MATRIXSYNTH: Search results for Peter Kirn


Showing posts sorted by relevance for query Peter Kirn. Sort by date Show all posts
Showing posts sorted by relevance for query Peter Kirn. Sort by date Show all posts

Thursday, December 15, 2005

Real World Digital Audio - Peter Kirn


Looks like Peter Kirn's book, "Real World Digital Audio" is out! Congrats Peter! I look forward to reading my copy. Title link takes you to the Real World Digital Audio site. Click here for Peachpit Press' page. Who's Peter Kirn? Why, Editor in Chief of Create Digital Music of course. Title link takes you to more info on http://www.realworlddigitalaudio.com/.

"Real World Digital Audio is a comprehensive resource that offers practical advice on making great music with modern technologies—a valuable reference whatever your musical genre or preferred audio application. You’ll learn how digital sound works, and then apply that knowledge to getting your music to sound the way you want. From recording, mixing, and producing CDs, musical scores, and video soundtracks, to performing live with your laptop, this is the definitive guide to the art of creating digital music."

Tuesday, December 01, 2009

In/Out Computer Music Festival


http://www.inoutfest.org
December 12, 2009
Workshops starting at 12:00 PM - $10 each, $25 for all 5 classes
Musical and Visual Performances at 7:00 PM - $10
All Ages

The Tank
354 West 45th Street
New York, NY 10036
http://thetanknyc.org

Following in the footsteps of the Tank's celebrated Bent and Blip Festivals, In/Out seeks to bring computer generated music and visuals into the limelight with a special day of workshops and performances in hopes of welcoming a new audience as well as satisfying veterans of the scene.

With performances from key members of the computer music community such as Brian Crabtree (creator of the legendary 40h matrix controller), Peter Kirn (editor of www.createdigitalmusic.com), Jay Smith (founder of Livid Instruments), as well as representatives from NYU and the monome communities, In/Out Fest is set to be the computer music event of the year in New York City.

Attendees are not only invited to indulge in an evening of music spanning from abstract glitch compositions to the Earth-shattering dance tunes of Making the Noise at the ludicrously low price of $10, but to engage performers and instructors in discussions concerning the emerging discipline as well.

Performances by....
Making the Noise
Ocular Noise Machine
tehn
Kid_Sputnik
Peter Kirn
Switchboard Operator
Video City
Kedaar
!INCLUDE

Workshops on...
Max for Live
'Music, Shapes, Messages' with Peter Kirn
Fabric, Arduino, and Max/MSP
Live Visual Performance Using Jitter
Building a Drum Machine in Reaktor

Please visit http://www.inoutfest.org for more information!
Tickets can be purchased at http://www.brownpapertickets.com/producerevent/90073?prod_id=9726
Hope to see you there!"

Thursday, May 21, 2015

NOISE.KITCHEN SYNTH FEST - June 12 - 15 Brno, Czech Republic

"NOISE.KITCHEN SYNTH FEST SynthFest = tweak + listen + build + enjoy SYNTHS

Bastl Instruments, Kabinet Múz and Skleněná louka are inviting you to the first year of Synth Fest in Brno, Czech republic. Whole friday in Kabinet Múz will be dedicated to Synth Meeting where you can try and listen to many various synths from all over the world which will be presented by their own makers. In the evening the main hall will turn into a place where dance will be inevitable.

Saturday will host informal moderated brunch with Peter Kirn of Create Digital Music about the present and future of electronic musical instruments. In the afternoon the festival will move to Skleněná Louka where various synth building workshops will take their place. But mainly there will be opening of very unique synth shop NOISE.KITCHEN. The evening will be dedicated to more experimental electronic music in the basement stage. Sunday, Monday and maybe also tuesday will give a chance to build mainly (but not only) Bastl Instruments modules and synths for really crazy cheap prices!

The event is supported by the best deputy major for culture Matěj Hollan.
more info at w​ww.noise.kitchen/synthfest​or h​ttp://www.bastl-instruments.com/modular/

Program

Friday 12.6.
Synth Meet​- 11:00-21:30 - meet the makers, try out and buy crazy instruments !
(Kabinet Múz, Sukova 4, Brno)
Synth Party​- 21:30 - ??:?? - epic music ! dance inevitable ! HRTL(Cz), PROJEKT DATALINE(Se), PETER KIRN DJ SET(Us/De), MASTER CLOCK sharing (Kabinet Múz, Sukova 4, Brno)

Saturday 13.6.
Synth Talk​- 12:?? - 15:?? - talk about the future of music with Peter Kirn of CDM (Kabinet Múz, Sukova 4, Brno)
Synth Workshops​- build synths ! 14:30 - ??:?? (Skleněná louka, Kounicova 23, Brno)
Noise.kitchen grand opening​- 16:30 (Skleněná louka, Kounicova 23, Brno)
Noise.Kitchen Party​- 20:00 - ??:?? - experimental, noise, dance, ambient, electricity, love (Skleněná louka, Kounicova 23, Brno)

Sunday 14.6.
Synth Workshops​-11:00 - ??-?? - (Skleněná louka, Kounicova 23, Brno)
Bastl synth workshops​-11:00 - ??-?? - (Skleněná louka, Kounicova 23, Brno)

