MATRIXSYNTH: Search results for Physical Synthesis


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Showing posts sorted by relevance for query Physical Synthesis. Sort by date Show all posts

Monday, December 12, 2022

Physical Synthesis Cicada Acoustic Vibration Synthesizer & Nymph Eurorack Module Update


video upload by Physical Synthesis



You might remember the Physical Synthesis Cicada - Acoustic Vibration Synthesizer posted back in April of 2021 - you'll find a playlist of demos there. The initial run was sold out. They are now teaming with USA-based distributor Electro Distro on a new run of Cicadas as well as a Nymph eurorack module.

The press release follows:

NEW YORK, NY, USA: having sold out of its initial production run, unique products-producing hardware startup Physical Synthesis is proud to announce that it is working with San Clemente, CA, USA-based distributor Electro Distro’s growing global network of dealers (https://www.electro-distro.com/dealers) to bring its game-changing Cicada — an ‘acoustic synthesizer’ that transforms electronic signals into physical vibrations that can be fully manipulated before being reconverted back into a new, never-heard-before electronic sound — to a wider audience in advance of Nymph, its upcoming Eurorack module…

It is fair to say that every once in a while, a moment comes along whereby human interaction with sound changes completely. Cicada is effectively one of those moments — one of those new instruments that moves the needle in music technology. Indeed, it is pioneered by unique products-producing hardware startup Physical Synthesis as an ‘acoustic synthesizer’ that transforms electronic signals into physical vibrations that can be fully manipulated before being reconverted back into a new, never-heard-before electronic sound. Says company founder Spencer Topel: “Cicada was the first step in introducing physical synthesis methods to the synth community; it is an award-winning interface that really lets musicians explore microscopic sounds with precise control.” Clearly, Cicada made musical waves when winning the Judge’s Special Award at the Guthman Musical Instrument Competition 2022, hosted by Georgia Tech School of Music — one of the few schools in North America that offers Music Technology as a major in undergraduate, graduate, and Ph.D levels of study — as an annual event dedicated to identifying the newest and greatest ideas in music.

Musical waves notwithstanding, ‘noise' is a subjective term; while electromechanical devices like speakers or headphones try to minimise the distortion inevitably introduced in physical systems, Cicada is designed to precisely exploit these distortion products as the basis of a new kind of synthesis. Cicada converts voltages to vibrations in a mechanical oscillator to create intermodulation — the addition of frequency content in a nonlinear system — in place of typical analogue or digital oscillators. By bringing the signal chain into a physical space, Cicada allows users to shape such content with natural, tactile gestures that truly transcend twiddling with a knob or pushing a slider. “As a violinist and composer, my experience of creating sound is highly physical,” proclaims Spencer Topel, adding: “With Cicada, I wanted to make an instrument that connects these elements, allowing musicians to produce complex, compelling sounds, but through tactile interaction.”

Insofar as actually doing what it does, Cicada receives two Eurorack-level signals that drive oscillation in a cantilevered Bridge positioned atop a Soundboard at an adjustable height. Digging deeper, distortion caused by the Bridge-Soundboard interaction adds frequency content to the input, determined by the specific qualities of the system. Self-explanatory Polycarbonate Soundboard, Foam Soundboard — made of EVA (Ethylene-Vinyl Acetate) foam, and Wood Soundboard — made of Birdseye maple — options each provide a range of resonating/filtering properties that combine uniquely with the likes of the Coral Wing Bridge — tip made of solid oak (resulting in a bright, clear tone), Coral Dual Tip Wing Bridge — tip made of premium rubber (allowing for a hard, precise attack with a balanced low-end), and Grey Wing Bridge — tip made of soft neoprene foam (resulting in a mellow, balanced acoustic effect); each pairing opens up a portal to a distinct sonic universe.

Users can dynamically change the system (and, therefore, how it is transforming signals) by adjusting the Bridge height, changing the region and degree of contact between Bridge and Soundboard, or applying pressure to either — effecting real-time, tactile timbral control, in other words. With that being said, premium vibration damping materials, such as Delrin, and custom circuitry minimise unwanted noise, allowing the intermodulation products to shine, while the output, captured by a pickup microphone positioned beneath the Soundboard, can be monitored directly, processed modularly, or recorded into a DAW (Digital Audio Workstation).

With behaviours akin to those exhibited by a traditional acoustic instrument, Cicada is highly responsive to differences in the excitation mechanism — the input signal, in other words. As an example, striking a snare drum with a stick or using it with brushes produce vastly different-sounding results; driving Cicada with quiet or loud, spectrally simple or complex, or bass- or treble-heavy signals similarly yield very different timbres.

Though Cicada is designed to work with a Eurorack setup out of the box, one of its strengths lies in its inherent flexibility. Indeed, it can just as easily receive signals from a DAW, boosted to the appropriate 5-10Vpp level via an outboard mixer. Moreover, the choice of input is completely left open to the user: an Ableton Live loop run through Cicada acting as a physical filter to provide timbral variety over time, for example; an LFO (Low Frequency Oscillator) from a Eurorack module, generating rich percussive tones on the maple Soundboard as the foundation of a beat; or a harmonically dense signal — similar to the output of a Max/MSP FM patch (which many would, without doubt, prefer to navigate physically rather than digitally) — made by moving the Bridge around the Soundboard to amplify certain harmonics and suppress others, finding a grittier sound with the Bridge barely touching or coaxing a more ethereal tone with it centred and depressed.

Endless exploration possibilities are a given, guaranteeing that any sonically-ambitious Cicada user is likely to while away the hours playing with input signals, system configurations, gestures, modulation combinations, and more.

It is hardly surprising, then, that Physical Synthesis sold out of its initial Cicada production run, really hitting a home run by counting luminaries like renowned electronic music composer and performer Hainbach — citing Cicada as being “The Tesla of electro-acoustic workstations, miles ahead of standard piezo and solenoid boxes...” — and Ableton CEO Gerhard Behles amongst its fan base, and has now turned to working with US-based distributor Electro Distro’s growing global network of dealers to bring its game-changing ‘acoustic synthesizer’ to a wider audience. “I want to bring acoustic synthesis to a wider range of musicians,” maintains Spencer Topel, before ending on a high note: “We are building some really exciting expansions of Cicada to different formats, including a Eurorack module called Nymph, which is coming soon.”

Physical Synthesis’ ‘acoustic synthesizer’ is now available as Cicada Founders Edition Extended — encompassing two dual AMPs, one PRE, one Actuator, five Bridges, three Soundboards, three Meanwell power supplies, three custom SATA Cables, and one custom Nanuk 935 Flight Case — for $2,700.00 USD or as Cicada Pro Series individual modules — starting at $79.00 USD — via San Clemente, CA, USA-based distributor Electro Distro’s growing global network of dealers (https://www.electro-distro.com/dealers) or directly from Physical Synthesis’ online Shop (https://shop.physical-synthesis.com).

For more in-depth information, please visit the dedicated Cicada webpage here: https://www.physical-synthesis.com

Tuesday, October 03, 2023

The Blue Marble Synthesizer Project Plans to Put a Music Synthesizer Controller in Space


video upload by Physical Synthesis

Blue Marble Synthesizer Project: Andrew Huang


Physical Synthesis, the makers of Cicada, wrote in to let us know of a new project soon to be seeking funding on Kickstarter.

