MATRIXSYNTH: Search results for Sauce Sounds

Showing posts sorted by relevance for query Sauce Sounds. Sort by date Show all posts
Showing posts sorted by relevance for query Sauce Sounds. Sort by date Show all posts

Wednesday, December 23, 2020

Frequency Central Seismograf BD and SD


Frequency Central

"A short Seismograf BD and SD jam, just randomly auditioning some of the drum types, and tuning/distort effects. No real plan!"



"Seismograf is a PIC based drum module featuring coding by Jetroid. There is currently a choice of two PICs which may be used with Seismograf, ‘BD‘ and ‘SD‘. As you might expect, BD contains a range of 8 bass drums, while SD contains a range 8 of snare drums. The drum sounds are 10 bit encodings of some of our favourite electronic kits from yesteryear (see chart below). It is not possible for the user to load their own sounds onto Seismograf PICs, but there is a chance that we may release alternative drum sets as the years roll (!) by.

Select

This knob is used to select one of the 8 sounds to be triggered. It has a CV input associated with it, and when a jack is inserted into the CV input, the knob is used to attenuate the incoming control voltage. This CV input responds to 0V to 5V signals.

Tune

This knob may be used to detune the drum sound either upwards or downwards. It has a CV input associated with it, and when a jack is inserted into the CV input, the knob is used to attenuate the incoming control voltage. This CV input responds to 0V to 5V signals.

Distort

This knob may be used to introduce either one of two different types of distortion to your chosen drum sound. When set to the mid position (12 o’clock) no distortion is present. Turning the knob anti-clockwise will cause the sound to be progressively clipped harder, while turning the knob clockwise will cause the sound to be progressively more bitcrushed. This knob has a CV input associated with it, and when a jack is inserted into the CV input, the knob is used to attenuate the incoming control voltage. This CV input responds to 0V to 5V signals.

Secret Sauce

Try running the sawtooth output of an audio rate VCO into Seismograf’s trigger input, then wiggle the Tune knob manually, or apply a control voltage to the Tune input. Wow! What’s happening here then? When I first demo’ed this feature to Jetroid he buffered for a few minutes before performing a cold shutdown, unable to process what was happening to his code. Seismograf is acting kinda like a fliter, right? Well maybe! Probably more akin to oscillator sync really. As the incoming trigger is so fast, Seismograf only gets to play the initial part of it’s waveform, less on high notes, more on low notes. Additionally, there is naturally higher frequency content the higher the note and so forth. Whatever’s going on, we’re sure that you’ll agree that it sounds freaking awesome. More than just a drum module, right?"



"Seismograf is a PIC based drum module featuring coding by Jetroid. There is currently a choice of two PICs which may be used with Seismograf, ‘BD‘ and ‘SD‘. As you might expect, BD contains a range of 8 bass drums, while SD contains a range 8 of snare drums. The drum sounds are 10 bit encodings of some of our favourite electronic kits from yesteryear (see chart below). It is not possible for the user to load their own sounds onto Seismograf PICs, but there is a chance that we may release alternative drum sets as the years roll (!) by.

Select

This knob is used to select one of the 8 sounds to be triggered. It has a CV input associated with it, and when a jack is inserted into the CV input, the knob is used to attenuate the incoming control voltage. This CV input responds to 0V to 5V signals.

Tune

This knob may be used to detune the drum sound either upwards or downwards. It has a CV input associated with it, and when a jack is inserted into the CV input, the knob is used to attenuate the incoming control voltage. This CV input responds to 0V to 5V signals.

Distort

This knob may be used to introduce either one of two different types of distortion to your chosen drum sound. When set to the mid position (12 o’clock) no distortion is present. Turning the knob anti-clockwise will cause the sound to be progressively clipped harder, while turning the knob clockwise will cause the sound to be progressively more bitcrushed. This knob has a CV input associated with it, and when a jack is inserted into the CV input, the knob is used to attenuate the incoming control voltage. This CV input responds to 0V to 5V signals.