Monday - Tuesday 15-16.6.
additional B​astl synth workshops​if needed :) (Skleněná louka, Kounicova 23, Brno)
21.5.2015 vaclav@bastl-instruments.com

Confirmed participants:
E l e k t r o n ​( S E ) , K​ o m a E l e k t r o n i k ​( D E ) , M​ e e b l i p ​( U S / C A N ) , E​ r i c a S y n t h s ​( L V ) , B​ u r n k i t 2 6 0 0 ​( U S ) , Soulsby​(UK), G​inko Synthese​(NL), F​alafular​(NL), E​rror Instruments​(NL),​D​in Sync​(DE), B​R Laser (AT), L​.E.P.​(IT),L​OM Instruments​(SK), Jožka Říhák - E​lektron​(CZ) B​astl Instruments​(CZ), BuranElektrix​(CZ), A​utiolab​(CZ),​S​tanda Filip​(CZ), P​avel Ondračka​(CZ),​P​avel Richtr​(CZ)
Still considering participation:
E n d o r p h i n e s ​( A T ) , A​b s t r a c t D a t a ​( U K ) , X​a o c D e v i c e s ​( P L ) , B​e f a c o ​( E S ) , A​D D A C S y s t e m ​( P T ) , T​e e n a g e E n g i n e e r i n g ​( S E ) , G​i e s G i e s k e s ​( N L ) , A​l w i n W e b e r - C i r c u i t C i r c l e ​( D E ) , P​r a s e S y n t h ​( C Z )"


Monday, September 04, 2006

LE CYBERSONGOSSE


I recently saw this on sequencer.de. I wasn't sure if I put up a post on this before, however I was pretty sure I saw it on Music Thing and/or CDM. Sure enough I did. I sent an email to Tom and Peter and Peter was kind enough to reply with links to the posts. Here are the links to the posts on Music Thing and CDM.

Peter Kirn also sent the following:

"Check out these links for some amazing photos:
modeles
pedagogie.html

What I can't find -- and you'd probably need someone who has connections to IMEB for this -- is what happened to the public software release that was supposed to happen. There's nothing on the site, and the documentation of the project appears to be abandonware. (Hopefully that's just the site itself.) That'd be nice, as they redeveloped the software in Max/MSP."

If you know anything, please comment.

Update via Peter Grenader in the comments:

"If I'm not mistaken, this is a big midi controller designed to control patch parameters within software synthesis progrmas such as Csound and MaxP. This is what was explained to be a year or so.

Also, I believe Max was developed by Cycling 74, not the IMEB. Barry Vercoe I know developed Csound with IRCAM."

Update via the comments: "Actually, Max was developed by Opcode, who later added MSP. Then Cycling '74 bought it in 1999, and have been developing it ever since. What the post was actually saying is that the IMEB developed their own program using Max/MSP, not Max/MSP itself."

Update via Peter Kirn in the comments:

"Some historical corrections:

Csound was developed by Barry Vercoe while he was at MIT, not IRCAM. Csound is in turn indebted to Max Mathews' Music4 (and variants), as developed at Bell Labs from the late 50s through the 60s. Csound has grown a lot since its original version, however, through contributions by Dr. Vercoe and many others.

Max was not originally developed by Opcode; Max and the audio environment Max/FTS were the creation of Miller Puckette while he was at IRCAM (and I think IRCAM still holds some of the copyrights to that version of Max and its descendents). Max/MSP as we now know it did result from the Opcode variant of Max, that's true, though it has had an ongoing, bi-directional relationship with Max/FTS and later Pure Data, as developed by Miller Puckette, and has evolved through contributions of many people. Max Mathews is the namesake for the software Max, but supposedly specifically for an archaic reason having to do with scheduling (as well as, I'm sure, his admiration for Max Mathews' contributions to digital synthesis).

Back to the original question, I think people are right in that this is a hardware controller for a Max/MSP-based software patch. The modularity, having previously been in hardware, is now apparently in the software. The patch is promised to have been publicly released in the PDF docs for the instrument. So it's out there somewhere -- I just don't know where!"

Update: also see The Gmebaphone Concept and the Cybernéphone Instrument

Tuesday, November 22, 2011

Reactable Live @ Dubspot! Interactive Sound Design Workshop Recap


YouTube Uploaded by DubSpot on Nov 21, 2011

"More info - http://bit.ly/sAjMDV
In September, Dubspot had the wonderful pleasure of hosting a live streaming workshop with Create Digital Music's Peter Kirn and Martin Kaltenbrunner of Reactor. Developed in Spain by Austrian and Spanish music and media technologists, Reactable is a musical instrument that is changing the way modern electronic music is produced and performed. In this video recap of the live webcast, Peter Kirn asked the necessary question "what makes this an instrument?" and Martin Kaltenbrunner answered that question with a demonstration using Reactable's tangible and intuitive interface to create and manipulate sounds on the fly. Furthermore, Peter and Martin talked about interface design, music technology, production and performance of electronic music without a computer, and much more."

