"JUNiOr64 out now: a synthesizer that desperately tries to replicate the sound of glorious Juno. It's fully compatible with the Music Maker keyboard. The cutoff, LFO, and detune parameters can be adjusted in real time. Contains various presets.
"OPLBend Tracker: a free, open-source OPL3 (YMF262) tracker firmware for the M-VAVE FM-1, by Audren.
• LSDJ-style structure: SONG, CHAIN, PHRASE, INSTR, TABLE
• Use the keyboard as a gamepad (D-PAD mode)
• Circuit bending, GLITCH and MASTER FX
• Looper and drum machine
• Opens and saves .A2M songs (AdLib Tracker II)
A free OPL3 FM tracker firmware, with FX inspired by circuit bending, a drum machine and a looper, for the M-VAVE FM-1.
What it is
An LSDJ-style tracker: SONG, CHAIN, PHRASE, INSTR, TABLE, PROJECT — driven from the FM-1's keyboard and knobs.
A software OPL3 (YMF262) FM engine, 18 voices, with 2,103 instrument presets from AdLib Tracker II.
FX inspired by circuit bending: virtual switches on the FM chip, track by track, and a chip clock you can bend (pitch and speed, like a slowed-down tape).
GLITCH, MASTER FX (distortion, ring mod, phaser, flanger, delay, crush, filter) and KNOB GENERAL on all sounds at once.
A drum machine, a drum keyboard (a drum on every key) and a looper with layers and polymeter.
Opens and exports AdLib Tracker II .A2M songs, which also open in AMBER OPL Tracker and my other OPL3 trackers. USB audio: record it straight into your DAW.
"A Yamaha CS-80 in spirit: eight voices of two channels, high- and low-pass filters in series, ring modulator, the touch response and 22 tones from the owner's manual. A sound module played over MIDI."
"Y'all send me so many comments and messages on the M-Vave FM-1, so here finally is my video on this box. It's an opinion piece, a collection of jams on different firmwares and a sysadmin tutorial rolled into one."
Table of contents:
00:00 Jam 1: Frasil 00:34 Hi, what's this? 01:20 The FM-1 situation: I have some thoughts and I'm going to talk about them 02:14 Jam 2: OverVave 02:26 Thought 1: Nice hardware! 03:55 AD: OneOdio Studio MAX 2 review - low latency 9ms wireless studio headphones 07:19 Jam 3: Original Firmware 07:44 Thought 2: The original firmware is good 11:10 Jam 4: Vector37 11:49 Thought 3: Chinese companies are only starting 13:17 Jam 5: Tuna 13:42 Thought 4: The Firmware situation is out of control 16:39 Tutorial: Installing the SDK and the Toolchain and Visual Studio Code 21:49 Jam 6: Floyd FM 22:12 Thought 5: The genie is out of the bottle 24:16 Jam 7: FMEL-1 24:31 Thought 6: It's the hardware, cupid 25:42 Summary + do the YouTube thing!
"I compare 50 factory patches played on an orignal Elektron Sidstation to the same patches played on a $67 M-VAVE FM-1 running the SIDOU firmware to hear just how close the little synth can get.
"Another day of AI-sloping firmwares for FM-1, this time a fair lo-fi sampler with 120s of audio, zones/instruments mapping, a free loop sequencer, punch-ins and send-returns. Still not LOOPA but already closer"
A lo-fi sampler that runs on the M-VAVE FM-1 itself, plus a web editor (one HTML file) that builds sample packs and sends them over Bluetooth (BLE MIDI) or USB.
Samples are stored in the FM-1's flash as 16 kHz mono, 2 bit LMS-ADPCM: about 100 s of audio in the 520 KB the firmware has for a pack.
The panel is a menu of ten screens (FX, SEL, ENV, LFO, EDIT, GLO, HOME, SAVE, ARP, SEQ), each with four parameters.
Keyboard zones, scales, per zone envelope / LFO / start / end / reverse, four send effects with punch-ins, an arpeggiator and a live loop sequencer.
The web editor (one HTML file, any Chrome or Edge, Web MIDI) imports audio, slices it, maps it to zones, previews the real 2-bit sound and uploads the pack.
"Meet holic, an experimental drum machine built on M5Stack Tab5. Inspired by the playful workflow of the Pocket Operator PO-32 tonic.
A 16-step sequencer with four drum tracks, controlled entirely by touch. Build rhythms with kick, snare, hi-hat, and noise.
The drum sounds are synthesized in code and prepared at startup. Create four patterns and switch between them at the next bar. Edit steps during playback, mute tracks, and play sounds live.
Retro LCD visuals and small animations react to the beat(not yet). Designed for portrait use, with audio through the headset output. This first proof of concept explores how a touchscreen can feel like an instrument.
TRoss 303 combines a TB-303-style synthesizer and step sequencer with 64-pattern memory, pattern chaining, controlled random generation and MIDI export.
Its analog circuitry has been modelled component by component from the original schematics, capturing the interaction of the oscillator, filter, envelopes, accents and slides.
All controls are MIDI-mappable, so you can connect your favourite controller and shape the sound hands-on.
"A generative 1970s Berlin School instrument. Two sequencers drift against each other over a slow drone, their filters breathing; a lead voice dreams above them. Let it play for hours, or play with it: the white keys give you the melody, always in the piece's key, over the sequences and the drone, while the lead plays its own phrases around yours.