Secret Sauce

Try running the sawtooth output of an audio rate VCO into Seismograf’s trigger input, then wiggle the Tune knob manually, or apply a control voltage to the Tune input. Wow! What’s happening here then? When I first demo’ed this feature to Jetroid he buffered for a few minutes before performing a cold shutdown, unable to process what was happening to his code. Seismograf is acting kinda like a fliter, right? Well maybe! Probably more akin to oscillator sync really. As the incoming trigger is so fast, Seismograf only gets to play the initial part of it’s waveform, less on high notes, more on low notes. Additionally, there is naturally higher frequency content the higher the note and so forth. Whatever’s going on, we’re sure that you’ll agree that it sounds freaking awesome. More than just a drum module, right?"

Saturday, July 27, 2024

1st dawless jam with the sequential pro 3 and the mpc 2000xl


video upload by Sauce Sounds

Can't Play Keys and Know Nothing About Synths but I Still Bought a Sequential Pro 3 | Unboxing & Jam

video upload by Sauce Sounds

Tuesday, February 19, 2019

Make Noise QPAS // Quad Peak Animation System & Stereo Eurorack Filter


Published on Feb 19, 2019 DivKidVideo

"**TIMING INDEX / SECTIONS BELOW** So here's "the ultimate guide to QPAS" ... a mega tutorial, uber overview or any other silly name you'd like to title this with. Silliness aside, the QPAS has been great offering a lot of stereo filter tones with the quad filter cores and simple controls for a wide range of animation. The tone of the filter is hard to pin down as Tony of Make Noise designed the core (rather than cloning an old one) for the filter and the option to saturate the input VCA stage provides further tonal options. I hope this video is useful for currently QPAS owners, potential QPAS owners but more importantly I hope the video serves to demonstrate tchniques and provide ideas for any modules you own. I always try to make these useful for those with or without the module.

INDEX / SECTIONS

00:00 hello and patch previews (what’s to come)

02:22 What is QPAS? Feature and control run down

04:53 Raw sounds and sweeps

07:22 Audio rate talking filter vibes

08:02 QPAS & Morphagene Patch #1

09:51 Creating stereo images from mono sources and how to make an “opto auto pan” effect

10:43 QPAS in a delay feedback path and how to turn stale digital delays in awesome-sauce

12:54 Distorted bass sound design - looking at driving resonant peaks into distortion for hard electro, industrial and film/game like sound design

15:24 4 THINGS PATCH
15:37 Sweeping HP over full mixes
17:00 Bass boosts with the HP and high Q
17:55 Imparting chordal overtones
18:30 Envelope follower modulation for ‘auto filter’ sounds
19:05 Smile Pass phaser sounds over a mix

19:36 Phaser FX

20:18 QPAS & Morphagene Patch #2

21:14 best sound EVER

21:26 AM Synthesis tutorial with the QPAS + bonus LPG like patching

24:26 Emulating LPG / low pass gates with the QPAS

26:06 How to make a 4 pole 24dB octave response out of the QPAS’ 12dB 2 pole response

27:35 Making a “unique” band pass with self patching

27:55 4 mono peaks, 2 peaks filtering the other 2 peaks with self patching

28:52 Noise as a modulation source. Percussion, noise, new sounds and groove box action!

29:49 Shaping basic electronic percussion sounds

30:31 Imparting chord tones over your audio

31:06 Dynamics and expression with the input VCA

31:53 QPAS & Morphagene Patch #3

33:07 Random techno pings

33:32 LP BP HP SP multi output drone

34:36 Weird acid & layering modulation

36:12 Synthesising percussion sounds - KICKS

37:50 Synthesis more percussion - SNARES CLAPS + MORE

38:55 Tony Rolando’s “fake echo” patch with the wildcard input

40:53 Complex synth voices with Scanned & QPAS and lots of modulation."

Monday, July 05, 2021

Novation Peak demo - Himalaya Soundset Part 2


video upload by Soundsauca

Part 1 here

"And so to Part 2 of the Himalaya project by Michael/Soundsauca. This half features more EPs, basses and leads, but also follows on with some more signature Soundsauca pads and atmospheres. 128 patches officially, and another 28 outtakes and revisions. (156)

The sounds are always made first with a great deal of care, everything else is secondary. More info is available on my website: https://www.soundsauca.com/sounds/nov...

