MATRIXSYNTH: Search results for SteadyStateFate


Showing posts sorted by relevance for query SteadyStateFate. Sort by date Show all posts
Showing posts sorted by relevance for query SteadyStateFate. Sort by date Show all posts

Tuesday, January 17, 2017

New SSF Entity Bass Drum Synth Eurorack Module

SSF Entity Bass Drum Synth - Basic Kick Synthesis

Published on Jan 17, 2017 SteadyStateFate

"Examples of creating kick drums with the Steady State Fate Entity Bass Drum Synthesizer. This video shows some examples of how the controls are used to shape various kick drum sounds."

SSF Entity Bass Drum Synth -Feedback Distortion

Published on Jan 17, 2017 SteadyStateFate

"Demonstrating kick drum sounds using feedback of the output into the A-MIX (amplifier input). Use of a stackable cable or multiple is needed in order to feed the output back into the Entity and into an output module or recording device. This configuration is capable of producing extreme distortion and self oscillation."

Update: New video on controls added:

SSF Entity Bass Drum Synth - Controls

Published on Jan 17, 2017 SteadyStateFate

"Overview of the sound shaping controls on the Entity BDS. This video highlights most of the control knobs and functions for basic kick drum synthesis."


via Steady State Fate

"Bass and Drum Synthesizer Voice

The Entity Bass Drum is a complete and versatile synthesizer voice geared for designing a huge array of bass drum, percussive and synth sounds. Finally, a truly deep tool for creating analog bass drum, bass lines and other percussive effects is here!

The design consists of a high fidelity resonant filter, 2 stage slope generator (rise/fall) with independent slope shaping, a high fidelity VCA and discrete transistor saturation circuitry. Every parameter on the Entity Bass drum is voltage controllable.

By applying a trigger of any length and at least 2V amplitude, we excite the resonant filter to produce a percussive sine wave. The pitch control tunes the output with a range of 8Hz to around 2.2KHz. Both higher and lower levels are achievable using the FM input for modulation etc. The internal filter will track 3-4 octaves reliably and the tracking device is temperature compensated.

The slope generator (ENV) can be switched into the circuit via the 3 way switch below the FM LVL control. This control is a bipolar attenuator which affects the level of the slope generator and/or external modulator that affects the pitch of the output.
The 3 way switch selects FM, FM+ENV or just ENV as a mod source.

The rise/fall envelope is a two stage function generator. The controls provide slope timing from 1ms to about a minute. To the right of these controls is the shaping section where logarithmic, linear and exponential slope shapes are selected independently for the two envelope stages.
The envelope is designed to re-trigger at a set point. This allows for changing dynamics to occur to pitch and amplitude when the slope times are greater than the output transient time. For instance the sound can vary between any number of triggers that fire before the envelope set point is reached. Setting the slope time fast enough (below roughly 1 o'clock) provides for nominal operation. Settings will vary depending on trigger and ring decay timing.
The envelope can also be used exclusively or in a more complex patch via a direct +ENV output. Additionally, a novel DUCK output provides a means to control external VCAs - to work like slow compressors. DUCK is an inverted and positively offset version of the +ENV out. This keeps VCAs open when the envelope is off and effectively 'ducks' the VCA when the envelope fires. Of course, mod sources for these outputs are not limited to VCAs...

Sunday, November 04, 2012

Steady State Fate Positronic Transient Gate LPGmode


Published on Nov 4, 2012 by SteadyStateFate

"First LPG demo of the Steady State Fate Positronic Transient Gate. Here, the PTG internal VCA and an external VCF; the DMF-2 are used to achieve a Low Pass Gate."

Positronic Transient Gate VCA_1

Published on Nov 4, 2012 by SteadyStateFate

"A simple demo of the PTG as a VCA, highlighting percussive effects."

Wednesday, October 23, 2013

"Vactrol Drift" patch - SSF -Positronic Transient Gate /Propagate

"Vactrol Drift" patch - SSF -Positronic Transient Gate /Propagate from Richard Devine on Vimeo.