Reactable mobile - Reactable Systems SL
iPads on eBay
iPod Touch on eBay

Tuesday, April 11, 2006

Peter Kirn's Real World Digital Audio

I finally got around to spending some quality time with Peter Kirn’s Real World Digital Audio, and I must say it's solid. You might recognize his name; Peter runs the Create Digital Music blog. This is a great book for both people new to the subjects covered, and those experienced. Flip through the book, pick a chapter that interests you and dig in, or read it from front to back. As an aside, I find that I spend most of my time behind a monitor. Being able to take some time off and kick back with a paperback filled with all of this information was refreshing. Note this is a long post; I wanted to touch on each chapter so you'd have a good idea on what's covered. Don't miss the QA at the end for why Peter wrote this book and what he hopes people to get out of it.

So, what is the book about and what can you expect from it? Simply put it's a book about audio production and how to set up a home studio in the most practical sense. What's cool about it and what makes it stand out from other tutorials is that it goes into some depth on how things work - the theory behind how and why you apply certain techniques. BTW, it's filled with tips, links to other resources, tutorials and more. It's written and designed to help de-mystify technique and process. The book actually starts with an excellent chapter on sound theory. It is well written, easy to follow, rich in content, and it provides links to more extensive documentation if you want it.

References to more in-depth information are actually one of two recurring themes in the book that I really appreciated. The other is solid examples and walk-throughs that you can do yourself. Peter solidly lays the foundation for each topic and then provides tutorials and links to more when appropriate. Note that the book is standard college book size and roughly 615 pages long. I found that the level of depth for each topic was nearly perfect in most cases. BTW, the book would make an excellent college course and is meant to be a self study and handbook. It has solid and practical content that you can actually use and build a foundation on. If I had a friend who wanted to get into music production, I'd buy her this book, and I'm sure that after reading it she'd probably be teaching me a few things. : )

So, will a lot of the material be redundant to what you already know? Maybe. Everyone has their own level of experience in audio. You will probably find that you have some chapters covered and others not. Some of this will be familiar to you, but think of it as a good way to reinforce your ego. ; ) To be honest I actually did find little nuggets of information that I did not know in areas I considered myself to be well versed, and sometimes these little nuggets are worth more than a whole chapter. I also found that some of the topics that I didn't expect to be interested in at all were completely fascinating to me (Mics for example in Chapter 6 Recording Instruments and Sound).

The following are the chapters in the book.

Chapter 1: Understanding Digital Sound
This was my kind of chapter. Simply put it covers how sound works. The physical waves and characteristics of sound, how we perceive it and how it is handled in digital form. If you want to know more about bit rates, phase cancellation, signal-to-noise, partials, etc, this chapter covers it.

Chapter 2: Choosing Your Tools
This chapter focuses on the basics behind setting up your hardware and software focused on audio workstation recording (instruments and effects are covered in later chapters). Things like inputs and outputs, choosing the right computer, and music and sound production tools are covered.

Chapter 3: Setting Up Your Equipment
This chapter focuses on how to set up your physical studio such as considering ergonomics, sound isolation, speaker placement, connector types, voltage levels, noise and hum, etc.. Some really good bits in this chapter.

Chapter 4: Preparing Your Computer for Audio
This chapter focuses on setting up your virtual studio. It includes tips on installing and setting up audio hardware and software, optimizing your system and getting the latest driver updates.

Chapter 5: Quick Songs with Patterns and Loops
This is a fun interactive chapter where Peter walks you through setting up loops with either GarageBand on Mac or Kinetic on PC (demo versions of both are included in the CD that comes with the book).

Chapter 6: Recording Instruments and Sound
This chapter is broken up between the characteristics of different mics, placement and positioning of mics for different recording techniques, and digital recording in general including setting levels, monitoring and different recording methods. Again, this chapter surprised me in that I thought I would have little interest in mics in general. It was a fascinating read for me being new to the subject

Chapter 7: Processing and Effects
This chapter covers everything you want to know about effects. What's awesome about Peter's book is that he goes into how and why things work. The chapter covers the Basics of Signal Processors, Equalization, Dynamics Processors (compressor, limiter, expander, etc..), Time-Related Effects (delay/echo, reverb), and Specialized Processors (distortion, modulation, pitch correction, etc).

Chapter 8 MIDI: Notes, Rhythms, and Physical Control
This chapter is cool. It covers the basics like connecting your MIDI devices and it covers things like recording and editing your MIDI performances, but it also includes things like the Anatomy of a MIDI Message. Again this is not a technical book on audio so you won't get a in depth MIDI manual here, but what you do get is good solid overview of how MIDI works beyond just hooking up a controller and banding on some notes.

Chapter 9: Synthesis and Software Instruments
Ok, I admit this along with Chapter 4 are my areas of expertise, so... It was awesome! I approve. : ) The chapter starts with an overview of synthesis including different types of synthesis and.... It encourages you to make your synth you! It encourages the reader to program their own sounds. The chapter covers sampling, the building blocks of synthesis including oscillators, envelopes, filters, modulation, etc. Way to go Peter! I love that anyone that might go through this book not being familiar with synthesis, will now have a tutorial like this. Too cool. NOTE: this along with much of the rest of the book could easily have just been a quick "10 step" guide to hooking up your studio. What's awesome about this book is that it presents how to do things with why behind it. It appreciates the theory and reasoning that goes into setting up a good studio.