I asked them what the platform would be based on. They replied:

"The web-based interface will be an adapted version of Patatap to which we’ll add a video feed and other interactions that will be possible to trigger inside the space capsule (i,e agitate the marble by turning on a fan, LED array, microphone, speaker, etc).

The space capsule has a set of different elements that allows to change the position of the physical marble floating inside the zero-gravity chamber (a set of sensors that calculates the position, a fan that agitates the position of the marble, a microphone that records those interactions, etc). All that data is then being sent back to us on earth (or in reverse sent to the capsule from earth using the Live mode). In other words, the web-interface receives data/interactions from the capsule and the Live mode allows to send data/interactions directly to the capsule. Lastly we’re building a VST plug-in allowing to receive MIDI and hook up data directly into your DAW or other synth."

In short the interactive hardware controller w/ microphone to capture audio is in space, while the synth engine and processing is done on earth.

Addtional details from the Kickstarter/Press Release follows.



The Blue Marble Synthesizer is the first-ever music synthesizer that can only work in space and that is playable from here on earth. It’s a synthesizer for making music and experimenting with sound. The system consists of a pressurized capsule in a low earth orbit satellite, a network of sensors, and a web-based interface for people to play with here on earth.

1. The Blue Marble Synthesizer Capsule consists of a pressurized CubeSat module configured with a control computer, camera, sensor array, fan, LED array, a microphone, and a speaker. It measures the behavior of a marble floating in a zero gravity synth capsule and sends sensor data, audio feed, and video feed back to us on earth.

2. The Web-Based Interface is an interactive and self-contained web audio synthesizer designed for everyone. Through a collaboration with the creator of Patatap, this application blends interactions from the Blue marble Synthesizer Capsule data with a traditional interactive music synthesizer. This web-based interface is a way to explore the interactions between the Blue Marble Synthesizer Capsule and people’s own musical creativity.

● When does the space mission start?
The Kickstarter campaign is set to start on Wednesday, October 4 for 30 days until the rocket launch which is set for Wednesday November 1 aboard the SpaceX Falcon 9 Rocket. Once in orbit, the Blue Marble Synthesizer Space Capsule will be rotating around earth every 90 minutes.

● Why does this project matter?
The Blue Marble Synth Project is intended for all those who share a passion for space, music, and the intersection of science and art. Music has always been a universal language that transcends cultural barriers, connecting people on a deeply emotional level. By introducing a music synthesizer to space, we expand the horizons of artistic expression and create a new dimension for human creative endeavors off-planet.

● What is the experience like for supporters?

1. Two primary ways: people will have the chance to make music with the audio and the data captured by the Blue Marble Synthesizer in two primary ways: through an interactive web-interface or via a VST-plug-in. Some supporters may also have the chance to play and interact with the system directly in space.

2. The Blue Marble Web-Interface: is a self-contained web based application that works from here on Earth. Inspired by Patatap, this application blends interactions from the Blue Marble Synth Capsule Data with a traditional interactive music synthesizer.

3. The Blue Marble VST Plug in: this feature allows to receive MIDI and control data from the Blue Marble Synth Capsule to use with other digital synthesizers and digital audio workstations such as Ableton LIVE, FL Studio, Presonus Studio 1, etc.

● Who are the artists involved?
Andrew Huang, Benn Jordan, Trovarsi, and MAYSUN, are invited artists who will compose original music with the Blue Marble Synthesizer during this orbital mission. They each possess the adventurer's spirit that we believe is at the heart of this project.

Andrew Huang
We are thrilled to have Andrew Huang, the YouTube phenom and Toronto-based artist join the Blue Marble Synth Project. As a highly acclaimed music and video producer, Andrew's unique ability to seamlessly blend diverse musical styles with captivating visuals aligns perfectly with the innovative vision we seek to bring to life. His creativity, coupled with his commitment to pushing artistic boundaries, makes him an invaluable addition to this project

These 4 artists will compose original music using the Blue Marble Synthesizer and the resulting tracks will be released for project supporters on an exclusive LP post-mission.

● What else can supporters get by supporting?
Beyond accessing the Web-Based interface and Artist Album, supporters also get access to a range of branded Blue Marble Synthesizer merchandise designed by Physical Synthesis. The collection features a sticker and mission patch, hoodie, t-shirt, cap, tote bag, and more.

● What goes inside the Blue Marble Synthesizer? Technical Breakdown
The Blue Marble Synthesizer Capsule consists of a pressurized CubeSat module configured with a control computer, camera, sensor array, fan, LED array, a microphone, and a speaker. The module allows supporters to receive data so they can control other synths and interfaces as well as initiate actions that affect what happens inside the capsule

1. Zero Gravity Dynamics: to make the Blue Marble Synthesizer an instrument that can truly work in space, it requires harnessing the power of zero-gravity. To do this, the synthesizer relies on interactions between a spherical piece of glass – the blue marble – and an array of accurate laser sensors that measure the distance and location of the marble as it floats around a small pressurized chamber.

Thursday, October 23, 2014

korg Z1 virtual analog synthesizer sounds


Published on Oct 23, 2014 bulishearth

"korg Z1 virtual analog synthesizer sounds..........bulis hearth

The Korg Z1 is a physical modelling sound synthesiser released in 1997. Touted as a polyphonic Prophecy, the Z1 implements 13 synthesis types, all derived from the original OASYS synthesizer

1 Standard Oscillator
2 Comb Filter
3 VPM (Variable Phase Modulation)
4 Ring Modulation
5 Cross Modulation
6 Oscillator Sync
7 Organ Model
8 Resonance
9 Electric Piano Model
10 Brass Model
11 Reed/Wind Model
12 Plucked String Model
13 Bowed String Mode

The MOSS system, as implemented on the Z1, offered 13 different synthesis algorithms in the form of programmable oscillators. The various synthesis algorithms employed various synthesis techniques such as physical modeling synthesis, analog modeling synthesis, and Korg's own VPM synthesis. Some of the various synthesis algorithms can be combined together to create a vast range of sound.

Standard Oscillator
A standard virtual analog oscillator, this oscillator generates the standard waveforms typically used by an analog synthesizer such as sawtooth waveforms, pulse waveforms, and triangle waveforms. Wave shaping is available to add various harmonic characteristics to the generated sound.[4]

Saturday, July 29, 2023

Kaivo: A Brief Introduction


video upload by Madrona Labs

"techniques (physical modeling and granular synthesis) in an easy-touse semi-modular package. It’s laid out a bit like an acoustic instrument; the GRANULATOR module acts like the player’s touch, exciting one or more tuned objects (here, the RESONATOR module, based on physical models of resonant objects) that come together in a central resonating body (the BODY module, also physics-based)."

Physical Modeling in Kaivo

video upload by Sormena Project

"Last but not least we look at Kaivo. Kaivo is what I call experimental physical modeling. The instrument itself is fully customizable (modular) and when you combine that with a granular sound engine and a physical modeling section you’re going to get some wild results. As you’ll see in the video what you select for the resonator and for the body (the physical modeled modules) has a huge impact on the final timbre that’s produced. Note that unlike PianoTeq or String Studio this instrument requires you to use samples. Therefore physical modeling is just one aspect of this instrument and is used more like an effect that you can blend to taste rather than a dedicated method."

