"Presented by A. G. Cook, SuperStarSaw pushes stacked saw synthesis to its extremes. Create huge supersaws, impossible glides, blissed-out harmonies, and controlled chaos from a single playable instrument – without the need for endless layering and automation."
Playlist:
1. A. G. Cook presents SuperStarSaw | Native Instruments
2. Discover SuperStarSaw with A. G. Cook | Native Instruments
3. SuperStarSaw synth walkthrough | Native Instruments
Native Instruments and A. G. Cook turn his signature supersaw into a custom instrument you can play
The PC Music founder and 2025 BRIT Producer of the Year brings the stacked saw sound known for Charli xcx, and Caroline Polachek to a single synthesizer — built from his own patches
Berlin, July 16, 2026: Native Instruments has today launched SuperStarSaw, a synthesizer co-created with GRAMMY-winning A. G. Cook, British producer, PC Music founder, and one of the key architects of contemporary pop's defining sonic palette.
Supersaws, multiple sawtooth waves layered and slightly detuned against each other, are responsible for some of modern pop's most immediately recognisable textures: the wide, lush, harmonically dense quality running through Cook's work with Charli xcx, Beyoncé, Caroline Polachek, and Oklou. Building them has always meant painstaking multi-instance layering, a process Cook had refined over years of his own production work, and which became the starting point for what followed. The instrument grew out of a two-year collaboration with Native Instruments' design team, who worked directly from Cook's patches and production sessions to turn one of modern pop's most coveted sounds into something you can actually play.
"What happens when you build a vacuum tube-based hybrid synthesizer in a Soviet space lab and send it back from the future? Today we’re demoing, reviewing, and explaining MARS from Eternal Engine Electronic Musical Instruments — one of the strangest, most beautiful, and most aggressive modern synthesizers I’ve ever played.
MARS is often described as a four-voice polyphonic tube synthesizer, but architecturally it’s more accurately a paraphonic synthesizer. The four digital oscillator voices can be played across multiple notes, but they all share the same tube-based filter and vactrol-based amplifier. That puts MARS more in the tradition of instruments like the Korg Mono/Poly and Formanta Polivoks than a conventional analog polysynth.
In this video, I walk through the full architecture of the Eternal Engine MARS: the digital oscillator section, mono / duo / poly voice modes, pulse-width modulation, ensemble mode, FM synthesis, modulation matrix, envelopes, LFO, sample & hold, the gorgeous Nixie lamp interface, the resonant vacuum tube filter, and the asymmetric tube overdrive that gives this synth its raw, snarling character.
This is not a safe, polite, modern analog synth. MARS is boutique, unusual, heavy, beautifully built, and absolutely vicious when pushed. The tube filter and drive section give it a sound that feels alive in a way most modern synthesizers don’t — somewhere between vintage analog synth, industrial bass machine, experimental sound design box, and Soviet sci-fi artifact.
If you’re into industrial music, EBM, darkwave, synthwave, experimental electronic music, vintage synthesizers, boutique synths, tube distortion, paraphonic synthesis, analog filters, FM basses, PWM pads, or Polivoks-style aggression, MARS is worth hearing.
I also talk through who I think this synth is actually for — and who should probably pass on it. Because while I absolutely adore the sound, MARS is not a cheap “do everything” synth, and it’s not trying to compete with mass-market analog polysynths. It’s a character instrument. A monster. A special machine for people who want something truly different."
Trance Supersaw for Omnisphere 3 presets - is a new big Supersaw collection of patches.
This is absolutely ultimate Supersaw sounds which you can get instantly. Every sound is produced in such a way that you don’t need to waste time tweaking it. You just take it and start creating.
You can find a bunch of Supersaw Leads, Supersaw Pads, Supersaw Plucks & Synths- everything is Supersaw here😁😎!
And of course, to restore the true sound of Supersaw, I took as a basis famous Trance hits from the late 90s and early 2000s.
Trance Supersaw includes 42 Omnisphere 3 presets, which are:
25 Leads
11 Pads
4 Plucks
2 Synth
Experience the full pleasure and immersion in the era of true Trance."
True Trance Sounds V1 for U-He Zebra 3 - is a first Zebra 3 soundbank by NatLife.