Sorry it's so long but I did it for a few reasons:
– I like to tell a story through sounds that touch me visually. I considered timestamps but I wasn't sure it would work with that intention.
– There's no ambiguity about what they all sound like.

I offer the sounds at a reasonable price IMHO as this takes serious time. But more than that, it's my own sensory documentation of my time with a particular synth. My playing skills aren't the best (nor are my hotchpotch videos) – there's fantastic videos elsewhere from virtuoso performers and great influencers. Shamefully I'm not up to speed with every genre under the sun (I stopped being cool when my kids were born!) I know what I like though, if others do, that's a bonus. Taken as a whole I hope it all stacks up.

Recording:
-----------------------------------------------------------------------------------------------
Recorded at 48khz, -6dB (Peak Setting) into Logic Pro-X via an RME UFX. Peak volume knob at 12 O'clock. Fades are used to transition between sounds, but the sounds are pure Peak. No compressors, limiters, EQ or other secret sauce were harmed in the making of this demo;)

I assume that these will also be compatible with a Novation Summit, but I have no access to one so I cannot confirm."

Thursday, January 24, 2019

Reason Complex-1 // MEGA TUTORIAL


Published on Jan 24, 2019 DivKidVideo

"TIMING INDEX / SECTIONS BELOW - My index is so long (aka so much in the video) I have no room to write anything else! So here's Complex-1 which is a rack extension for Reason. I worked with them making some patches (bonus free patches to come) and there's a few videos coming too. Here's the first! Enjoy, grab a drink and skip around below.

00:00 introduction

00:28 Complex-1 overview

SOUND GENERATORS

Complex Osc

01:00 Buchla 259 heritage and features

01:40 Waveforms and waveshaping

02:28 Mod bus - FM / frequency modulation and modulating FM depth

Tuesday, September 20, 2022

TROOPER Synthesizer for iOS


video upload by YonacSoftware

"TROOPER Synthesizer is available now on the App Store! Universal app for iPad and iPhone: https://apps.apple.com/us/app/trooper...

Thick basses, buttery leads, feathery pads — Trooper is a total synth explosion that crams it all and more in a neat little package. It sounds HUGE, yet tweaks easy. It’s coated in analog “fat,” yet bursts with tonal surprises nestled across its controls. Get ready for an all-out sonic assault, because Trooper is here and it's our meanest, beastliest, user-friendliest synth yet!

Many of Trooper’s parameters are meant to interact and meld together in novel ways. For example, the oscillator volumes —beyond just acting as mere blend knobs— vary the characteristics of the basic signal depending on how far they are 'pushed'. The emphasis is on providing warm and round basic tones with lots of variable harmonic content.

The primary oscillators are backed by an audible LFO that is both a sound source and a wide frequency range modulator. This lets FM-based sounds to combine with traditional waveforms. A pink/white noise generator helps out pads and percussions, and insidiously changes tonality when added in small amounts.

A new filter implementation complements the pugnacity of the signal generators. In its middish settings, the resonance can be characterized as “throaty.” The filter is capable of self-oscillating, and can be controlled via the keyboard. The mated ADSR envelope is shaped to provide tonal ‘immediacy’ and smooth frequency shifts. The amount knob has a wide range that changes the feel and shape of the envelope, especially when pushed above the mid-level.

The output stage features a virtual VCA that imparts tones colloquially termed as “fat”. Extra modulation is provided by a non-audible LFO and a dedicated envelope. The LFO offers numerous wave shapes, BPM syncing, and key tracking. Its output is controllable via the mod wheel, velocity, or aftertouch.

The Esprit parameter helps deploy some of the Trooper “special sauce.” Highly interactive with the stages preceding it, Esprit is known to be handy in tightening up bass tones, and in adding the "je nais se quois” to presets at large. The Get6 parameter is a one-touch ticket to big, mix-filling synth sounds. So whenever you’re lost in an empty mix…it’s got your six.