Chapter 10: Put It Together: Arrange, Mix, and Master
This chapter covers Arranging, Mixing, Mastering and Sharing your work. This chapter is the meat and potatoes section of laying and mixing tracks. Things like arrangement view and timeline, slices and beats, spatialization, dithering and export quality are just a few of the things covered in this chapter.

Chapter 11: Producing Printed Scores
This chapter focuses on notation software. This is the meat and potatoes chapter on writing and editing notation.

Chapter 12: Music and Sound for Video
This chapter covers synchronization (matching sound and image), timing and notation, performing with live musicians, postproduction and more.

Chapter 13: Playing Live
This chapter covers how to play soft synths live, using audio inputs and effects with real time control, live sampling, djing with a computer, and more.

So do I recommend this book at the asking price? Yep. It's worth it. I would take a look at the chapters above and ask yourself if one, could you use it, and two are there topics you would enjoy reading on a lazy afternoon? If the answer is yes to either of these, get it.

This is a great book Peter, congratulations on this acheivement!

1) Why did you write the book?

"I really felt that a general reference on making music with computers,
written in a way that beginners could approach but that was also
thorough and up-to-date, was missing. What the average musician does
with computers has expanded so much. It's not just recording, it's not
just mixing. It's also playing soft synths and designing sounds and
composing and arranging and scoring and so on. I wanted to see a
big-picture book that put practical information on all these topics in
one place, without being overwhelming.

It happened that I talked to Chris Breen at Macworld about this, and
learned Peachpit was looking for just such a book. I didn't originally
intend for me to be the author, to be truthful, but that's how things
often happen.

After you finish a book you hopefully have more perspective on the
process than while you're in the middle of it, or at least that was
the case for me. For me this was a way of condensing a lot of
knowledge out there into a central location, not only my own knowledge
but what I've learned from all sorts of great teachers. I've been
reading a lot of other books lately -- non-music books, as I've been
programming visual work in 3D environments -- and it's great to have
that experience with other people's writing. Even as a web-based
writer, I'm totally dependent on paper, and on the unique ways you can
express information in book form."

2) What do you hope people will gain from the book?

"I really wanted to convey the fundamentals of music production
techniques, beyond the specifics of certain applications. You'll see
plenty of illustrations, but for me what lets you sit down and make
music is feeling comfortable with the language and the interfaces you
see. I certainly love getting a new synth and playing with mysterious
knobs and such, but you also want to be able accomplish what you're
trying to do, to focus on sound and what you imagine, and to deal with
all the technical issues that could otherwise slow you down.

And it's certainly not an endpoint -- hopefully a book gets you
started on topics, and makes you want to read and learn more. I think
I'll have to start a running web bibliography for RWDA, because people
are already asking "where do I go next?" which is fantastic."

3) How do you recommend people read the book?

"This is entirely dependent on where you are, because we worked really
hard on making it compatible with a broad audience.

It should be completely possible to start on page 1 and read to the
end. We talked a lot about how to go from one element to another, to
make it readable. I also tried to design the hands-on examples so that
you could work through chapters -- particularly after the first third
of the book, once you get into more practical stuff -- and try things
out. There's the demo software on the DVD for that purpose, some of
which, happily, you can use indefinitely. (Even the Ableton Live demo
is pretty functional without purchasing it.) That's important, because
if you haven't yet chosen your software tools, you can try this stuff
out and get a taste, and make a more informed decision about which way
you want to go. But if you do have software tools of choice, I tried
to be careful about covering ideas that apply from one program to
another. I often wrote chapters with Cubase, Pro Tools, Logic, Digital
Performer, SONAR, and Live all running, looking from one to another.

So, that's the linear approach. But it's also designed as a reference
book. For people who are more experienced, I expect they're more
likely to use it that way, either to brush up on a topic by picking up
a chapter or just to refer to it occasionally. Something very fun has
happened for me, which is I can now pick it up as a reference."

Thursday, February 21, 2008

909 and Amiga Sounds in Flash and Flash Based Music Production

CDM has a great post up on Flash based music environments. Do check it out.

One of my favorite Flash based sites is Audio Playground's Virtual Drum Machine page, a virtual collection of vintage drum machines you can play online. If you haven't done so already, just check it out. It's pretty amazing.

On a separate note, CDM is having a bit of a fund raiser at the moment. The site unlike Matrixsynth runs on it's own servers and thus costs a bit of money to keep running. When I had Matrixsynth on my own servers I ran into this problem quickly so I know the pain. CDM is a great resource and Peter Kirn, the man behind the site, is a great guy. Peter and CDM has supported Matrixsynth in a number of ways including promoting me on CDM, and helping me privately via email when I ran into site issues myself. Peter had enough faith in Matrixsynth to ask me to write CDM's This Week in Synths column which was kind of a best of for the week on Matrixsynth. I unfortunately had to give it up due to the problem many of us have - lack of time. For me it's the blog, day job and family. We run the sites on our own free time and for the love of the subject matter. That said, if you want to help me out, help CDM out. Peter is also author of the book Real World Digital Audio, you can find my review of it here. If you donate the list price of the book to CDM, Peter will send you a copy. I couldn't think of a better time to get the book.

