MATRIXSYNTH: Search results for Bouncing Ball


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Showing posts sorted by date for query Bouncing Ball. Sort by relevance Show all posts

Friday, June 30, 2017

Erica Synths - Black VC EG & Expander


Published on Jun 30, 2017 DivKidVideo

"HEAD TO THIS POST TO WIN THE ENVELOPE & EXPANDER ON PATREON! - http://bit.ly/divkidgiveaway1 - YOU HAVE UNTIL JULY 30TH.

This is a long video so scroll down for the contents to skip through to certain patches.

The Erica Synths Black series VC EG (voltage controlled envelope generator) and expander bring a unique trick or two to the envelope world and to be blunt are just ace! There's tweak knob responses so the times scale from 0 seconds to 1.5 seconds at 12 o'clock on the knob then from 1.5 seconds to 12 seconds full clockwise. The expander adds a unique CV mode that breaks out the envelope stages into independent CV sources. This is different from the logic mode that gives us a gate outputs while that stage on the envelope is active as each output is variable. The attack output (in CV mode) will rise from 0 volts through the attack time and shape set on the module and then as it hits the decay stage that voltage drops to zero. The decay output then immediately rises from being inactive at 0 volts to full voltage and decays in line with the decay time and so on. This is a long video as it really opens lots of opportunities with the features mentioned and a few other bits. So here's a clickable set of contents to skip around.

00:00 quick patch cuts
00:27 intro and features
02:11 envelope to VCA & folder - basic features
02:31 re-trigger
02:50 gate, re-trigger and CV
03:47 first patch exploring the expander and it's CV mode
06:50 first patch expanding exploring the per stage CV outs
09:45 looping envelopes and four stage LFOs
15:30 dual modules, patching drum sounds and thumping beats!
20:39 bouncing ball trick, dual envelopes, pads and drones

People on my Patreon page have extra exclusive content breaking down these patches and others going through sound sources, processing, mixing and FX. If you'd like to see those consider becoming a patron at patreon.com/divkid to support on going free content for everyone as well as the creation of lots of extra content and giveaways for those that show support."

Monday, April 17, 2017

Infused Candy | OP-1 and Modular Synth Jam


Published on Apr 17, 2017 Dusty Patches

"Patch notes

Voices:
Bass synth is Waveforms Saw into MI Ripples LP4
Detuned pad is Braids _|_|_|_|_ (a sine wave/comb filter) into Optomix
Clean pad is Disting Waveshaping VCO into Optomix
Clouds is in pitchshift/timestretch mode for granular synthesis
Bitbox loaded with drum samples in SY02 multimode filter
Lead is OP-1 in pulse synth engine with tremolo LFO

Modulation:
Ornament & Crime is in CopierMaschine mode, a cascaded analog shift register. It's sending pitch to all of the eurorack synth voices. A sequence from the Beatstep Pro is patched to CV1. The outputs are delayed and produces a cascading effect.

Peaks (with Dead Man's Catch) is in Bouncing Ball Envelope mode and modulating the Optomix. It's in split mode, or dual channel mode. Knobs 1+3 control initial velocity and gravity. Knobs 2+4 control bounce energy loss.

dlADSR generates an envelope for the Waveforms Saw bass and the Clouds granular synth. Two slow triangle LFOs are patched to Moddemix, attenuated, and patched to Braids Timbre and Disting Waveshaper. The sum of these LFOs are patched to FM on Ripples.

The Rest

Sequencing is done on the Beatstep Pro. Mixing is done with the K-Mix."

Tuesday, March 28, 2017

Kammerl Beat-Repeat Effect for Mutable Instrument's Clouds



via http://www.kammerl.de/audio/clouds/

"This is an alternative firmware for Mutable Instruments Clouds which enables real-time slicing / beat-repeat features ported from the Kammerl Kaske VST plugin suite.

Note: The original four modes of the official firmware are still present and have not been modified. This firmware simply adds a fifth mode to your Clouds module with new real-time beat and sound manipulation features.


Kammerl Beat-Repeat mode

Note: This mode requires a clock signal plugged into the Trigger input. Without a clock signal, it holds the most recent slice (or outputs silence if no clock signal has been previously provided).

The Kammerl Beat-Repeat mode analyzes the incoming clock signal to enable real-time slicing of the audio input. Each slice can be played back with different loop, pitch and distortion settings.


Controls

Monday, March 27, 2017

Dreadbox WLM / Modulator bouncing ball


Published on Mar 27, 2017 Dreadbox

All parts here.

Saturday, March 25, 2017

New Dreadbox White Line Modules


Published on Mar 25, 2017 Dreadbox

Playlist:
Dreadbox WLM Driving Murmux
Dreadbox WLM / Oscillator Sync
Dreadbox WLM / Divider & Oscillator PWM
Dreadbox WLM / Reflectored Randomness
Dreadbox WLM / Phased and filtered
Dreadbox WLM / Murmux Acid
Dreadbox WLM / Modulator bouncing ball

http://www.dreadbox-fx.com/white-line-modules/

Tuesday, March 21, 2017

Dusty Revelator | Eurorack & OP-1


Published on Mar 21, 2017 Dusty Patches

"Patch notes:
Ornament & Crime in Automatonnetz mode sends voltage to four sound sources: PIttsburgh Waveforms, Braids, Clouds, and Disting in waveshaping VCO mode. The BSP sends triggers and CV to change the root note of the triad.

Waveforms is performing root note duty and is sent to Ripples. dlADSR generates an envelope patched to Gain in Ripples. Braids and Disting are sent to the Optomix and modulated by Peaks in bouncing ball envelope mode.

Braids is in WMAP mode and has a slow LFO, attenuated by ModDemix, patched to Color. Disting is in wavefolding VCO mode is similarly patched.