NACHTFAHRT plays itself from the moment it is switched on, and it never ends: each piece builds, opens into a solo, drifts through a bridge and starts its long rise again. You are invited in. The white keys play the melody in the piece's scale, so every note fits, and the lead makes room for you. The black keys are effects while held: Rise and Close sweep every filter, Transpose lifts the sequences, Supernova, Twitter and more. SELECT turns the level of the layer you are looking at; PERFORM (SEL) mutes and solos the layers and pushes Filter, Wet and Energy.
WHAT IT PLAYS
Drone. Organ, strings, horn, saws, glass or a choir whose vowel moves, through a slow phaser, with the root an octave below; its chords walk slowly.
Sequence. The arpeggio at the heart of it: a Moog-style line repeated by the echo, its filter wandering, rising over the piece.
Sequence 2. A second line, usually a step shorter, so the two drift apart and meet again; now and then it moves an octave.
Lead. A gliding solo voice far in the reverb, phrasing in calls and answers; or your own melody on the keys.
Atmosphere. Wind, surf, space or tape hiss, where a piece wants it.
Eight pieces after the records of Tangerine Dream, Klaus Schulze and Ashra (Timewind, Wahnfried, Phaedra, Rubycon, Stratosfear, Sunrain, Mirage, Cyborg) and a ninth of its own (Sakura Rain), each remembering how you left it. Every layer has its sound pages and a Move page, where its filter wanders relative to the knob you set.
To go back to the official firmware, use the installer's "Back to the stock firmware", or M-VAVE's updater, M-UPGRADE, from m-vave.com/download. NACHTFAHRT is based on DUB-1 by sbegueria, itself based on AMB-1 by Charles Vestal; its granular cloud follows JIANT's; the platform is Felucca by Leo Kuroshita (Hügelton Instruments). GPL-3.0. Pictures made with ChatGPT. M-VAVE and FM-1 are trademarks of their owners. NACHTFAHRT is not affiliated with M-VAVE or Hügelton Instruments."
"My version for fun of the 'Halloween' theme by the masters John Carpenter and Alan Howarth.
Played on EMU modular made by Exclusively Analogue UK.
For this video I took visuals from 'Écorchée' (Skinned), released in 2022 as "Bleeding Bonds: A Tale of Two Sisters".A 15-minutes French stop-motion animated short film directed by Joachim Hérissé and produced by Komadoli Studio."
"The Simpson Halloween Credits w/ Stylophone Theremin
Original composition by Danny Elfman
MUAJAJAJA 🦇🦇🦇🦇🦇
Get your Theremin - https://stylophone.com/ref/GearAnxiety/"
"Welcome to City 53, where humanity lives under a mysterious occupation, artificial intelligence speaks with a reassuring voice, and resistance survives in the most unexpected places.
HAL 9000 meets GLaDOS meets a dystopian Vienna (City 53). And somewhere in the alleys, The Free Man still has his crowbar.
HALF-ALIVE is an experimental AI-generated Halloween film, inspired by the Half-Life universe, classic science fiction and the increasingly blurred boundaries between human creativity and artificial intelligence. It's also a story about power, control and responsibility. Machines may execute the instructions, but humans decide what they're built to do.
The visuals were created using generative AI, animated and assembled into a cinematic world, with original sound design, music and my trusted modular synthesizers. It took me two full weeks to co-create the designs which is like one giant puzzle of images, image-to-video attempts, trying to maintain some kind of continuity, keeping faithful to the Half-Life canon while adding my own 'blood in the paint', sound design, dialogs, etc.
I can't even remember how it started, I wasn't even playing Half-Life. I think I wanted to make a dystopian city for some halloween project and make scary music for it. Then I wanted a city with classical elements like Paris. I chose Vienna. It reminded me of City 17. I remember taking a doomscroll, wondering if people who lost their jobs because of AI were making videos and sharing their real life stories. Some were heartbreaking. So it wasn't a small leap from a dystopian future to real life. But then I found different perspectives on companies re-hiring real people to clean up the technical debt left by unmanaged AI coding. It felt like a 'resistance' rising from the ashes of AI slop. The whole Ghost in the Machine story was made today, October 31st, 2026. So yeah, you can do a lot of work with some help from the Machine Ghost. But a prompt doesn't magically make a story. I defined the premise of creators trying to make an AI more human by giving it mortality, fear, pain, love, regrets and a moral conscience. At Halloween, these stories never end well.
This is a tribute to Valve, Half-Life and the wonderfully unsettling ghosts in the machines of science fiction. It's an independent, unofficial fan film / music video. Not affiliated with or endorsed by Valve. The IBM logo is used because - if you know your classics - the HAL 9000 super intelligence from the 1960's sci-fi classic 2001, A Apace Odyssee is one character away from turning H.A.L. into I.B.M. In the classic movie, HAL turned against us. In this Halloween Ghost Story, the intelligence was shoved into selfpreservation - similar to testing on animals.
#halflife2 #halloween #hal9000
00:00 A Halloween Ghost Story
09:32 ALIVE - Welcome To City 53 Music Video"
"I am not sure how long I had Intellijel Swells lying around. As you may know I am a reverb addict, and I didn't have to think twice to order Swells. But when I got it, I got discouraged by the sheer option space, the modes, the alt modes and the countless little difference of module operation between modes, the different forms of LO-FI, the different bursts, it's almost like having nine different modules in one module. So I froze. While using a bit of AI to plough through the options I got the idea of making a video where ChatGPT would guide me into making it self-oscillate, still unaware of the fact that it's not really designed to do so called 'runaway' trails of endless decay."