The arpeggiator inspires rhythms with five algorithms, variable note value, octave range, and gate. The 'Texturizer' purveys a wide range of modulation effects that include chorus, flanging, variable comb, resonant delay, and stereo imaging. The BPM-syncable two-tap delay has time and feedback controls per channel, and is tuned a little darker than our usual offerings. Trooper can run in monophonic or polyphonic mode, the latter providing up to 12 voices. Legato is available in either mode.

The robust MIDI implementation also includes MPE support, and the synth is able to I/O MIDI performance data. The 'MagTouch' virtual controller lets you to play and record (in AUv3 hosts so enabled) over the MPE protocol. MIDI learn is made easy via a visual interface, and users can save, patch-link, and share MIDI CC maps. Bluetooth MIDI input is also supported.

The AUv3 implementation lets you to run multiple instances of Trooper in DAWs. Trooper’s fluid UI accommodates a wide variety of screen sizes and view configurations. Feature navigation is designed to be nonintrusive so that parameters can be accessed easily. The iPad implementation supports portrait layout, so that pretty much all is on one screen.

Included are over 250 presets that range from deep basses to weird so-and-so's, stopping by many other sounds along the way. The powerful YPAT2 system helps you save, catalog, and share presets with ease.

The standalone app provides a “Tapedeck” to record, save, and share your ideas on the quick. It features a built-in looper, and a metronome with configurable time signature. The standalone also features tap tempo, and MIDI clock syncing. DSP is in high resolution 64-bit, with native processing at up to 96kHz."

Friday, August 22, 2025

Oberheim OB-X8 Explorations Vol 2 - Vid 3 of 4


video upload by Scott McAuley Sounds

"Patches will be available at https://www.orano.co.uk/shop or http://www.synthsounds.co.uk

The long awaited Explorations Volume 2, follows on from my last instalment of OB-X8 sounds, can you believe it has been 3 years since my last OB-X8 bank?! how time flies!

I am really proud of this bank, it really has been a labour of love with over 300 hours spent crafting this new bank, utilising many of the additional sonic features that OS2.0 brought to the table.

This bank will not disappoint, it is packed with inspirational sounds catering for any genre you prefer.

As always, thank you for checking these out,

and if you decide to grab them, Enjoy!

Scott.

© Scott McAuley. All rights reserved.
#custom #sounds #obx8 #oberheim"

Thursday, February 29, 2024

They will let anyone have a MPC Keys 37 Day 7 Conclusion


video upload by G Tracks

The playlist above features all 7 days.

"Hey y'all, I am bringing you a brand new piece of amazing awesome-sauce part Seven!!! Day 7
These are my thoughts after using this phenomenal machine for a week, granted I have limited experience with the whole MPC system and a million things to learn. This has been an amazing week learning and growing and I truly believe that anyone can pick and use this fantastic machine. It definitely will take some dedication and a lot of learning but everything is all right there in the Key 37. I set a goal for myself to do a weeks worth of sessions and I am hooked and want to do more. As I am exploring this machine ideas are just flowing and that is a really good feeling. The easiest way to start is with a drum kit which provides you with a set of 16 drums and sounds to choose from to make a custom beat. You then can add an additional drum kit or single sounds to round out your beat. The Key 37 also offers a dedicated button to be able to go right to your keyboard sounds/ Plug ins that will get you going quick. Straight out of the box it comes pre loaded with all of this and AKAI offers additional bundles so you will never get bored or tired of the same sounds. I have not learned to chop samples yet but with STEMS coming out you'll be able to make your own custom samples. I look forward to exploring and sharing what I learn in my Sessions/Tracks to come. This is a personal journey, and whether you choose to share your music or keep it for yourself, don't let the outside noise distract you from creating -the process should be fun and should make you happy. This session I created a beat that is suiting for a conclusion to my first week with the MPC Key 37. I am so grateful to all of you that have watched me with this amazing machine and Thank You for coming along with me on this journey. Don't fret I will be back soon so Please like and subscribe to catch all the new great content to come. Have a fantastic day and Let's Make Some Music!"