This soundbank have all the most famous sounds from the Trance history, from big Supersaw in 2000s to beautiful Plucks in 90s and more modern Adagio for Strings guitar Lead, like it was used in Tïesto recreation.
But I haven't stoped with only famous Trance sounds, I have used new possibilities of Zebra 3 for creating absolutely new unusual sounds. This library have a big collection of atmospheric Pads & Leads. For recreating the famous Trance sounds of the past I have inspired with a tracks by Tïesto, ATB, Megara & DJ Lee, Plastic Boy(M.I.K.E.), Ralph Fridge and my own ideas.
The soundbank contains 64 U-He Zebra 3 presets & patches, which are:
TIMELINE:
00:00 Tiësto - Adagio for Strings (NatLife rework)
02:15 Megara & DJ Lee - Human Nature (NatLife rmx)
03:25 ATB - Let U Go (NatLife vision)
04:21 Plastic Boy - Silver Bath (Natlife rev)
05:20 NatLife - Thinking of Montains
06:19 NatLife - Rise Of Me
07:00 Ralph Fridge - Paradise (NatLife rev)"
"quick demo/review of Essaim by modulaire maritime, 2hp VCO build around the SSI 2130 with TZFM/PM capability
Thank you for watching. My name is Meska of the statik collective . I've been making mostly 'dark and expérimental' music for more than ten years now, i'v learn so much online, now it's time for me to share my knoledge, my exploration and this channel is a place to talk about the tools, sound design and techniques to make music with. You can stream my albums and EPs at https://statikwave.bandcamp.com/. If you'd like to support the channel consider buying music from bandcamp ;) Contact/booking: meskastatik@gmail.com"
"The elephant in the room: Roland JP-8000, Clavia Nord Lead A1, and Access Virus B: Three legendary hardware synths from the late 90s/2000s that still hold up today. But which one is worth your money in 2026?
In this video, I go hands-on with all three machines from my studio, playing patches, presets, and sounds I programmed myself. No script, no BS — just honest thoughts after owning these synths for up to 21 years.
What you'll learn: JP-8000: SuperSaw magic, but what are the real limitations of the filter? Nord Lead A1: Why it's my go-to synth — and why the Moog filter is a game changer Access Virus B: The all-in-one machine with 24-voice polyphony... and where it hits a wall Should you buy hardware or use emulations? (honest take)
These are timeless machines. This knowledge will be valid in 10 or 20 years. Maybe some plugins won't exist by then — but these synths will.
"Recorded at Superbooth Berlin 2026, this video takes a closer look at the Supercritical Redshift 6, one of the most original analog synth designs on the show floor. The Redshift 6 is a six-voice desktop synthesizer built around Supercritical’s Demon Core technology, with each voice using a digitally controlled analog oscillator architecture that can generate up to 16 simultaneous analog oscillators per voice.
What makes this instrument stand out is Supercritical’s MDCO concept, or Multiperiod Digitally Controlled Oscillator, which goes beyond the usual idea of a classic DCO by allowing multiple analog waves with pitch and phase control from a single analog oscillator core. In practice, that gives the Redshift 6 a huge sonic range, from vintage-style poly textures and wide supersaw stacks to flanging, phase-based movement, and dense unison sounds across a fully analog dry signal path.
In this Superbooth 2026 video, we explore the synth’s sound, interface, and performance potential, while talking through the features that make it one of the most forward-thinking hybrid-controlled analog instruments available today. With six voices, an analog 4-pole multimode filter, and a design that can evolve through firmware-based engine expansion, the Redshift 6 is aimed at producers and sound designers who want a modern polysynth with a distinctive technical identity.
If you are into advanced synthesis, bold analog tone, and new approaches to oscillator design, this is one of the most interesting synthesizers to watch from Superbooth Berlin 2026."
Let's welcome True Trance Sounds V4 for Arturia JUP-8000 V by NatLife.
Version 4 is an absolute True Trance blockbuster of sounds for Arturia JUP-8000 V. An exceptional set of diverse sounds was created for this installment, which perfectly complement each other. Every sound is steeped in the atmosphere of 90s Trance, the era when it was born and sounded incredibly inspiring.