Granular Synthesis | Explanation & Tutorial

video upload by Sounds Good

"I try to figure out all the things that granular synths can do with the help of the granular synth daddy himself, Barry Truax.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
0:00 Intro
2:05 Time Stretching
5:09 Barry Truax's Granular Synth
7:49 What Is Granular Synthesis Actually
12:25 Outro"

Kaivo - Presets and Dials

video upload by Madrona Labs

"Overview of Kaivo's Presets and Dials

Kaivo is a software instrument combining two powerful synthesis techniques (physical modeling and granular synthesis) in an easy-touse semi-modular package. It’s laid out a bit like an acoustic instrument; the GRANULATOR module acts like the player’s touch, exciting one or more tuned objects (here, the RESONATOR module, based on physical models of resonant objects) that come together in a central resonating body (the BODY module, also physics-based)."

Tuesday, February 12, 2013

Foundations of Synthesis Series by The Bob Moog Foundation

Published on Feb 11, 2013 moogfoundation·82 videos

Featuring Marc Doty, aka AutomaticGainsay

http://moogfoundation.org

Playlist:

1. The Synthesis of Synthesis - "This is the introductory video for the Bob Moog Foundation/macProVideo series "The Foundation of Synthesis." In it, Marc Doty sets the stage for the intent of these videos, which is an integrative instruction which not only describes synthesizer function and operation, but also gives a historical foundation for the functionalities and their implementation."

2. The Synthesis of Synthesis- Sound - "No instruction in synthesis would be complete without some explanation of the physics of sound! This video is one of several videos which outline the physical principles upon which synthesis is based."

3. The Synthesis of Synthesis- The Hammond Novachord - "The progression of devices which led to the modern synthesizer is diverse and interesting. The Foundation of Synthesis covers a number of them which portray a progressive development. One of these synthesizer precursors was the Hammond Novachord, a tube- based keyboard device whose groundbreaking technology is still present in some synthesizers today. More than most, this proto-synthesizer resembled what we came to think of as the modern synthesizer."

4. Foundation of Synthesis- Oscillator Introduction - "The Foundation of Synthesis dives into synthesizer technology with the Oscillator— the origin of sound in synthesis! Marc leads us through the history of this device from its beginning— as a lightbulb!— to its implementation in electronic musical instruments."

5. Oscillators- Pulse Width Modulation - "Pulse Width Modulation is a pleasing aural effect generated by the voltage-controlled adjustment of the width of a square wave. In this Foundation of Synthesis video, Marc demonstrates this function on several classic synthesizers. The video includes an oscilloscope, which shows you exactly what is happening when the width of the square wave output of the oscillator is changed!"

6. Filter- Introduction - "In this part of the 3rd Tutorial of the Foundation of Synthesis, Marc outlines the history of the filter from its origin in the telephone to its application in electronic devices in order to give a firm understanding of how the filter came to be an important part of modern synthesizers. The filter is a function which removes harmonics from a sound. Since harmonics define the timbre of the sound, this is a fast and easy way to create new timbres."

7. Filter- Cutoff Control - "Adjustment of the cutoff point of the filter is such a popular process that it has spawned whole genres of music. In this video, Marc shows the sound and functionality of this particular aspect of the most popular module in the modern synthesizer."

8. Filter-Voyager Serial Resonance - "The Moog Voyager design of Bob Moog includes some unique and useful functionalities. In this video, Marc explores the dual-filter nature of the Moog Voyager by demonstrating some unique ways to apply its filter arrangement."

9. Control Voltage Explanation Part 1 - "For the average musician, control voltage is an abstract concept. Of all the aspects of synthesis, it seems to be the most confusing. In this video, Marc gives a straight-forward and easy-to-understand description of the functionality using concrete examples. With a firm grasp of control voltage, synthesis becomes considerably easier and fun!"

10. Control Voltage Explanation Part 2 - "Here is part two of a video where Marc gives a straight-forward and easy-to-understand description of the process and application of control voltage. With a firm grasp of control voltage, synthesis becomes considerably easier and fun!"

11. The Amp Introduction - "In this video, Marc gives us a basic history of what can be the least-exciting module in the modern synthesizer, but then goes on to show what can be done when this module includes a fair amount of functionality. The Amp is the last step in the synthesis process, and can give you a variety of power over the timbre you create!"

12. The ARP Envelope Follower - "The Envelope Follower is one of the most fun control functions to exist. It takes the amplitude of a given signal and converts it to a voltage. As the amplitude rises, the control voltage rises. This can be used to control any function in the synthesizer which can be controlled via control voltage... which, in an analog synth, is most of them! In this video, Marc gives a demonstration of this under-implemented synthesizer function using the ARP 2600."

13. Designing Timbres- Introduction - "This video introduces the "Designing Timbres" tutorial by explaining exactly what is going to happen within it. It features some of the music and synthesizers used in the rest of the tutorial."

14. Designing Timbres: Major/Minor Chord - "'It doesn't play chords!' -This is the complaint most heard in regard to monophonic analog synthesizers... but wait... if you have three oscillators and some awesome functionality like the Moog Voyager, there is an answer to this complaint. In this video, Marc shows you how you can generate a sort of controllable polyphony using the monophonic Moog Voyager!"

15. Designing Timbres: Duality - "In this video, Marc demonstrates the the functional benefit of a synthesizer like the Yamaha CS-15, which is essentially two different synthesizers stacked together. By altering settings in each division, interesting timbres can be created."

Wednesday, November 20, 2019

Yamaha EX5 SYNTH VL, AN, FDSP, AWM, SAMPLER, SEQUENCER & MORE SN PM01182

Note: Auction links are affiliate links for which the site may be compensated.

via this auction

"This is a beautiful and rare instrument!

Production years: 1998-2000

Has some minor surface blemishes, INCLUDING A SUBTLE 1/2” CRACK IN THE CASE NEXT TO THE MODULATION WHEEL #2, (See image 5) but otherwise in great shape!

All knobs, buttons, sliders, keys, LCD, Outputs, FDD Drive, OS system Tested and works Great !

Synthesizer, Sampler, Workstation

SYNTHESIS TYPES:
AN
AWN
YAMAHA VL PHYSICAL MODELING,
SAMLING
PATTERN SEQUENCER
AREGGIATOR
16 TRACK SEQUENCER
76-key Keyboard
Made in JAPAN.

Thursday, May 11, 2023

Introducing Objekt Modeling Synthesizer for Reason!


video upload by Reason Studios

"Synthesize reality with Objekt, a physical modeling synth for new and unique acoustic sounds. Discover the character of organic instruments and real-world materials. Dynamic, playable, and easily customizable.

Producers and beat makers are on the hunt for new sounds with an acoustic flavor. Sounds that can’t be easily duplicated by just any plugins or samples. That’s why Objekt doesn’t play back pre-recorded instruments, it synthesizes them.

Explore hundreds of patches ranging from bells, mallets, percussion, stringed instruments and more. Move any parameter to see what happens. Where you end up might sound familiar or like an imaginary instrument that doesn’t exist. Until now."

Learn Physical Modeling Synthesis with Objekt from Reason Studios

video upload by Reason Studios

"Objekt Modeling Synthesizer for Reason is a whole new type of synthesis for most people but that's why we packed it into the form factor that would be both easiest to learn and most powerful when you've got it down — a classic Reason Rack synth.