So, why aren't I asking for support? Matrixsynth runs on Blogger which is 100% free. How can you support Matrixsynth? Don't be afraid of the ads. If want to buy something through Amazon, Ebay or other, click on the links to them here and buy. It doesn't cost you more and it helps support the site. You also don't have to buy what's listed here. If you buy anything at one of the sponsored sites, after clicking through here, a small amount goes to Matixsynth. Treat yourself to something and know you are supporting the site while doing so.

Thursday, September 20, 2007

Create Digital Music, ETSY & MAKE - Handmade music night 9/27 8pm! NYC

It looks like our buddies, Peter Kirn of CDM and Richard Lainhart will be at Handmade Music at Etsy Labs in Brooklyn. Richard will be playing a solo set with his Buchla and Continuum on Thursday, September 27 at 8PM. The cool part? It will be free! Just RSVP. If you are in the area, don't miss this! Check out the videos on Richard's site for a sample. Also see these previous posts for some of Richard's contributions to this site.

"Handmade Music is an evening of original creations for music making, open to the creative minds of the New York area. It's equal parts party, show-and-tell, performance, and science fair, open to whatever oddball software and hardware people want to bring, complete or not. Some come with projects, others just to hear and see unusual new instruments, from software to game systems to homemade electronic instruments.

Each installment brings plenty of surprises, but appearances confirmed
for this one include:

* A featured performance by Richard Lainhart, a renowned electronic improviser and innovator
* Seven-foot tall "Suburbanite" aka "60 Switches of Fury", a music controller by Eric Johnson
* The Monome, a minimalist open-source hardware controller with grids of buttons
* A fluid musical instrument controller entirely by webcam, by Peter Kirn
* Lots of other things that may just appear"

click here for more info.

Friday, September 07, 2012

Impressionen vom iOS Music Meet 2012 in Berlin (iMM)


YouTube Published on Aug 9, 2012 by justmusicvideo

http://www.justmusic.de

"Am 12.7.2012 veranstalteten CDR und JustMusic das iOS Music Meet 2012 in Berlin. Mehr als 300 Besucher konnten an 30 iPad Stationen die neueste Hard- und Software für iOS ausprobieren.

Von Alesis bis Tascam waren auch die wichtigsten iOS Entwickler & Hersteller vor Ort und entwickelten einen regen Austausch mit den Besuchern.

Auf der Bühne präsentierten Mike Huckaby aus Detroit, Robert Lippok und Henrik Schwarz mögliche Workflows mit iOS Geräten. Auch Peter Kirn von createdigitalmusic.com war vor Ort.

Nicht zuletzt durch die begleitenden DJ-Sets von Penner&Muder, Kyson und Domenique Xander, und natürlich den CDR-DJs, die unveröffentlichte Musik der iOS Meet-Besucher spielten, endete das Event erst in den frühen Morgenstunden.

http://www.justmusic.de/
http://cdr-projects.com/"

iPads on eBay


Googlish:
"On 12.07.2012 organized CDR and Justmusic the iOS Music Meet 2012 in Berlin. More than 300 visitors were able to try on 30 stations iPad the latest hardware and software for iOS.

Alesis to Tascam were the main iOS developer & manufacturer site and developed a strong interaction with the visitors.

On stage, presented Mike Huckaby from Detroit, Henrik Schwarz and Robert Lippok possible workflows with iOS devices. Even Peter Kirn of createdigitalmusic.com was there.

Not least by the accompanying DJ sets by Penner & Muder, Kyson and Domenique Xander, and of course the CDR DJs who unreleased music of iOS Meet visitors played, the event ended only in the early morning hours."

Tuesday, April 04, 2023

Jamm Pro 1.5 released for Android and iOS


video upload by Coldcut

Jamm Pro Visual Tour (With Peter Kirn of CDM)

video upload by

"Learn how to perform electronic music with Jamm Pro.
Big thanks to Peter Kirn for working with us on this video."

Ninja Tune’s creation app - a powerful sampler, multitrack remixer, looper, slicer, and Coldcutter music exploration instrument - is now on your phone.

Stop listening and start jamming. Jamm Pro, the brainchild of Coldcut - the pioneering AV/producer/DJ founders of Ninja Tune - is here with a 1.5 update and new support for iPhone, Android, and Apple Silicon Macs.

Jamm Pro is Ninja Tune’s creator’s instrument. Free yourself from grids and timelines with the distillation of 36 years of Coldcut’s work at the cutting edge of electronic music. From first tap, even beginners can begin making satisfying sounds, starting with a curated collection of music. Advanced users can go deeper, sampling in the app or importing their own sounds.

Remix Ninja Tune classics like Bonobo, Odezsa, FaltyDL, and Roots Manuva , new artists like India’s Kiss Nuka- and produce your own tracks with copyright-free SoundSets. Make Jamm Pro your full-featured remix and production tool, play live, or just jam.

New Action Sequencer records as you play - or shake it up. Now you can build up layers of live gestures, sequencing as you play in the app for more sophisticated sequences. SHAKE now triggers Superfill FX.