The soundbank contains 70 Trance presets & patches for JUP-8000 V, which are:
4 Special voice-type AAH sounds 2 new ARP's 17 Punchy Basslines, which include special Uplifting Trance Basses and the deepest Basses 3 Unusual FX's for your transition 13 absolutely incredible Leads, in which you will find everything from new Supersaw's to Vintage-inspired, poignant Lead sections 14 super deep Pads that will take you from Classic Trance pads to the most unusual and deep atmospheres 12 of the Most Beautiful Plucks Ever Created 3 Sequences packed and ready to go 2 Synth sounds
All of this was created with absolute love for the true and divine Trance music that we all fell in love with in the 90s, and so that you could enjoy these beautiful sounds that take us back to that golden era.
Timeline: 00:00 - NatLife - Fly To The Sky 00:56 - Armin - Communication (NatLife rework) 02:20 - NatLife - Back to Borki (in 90s chilhood) 03:16 - Plastic Boy - Sylver Bath (NatLife 2026 rework) 04:13 - Ian Van Dahl - Castles In The Sky (NatLife rework) 05:09 - Chakra - Love Shines Through (NatLife 2026 rework) 06:07 - Rank 1 - Airwave (NatLife 2026 rework)"
"Get CoreVault: https://dissonantwitchcraft.com/
So Close It Triggers Content ID. This is a full reconstruction of “Das Boot” by U96, using synthesis only. This reconstruction is so close to the original that YouTube’s system identifies it as the original recording. No post-processing, jsut the stereo-out.
✔️ No samples
✔️ No loops
✔️ No stems
✔️ No external audio
✔️ No Mixing
✔️ No Post Processing
Every sound you hear was built using the Digitone II’s hybrid synthesis engine (FM, virtual analog, supersaw).
This is a fully synthesized, manually programmed sound recreation — not a copy of the master.
'Das Boot' remains one of the most iconic early techno tracks, inspired by the film Das Boot and known for its hypnotic motif and driving energy. This is an exploration of how far pure synthesis can go — and how accurately a track can be reconstructed without using any recorded source material. Reverse-Engineering, recreating the sequencing and grooves, matching the mix and so forth.
00:00 Intro
00:48 One Two Three Techno
01:20 Däs Boot
04:20 Check out my Instagram!
"Meet the DSP6300 crew and 'JE-8086', part their amazing ongoing project to make the firmware in 90's virtual analogue synths run in a modern DAW as a VST plugin. FOR FREE. 🔗 https://dsp56300.wordpress.com/ 👉 / mylarmelodies 🙌 MORE LINKS BELOW
Thanks to those who sent me the lecture - it's really interesting if you'd like to understand how this was achieved!
CHAPTERS:
00:00 This sounds familiar.
00:42 The sound, the feat
02:07 How it was done
03:41 Legal implications of ROMs
04:27 A quick fiddle
06:49 How to install & support it
39C3 - From Silicon to Darude Sand-storm: breaking famous synthesizer DSPs
Have you ever wondered how the chips and algorithms that made all those electronic music hits work? Us too!
At The Usual Suspects we create open source emulations of famous music hardware, synthesizers and effect units. After releasing some emulations of devices around the Motorola 563xx DSP chip, we made further steps into reverse engineering custom silicon chips to achieve what no one has done before: a real low-level emulation of the JP-8000. This famous synthesizer featured a special "SuperSaw" oscillator algorithm, which defined an entire generation of electronic and trance music. The main obstacle was emulating the 4 custom DSP chips the device used, which ran software written with a completely undocumented instruction set. In this talk I will go through the story of how we overcame that obstacle, using a mixture of automated silicon reverse engineering, probing the chip with an Arduino, statistical analysis of the opcodes and fuzzing. Finally, I will talk about how we made the emulator run in real-time using JIT, and what we found by looking at the SuperSaw code.
This talk is a sequel to my last year's talk Proprietary silicon ICs and dubious marketing claims? Let's fight those with a microscope!", where I showed how I reverse engineered a pretty old device (1986) by looking at microscope silicon pics alone, with manual tracing and some custom tools. Back then I claimed that taking a look at a more modern device would be way more challenging, due to the increased complexity.