In this deep dive, Ryan will show you how to get started with physical modeling synthesis and how you can either build sounds from scratch if you're a sound designer or modify existing sounds in entirely new ways if you're a musician looking to get inspired.

Contents of this video:

0:00 - Introduction
1:53 - Real world sounds
3:16 - Basic Objekt patch
7:12 - Objekt’s mixer
8:38 - Exciter Impact section
13:55 - Exciter Noise section
18:40 - ADSR vs CPDDD
24:27 - Randomizer
27:41 - Tuning offset"



Objekt is an open-ended physical modeling synthesizer, meaning it models the properties of acoustic instruments and gives you control over those as parameters. Instead of choosing between pre-made options, it opens the hood to the inner workings of physical modeling synthesis so that you can experiment and approach it like what it really is: a synthesizer.

At the heart of Objekt are three resonating objects, think of them like the instrument itself, with in-depth control to create anything from a string or bell to a skin or something yet unheard. The instrument is then set in motion by the Exciter section. From the short impact of a stick to a wash of noisy static, the Exciter lets you play the instrument in dynamic and wonderful ways. Tweak the sound to suit your needs or invent entirely new instruments with just a few parameter changes. Objekt generates all sound in real time without relying on pre-recorded samples which makes it dynamic, playable, and easily customizable—but also fast and lightweight.

Need somewhere to start? Explore over 500 expertly crafted patches covering a wide range of sounds. Objekt excels at both realistic reproductions and new imaginary instruments that doesn’t exist. Until now. Move any parameter to see what happens. Use the powerful randomizer to slightly alter a patch or morph it to a brand new direction. Start from scratch and see where you end up. Objekt’s designed to be explored on your terms.

Objekt is perfectly integrated into the Reason Rack workflow with the familiar browser, native undo, CV and audio cables, and more. You can even connect any audio signal to the External Input and use any sound to excite the instrument’s resonators to incredible effect, think of it like an “acoustic vocoder”.

Features
Open-ended physical modeling synthesis for unique acoustic sounds
Dynamic, lifelike, and easily customizable
Powerful randomizer for instant variation and inspiration
Over 500 included patches
Included with Reason+
Requires Reason 10.1 or later. The included Combinator patches require Reason 12.

Wednesday, April 28, 2021

Physical Synthesis Cicada - Acoustic Vibration Synthesizer

video uploads by Physical Synthesis



via Physical Synthesis

"Cicada is an inherently human and expandable modular system comprised of five primary components: AMP, PRE, Actuator, Bridge, and Soundboard.

The Cicada Actuator generates vibration through two voice-coil motors supplied from up to three amplified input signals (carrier modulator, and DC offset).

These vibrations are carried across a steel Bridge and transformed into a nonlinear tip-surface interactions with a Soundboard containing a piezoelectric pickup.The signal from the pickup is pre-amplified, filtered, and compressed to +5dB level output to either direct (speakers) or back into a DAW or effects chain.

In addition to audio, the Cicada Soundboard has four force sensitive resistors (FSRs) located beneath the four corners of the unit. When the soundboard material is compressed, the FSRs transmit CV voltages (0 to 5V+) from each of the four FSRs.

Unique Components

Cicada is an expandable modular system comprised of five primary components: AMP, PRE, Actuator, Bridge, Soundboard.

Amplifiers

2 x 15W Class A Amplifiers (LM1875T) with DC offset on amplifier one.

Inputs

Two 3.5 mm mono audio inputs accepting Eurorack-level audio signals at 10V pp, one 3.5 mm CV input to control DC Offset 10V pp, (-5V to 5V range). Note: line-level inputs must amplified.

Outputs

One 3.5 mm unbalanced mono audio output. Four 3.5 mm CV outputs from the Soundboard FSRs (0 to +5V).

Thursday, January 18, 2007

KORG Nucleus!

Yeah, right...

This is obviously photoshopped.. or is it?

Here are the "specs" via synthforum.nl:

MINI MONSTER
"The new synth from Korg, dubbed the "Nucleus", is set to be unveiled at the winter Namm show. A raw nerve-centre of realtime analogue-esque and cutting edge digital waveform synthesis, it's a portable workstation powerhouse. A mighty gritty, rip-snorting, ear-drum obliterating, speaker-shreddingly aggressive lo-fi mean machine, fused with OASYS physical-modelling algorithms for the best in hardcore synthesis right across the board. Tame it, if you dare...

Specifications:-

Synth Architecture:-
* 8 x part multitimbral and/or combis;
* 64 note polyphony;
* 3 x Oscs, and 1 x Sub;
* Tri-filter™ - A new filter arrangement consisting of three filters per part configurable in Single, Series, Parallel, Series/Parallel hybrid, Dual-Split and Tri-Split modes;
* MS20/TB/Jupiter8/Moog/Oberheim-emulated self-oscillating filters, with selectable 1-to-6 poles, with additional tube saturation, tape saturation, and/or wave-shaping processing;
* Additional distortion/overdrive/valve-emulation/wave-shaping per part;
* 4 x LFOs with customisable/importable waveforms. Can also be used as 1-shot EGs;
* 4 x EGs, two of which have 8-stages. All EGs have selectable Attack/Decay/Release curves;
* 2 x Step/Karma sequencers per part;
* 3 x Modulation sequencers per part;
* Interpolation/smoothing between knob values, avoiding 'stepping' between discrete MIDI/knob values;
* Up to 16-voice patch unison with panoramic spread;
* 100 Comprehensive multi-timbral effects and algorithms;
---
Synthesis types:-
* Standard subtractive;
* Wavetable & vector waveshaping synthesis;
* Full Frequency Modulation;
* Oscillator-sync, Cross/Ring-mod;
* Formant/Vocoding modelling;
* Retro 8-bit synthesis/emulation including C64 SID synthesis, wave-sequencing, and individual oscillator sequencing and modulation per oscillator;
* Granular synthesis with compreshensive distortion and wave-shaping;
* UniOsc - upto 11-voices stacked using 1-note polyphony;
Physical modelling:-
* OASYS physical modelling algorithms, including STR-1 (Strings) and new releases: BRS-1 (Brass), ORG-1 (Organs), EP-1 (Electric Pianos), and BM-1 (Bass modeler - a brand new algorithm purely devoted for enhanced bass sound production and engineering);
PCM/Waves:-
* 256 onboard single-cycle PCMs and wavetables sampled from natural/instrumental sources, and vintage synths alike. The latter include the MS-20, PolySix, Pro-1, MiniMoog, TB303, Juno106, SH-101, Jupiter 8, Evolver, and many more...
* User-creatable/importable (single-cycle sampled) digital-oscillator waveforms, with onboard visual waveform-synthesis via TouchView™.
---
Hardware:-
* ±15° tiltable colour TouchView™ touchscreen;
* 3-Octave 37-note velocity-sensitive keys with aftertouch;
* 25 Knobs, 35 buttons and Jog Dial for quick parameter/value selections;
* Kaoss XY-Pad style controller, with additional Z (depth/pressure) control;
* Over-sized Modulation wheels;
* Dual x 20-Bit audio inputs for internal oscillator/filter/fx manipulation.;
* OASYS Open platform for adding additional synthesis models at a later date via Operating System updates;
---
Other highlights:-
* VSTi functionality with sound-librarian;
* Firewire transfer of digital output/input audio + midi;
* 4-stereo (8-mono) x 24-bit ¼'-jack-socket balanceable outputs;
* Oscilloscope display for monitoring waveforms in realtime via TouchView™ menu;
* Unobtrusive carry handle inset (flush) with/into rear-panel;
* DVI/VGA output 'add-on option' to display screen on a PC monitor;
* 4 x Karma phrase-arpeggiator/step-sequencer with ability to import/program user-arp's;
* User-importable 'boot-up' screen visual-image greeting with user name-tag.