"First recorded patch using the new setup, and first patch experiment using the SSF Steady State Propagate and Positronic Transient Gate modules. The patch also includes some modules from my Enclave 12U case which is sitting on the floor as my camera lens isn't wide enough to capture everything. Everything clocked from one MakeNoise Wogglebug using the clocked/chaotic burst outputs. Tempo set very low for mid tempo pace of the rhythms. The clocked out is running into the seed input via the Animatter Brain seed, running trigger out to the Mungo g0 Depth Modulation input. The width and frequency modulation inputs controlled by the stepped output on the Wogglebug. Reset input on the g0 is being set by the Wogglebug clocked output. The waveform sequence is some percussion samples created on the Nord G2 modular synthesizer. Mult gate out to one Makenoise optomix, white noise hi-hats from the blue lantern noise generator "whitenoise" output. Kick drum trigger from the Cwejman BLD multi connection point via the Makenoise Brains clock master from the Wogglebug. Additional clock sent to the TipTop trigger riot. Then programming one channel output with high random probability to one input on the Propagate. Second input down from a mult connection point via the MakeNoise Wogglebug gate out. Creating counter back and forth pulses to Tiptop Z8000 sequencer. Summed output taken from the Propagate running into the PTG in low pass gate percussive setting. PTG running plucking one self resonating pitch of the Intellijel Korgasmatron (sine drop sfx). Wavetable morphing via the Synthesis Technology morphing terrarium, running into the Harvestman Double Andore, triggered by the gate burst input from the Woggle bug. Random white noises scatters courtesy of the Modcan CV recorder. CV controlled by the stepped and Smooth CV output on the Wogglebug. Output taken through the MakeNoise Phonogene for added glitches to signal. The mixed sum of all voices into a intellijel mutagen mixer. Outputs A going through Eventide Space, on patch setting 22 "Corridors". Output section C running into the Red Panda Particle Pedal, adding in more granular glitches and processing done by hand in real-time. Going into pure Red Panda granular processing at the end."

http://www.steadystatefate.com/positronic-transient-gate

http://www.steadystatefate.com/propagate

via Richard Devine on The MATRIXSYNTH Lounge

Monday, September 30, 2013

SSF Mixmode Saturator VS BD808

Published on Sep 30, 2013 SteadyStateFate·22 videos

"MIXMODE saturating a dynamic signal source.
More info about MIXMODE at www.steadystatefate.com

The BD808 is fed into MIXMODE's mixer saturation circuitry. The effects of the saturator on a bass kick is demonstrated at various settings.
The bass kick is then also hard clipped by the SSF GND CTRL - audio and CV utility.
While the signal peaks are hard clipped, the tail of the kick remains in MIXMODE's saturation region and increases so, as the volume level is increased. This is in effect a multistage distortion capable of a large palette of harmonic overtones.
On it's own, MIXMODEs saturation circuit is unique. As the bias/clipping level is reduced, the signal's peaks are first softly rounded and then squashed.
So the effect is a combination of soft clipping and compression of the signal peaks. This allows for a wider variety of tones and phase shifting effects are heard when biased or voltage controlled.
Increasing the volume begins to saturate the entire signal, adding life and animation. Driven further, the signal begins to hard clip via GND CTRL, which introduces a quicker occurrence of high order harmonics. You can hear the changes as the signal retreats from hard clipping back into pure saturation.
MIXMODE is not just a saturator, it is a very high fidelity, precision attenuator, inverting attenuator, adder/subtracter, full color signal polarity indicator and high end DC coupled audio and control voltage mixer!
More videos and walkthroughs to come from Steady State Fate!

Enjoy!"

Wednesday, September 25, 2013

SSF Mixmode Saturation Demo 1.0

Published on Sep 25, 2013 SteadyStateFate·21 videos

"Demonstrating some of the saturation and distortion capabilities of the Steady State Fate Mixmode. Find out more at www.steadystatefate.com

This video exhibits Mixmode's unique saturation effect on a triangle wave and an AC coupled rectified sine wave.

First up is the triangle wave. The positive and negative clipping levels are adjusted independently to randomly demonstrate the various overtones possible as harmonic content is increased/decreased.
voltage control over the saturation controls is then demonstrated.

Part 2 features the AC coupled rectified sine wave. CV is applied and the effect of audio rate modulation of the saturation levels is demonstrated.

Enjoy!"

Thursday, July 17, 2014

URA opto-integrator demo


Published on Jul 16, 2014 SteadyStateFate

"demo of the integrator, random pulse and sample and hold-b
sections of the steady state fate ultra-random analog.

ssf propagate in audio rate mode is used as the sound source.

propagate is driven by the square output of a vco.

harmonics modulation via s/h-b stepped random output to propagate master delay cv.

s/h-b clocked by the random pulse output.

frequency modulation of propagate sum output into pole-zero vcf via opto-integrator output.

vcf output to mixmode then wmd pro output.

more info at www.steadystatefate.com"

Tuesday, November 09, 2021

Entity Ultra-Kick prototype tests


video upload by SteadyStateFate

A new Entity
Coming early 2022

SSF Entity Ultra-Kick Prototype Testing Round 2
video upload by SteadyStateFate

"More testing of the up and coming Entity Ultra-Kick.

This demo mostly covers the range of tighter kick drum sounds where the Resonate control is mainly set before noon on the dial.