This time, in fact, I've reverse engineered a much modern chip: the custom Roland/Toshiba TC170C140 ESP chip (1995). Completing this task required a different approach, as doing it manually would have required too much time. We used a guided automated approach that combines clever microscopy with computer vision to automatically classify standard cells in the chip, saving us most of the manual work.
The biggest win though came from directly probing the chip: by exploiting test routines and sending random data to the chip we figured out how the internal registers worked, slowly giving us insights about the encoding of the chip ISA. By combining those two approaches we managed to create a bit-accurate emulator, that also is able to run in real-time using JIT.
In this talk I want to cover the following topics:
What I learned since my previous talk by looking at more complicated chips
Towards automating the silicon reverse engineering process
How to find and exploit test modes to understand how stuff works
How we tricked the chips into spilling its own secrets
How the ESP chip works, compared to existing DSP chips
How the SuperSaw oscillator turned out to work
[Note: although DiscoDSP gives credit to The Usual Suspects, it's my understanding TUS is not happy about it. From a forum:
"He basically took our source, put his own wrapper on it and is trying to sell it and use it to promote his own business. Can't prevent it, but frankly this is reprehensible IMHO.
Yes. He knows he cannot legally "sell" it due to the licensing model our code is published under. Therefore he sells "support" of "his development efforts" to include difficult things like "git clone" and other Arcane and extremely difficult stuff. sigh... I'd strongly advise anyone using it not to actually pay him for it, but that is just my opinion.]
What isn't clear is whether the UI is just the player above or includes the full editors by The Usual Suspects. I'm hearing it's just the player, which in effect might be an upsell for the full editors by The Usual Suspects.
That said:
"Retromulator brings legendary hardware cores back to life through authentic low-level emulation. The virtual analog synths are powered by a faithful recreation of the Motorola DSP 56300 processor, the Yamaha DX7 runs a full emulation of its original chip set, and the Akai S1000 sampler plays your SF2, SFZ, and Bliss sample banks with studio-quality interpolation. Each core runs its actual firmware or sample data — delivering the unmistakable character of hardware that defined electronic music from the early 80s through the 2000s.
Unlike traditional software emulations that recreate synthesizer behavior by approximation, Retromulator emulates the original integrated circuits at the hardware level. The virtual analog synths run on a cycle-accurate Motorola DSP 56300, the Yamaha DX7 runs a full emulation of its Hitachi HD6303R sub-CPU and Yamaha YM21280/YM21290 EGS/OPS chip set, and the Akai S1000 sampler runs on the SFZero v3.0.0 engine with 8-point sinc interpolation supporting SF2, SFZ, ZBP, and ZBB sample banks. Each core executes its authentic firmware or sample data exactly as intended.
Load the ROM firmware from your own hardware or sample banks from your library, place them in the designated folder, and Retromulator takes care of the rest. The result is not an approximation — it is the real hardware running inside your DAW.
Retromulator is built on Gearmulator, an open-source synthesizer emulation project by the dsp56300 team. We are grateful for their extraordinary work in bringing these classic instruments back to life."
0:00 The most powerful synthesizer on the market
0:22 3D Wavetable synthesis
0:50 Resynthesis
1:40 Granular synthesis
2:18 Vocoder
2:53 Additive synthesis
3:36 Supersaw / Hypersaw
4:21 FM synthesis
5:01 Samples
5:33 Subtractive 7 Analog
6:12 Physical modeling
6:39 Waveshaping
7:02 PWM
7:32 Phase Distorion
Icarus is the most powerful synthesizer on the market. The award-winning audio engine offers a huge sonic range, true high-end sound quality, and the ability to create sounds that are impossible with other synths. The exceptionally versatile audio engine is capable of creating all important synthesizer sounds in high-end quality. Icarus is capable of over 30 (!) different synthesis methods, which can be combined:
3D Wavetables
3D Wavetable Synthesis cn create sounds impossible with other synthesizers and opens up a new level of dynamic expression. Classic wavetable synthesis only allows you to cross-fade waveforms. We have extended it with an extra 'morph dimension'. You can use 54 morph modes to further shape and modulate the sound. The morph modes are not limited to traditional waveshaping methods. We have also included a wide range of innovative and exclusive modes that are not available from other companies. This results in a wide range of unique sounds that cannot be produced by other synthesizers.