A special PINK version will also be available for female synthesiser users!"



The real Nucleus? Here you go: link

Thursday, August 30, 2018

FM Synthesis Tutorials by Element433


Published on Aug 30, 2018 Element433

Playlist (Descriptions for each below):
1. FM Synthesis. A Catalogue of Materials. 01 Metal
2. F.M. Synthesis. A Catalogue of Materials. 02 Wood

Tuesday, February 02, 2016

YAMAHA EX7 61 Key Synthesizer Workstation Keyboard SN PP01004

Note: Auction links are affiliate links for which the site may be compensated.

via this auction

An underrated synth although it does lack the Virtual Acoustic (VL) Synthesis of the EX5. It did have FDSP (Formulated Digital Sound Processing) Synthesis which I don't believe I have ever explored.

Details:

"The EX7 features a unique Extended Synthesis system which incorporates a number of the most advanced tone generator technologies currently available...plus a full-featured sampling system. It offers a Four-Element Voice structure which allows for up to four independent waves from any of the tone generators. The tone generators implemented here include AWM (Advanced Wave Memory) Synthesis, AN (Analog Physical Modeling) Synthesis and FDSP (Formulated Digital Sound Processing) Synthesis. According to Yamaha:

"AWM is Yamaha's original system for effectively using sampled waveforms in synthesizers and tone generators. The strength of AWM synthesis lies not only in its extraordinary ability to "shape" and control the sound of the samples with a comprehensive system of envelope generators, filters, key scaling parameters, modulation, and more. AWM voices can have from 1 to 4 AWM elements. Each AWM element can use a preset wave or a sampled waveform. The ability to combine AWM elements means that you can, for example, combine separate samples for the attack and sustain portions of an instrument's sound, with independent control over each.

Yamaha AN Synthesis (Analog Physical Modeling) offers all the benefits of traditional analog synthesis with the stability, reproducability, and precise control of digital technology. It is capable of accurately reproducing the sound of classic analog synthesizers without patch cables, setting charts, or the frustrating instability that was the bane of the analog age. A standard (Poly) AN voice can have 1 AN element and from 1 to 3 AWM elements. Classic analog synth type sounds can be created with the single AN element alone. AWM elements can be added as necessary to 'modernize' the sound.

Sunday, November 26, 2023

Luminous Trilogy & A CATALOGUE OF FM MATERIALS by Element433 ( a.k.a. Pere Villez)


via Element433 (Pere Villez)

"When I made the popular YouTube series 'FM Catalogue of Materials', many viewers commented that they would love to see some more of the 'music tech as cinema' style created in the videos.

My new project 'Luminous Trilogy' release, does exactly that. In part 1 'WTD', synths and synth technical diagrams, together with Pure Data/Max patches, become casual parts of the film's environment, which is set in an alt near future. Part 1 was realised with analogue modular, whereas Part 2 "Breath" was scored using binaural audio, VCV rack and live Indian tablas. Part 3 'Contrails' uses physical models, Samplicity's Berlin Studios and vintage FM hardware."

Update: Element433 has made the VCV patch and assets used in the film "Breath" below a free download. You can find instructions on downloading the patch and setting it up here: http://tinyurl.com/e433WpBrvcv.

Luminous Trilogy

video uploads by Element433 ( a.k.a. Pere Villez)

"Three music shorts around the theme of light, from incandescent urban folklore set in the near future, electric neon glowing medussae to impossible skies, all to the sound of dark ambient and techno-world music"

Playlist:

Walking The Dulzaina - Luminous Trilogy - Part 1
Walking The Dulzaina is an edited one-shot music film which details the manic walkthrough time-lapse of an imaginary synthesised dulzaina (Spanish folkloric instrument) being taken for a walk through the "Las Vegas" like dressed streets of a small village festive celebration set somewhere in the near future.

The visuals are nods to the Bladerunner, Lynch, Weirdcore and Kubrick where the glow of transparent neon CRTs, display technical diagrams with a music technology theme. Some suddenly slide up from the ground, while others cross from one side of the street to another.

The music is inspired by minimalism, industrial techno synth-folk where Steve Reich and Techno meet Raymond Scott and 1960's BBC radiophonic.

Musical Equipment Detail:

Intro: Moog Subharmonicon through Fairfield Randy's Revenge ring modular - into two crunchy Elby Systems stereo valve preamps and out into a stereo pair of Doepfer A-199 spring tanks).

Dulzainas: Buchla Easel Command sometimes untreated and sometimes solo through a J.H. 'Son of a Storm Tide' stereo analogue studio flanger (built by Van Daal Electronics (second dulzainas and very low transition whoooses). Buchla and Subharmonicon sync locked and clock divided by Ornaments and Crime clock divider.

Final wormhole sequence: Subharmonicon through stereo A-199 Doepfer spring reverbs and Paulstretched.

This work is not sponsored by any the manufacturers mentioned. They are personally purchased pieces of equipment.

Album:
https://distrokid.com/hyperfollow/ele...

Monday, November 14, 2016

Kyma 7.1 — Sound Design Inspiration


Kyma 7.1 — Sound Design Inspiration from Symbolic Sound on Vimeo.

"New features in the Kyma 7.1 sound design environment are designed to help you stay in the creative flow by extending automatic Gallery generation to analysis files and Sounds, keeping your sound interactions lively and dynamic with support for new, multidimensional physical controllers, while expanding your sonic universe to include new synthesis and control algorithms that can be combined with the extensive library of algorithms already in Kyma."

Press release:

"Kyma 7.1 Sound Design Software Release

More inspiration, more live interaction, more ways to generate sound

CHAMPAIGN — November 14, 2016 — Symbolic Sound today announced that Kyma 7.1, the latest major release of the world’s most advanced sound design environment, is now available as a free update for sound designers, musicians, and researchers currently using Kyma 7. In Kyma 7.1, you can automatically generate an extensive gallery of inspiring sound design ideas based on your own signal-flow patches, samples, or analysis files. From there, it’s easy to map any parameter to an external physical controller so you can perform live sound-to-picture and design new musical instruments. Quickly create unique, high-quality sounds by combining some of the newly-developed sound synthesis modules exclusive to Kyma 7.1 with the massive library of existing synthesis and processing modules already available in Kyma.

Monday, February 17, 2020

Tone2 Icarus2 Synthesizer


Published on Feb 17, 2020 Tone2 Audiosoftware

Tone2 Icarus2 factory sounds



"Icarus2 is an extremely powerful synthesizer-workstation. The award-winning audio-engine provides a gigantic sonic range, offers true high-end sound quality and creates a wide range of sounds impossible with other synths. Icarus2 ships with 1600 hand-picked patches created by professionals.