Random noodling and tried to cover some of the requests to show some of the various achievable click and initial impulse sounds, as well as some softer kicks.

Changes since last video:

Resonate control response widened up a bit.
Less early distortion - more clean headroom.
Increased bass response."

Saturday, November 02, 2019

SSF Zero Point Oscillator Event at Control in Brooklyn NY this Wednesday, Nov 6


via @SteadyStateFate

"I will be showing off the Zero Point Oscillator at Control in Brooklyn NY on November 6th. All are welcome. 🔮🎛⚡️

#modularsynth #eurorack #steadystatefate #zeropointoscillator #ssfzpo #ctrlmod @ Control…"

https://www.ctrl-mod.com

Wednesday, August 07, 2013

Propagate PTG Pluck

Published on Aug 7, 2013 SteadyStateFate·17 videos

"Demonstration of the Universal "Pluck" patch from the Official SSG PTG Patch Book on page 9. Free to view and download at www.steadystatefate.com

In this version of the patch we are using the SSF Propagate as the fast trigger source applied to DAMP Control CV. Propagate is perfect for this application as it provides a very strong and fast trigger.
This patch also features the tasty Toppobrillo Multifilter as the VCA-less Lowpass Gate.
The DinSync.info OSC303 square output is our VCO of choice and the MODSEQ is used to CV the VCO pitch. The ProModular CLOQ drives the MODSEQ and Propagate.
Enjoy!"

Monday, March 04, 2019

SSF Stereo Dipole: Random/Glitch Stereo Field


Published on Mar 4, 2019 SteadyStateFate

"Headphones Recommended.

Steady State Fate Stereo Dipole. A Stereo Quad Core Multimode VCF.

Stereo Field Demo:
Glitch/Noise as audio source. Random CV on all destinations. Various filter topologies.

www.steadystatefate.com

Available March 2019

Credit: Skyler King"

Tuesday, July 09, 2013

SSF Demo Trio - PROPAGATE, MIXMODE & DIFFERENTIAL MANIFOLD Prototypes

Published on Jul 9, 2013 SteadyStateFate·15 videos

"Short demo of current prototypes of PROPAGATE, MIXMODE and the DIFFERENTIAL MANIFOLD by SSF.
This demo highlights PROPAGATE as a pitch and gate sequencer when used with MIXMODE to attenuate the individual gate outputs - effectively altering the pitch of the WMD PDO.
Also demonstrated is the snappy and poppy response of the DIFFERENTIAL MANIFOLD's exponential CV response mode and the effect of the CHROMA control - a novel native transistor saturation that adds low end warmth and "thickens" the sound.

Visit www.steadystatefate.com for more details about these modules."

Friday, January 04, 2013

Quantum Rainbow noise mixing 2.0

Published on Jan 4, 2013 SteadyStateFate·9 videos

"More noise mixing, now with three noise color souces.

Here is a demonstation showing the effects of mixing three colored noise sources togther and adjusting the volume amplitude.

Some of the sources are amplitude modulated to highlight the mixing dynamics

Enjoy!"

Thursday, May 09, 2013

Steady State Fate Positronic Transient Gate Sketchbook by VoltageCtrlR



"The compositions in this album feature live one take recordings of my experiments with the Steady State Fate Positronic Transient Gate eurorack synth module.

These synth patches give you an idea of the sonic possibilities that this module is capable of. The patch diagrams are visual expressions of the sounds heard on the album, some of the pieces started out as visual diagrams for me to interpret similar to the way a composer sits down and writes notation on staff paper.

Given the non linear nature of analog synth composing... some of these pieces capture the chaos and movement of the sounds. I’ve included patch notes for the people that don’t have interest in trying to decipher my diagrams. I encourage you to dissect and re interpret the patches in this sketchbook with your own artistic style and energy.

Special thanks to Andrew Morelli, the mastermind that designed the PTG for all the support on the project. I would also like to say thanks to the Muff Wiggler community that always keeps me inspired and on my toes.

Be sure to checkout the Official Steady State Fate PTG Patchbook and other innovative synth modules at www.steadystatefate.com

Ohm
FrequenSeer VoltageCtrlr
credits
released 10 May 2013
All compositions and art were created from the mind of Shiro Fujioka aka VoltageCtrlr, recorded at The Akashic Mountain Sound Temple.

For more info about VolyageCtrlr check the following links:
www.shirovoltagectrlr.tumblr.com
www.soundcloud.com/voltagectrlr
vimeo.com/voltagectrlr
www.facebook.com/voltagectrlr"

And a new video for the track Ohms Law 2 featured in the release.


Ohms Law 2 from VoltageCtrlR on Vimeo.
"For many conductors of electricity, the electric current which will flow through them is directly proportional to the voltage applied to them."