More customization and sharing. Add your own photos and artwork to your Jamms. Share recordings - and videos - on Instagram, TikTok, YouTube, and more.

More sounds, better stretching. A big, new selection of multi-genre SoundSets gives you a wider palette to remix and jam. Time stretching is improved for better audio quality.

Phone, Bluetooth, M1/M2 support. Now adds iPhone and Android devices and Apple Silicon Macs to existing iPad support, plus Bluetooth audio compatibility for wireless earphones and speakers.

Features:
The existing feature list is too extensive to list, see https://apps.apple.com/app/id1148499320
but includes Ableton Link, ability to record in and load your own samples, modular synth style patching, Coldcutter glitch and incredible dub FX , Smart Pitch bend, plus a deep selection of functions…

New in 1.5:
Growing selection of SoundSets across genres to fuel your own tracks.
Action Sequencer records and loops your actions to build live layered sequences.
SHAKE your device to trigger Superfill FX.
Improved time stretching with greater audio fidelity.
BeamScope visualizes your touches as you play.
Customize your Jamms with your own artwork / photos.
Sharing with video, for Instagram, TikTok, YouTube, and more.
Bluetooth support for wireless earphones and speakers.
iPhone, Android, Apple Silicon Mac support.

Thursday, August 15, 2019

MeeBlip cubit go: easy USB MIDI interface, ultra-tight timing




via MeeBlip:

"Today, we’re announcing MeeBlip cubit go - a unique USB MIDI interface with incredibly tight timing.

It’s got the ports you most often need when mobile - one input, so you can perform, and four outputs, for sending notes and/or clock.

Here’s the twist: we’ve integrated hardware MIDI thru circuitry on the four outputs. Anything you send to the interface’s output goes to all four jacks simultaneously. There’s no software delay - you get rock-solid, ultra-tight timing.

That makes cubit go the perfect follow-up to our cubit splitter, introduced earlier this year. You still get four outs with identical timing - but now in a USB MIDI interface you can connect to your computer or mobile device.

cubit go is driverless and USB powered, so it works with any desktop OS, but also on phones and tablets (with the appropriate cables, sold separately). And the jacks are top-mounted for convenience.

Just plug it in and use it - there’s nothing to install, no separate power supply needed, and nothing to worry about. cubit go is palm-sized, lightweight, rugged, performs perfectly, and is easy to use.

Features:

1x1 USB MIDI interface with integrated hardware MIDI Thru
Class-compliant USB MIDI - no drivers needed
Four hardware-mirrored output jacks - no software lag
High performance 32-bit ARM Cortex processor
Bright green MIDI light flashes when sending or receiving data for easy troubleshooting
Size: 108 x 76 x 25 mm (4.25 x 3 x 1 inches), weighs 110 g (3.9 oz)
Includes 1 m (3 ft) USB cable
USB powered
Works with macOS, Windows, Linux, iOS and Android*
Made in Canada, available only direct

cubit go is available now for $59.95 US.

Find the product page here.

Through August 23, we’re offering free worldwide shipping on cubit go and MeeBlip geode. Local tax and import duty may apply to international customers.

Also, if you missed it, we visited the amazing Hainbach last week [posted here], and our little MeeBlip geode got to meet his giant wall of sound. It was really fun to do."

Update: I reached out to Peter Kirn of Meeblip and Create Digital Music for some additional clarity on the cubit go. Here's what he had to say:

"It's a 1x1 USB MIDI interface.

The 1 input port is straightforward - that goes to the computer (or iPad or whatever).

The computer then *sends* MIDI to the output port.

That single output port's data is mirrored across all four MIDI output jacks, simultaneously - that's the MIDI thru circuitry. So for something like MIDI clock, it means all four output jacks have essentially zero timing variance from one another. (James likes to be precise - it's a maximum of 44 *nanoseconds*, so billionths of a second.)"

You can find some additional info on Create Digital Music here. Via the FAQ at the bottom:

Should I get cubit go or cubit splitter?

cubit splitter is the device for you if you want to take data sent to one MIDI input jack, and transmit that to four output jacks. (This is also called a “MIDI thru” box – they’re the same thing.)

cubit go is what you want if you need to get MIDI into and out of a computer or supported phone/tablet.

USB on cubit splitter is for power only. USB on cubit go carries both power and data.

Update2: If this is still conceptually foggy, I sent the following to Peter Kirn and he confirmed this is correct. In the most simplest terms, the MeeBlip cubit go is a USB only MIDI interface:

"The MIDI IN jack on the cubit go does not go directly to the MIDI OUTs but rather to the connected computer/USB device, which then does whatever you tell it to do (pass through or process). The USB device then sends to the four OUTs simultaneously as one OUT. The only messages going to the OUTs on the go come from the USB In. The MIDI OUT is just there so you can use external MIDI gear through the connected USB device. An example of how this is useful would be running multiple MIDI tracks on your software sequencer or DAW. The entire output would be transmitted to the four outs on the cubit go. If you have four tracks running you can assign a different MIDI Channel to each and then set each of your four MIDI devices to a corresponding MIDI channel. You can assign the incoming MIDI device coming through the cubit go a specific MIDI channel or channels either on the device itself or your software if supported (pass through or processed)."