This workstation is one of the most versatile and mighty synthesizers ever. Icarus2 offers 54 different synthesis methods and provides a gigantic sonic range. The audio engine is not only able to create all classic synthesizer sounds. It can produce a vast range of fresh sounds, which are impossible with other products. The innovative '3D wavetable synthesis', which is exclusive to Icarus, creates a new dimension of sounds with dynamic expression and acoustic movement. Besides that many other unique synthesis-methods are available that can be combined freely.
Icarus comes with the largest collection of filters available within a synthesizer. The audio-engine offers many powerful features like a drum-sequencer, a built-in vocoder, re-synthesis, a glitch-sequencer, the most advanced wavetable-editor available, an extremely mighty oscillator section, MSEGs, ...

However, the synth still remains very easy to use. A comfortable interface with drag & drop support gives you instant help, visual feedback and immediate acoustic results.

Thursday, January 13, 2011

NAMM: ARTURIA SPARK Creative Drum Machine


YouTube via Arturiaweb | January 12, 2011 |

"Based on analog synthesis, samples and physical modelling, Spark is offering recreations of classic drum machines, innovative beatboxes and acoustic drum sets.Then Spark lets you break through their sonic boundaries thanks to a highly tweakable controller."

"BEAT THE FUTURE
Combining the power of analog synthesis, physical modelling and samples, through the intuitive workflow of a hardware drum machine, Spark is a highly creative beat production center.

Spark will save you time when looking for the right drum kit, will get you hooked by its amazing simplicity, and will surprise you by its sonic possibilities.
With a complete library including vintage drum machines, electronic analog kits, acoustic & physical drums, Spark is your weapon of choice to create unique grooves whether you are producing in the studio or performing on stage.

MAIN FEATURES:
* Pristine quality sound engines including : TAE® Analog synthesis, Multi layered sampling delivered by reference third-party companies, Physical modelling
* 480 Instruments / 30 Kits :
o Vintage drum machines : Analog recreations in the spirit of the TR-808, TR-909, Simmons SDS-V, and Eprom based LinnDrum, Drumtraks, DMX, and more*.
o Electronic kits covering the most popular modern music styles : Dub, House, Techno, Hip Hop, RnB… as well as experimental fields thanks to the physical modelling engine.
o Acoustic drum kits subtly mixing physical modelling and samples for high audio realism.
* 16 key – 64 step sequencer
* 8 velocity & pressure sensitive pads
* Touch sensitive FX Pad with Repeat, Tape, Reverse, Strobe, Pan, Mix, 3 mode Filter and Roller
* Advanced Loop mode with divide and move functions
* Real-time automation on all parameters
* 16 track mixer with 9 high quality effects : compressor, reverb, bit crusher, multiband EQ, chorus, delay, distortion, phaser, plate reverb
* Song Mode with up to 64 patterns by song
* Shuffle and Shift modes to humanize grooves
* Assignable encoders
* Aluminum enclosure
* Works as a universal MIDI controller towards any third-party software

*The use of trademarks is only meant as a reference to clarify the instruments whose sound was modelled after and doesn’t imply any endorsement.

Price USD599/499Eur
More information on February, 15"

http://www.arturia.com/evolution/en/products/spark/intro.html







Update:

Arturia SPARK


Update:

NAMM 2011 - Arturia Debuts Spark Percussion Synthesizer

YouTube via SynthMeTV | January 16, 2011 |

Saturday, February 07, 2015

korg prophecy virtual analog synthesizer


Published on Feb 7, 2015 bulishearth

KORG Prophecy's on eBay

The video description comes from Sound on Sound

"It's not a new synth -- it's seven! Korg's amazing new Prophecy offers analogue and FM synthesis, and physical modelling, and still costs under £1000. Unsurprisingly, SOS staff have been dying to review one ever since it was unveiled at this year's Frankfurt Musik Messe. Lucky man GORDON REID won the toss...

This is the story as it was told to me... In 1987, the former Sequential Circuits design team (responsible for classics such as the Prophet 5 and Prophet VS) began working for Korg. The company immediately bundled them out of sight, locked them in a room full of computers and said "design something for us". Locks were locked, bolts were bolted, and most people forgot that they had ever existed.

Years passed. Every day somebody from Korg would shove some food and water through a hole in the door. Then, one day, there was a timorous knock from inside. Locks were unlocked and bolts were drawn. When the door was opened, a pasty-faced individual peeked out, blinked in the light, and said, "We've designed something. It's called a Wavestation". "What does it do?" asked the guys from Korg. "Well, it's sort of a wavetable synthesizer, with vector synthesis, and wave sequencing". "Not bad" said the guys from Korg. "Now get back inside and design something else".

Years passed. Every day somebody from Korg would shove some food and water through a hole in the door. Then, one day, there was another timorous knock from inside. The door was opened, and an even pastier-faced individual peeked out, blinked in the light, and said "We've designed something else". "What does it do this time?" asked the guys from Korg. "Well, it does analogue synthesis" said the pasty-faced one. "And FM. Oh yes... and physical modelling of plucked strings. And brass. And reeds. And it can be programmed to handle any new synthesis techniques that may come along in the future... and it does them all simultaneously. We've called it the Open Architecture Synthesis System, or OASYS for short."

The executives at Korg were delighted, and instead of shoving the team back into their room, bought them dinner at an expensive Japanese restaurant. But there was a problem. At £10,000, the OASYS was expensive. Very expensive. So Korg turned to the developers and said, "Sorry guys, we've got to put you back in your room. We need something cheaper, something that will appeal to the average musician. Something, to be blunt, that we can sell in the mass markets."

Months passed. Every day somebody from Korg would shove some food and water through the hole in the door. Then, quite recently, there was a knock from inside. An extremely pasty-faced individual peeked out and said, "We've done what you asked". "What does it do?" asked the guys from Korg. "Well, it does analogue synthesis" said the pasty-faced one. "And FM. Oh yes... and physical modelling of plucked strings. And brass. And reeds. And, before you shove us back in the room... it does all that for less than £1,000." Thus did the Prophecy, as they say, come to pass.

OUTSIDE AND IN

Externally, the Korg Prophecy is a light but robust 37-note monosynth with a velocity- and aftertouch-sensitive keyboard. The styling is, to my eyes, new and refreshing, although a few people have commented on its similarities to the Yamaha VL1... A 2 x 40-character backlit LCD dominates the control panel, and is surrounded by buttons to the left and right, and knobs underneath. Conventional modulation and pitch-bend wheels, plus the 'log' (a combined mod-wheel and pressure-sensitive ribbon controller), round off the package. Most people will either love it or hate it. I love it...

Round the back, you'll find the inevitable MIDI In, Out and Thru, alongside inputs for an expression pedal, an on/off (sustain) foot-switch, and a socket for an EC5 MIDI controller. This can be used for patch selection when your hands are otherwise occupied. There's also a socket for a RAM card that will store arpeggiator patterns as well as patches. And, finally, there are the stereo audio outputs.

Internally, the Prophecy is just a computer, although it boasts no fewer than five processors. Three of these are the Texas Instruments TMS57002 DSPs used in the Korg G-series effects. The other two are for housekeeping: an NEC V55 looks after the user interface, key-scanning, and display, and a Toshiba H8 (which I've never heard of) looks after the three DSPs."

Monday, November 14, 2022

Anyma Omega - New Polyphonic Physical Modelling Keyboard and Desktop Synthesizers



From the makers of the Aodyo Anyma Phi.