You can catch other vides on https://vimeo.com/voltagectrlr including many that have been featured here on MATRIXSYNTH.

Monday, June 13, 2022

SSF Zephyr TZPM SINE modulator SINE carrier DEMO


video upload by SteadyStateFate

"TZ Phase modulation sound examples.
SINE Modulator and Carrier.
INDEX CV Envelope (exponential) via MiniSLEW.
OUTPUT through Vortices HiFi, VCA controlled by MiniSEW
V/OCT sequence via external sequencer."

Tuesday, January 31, 2017

SSF Entity Bass Drum Synth - Waveform Processing


Published on Jan 31, 2017 SteadyStateFate

"The Entity Bass Drum Synthesizer can be used as a waveform processor as well. This is accomplished by patching a waveform from a VCO into the TRIGGER input on the Entity BDS.

The controls will now alter the texture and harmonic content of the resultant sound. This demo shows some examples of how the controls affect the sound. Vowel-y filter and wave-folder style affects can be achieved in this manner.

Another entity is used to make the kick drum sound for effect - and the duck output from the kick is patched into the processor to duck the output volume."

Wednesday, January 18, 2017

SSF Entity Bass Drum Synth - Filter (F-MIX) Demo


Published on Jan 18, 2017 SteadyStateFate

"Example of the Steady State Fate Entity Bass Drum Synthesizer utilizing the filter input (F-MIX). A pitch sequenced Sawtooth wave is patched into the F-MIX input. Another Entity BDS is making a kick drum sound and we are also using the 2nd Entity DUCK output to duck the amplitude of the first Entity whenever the kick is triggered.
Clocking and gate patterns are controlled via GateStorm."

Details: New SSF Entity Bass Drum Synth Eurorack Module

Thursday, November 15, 2012

Steady State Fate Thursdaynightnoodle

Published on Nov 15, 2012 by SteadyStateFate

"lil thursday night jam. kinda gets squirley at the end but whatevs.

Shout out to The SSF Quantum Rainbow and TipTop BD&SD808 doing the beats, Cwejman VCO2-RM doing the melody, WMD uHC & Synchrodyne and Cwejman DMF-2 doing some filtering, Make Noise PP and Analog Memory for the sequencing, ProMoular COLQ fo' clockin, WMD MMVCA, ADDAC VC mixer and Intellijel VCA for amplifing it all, Doepfer A-138 mixing and A-147 modulating. ok done."

Thursday, November 01, 2012

Steady State Fate PTGsoundcheck


Published on Nov 1, 2012 by SteadyStateFate

"Just a short (blurry) test video to check the recording levels of my new camera.
Features the Positronic Transient Gate (PTG) prototype in black. The PTG is working as a VCA with the Synchrodyne VCO as an input. The Left Side main input of the PTG is being triggered by the X-series SUB and the DAMP parameter is modulated by the X-series Sine.
The PTG VCA output is processed through the DMF-2.
The PTG Left Side main input is normaled to the Right Side main input, which is creating the envelope controlling the DMF-2 cutoff frequency. Finally, the PTG Right Side DAMP parameter is modulated by the X-series Triangle. Knobs are wiggled."

Saturday, November 17, 2012

Steady State Fate PTGoverdriveDEMO

Published on Nov 17, 2012 by SteadyStateFate
"Basic demo of the SSF Positronic Transient Gate's overdrive & distortion capability on nominal synth level signals."

Wednesday, July 30, 2014

Modular, Why?


Published on Jul 30, 2014 Jacques Mongrel

"I would be remiss to if I did not mention the amazing Modular Wild channel (https://www.youtube.com/user/modularwild) as inspiration for this video.

Also here are links to Shawn's music and stuff:
http://soundcloud.com/shawnosullivan
http://www.discogs.com/artist/2468007...
http://www.junodownload.com/plus/2014...

Modules:
http://www.tiptopaudio.com/z3k.php?go... (Tiptop also makes an affordable frame and power supply)
http://www.intellijel.com/eurorack-mo...
http://mutable-instruments.net/module... (Mutable Instruments are awesome)
http://www.toppobrillo.com/multifilte... (sweet filter)
http://www.makenoisemusic.com/moddemi... (2x VCA and a half)
http://www.steadystatefate.com/mixmode/ (I've met Andrew from SSF ... great guy ... blew my mind with how he used modules in unexpected ways)"

Modular, Why? #2: Timing Without Clocks

Published on Oct 5, 2014 Jacques Mongrel

"The aim of the next couple of episodes is to use the modular synthesizer is to make the foundation of a track by designing sounds that can then be built upon on Ableton Live."
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