Resynthesis
Icarus comes with the most powerful and advanced re-synthesis engine on the market. Unlike competing products, it always delivers good results. With Icarus, anyone can create amazing sounds quickly and easily. Icarus' innovative resynthesis can rebuild sounds with a single mouse click! Just click this button, select a wav file, and Icarus will automatically create a patch that sounds like the original. You can further shape your sound with morphing, time-stretching, filters, effects, or any other module.
"Full walkthrough of the Shroud of Turing by FlatSix Modular. In this video I'll walk you through every feature of the module — from the basics of the Turing Machine-inspired shift register to scale quantization, pattern manipulation, and the CV keyboard mode."
Chapters:
00:00 Intro
02:34 Patching Up
03:41 Shift Register Concept
04:04 Random
04:24 Lock
04:44 Slip Mode
05:47 Double Lock
06:25 Sequence Length
07:06 Voltage Range
08:03 Quantization
08:59 Clear Quantization
09:24 Saving Scales
10:25 Loading Scales
11:03 Reset
11:43 Add/Subtract Bits
12:38 Rotate Sequence
13:54 Slight Of Hand Mode
16:38 Outro
➤ What is the Shroud of Turing? The Shroud of Turing is a 1U Eurorack module built on the Nocturne Alchemy Platform. It runs a 16-bit shift register inspired by the Music Thing Modular Turing Machine, with the addition of a built-in scale quantizer you can program directly from the button matrix keyboard. The result is a module that can generate evolving random sequences, lock them into repeating patterns, and output perfectly in-tune musical voltages.
➤ Key Features:
16-bit Turing Machine shift register
Probability knob: 7 o'clock = Double (2x loop), 12 o'clock = Full Random, 5 o'clock = Locked loop
Sequence lengths: 3, 4, 5, 6, 8, 12, or 16 steps
Voltage ranges: 1–4 octaves (0–4V)
User-defined scale quantization (up to 6 saved scale slots)
Pattern reset (Shift + C#) for synchronized performance
CV Keyboard mode for direct note output with portamento
Calibrated 1V/octave output
Format: 1U Intellijel | 26HP | Eurorack
Platform: Nocturne Alchemy (Arduino Nano)
By: FlatSix Modular
The Shroud Awakens | Shroud of Turing Eurorack Performance
video upload by FlatSix Modular
"A live performance showcasing the brand new Shroud of Turing by FlatSix Modular — a 1U Eurorack module that combines concepts from the classic Turing Machine shift register but adds a fully playable musical quantizer with the ability to save and recall user scales on the fly as well as other sequence manipulation abilities.
"Trance Foundations Two by Techtronix transforms your Novation Circuit Tracks into a complete uplifting trance production machine — 128 synth patches, 64 drum samples, and 16 ready-to-play sessions at 140 BPM.
Designed to capture the emotional intensity and driving energy of both modern and classic euphoric trance, this pack delivers everything you need to craft festival-ready tracks directly on your groovebox — no DAW required.
The 128 synth patches cover every trance essential: 40 deep driving bass patches with that characteristic trance punch, 40 soaring lead patches built around epic supersaw stacks and emotionally charged melodic lines, 32 lush evolving pads for that signature wall of sound, plus 8 gated synths and 8 chord stabs for rhythmic movement and harmonic punch.
The 64 club-ready drum samples are purpose-built for trance production — punchy kicks, cymbals, crash and impact FX, and 24 bass stab samples organized in F minor across 3 rows, plus specialized trance vocal cuts and FX for authentic club energy. The 16 professionally sequenced demo sessions at 140 BPM round out the package, giving you instant inspiration and performance-ready templates from the moment you load the pack.
⚡ Triple Pack Savings: Add any 3 or more Techtronix products to your cart and save 20% automatically at checkout!
Been working on this for a while and it's finally at a point where I want to share it.
*Tresse* is a standalone polyphonic synthesizer built around Mutable Instruments' Plaits DSP code, running on an ESP32-S3 with a custom PCB. Three voices of polyphony, 38 synthesis engines, USB, DIN/TRS and Bluetooth MIDI, and perhaps Ableton Link and our upcoming stack (VMB) Våld Modular Bus, expected to ship this summer, and which will a new wireless comms protocol with negligible latency, auto discovery and machine mesh capabilities (to be released soon). Also enough knobs and encoders to actually play the thing without menu-diving, and a battery for when you're bored outside of your studio.
