from ALM’s Pamela’s Pro Workout. Mimeophon’s repeats are modulated by a smooth random wave coming from Maestro. This voice is triggered by a bouncing ball coming from Make Noise’s Maths.

The second output is the mono triangle wave, which first goes through an Intellijel 1U VCA, then uses Intellijel’s 1U pedal I/O to go through a Chase Bliss Mood (repeats tuned up a 5th) and Chase Bliss Dark World, then into the mixer. This voice is triggered by another bouncing ball from another Maths.

The third output is the mono sawtooth wave, which goes through channel one of a Make Noise ModDemix, an Intellijel Morgasmatron (with panning controlled by separate LFOs going to the L & R FM1 inputs - LFO 1 coming from Mutable Instruments’ Tides and LFO 2 coming from Intellijel’s Rubicon 2), then a Happy Nerding FX Aid XL running a flanger algorithm, then into the mixer. This voice is triggered by a repetitive Euclidian rhythm coming from Acid Rain Constellation and Doepfer Dual ADSR.

The last output is the spike wave going through channel two of the ModDemix, a Doepfer Multimode VCF, and Strymon’s Magneto in shift mode, then into the mixer. Magneto’s repeats are modulated by another smooth random wave coming from Maestro. This voice is triggered by a slower Euclidean rhythm coming from Constellation and Make Noise’s Contour.

Each voice goes into Doepfer’s VC Stereo Mixer, which has a built in VCA on each channel. The level of each voice is independently controlled by a separate smooth random wave from Pam, so the mix is constantly evolving. The voltages coming from Pam are further slewed by Mutable Instruments’ Stages, since the smooth random wave from Pam can still have some sharp edges. Then the whole mix goes through a 2HP Verb, with the reverb mix modulated by another smooth random wave from Pam, and finally through Endorphines’ Golden Master, which connects directly to the Intellijel 7U Performance Case’s built in audio outputs.

Now for the melodic content and harmonic structure. This is all driven by Stochastic Instruments’ Stochastic Inspiration Generator (my first patch with it!). This is an incredible module. I won’t go into everything it does, as there are already a couple very helpful videos out there on that, but suffice it to say that it lives up to its name! I’m using multiple channels, each with its own tonality, then cycling through those via an ALM Boss Bow Two switch to determine which channel will control the v/oct pitch of the XPO. The Boss Bow’s channel is control by a sequence coming from another Stages. Channel one is just a low C, to establish the primary key. Channel two randomly selects pitches from a C major chord, with low C in the bass. Channel three selects pitches from an F minor chord, with an occasional 2nd and 4th and a low F in the bass. Channel 4 selects pitches from a D flat major chord, with an occasional 6th and a low D flat in the bass.

I’m not sure if this is indeterminate enough to be considered generative, since the harmonic content is fairly structured, even if the melody, rhythm, and balance of the parts are all random. It’s more, well, aleatoric. I hope you enjoy it (although I realize than if you are into this sort of thing, you are born of a special breed!)."

Friday, May 09, 2014

Duocore Arudino and Jupiter Storm


Published on May 9, 2014 spunkytoofers·78 videos

"Dual ardcore running Darwin Gross' bouncing ball sketch along with Fac's fm oscillator with both sketches under pressure and position control. Hexinverter Jupiter Storm is being sequenced by Random Looping Seqencer.

VCAs and Sequencer are being triggered by slewed bouncing ball with the physics of the sketch under pressure control.

Arduino running under the 20objects ardcore circuit:
http://www20objects.com
http://www.spunkytoofers.com"

Saturday, February 25, 2023

5 things you can make with Imitor experimental delay plugin + presets for VST, AU, and AAX


video upload by Noise Engineering

"We're using our experimental delay plugin Imitor to make classic 1/8th note delays, a bouncing ball delay, a delayed delay, Karp, and vintage vibes.

0:15 1/8th Note Delay
0:37 Bouncing Ball
1:10 Delayed Delay
1:45 Karp
2:13 Vintage Vibes

Visit the plugin page on our website, then select the "Presets" dropdown to download the 5 things in this video for free here: https://bit.ly/3t84EQD

Imitor is a delay designed for experimentation. With up to 32 delay taps and tons of time and tone parameters, Imitor is perfect for creating unusual echoes, experimenting with different delay shapes and patterns, adding vintage flare to an atmosphere, and more. Despite its power, we wanted to make it immediate to use, so we included a load of presets, ranging from your bread-and-butter delay settings to otherworldly, wacky ones that will blow your mind. Or, hit the rand button and see where Imitor takes you.

Put Imitor on anything from vocals to rhythms to instruments and more. Turn it up for long, evolving echoes or crank down the delay times for effects like comb filtering, chorus, and flanging.

Imitor is a playground, it’s a beast asking to be tamed, it’s more. Ask your doctor if Imitor is right for you.

All Noise Engineering plugins feature an extensive modulation system so you can get your patches moving with LFOs, envelopes, and step sequencers – plus, modulators have adjustable randomization for easy humanization."
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