Thursday, February 18, 2021

Hologram Electronics Microcosm: The Magic Sauce (Multi-Instrument Demo)


video by Sound Isles

"The Microcosm combines granular sampling, delay, and looping techniques to create gorgeous ambient accompaniment, transformation and immersion with its stereo reverb. Sounds are diffused into icy ambient textures, glitched sequences, pitched pads, and cinematic drones. Microloops can be locked into tight tap-tempo rhythms and synced to devices over MIDI. Save your effects settings, and recall your loops with user presets.

The secret is out. The Microcosm is an inspiring device that adds a magic sauce to whatever sounds you're cooking with. There is a lot of sonic exploration to be had and sound design potential with its well designed combination of features. The Microcosm is a multi-tool for musicians and explorers of all sounds.

Let's go on a journey.

0:00​ Title Sequence
0:39​ a little world
1:30​ Guitar Rainbows
2:37​ E-BOW amb
3:33​ Phrase Looper
4:15​ OMNI Dreamin'
5:16​ Looping Synths
5:54​ Cystal 80s
6:28​ Modulation Mudslide
7:07​ Holodeck
8:00​ Sonic Playground
8:54​ Odyssey of Sound
9:38​ Arp on ARP
10:18​ Mind SEQ
11:34​ Dream World

Gear used:
ARP Odyssey
Fender Mustang
E-Bow
Omnichord (OM-27)
Korg DW-8000

Thank you Hologram Electronics,
and happy 1 year anniversary to the lovely Microcosm."

Saturday, February 08, 2025

It's all Voltage | The Modular Classroom | Lesson 1 (feat. Serge DUSG and GTS)


video upload by Cinematic Laboratory

"OK, here's episode 1 of my modular classroom series. Again. I had to reupload due to editing errors. So I worked on it some more, added some stuff and removed a segment that went to Lesson 2.

I had to pick a reference because we all own different case layouts. I assume everyone can follow and try some of it if you own a Maths, Falistri, Rampage or Abacus. I'll be using Serge DUSG and GTS for most of this video. I did not include the 281T quad function generator because it will get its own lesson.

We're going to be taking about rise and falls a lot. They're the foundation for modular sound generation and movement. It's all voltage. When we think of a triangle wave as a basic waveform, we can break it apart and see it as a rising voltage, a falling voltage in a repeating cycle over periods of time. Time will determine if it's a VCO or LFO."

Slope Language | The Modular Classroom | Lesson 2 (feat. Maths, Rings and Clouds)

video upload by Cinematic Laboratory

"In Lesson 1 I introduced a hidden sonic world of rise and falls, a foundation for making sounds and movement and for interaction with other sounds and movements. I realized it's hard to make lessons without reference gear and I picked Maths as the No. 1 module to explain the core concepts of low level synthesis. While making this lesson, I figured out this 'slope language' which could be an alternative to patch diagrams. Diagrams only work on a system with a fixed layout and modules. In modular this just doesn't work because all modulars are different and personal.

I also needed to find a way to combine high level music making with low level modular techniques and explain why it's worth it to dive a bit deeper. I used Rings and Clouds as a methaphor for 'fastfood' because it's really easy to make great music. This often sounds like a bad thing but it's not. Too easy is good. It confirms that modular synths can be cool. But it's even cooler to hear what happens when we add a bit of low level movement. Sticking to the metaphor of cooking with sound, it becomes a Chef's kitchen, where Rings/Clouds are the signature ingredients, and Maths is the secret sauce.

The goal for these classes is to learn how to think in voltage slopes (rise and falls) and these 'slope language' diagrams seem to work for lots of module combinations. I was able to 'translate' a Maths patch to Tides and Blinds. It works because we're taking a step back from the panel layout, and focus on what the voltage is doing. The recipe. For me, it felt like a missing link that really helps me to explain things. Now let's hope this works for you too."

Friday, April 17, 2015

Raspberry Pi Wavetable Synth Complete

via the Raspberry PI Synthesizer blog:

"Time to call it a day and say yes, this thing is feature complete.