*The core idea:* take the full Plaits engine library — all 24 algorithms — and make it polyphonic in a self-contained hardware instrument. Then keep going and add 14 more custom engines on top. There are hundreds of options similar to this in modular systems and i thought why not bring all these god-level creative tools to bedroom, desktop producers who don't have the money or the space (or will) to mingle in the modular space, and bring them one contained box with all they need.
What's inside
*ESP32-S3* doing all the DSP across both cores (voices 0+1 on Core 1, voice 2 on Core 0, parallel render) **PCM5102A DAC**, 24-bit output, 32kHz sample rate *4 pots + 4 rotary encoders* through CD74HC4067 mux and MCP23017 I2C expander *OLED display* (128×64) for patch info, engine select, preset browsing *USB MIDI + BLE MIDI* — works with everything, no adapter needed for wireless Custom PCB, all through-hole friendly
38 engines
The first 24 are straight from Plaits — East Coast, Phase Distortion, all three DX7 variants, Terrain, String/Chords, Chiptune, Wavetable, Speech, Swarm, Particle, the Rings modes, the three drum engines, etc.
Then 14 custom engines built from scratch:
*Karplus-Strong* — proper physical string modeling with excitation morphing (noise → impulse → tonal) *ByteBeat* — 8 classic formulas with pitch-tracked rate, gets wild *CZ Phase Distortion* — Casio CZ-style, three distortion shapes *Supersaw* — up to 7 detuned saws with PWM, the obvious one but it needed to exist *Formant* — vowel synthesis with 3 bandpass resonators, gender shift control *2-Op FM* — clean FM with 13 ratios and operator feedback *Wavefolder* — sine/tri/saw/square source into a proper folder with bias *Noise Drums* — SVF-based with pitch envelope, covers kicks through metallic hits *Modal Resonator* — 8 tuned bandpass partials, morphs from harmonic → bell → bar inharmonicity, with a bowed excitation mode *Sympathetic Strings* — 3 coupled Karplus delay lines with controllable coupling and interval ratios *Comb Resonator* — 4 parallel comb filters with spread control *Drawbars* — organ-style additive with 8 Hammond-ratio partials *Complex Oscillator* — FM into wavefolder, Buchla-adjacent territory *Grain Noise* — granular noise with smoothing, good for textures and pads
Controls
Three parameter layers accessible via toggle buttons:
*Normal* — Timbre, Morph, Harmonics, Color on pots; Attack, Decay, FM, LFO Depth on encoders *MOD* — Fold, Detune, Ring Mod, Chorus on pots; LFO destination/shape/speed/sync on encoders *SHIFT* — Filter Cutoff/Reso/Env/Type on pots; Portamento, Octave, Vibrato depth/speed on encoders
Hold both buttons → engine select overlay. Double-tap MOD → system menu (randomizer, MIDI config, play mode). Double-tap SHIFT → preset browser across three banks (own patches, generated, branches).
Play modes: Poly, Mono, and chord modes (Major, Minor, 7th, Sus4, Power, Octave).
The randomizer is one of my favorite things — it generates random patches with procedural names (stuff like "Velvet Moth" or "Iron Shard"), you scroll through them with the encoder, and save the ones you like to a generated preset bank. 512 slots each for generated and branch presets, 128 for your own.
What it sounds like
Honestly covers a lot of ground. The Plaits engines already span everything from classic analog to FM to physical modeling to noise, and the custom engines fill in some gaps I wanted — proper supersaw, real Karplus-Strong, the modal/sympathetic stuff for metallic and evolving tones, and the ByteBeat engine for when you want to go full chaos. The global FX chain (filter, wavefolder, ring mod, chorus) ties everything together.
The project should be available from April 2026, in kit or assembled units! Price to be discolsed once i have the final FINAL prototype, but shouldn't hurt the wallet.
This is a *Våld Labs* project from Lisbon Portugal. Much more to come.
Would love to hear what people think, and happy to answer questions about the build or the DSP. Be aware that this is a pretty advenced prototype, but still a prototype"