Friday, June 22, 2007

Robotspeak Sessions 3.5 (3 of 5) *Peter Kirn*

YouTube via chachijones.
"Peter Kirn's performance from Robotspeak Sessions 3.5 (Maker Faire Edition). May 18th, 2007. Filmed and edited by Andrew Cavette."
Title link takes you to the post on Robotspeak on CDM with more info and vids.

Friday, June 14, 2019

Improvising with Polyend Medusa


Published on Jun 14, 2019 Peter Kirn

"Playing around with the Polyend Medusa and its unique approach to sound and performance. All live, just light compression and a touch of reverb added."

Peter Kirn Polyend Medusa videos.

Wednesday, March 02, 2011

The Future of Music V: The Craft of iPad Music-making (Short Version)


YouTube via tekserve | Mar 2, 2011 |

"A new breed of software with innovative graphical interfaces powered by touch is bringing futuristic musical interaction to your fingertips.

Check out the best moments from Tekserve's "The Future of Music V: The Craft of iPad Music-making" event, held on February 3rd, 2011.

At this special evening event, attendees heard and saw the musical and visual results as leading electronic artists performed live. Harry Allen returned to moderate discussion between four cutting-edge artists: Peter Kirn, Oliver Chesler, Steve Horelick, and Joshue Ott.

For complete footage of the event, visit www.youtube.com/tekserve"

Peter Kirn of Create Digital Music with the MeeBlip and Little MIDI Machine free step sequencer.
Oliver Chesler of wiretotheear with VoiceJam, TweakyBeat, iVoxel recorded with Loopy
Steve Horelick of http://stevehmusic.com with I think S1MIDITrigger - if anyone knows feel free to comment or email me.
Josue Ott of intervalstudios.com with his own Thicket

Little MIDI Machine - Synthetic Bits, LLC
TC-Helicon - VoiceJam
TweakyBeat - Rodrigo Yanez
VirSyn - iVoxel
Loopy - A Tasty Pixel
Miura Acoustic - S1MIDITrigger
Interval Studios - Thicket
iPads on eBay
iPod Touch on eBay

Wednesday, November 07, 2012

Mouse on Mars: WretchUp, an Instrument for iPhone


Published on Nov 7, 2012 by mouseonmarsofficial

http://indiegogo.com/appwow

"WretchUp is a unique handheld effect and instrument for the iPhone that anyone can play. Developed by Mouse on Mars, it's easy to learn, but also sophisticated enough that it's heavily used in their live shows and new albums. Now with your help, we want to bring it to everyone.

We're launching an IndieGogo campaign to support developing WretchUp for all iOS users. (With enough funding, we'll port to Android, too.) We'll share exclusive music, updates from the band and development team, and more with backers - plus, of course, the app. And the entire project will be open source, including iOS projects and a free Pure Data (Pd) patch for users of any OS.

Here, Andi and Jan explain what the app is about and how they use it.

See you on IndieGogo!
Peter KIRN, createdigitalmusic.com
Jan St. Werner, Mouse on Mars
Andi Toma, Mouse on Mars

Shot at Mouse on Mars' studio at the Funkhaus, Berlin; edited by Peter Kirn"

iPads on eBay, on Amazon
iPod Touch on eBay, on Amazon

Thursday, January 19, 2006

Peter Kirn of CDM Speaking at NAMM

Interesting! Peter Kirn of Create Digital Music will be talking at Ableton's booth about Live's warp features and how to control Live with a Max/MSP/Jitter video input from a webcam. Title link takes you to the post on CDM. BTW, I finally started on his Real World Digital Audio (link on right pane). The first chapter on how sound works is excellent.

Wednesday, January 21, 2015

New Pocket Operators - Pocket Synths Coming From Teenage Engineering


The line-up:

PO-12 / rhythm [pictured further below]

the rhythm is a drum machine with a 16 step sequencer with 16 different sounds which are a mix between synthesis and samples.

PO-14 / sub

the sub is a bass line driven synthesizer. it’s got a 16 step sequencer with 16 sounds and 16 effects/playing styles.

PO-16 / factory

the factory is a melody / lead-synth oriented machine with a 16 step sequencer, 16 sounds and 16 effects/ playing styles.

Note the Cheap Monday logo.

Video & samples further below.

This one in via Lars Nielsen. Teenage Engineering will be at Booth 6409 at the NAMM show.

The details via AskAudio Magazine:

"January 22nd teenage engineering and cheap monday launch a line of pocket operators – micro synthesizers that fit in your pocket and a line of matching gear. the launch takes place simultaneously in-store and online at colette, paris and the namm trade show in los angeles.

The idea of the collaboration between teenage engineering and cheap monday was born in the autumn of 2013. the engineers needed new, protective, lab coats for the staff and instead of buying generic ones teenage engineering’s creative director, jesper kouthoofd, turned to his longtime friend ann-sofie back asking cheap monday to design a unique coat and additional garments for his team. cheap monday took on the challenge but asked for a return favour; what began with the engineers need for new lab wear grew into a project where a line of portable synthesizers and matching gear were born in a unique collaboration between the two brands.