Feature set :

Single EG per note, 2 LFOs per polysynth
LFOs have sin, saw, square, tri and S/H modes
LFOs may optionally be synced to sequencer clock - the one feature not *quite* implemented yet
One LFO is always on, the other is ramped up by the Mod wheel

2 layers of wavetable trajectories ('oscillators') per note
Each wavetable trajectory consists of up to 8 wavetables, traversed in
- linear time
- quadratic time t*t
- inverse quadratic time 1-(1-t)*(1-t)
- exponential time - half-life a go-go
There isn't an EG to drive trajectory, just a dTrajectory/dt parameter. Trajectory resolution is always normalized to 1.0 irrespective of how many tables are in the trajectory, so a dTraj/dt of 0.5 will take 2s to pass through all the tables, unlss the linearity parameter is set to exponential, in which case the 0.5 is interpreted as a half-life, so after 0.5s you will be half way through the trajectory list, after 1s at 0.75 etc. Exponential is nice as you always have some movement going on, no matter how long you hold a note, but obviously you are getting asymptotic to 1.0 after a while.

The trajectory traversal may also be modified with both the LFO and MOD LFO, with programmable sensitivities. This gives really great slow movement for ever, even on non-exponential settings
Pitch of oscillators may be modified by both LFOs with programmable sensitivities - great slow movement plus crazy MOD wiggling
Oscillator B may be manually detuned / uptuned by +- 12 semitones, with exponential control for fine detune
Oscillators are MIP-map antialiased, the octaves generated by FFT / de-FFT, and there's a secret sauce trick that can be manually enabled to preserve the phase of certain harmonics whilst retaining my 'must have' / non-negotiable feature of a positive-moving zero transition at table location 0 for all octaves.

There is a back-end LPF, which is a truly brainless 1st order thing but it does go truly transparent at half Nyquist. This is just one filter per polysynth, effectively a very coarse tone control to tune out the psychotic edge of the more extreme waves and bring in some 'mellow', if mellow is what you fancy. This is nice on lush ensemble stringy sounds to push them more background but leave their tones prominent to reinforce a melody.

There are some 21 built-in wavetables - I need to count, there may be just 17 - there are more than 16, I broke the nice power of 2 limit because I had some I couldn't bear to leave out. These include 3 Caitlin vowels, sampled piano, brass, alto sax, viola, and also analytical waves like saw, sin, square, tri.

The Cray XMP / SIMD programming system is included, to support user construction of rich new wavetables from combinations of existing tables, be they built in or user-programmed.

Nice feature set, eh?

A first generation Raspberry Pi seems to be able to generate about 20 notes of polyphony from this synth, which is a lot of synthesis. So a completely reasonable thing is to create 4 PIANA Virtual Analog monosynths, 3 PIANATRON sampled synths and a pair of 4 note polyphonic PICYCLE wavetable synths, and let them go play.

Obviously on a Raspberry Pi 2 you can do all this and find a cure for the common cold in parallel using neat protein folding tricks. Or just fire up another dozen synths and go really crazy.

This thing sounds even cooler than I imagined, and to be honest I always expected it to sound cool. But it is BRILLIANT. Seriously.

Video to follow.

p.s fave trick to date - the Gordon Reid 'strings' trick with a Slightly Phase Distorted pair of different stacked sawtooths, one FMd by a 3Hz 0.08 semitone amplitude S/H LFO. Lush ..."

Sunday, February 22, 2026

The Sequential Take 5 Sounds GLORIOUS!!


video upload by Blairy's Beatlab

The Sequential Take 5 ALWAYS sounds good!!

video upload by Blairy's Beatlab

"Making some patches on the Sequential Take 5 Analog Synthesizer. Showcasing how easy it is to get lost in this GLORIOUS machines cosmic sauce."

Friday, June 06, 2025

SPACE AMBIENT LIVE ~ Moog Mother 32 (x2)


video uploads by Inverted- Popes

Playlist:

1. GENESIS ~ SPACE AMBIENT LIVE ~ Moog Mother 32 (x2)
Deep space and the sounds of the cosmos. Moog Mother 32's and Valhalla Delay and Supermassive.