Playlist
Anyma Omega - Polyphonic physical modelling synthesizer
Anyma Omega - Polyphonic demo
Anyma Omega - Multitimbral demo
Anyma Omega - Expressive demo
Anyma Omega - PolyMorph demo
Anyma Omega - Beatmaking demo

Emission live #272 - AODYO OMEGA, le poly à modélisation physique (ft. Deep Forest & Adrien Perinot)

video upload by



A few details and pics via their Kickstarter campaign follow.

"In December 2020, thanks to Kickstarter contributors, we achieved a successful campaign for Anyma Phi, the compact desktop monophonic physical modelling synthesizer. Six months later, we delivered it to our contributors.

Since then, we listened to the users feedback and worked on a more powerful and full featured instrument: Anyma Omega. Based on Anyma Phi synth engine, we designed Anyma Omega, a powerful hybrid polyphonic and multitimbral synthesizer. Its physical modelling synthesis engine allows to create new sound universes inspired from the real world, where objects collide, vibrate, and resonate.

Anyma Omega comes in two versions: desktop and keyboard, both including a large display and many controls, with unique sensitive wooden surfaces to feed resonators and enhance expression.

Whether you play live or compose music in the studio, design your own sounds or play presets, Anyma Omega will become a flexible and original addition to your setup.

PHYSICAL MODELLING

Anyma Omega blends the classic ingredients of electronic music with physical modelling technology, allowing it to simulate acoustic sound sources, such as strings or reeds, as well as resonating structures, like wood, glass, or metal.

POLYPHONY

16-notes polyphony with all the richness of Anyma's synthesis engine.

MULTITIMBRALITY

4 sound parts splitted, layered or even chained.

EXPRESSIVE PERFORMANCE

Proven Fatar® velocity sensitive semi-weighted synth action keybed with aftertouch for musical and expressive playing.

Numerous controls to enrich the performance and unique sensitive wooden surfaces (ribbon and touchpad) to feed resonators and enhance expression.

EASY EDITION

Easy access to 14 macro parameters controlling the main characteristics of patches.

Tweak every parameter of every module with the large display and controls, unleashing the power of a semi-modular synth at your fingertips.

Direct access to the various modules thanks to the interactive synthesis path diagram.

ALEAGEN

Create aleatory consistent patches, by pushing a single button, based on smart random algorithms.

POLYMORPH

Beyond polyphony, the exclusive PolyMorph feature can provide extra width, density and depth to the sound: fine-blend panspread, unison, expression and morphing for every single note.

TUNING AND MICROTUNING

With Anyma Omega you can use any scale or tuning to make your sound travel all around the world and the eras.

Explore our multiple microtuning presets. You can also load Scala (.scl) or Anamark (.tun) files in Anyma Omega by converting them to MIDI Tuning standard (MTS) format. In addition to importing and exporting tunings, there are several options that can be used to define and edit tunings directly on the instrument: reference tone adjustment, 12-tone octave scale, tuning table for each note and n-EDO scales.

CONNECTIVITY

With a lot of input and output ports, Anyma Omega easily connects to all the machines, synths and controllers. It is compatible with any standard MIDI controller, including our own electronic wind instrument: Sylphyo.

Plug external audio and use Anyma Omega as a powerful modular FX processor.

FREE EDITOR / LIBRARIAN

Free multi-platform editor/librarian inherited from and compatible with Anyma Phi's sound bank. Organize, archive and share your Anyma patches and performances.

Based on the Anyma Phi monophonic and monotimbral sound engine, Anyma Omega is polyphonic and multitimbral. Play up to 16 notes simultaneously and combine up to 4 sound parts (individual patches) in a performance. Route audio signal from one part to another to create monstous patches.

Anyma Omega Desktop provides an advanced user interface, making the use of an external editor quite unnecessary. We kept the macro parameters matrix of the Anyma Phi available, now available simultaneously thanks to the big TFT IPS color display and its 16 push encoders."

Monday, February 26, 2024

Baby Audio ATOMS -Unusual Physical Modelling Synth - Sonic LAB Review


video upload by sonicstate

"We take a look at the brand new Baby Audio ATOMS - a physical modeling synth based on the Mass-Spring concept.
At a basic level: The specific physical model has been turned into an instrument by Silvin Willemsen and Baby Audio. There are masses (usually balls) connected by springs (virtually of course). These are excited by a bowing action and so the masses move and the springs react.

In its simplest form these are sine waves, but with additional parameters thrown in the algorithm they become more complex.

Weird, yes and sonically pretty pleasing when process by the rest of the ATOMS voice architecture - namely, a filter and a reverberator.

What you'll find are atmospheric, organic and certainly unusual sounds that share a common ground. Its an early release, with a couple of missing things - MIDI mapping for instance, but these we suspect will soon be added.

Available now priced at $59 intro offer from https://babyaud.io/atoms"

Sound Examples - Atoms - Baby Audio

video upload by Baby Audio

"Atoms is a physical modeling synthesizer plugin by Baby Audio. In this video you'll hear sound examples of some of the plugin's 250 factory presets.

Get Atoms – Free Trial available: https://babyaud.io/atoms

00:00 Plucks
01:34 Keys
03:37 Pads
06:34 Pulsing
08:13 Leads
09:31 Bass
10:53 Atmospheres"



"Synthesis from the other side
Atoms is a new kind of synth plugin that uses cutting edge physical modeling to generate an endless variety of organic and otherworldly sounds. Use it to build rich and alive textures the world hasn’t heard before.

COMPLEX PHYSICS IN A SIMPLE PACKAGE
Physical modeling simulates the behavior of real life instruments. But Atoms takes you beyond what’s possible in the natural world. Its features are deep enough to explore the outer bounds of sound design, yet so simple that you can easily mangle, shape and create.

Atoms is powered by a simulation of interconnected masses and springs with tweakable properties and dimensions. The model is triggered by a virtual bowing action that excites the system and makes it vibrate to generate sound.

A LIVING ORGANISM
Nothing in the natural world is ever truly static. Physical modeling mimics this by generating sounds with the same organic fluctuations as acoustic instruments.

Atoms takes it even further. Its six main parameters can be automated with a selection of powerful motion options to add extra life. This lets you create soundscapes that are constantly shifting and re-generating, like a natural organism.

If you’re used to working with sample libraries, Atoms will bring a new level of otherworldly realism into your tracks.

PROGRAM NEW PATCHES WITH A CLICK
Atoms comes equipped with a powerful randomization engine. It’s a musically calibrated algorithm that selectively adjusts each parameter based on its relationship to the others, giving you usable patches with every roll of the dice.

You can narrow the algorithm further by limiting the random ranges for any knob or locking parameters from changing.

Finally, the Recycle button is a second randomizer that will create new patches similar to the current patch. Once you have a sound you like, click recycle to explore related options.

PHYSICALLY MODELED EFFECTS
The bottom panel gives you a range of creative effects to further sculpt your sound. You can also choose between four sonic profiles, each offering a different structure of the mass-spring network simulation.

With the exception of Space (reverb), all effects in the bottom panel are created inside the physical model itself. This gives you a range of unique modulation effects that are an inherent part of the physical model and sound more natural than any separate FX chain ever would."

Tuesday, April 15, 2014

【DEMO】YAMAHA Dream Synthesizer


Published on Apr 15, 2014 musictrackjp·238 videos

Yamaha KX49, AN1x, FS1r and Motif XS Rack layered.