The matching brand philosophies: to 'make jeans and fashion for the people' -great products at a good price- (cheap monday) and “we believe in making products for everyone, no matter where you live or what language you speak” (teenage engineering) has provided the perfect cornerstone for the collaboration as well as acted as an inspiration for the design process. with the new pocket operators, retailing at only $59 each, teenage engineering and cheap monday are most likely introducing the smallest, smoothest and cheapest synthesizers ever, still delivering premium sound, features and effects.

'I think this can be the seed to a new movement, at least a new music genre. all thanks to the open minded team at cheap monday and ann-sofie back', says jesper kouthoofd, founder and ceo at teenage engineering. With the launch of the teenage engineering collaboration, cheap monday has now taken a step outside of its core business; jeans and fashion.

'It’s great to work with jesper again, not to mention the rest of the amazing team at teenage engineering. in addition to being amazing products in its own right, the pocket operators are a perfect addition to the cheap monday assortment, fulfilling our brand promise to make great products at a good prize,' says ann-sofie back, creative director at cheap monday.

The pocket operators will be launched at internationally renowned concept store colette on january 22nd and will be available exclusively in store, on www.colette.fr and on www.teenageengineering.com until february 1st. from beginning of february www.cheapmonday.com and selected retailers across the world will carry the pocket operators and the gear.

Teenage engineering’s new line of musical instruments is called pocket operators and consists of three pocket sized synthesizers. all three models come without casing where the components and artwork are visible directly on the printed circuit board. the 2xaaa battery powered pocket operators also come with a segment lcd screen, built in speaker, alarm clock and a stand made from bent wire. all models also feature parameter locks as well as synchronization functionality and they all have 3.5mm line in and line out. each model has its own set of effects such as filters, bit-crushing, delay, stutter and many more."





Teenage Engineering PO-12 Hands-on Published on Jan 21, 2015 Peter Kirn

"A quick look at the new, Nintendo Game & Watch-inspired, LCD display for the PO-12 synth line. Here, it's the 'factory' melodic instrument. Stay tuned fora bigger demo, though - this sounds a LOT bigger than you think."



Demos via Peter Kirn of Create Digital Music. You'll find his write-up and a additional pics here.

Monday, March 02, 2020

Does This Make You Want to Buy Behringer Products?



Feel free to leave a comment at the bottom of this post. Curious if this has to do with this post.



via Boing Boing

"Electronic music equipment maker Behringer deleted a bizarre video (above) of a fake device called the Kirn CorkSniffer, named after tech journalist Peter Kirn, founder of CDM, a digital music magazine. The fake device has a caricature which depicts Kirn as having an unusually long nose."


Update:

And of course the design aesthetic is copied.

via Reverb

The Cork Sniffer Preamp / DirtyBoost from BLAMMO!



Friday, September 07, 2007

Why Do You Play Synths? Poll

I posted the following to the Waldorf list in response to someone leaving a snide comment asking "where's the music" in regards to Cikira's synth shots. I see someone left one in the comments of the previous posts as well. This seems to be a reoccurring theme in response to people with larger collections of synths. I thought it would be fun to put up my reply along with a poll on what others do. Feel free to comment. In the end, for me, people do different things with their synths and I can respect that. What I can't respect are people that are inconsiderate of others and feel the need to tell others what they should be doing just to justify their own perspectives on things...

"The thought of people dictating what others should or shouldn't do is kind of sad. Not everyone enjoys the composing part of making music. My favorite thing to do? Grab a synth off a shelf and explore it. The music comes out of the exploration, not the other way around for me. And 99.9% of the time I do not record it because the music comes in spurts and the focus is definitely not in making a piece of music but listening to the sound and the effects of different parameters. Does "music" come out of it? Usually yes, but it's different. The sound drives it.

The following is a loaded question, but why would anyone who only wants to make music have that many synths? Note that I'm not saying that people who like to compose music shouldn't have that many synths. What I am saying is if you do have that many synths, you probably appreciate them in a slightly different way - not just as sound sources for making music, but rather for the love of synths and all the different characteristics of each.

This always reminds me of the difference between the art of synthesis and the art of keyboard playing. They are different. I'm reminded each month when I get my copy of Keyboard Magazine. I see synths, but it's about 90% music composition and keyboards, not synthesizers. Thank you Mitchell Sigman! His column on synthesis techniques is about the only bit I'm guaranteed to enjoy every month. That and the reto synth section as well as Peter Kirn's articles (Peter also runs CDM). The rest might as well be on pianos... The point of this is there is an appreciation of synthesis I think most of us enjoy that is very different than the focus you might have in composing a piece of music. I like to think Cikira shares this enthusiasm for synths with the rest of us. In my book, anyone that makes the comment of "show me the music" is either ignorant of what synthesis is about or is just trolling." That or just plain inconsiderate. So are you a synthesist/ sound explorer, musician, or both?

Sunday, December 03, 2006

Synth Books

See the Synth Books label for more.
Also see the scans label for more synth documentation.


The A-X of Analogue Synthesizers by Peter Forest


Vintage Synthesizers by Mark Vail


Essential Retro by James Grahame

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