PATCH NOTES:
Both Mother 32's are patched the same
• ASSIGN to MULT
• MULT 1 to MIX 1
• MULT 2 to VCO MOD
• KB to MIX 2
• VC MIX to VCF CUTOFF
• VCO SAW to EXT AUDIO
Same 8 note sequence over 3 octaves for both M32's then set to play random. One sequencers temps is set to slight faster than the other.
2. NEW HORIZONS ~ AMBIENT LIVE ~ Moog Mother 32 (x2)
More Mother 32 live performance. Beautiful machines that always impress. PATCH NOTES:
Upper Moog Mother 32
• ASSIGN to MULT,
• MULT 1 to MIX 1
• MULT 2 to VCO MOD
• KB to MIX 2
• VC MIX to VCF CUTOFF
• VCO SAW to EXT AUDIO
• LFO TRI to TEMPO.
Lower Moog Mother 32
• ASSIGN OUTPUT to MIX1
• LFO TRI to MIX2
• VC MIX to VCF CUTOFF.
• NOISE to VCO LIN FM.
FX Valhalla Delay and Supermassive lower Mother 32 has its Feedback modulated on a very slow Classic LFO.

Headphones as always for best listening experience.
3. ULYSSES ~ SPACE AMBIENT LIVE ~ Moog Mother 32 (x2)
Moog Mother 32's preforming together. Always impressed with these little machines so wonderful to play.
PATCH NOTES:
Top Mother 32
EG to MIX1
KB to MIX2.
VC MIX to VCF CUTOFF.
LFO TRI to VCF RES.
Tweak VCF control knobs in conjunction with VC MIX and LFO RATE knobs to find sweet spots
Lower Mother 32
KB to MULT
MULT 1 to VCF CUTOFF
MULT 2 to VCF RES
LFO SQ to VCO MOD
For FX Valhalla Delay and Supermassive both have their Feedback modulated on a very slow Classic LFO.

Headphones as always for best listening experience.
4. VOYAGER II ~ SPACE AMBIENT LIVE ~ MOOG MOTHER 32
More journeys into Space Ambient territory with two Moog Mother 32's this time accompanied with SoundToys SpaceBlender. SpaceBlender is an experimental reverb that lets you create unreal and imaginary spaces with ease.
5. VOYAGER ~ SPACE AMBIENT LIVE ~ Making INSANE Sounds With The Moog Mother 32's?
Moog Mother 32 x2 these little instruments never fail to impress me with their versatility. The Assignable outputs on both M32's come into their own here while I act as the modulation sauce. FX Valhalla Supermassive and Shimmer. Headphones of course for full experience. Enjoy!

Monday, January 23, 2012

Aleph Null - Bow Cell [don't need nothing but an 808 cowbell]



Aleph Null - Bow Cell [don't need nothing but an 808 cowbell] by ynohtna
"All sounds sourced from a single Roland TR-808 cowbell sample.

Give me a shout if you want to play with the Ableton Live 8 project. Abnormally, there's no usage of outboard synths, processing, mixers, controllers or even third party plug-ins and other special sauce used so the project should be easy to share.

Constructed at Low Brow Eye Labs, January 19th 2012.
Released by: Low Brow Eye Productions
Release date: Jan 20, 2012"

via The MATRIXSYNTH Lounge

Thursday, February 28, 2019

Korg VC-10 Vocoder

Note: links to listings are affiliate links for which the site may be compensated.

via this auction

"Very beautiful vocoder with an extremely unique sound. You've really never heard anything quite like this -- unless, of course, you've listened to Pink Floyd's Animals [apparently so], or any other number of acclaimed records on which it was utilized as a secret sauce of pure vibes.

This guy plays great but has certainly seen somewhat better days. Everything works just fine, except one key (lowest) -- which I imagine could be easily repaired, though I just never bothered. The pots are a bit scratchy but other than that it's just the same eerie vibe-machine monster that a VC-10 ought to be."

via Wikipedia: "(used in Animals) 'Floyd first used a Vocoder in Animals (recording during 1976) for Roger’s lead vocals in 'Pigs' and for the bastardised psalm on 'Sheep', as well as for the treated barking sounds and other effects in “Dogs”. Rick’s keyboards were also fed through the Vocoder, notably during the middle section of “Dogs”. Although it is not documented which particular model was used in Britannia Row studios for the recording of Animals, it is reported that they used the 'now-classic Korg VC-10 model'"

Anyone know for sure?