"We propose this synthesizer structured by AWM2(Sampling),AN(Virtual Analog) and FM/FS Synthesis System by YAMAHA.

It will be Great, isn't it ?

DEMO by Katsunori UJIIE.
Facebook: Like me please!
https://www.facebook.com/musictrack.jp"

The Yamaha EX5 and EX5r rack came close only missing the Formant component of the FS1R.

"AWM is Yamaha's original system for effectively using sampled waveforms in synthesizers and tone generators. The strength of AWM synthesis lies not only in its extraordinary ability to "shape" and control the sound of the samples with a comprehensive system of envelope generators, filters, key scaling parameters, modulation, and more. AWM voices can have from 1 to 4 AWM elements. Each AWM element can use a preset wave or a sampled waveform. The ability to combine AWM elements means that you can, for example, combine separate samples for the attack and sustain portions of an instrument's sound, with independent control over each.

Yamaha AN Synthesis (Analog Physical Modeling) offers all the benefits of traditional analog synthesis with the stability, reproducability, and precise control of digital technology. It is capable of accurately reproducing the sound of classic analog synthesizers without patch cables, setting charts, or the frustrating instability that was the bane of the analog age. A standard (Poly) AN voice can have 1 AN element and from 1 to 3 AWM elements. Classic analog synth type sounds can be created with the single AN element alone. AWM elements can be added as necessary to "modernize" the sound.

FDSP adds a sophisticated note-dependent effect processor to the basic AWM synthesis system. In contrast to a stand effect stage, the FDSP synthesis stage uses individual note and velocity data to control effect parameters, thus making it possible to simulate the characteristics of a number of real-world musical components, as well as produce totally new effects. FDSP can produce totally new sounds that are responsive and "alive". FDSP voices have from 1 to 4 AWM elements with an FDSP stage between the elements and the main effect stage. The FDSP stage can be applied to any or all of the AWM elements used, as required.

Yamaha's Virtual Acoustic ("VL") Synthesis tone generation system applies sophisticated computer based "physical modeling" technology to musical sound synthesis, accurately simulating the very complex vibrations, resonances, reflections and other acoustic phenomena that occur in a real wind or string instrument. VL voices can have 1 VL element and from 1 to 3 AWM elements. The VL element can be used alone to emphasize the full realism and expressive power of the VL tone generator, or with added AWM elements for thicker textures.

The EX5 allows the AN and FDSP tone generator systems to be combined in "AN + FDSP" voices which can have 1 AN element and from 1 to 3 FDSP elements. The FDSP stage can be applied to any or all of the AWM elements used, as required."

The EX5 also features sophisticated sampling capability. Samples can be used in AWM voice elements or mapped to and played via individual keys of the keyboard using the Key Map mode. It is also possible to sample internal sounds created in the EX5. The Sample mode has all the features you'd expect from a professional sampler and is compatible with WAV, AIFF and AKAI formats. Sampled waveforms can be saved to floppy disk or to an external storage device via the optional ASIB1 SCSI Interface.

The features don't stop there. Six Controller Knobs can be assigned to a wide range of parameters for extraordinary real-time control capability along with the Pitch wheel, two Mod wheels, assignable Ribbon Controller and Scene memory buttons. Two types of full featured built-in Sequencers are on-board. A 16-Track Song Sequencer has real-time play effects and "groove" quantization. An 8-Track Pattern Sequencer has most of the functions and features of the 16-track song sequencer, but is more suited to the production of drum tracks, dance grooves, or other frequently used phrases. There's also a great 4-track Arpeggiator with 50 preset and user patterns.

Top-quality digital effects processors of two types are onboard. The "System" effects includes two separate effect units: Reverb and Chorus. Independent reverb and chorus settings can be made for each voice in the Voice mode, and for each performance setup in the Performance mode. Two "Insertion" effects provide up to 79 additional effects like chorus, distortion and overdrive, amp simulation, auto wah, equalization, delay, reverb, and other effects.

Use the 16-part Performance mode to create elaborate sequences, layer sounds and so on. Different parts can be assigned to different areas of the keyboard, there are up to 16 zones. The EX Key Map mode allows you to assign individual samples, patterns, or pattern tracks to different keys of the keyboard. These can then be played or triggered from the keyboard or an external sequencer or other MIDI controller. Every knob and controller on the keyboard sends and receives MIDI data in real-time."

Wednesday, December 01, 2021

Madrona Labs Sumu Preview & Aaltoverb Public Beta



You might remember the development of Sumu announced back in 2018. The preview is now available.

via Madrona Labs:

"In the same way that Kaivo brought two different and compatible kinds of synthesis together, combining granular synthesis with physical modeling, Sumu combines advanced additive synthesis with FM. Since it's been in the works for a long time, and is now nearing completion, I broke with my normal way of doing things and put out a detailed preview on the web site."

Sumu is an additive instrument that I've had in the works for a long time. Now that it's nearing completion and heading towards a public beta soon I'm going to break with the way I normally do things and put some detailed info out ahead of its release.

Sumu is another semi-modular instrument. It shares the general appearance of its patcher-in-the-center design with Aalto, Kaivo and Virta. As you can see, it's on the more complex end of the spectrum like Kaivo. Everything is visible at once and there are no tabs or menu pages to navigate, which suits the way I like to program a synthesizer tweaking a little something here, a little something there.

In the same way that Kaivo brought two different and compatible kinds of synthesis together, combining granular synthesis with physical modeling, Sumu combines advanced additive synthesis with FM synthesis.

What's most different about Sumu compared to my other synths is that the signals in the patcher are not just one channel of data, but 64—one for each partial in a sound! By keeping all these channels of data independent and still using the same patching interface, Sumu offers a very usable entry point into additive synthesis, and a range of musical possibilities that have only been approachable with high-end or academic tools or just coding everything yourself... until now.

Each of Sumu's oscillators is the simplest possible kind of FM:a single carrier+modulator pair. And the modulator can produce a variable amount of noise, which like the modulation ratio and depth can be controlled individually per oscillator. In a single voice there are 64 such pairs. Obviously a lot of sounds are possible with this setup—in fact, with the right parameters varying appropriately we can reproduce any musical sound very faithfully with this kind of oscillator bank..."

See Madrona Labs for additional details.



Aaltoverb public beta
Sumu's design combines a lot of animated displays, as well as a new popup menu system that I had wanted to add for a long time. The graphics / UI framework that I was previously using was a big help in getting Aalto and friends written but didn't have the speed to support the new designs, so I dove in and wrote one from scratch. This new UI kit runs entirely on the GPU using OpenGL and Apple's Metal framework. It's exciting to see it bringing the new designs to life. You can see a movie of some of the new menus here [instagram.com], that I now have running in Aaltoverb.

Another big improvement to the plugins going forward is that they will all run natively on Apple Silicon. I have one of the M1 Macbook Airs and it's a great machine for music, with impressive power for DSP, and no fan! I feel like we skipped forward a few years into the future with these machines.

This all brings us to the Aaltoverb beta. I've got these big enhancements—new graphics and Apple Silicon compatibility—to a beta state, but there's more work on Sumu to do before they could be tested there. So I'm rolling them out in a new version of Aaltoverb for Mac and Windows, released as a public beta. This way adventurous users can try the new features while I'm still finishing up Sumu.

Version 2 of Aaltoverb will be a free update."
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