It does appear to shoot lasers out of its keys. Be careful!

Saturday, August 14, 2021

I'm tired of hearing this on tracks. // A weirdly passionate dive into Envelopes...


video upload by Ricky Tinez

"I'm guilty of doing this with sustain to a point where i forget that i had it set to this setting! On Another note.. Just this simple Synth Trick can help add some more motion and movement to your pads. Its great on long chords, or synth pad sounds.

**20% of all merch profit go nonprofits fighting global warming๐Ÿ‹**
๐ŸŽน Synth Merch - https://www.Synthshit.com
๐Ÿ”Š Sample Packs - https://www.rickytinez.com/?category=...
๐ŸŽถ Get your music on Spotify - https://distrokid.com/vip/rickytinez - (7% off if you use that link)

00:00 My Issue With Sustain
01:56 Synth Envelope Basics
03:15 Filter Envelope Modulation
05:36 Synth Patch From Scratch
07:18 "Advanced" (haha) FM Modulation
10:50 Getting Laust in the Sauce
12:44 Final Thoughts and Jam"

Tuesday, July 21, 2020

Robert Mason's Stardrive (1974)


marscape1

via this auction

"Robert Mason's Stardrive rip through a set of cosmic instrumentals. Mason used 2 Arp 2500s combined to produce early polyphonic sounds. It's a little known classic that is unlike anything else."

Playlist:

1. Stardrive - Funkascensions. Classic funky fusion with 2 ARP 2500 synths.
2. Stardrive - Ballad (I)
3. Stardrive - Jupiter Jump 1974.
4. Stardrive - Pulsar 1974.
5. STAR DRIVE-BALLAD.wmv
6. Stardrive - Air Sauce 1974. Funk / Jazz / Rock - from space !
7. Stardrive - Ballad (III)

Monday, July 16, 2018

Sound Design Pt.1: Surf/Sea/Waves


Published on Jul 16, 2018 Kris Lennox

"Quick introduction RE how to create the sound of surf/sea. Take note the principles can be applied to any decent programmable synth. This should prove useful to synth users/sound designers in general, and also those working in Foley etc. I'm very much of the opinion that seeing - and hearing - the process of sculpting a sound is far more useful than reading a book/article on patch settings. The article/patch approach - whist useful - is imitative, and more often than not doesn't really lead to an understanding of the 'how'. Hence I never upload patch settings for sounds I make. The 'how' is of more value, and is the freeing part of the process. And also allows for personal variation/input.

Friday, May 24, 2024

Microcosm and Chroma Console with Drum Machine


video upload by Hologram Electronics

"Microcosm and Chroma Console being used in tandem to create a super dynamic/glitchy drum processing chain ๐ŸŽ›

Microcosm's Tunnel presets (secret sauce for percussive sounds) track your input signal and do a bunch of wild granular processing in realtime. In this video, you'll hear how quickly Microcosm tracks the incoming drums and spits out weird time-stretched samples and other miscellaneous space noises

Microcosm's output is going directly into Chroma Console, where we've made a patch that in addition to crunching up the drums/Microcosm also has some interesting time-based effects going on with the Collage effect.

Stick around for a walkthrough of these patches and a little jam at the end ๐Ÿฅ"

Friday, December 12, 2025

Christmas lights from OP-1 + Modular and Microcosm


video upload by Music4screens

"Super dusty signal through TASCAM portastudio for extra noise and analog sauce. Sound source OP-1 in reverse tape, processed by modular Sealegs and Microcosm out of the Eurorack.
The sounds evolves by itself in a way I couldn't control, and I loved it!

‪@teenageengineering‬ ‪@HologramElectronics‬ ‪@intellijel‬
#ambientmusic #lofi #ambientcuration #eurorackmodular #experimentalmusic"
NEXT PAGE HOME




© Matrixsynth - All posts are presented here for informative, historical and educative purposes as applicable within fair use.
MATRIXSYNTH is supported by affiliate links that use cookies to track clickthroughs and sales. See the privacy policy for details.
MATRIXSYNTH - EVERYTHING SYNTH