Clouds is in pitchshift/timestretch mode. An envelope from dlADSR, attenuated by ModDemix, is patched to Texture which behaves kinda like an LPG. I'm wiggling the Position, Size, Density, and Texture to create different sounds.

BitBox is loaded with vintage drum machine samples (Oberheim DMX) and sent to Analogue Solutions SY02 Filter for crunchifying.

Mixing and audio output is done with Happy Nerding 3xMIA and PIttsburgh Mix Mult.

Audio is routed into the OP-1 for processing with the CWO effect. There are some audio loops triggered from the tape as well."

Friday, February 24, 2017

Dispersion by Sinevibes. Promo Video w/ Novation BassStation 2


Published on Feb 24, 2017 Artemiy Pavlov

"Dispersion by Sinevibes is a 'bouncing ball delay' effect processor. Available as an Audio Unit plugin for Mac. More: http://www.sinevib.es/dispersion"

Thursday, December 15, 2016

Eurorack with Octatrack3


Published on Dec 14, 2016

"New patch in full action. Using Octatrack for sequence and real-time sampling. Endorphines 'Shuttle Control' open up the many control possibilities, enable to modulate many CVs from Octatrack by using MIDI cc."

Eurorack with Octatrack3.2

Published on Dec 15, 2016

"Variation from same patch. Sound of each modules are mixed in Mackie and some are sent to Octatrack's audio input (using Mackie's Aux out), Octatrack is keep recording incoming audio and making bouncing ball type of sound out of it."

Monday, September 05, 2016

Eric Archer Analog Computer Bouncing Ball 2


Published on Sep 5, 2016 EA78751

"Eric Archer of Rare Waves LLC demonstrates an analog computer model of a particle bouncing on a vibrating table. The collision events and velocity data are used to synthesize audio by triggering a voltage controlled percussion module. The side-scrolling oscilloscope display shows the particle position (top trace) and the table position (bottom trace). Many interesting aspects of chaotic dynamics are observed, and we also learn that it sounds really cool.

Copyright 2016 by Eric Archer. All rights reserved."

Tuesday, April 26, 2016

New Ornaments & Crimes Polymorphic CV Generator Euorack Module


Uploaded on Apr 23, 2016 Tim Churches

"This video provides a very brief overview of version 1.0.0 of the Ornaments & Crimes firmware for the ornament & Crime DIY eurorack synthesier module by Max Stadler (mxmxmx). This enhanced firmware has been a collaborative effort by Patrick Dowling (pld) (who did a great deal of the work, and all the heavy lifting), Max Stadler (mxmxmx) (who designed the module and wrote all of the original firmware) and Tim Churches (bennelong.bicyclist)."


via GitHub:

"ornaments & crimes is a collaborative project by Patrick Dowling (aka pld), mxmxmx and Tim Churches (aka bennelong.bicyclist) (though mostly by pld and bennelong.bicyclist). it (considerably) extends the original firmware for the o_C / ASR eurorack module, designed by mxmxmx."

And additional details via mxmxmx:

"it can now be found here. and it runs on the (almost) eponymous module.

huge props go to pld and bennelong.bicyclist who've basically rewritten the firmware from scratch and mutated the thing beyond recognition, both in terms of functionality and performance.

everything is, of course, open source and we've even made a little schematic for you (NB: post-hoc). speaking of: special thanks must also to the ever-generous olivier gillet, on whose code much of this new functionality builds. (and the hardware, too, gradually gravitated towards being fairly MI-esque). not so much the user interface, which does everything the one-knob-per-function doctrine interdicts: displays, menus, encoders ... the payoff is that you get a polymorphic module that can serve several functions somewhat more transparently:

there is still a improved and enhanced quantising ASR (analogue shift register) function in ornaments & crimes, now named CopierMaschine, but several other "apps" have been added. these "apps" are selectable on-the-fly, without having to reboot the module or power-cycle.

The apps currently available in ornaments & crimes are:

Tuesday, February 09, 2016

Benge's Bouncing Buchla


Published on Feb 9, 2016 zack dagoba

"When applied to the trigger of a Dual Attack Generator, the exponential nature of a second Dual Attack Generator module (with a long decay rate) modulating the frequency of a Timing Pulse Generator, which is controlling the aforementioned Dual Attack Generator, produces this bouncing ball effect. For more, go to http://myblogitsfullofstars.blogspot...."

Thursday, October 01, 2015

Ascension - Modular Patch by Richard Devine


Ascension - Modular Patch from Richard Devine on Vimeo.

"Patch experiment using the Noise Engineering Variatic Erumption x 2, and Minigorille CV graphic modules x 2. Clock output from the Tiptop Circadian Rhythms into the CV Graphic input 1, left side (purple). Then another output from the TipTop CR taken to the right side (siliver) CV Graphic module. Output 4 from the Tiptop CR sent to the left side Variatic Erumption (ext gate to the hit jack input) which would send very slow burst of random gates. The CV Graphic CV output (PONG sequencer mode 2) A and B would output bouncing ball like CV voltages to the Variatic Erumption CV Pattern, and Time/Division input. This created some very organic scattered sequencing taking one output that was triggering a Snazzy Fx Ardcore running custom frac drums patch.

The other output was running into a trigger input on the Mutable instruments clouds, which is causing the light granular scattering in between the beats. Another output from the V.E. running into the Noise Engineering Basimilus Iteritas, for the FM pluck like percussion sound. Next output from VE running into a 4ms RCD, random triggering spaced out burst to the clock input. From here, the output was taken (4)out to the MakeNoise Optomix set slightly open, which was running a ALM's new "Akemie's Castle" dual voltage controlled oscillator, running out the chord output (OSC A). From the Akemie's Castle the output is going into a Tiptop Z-DSP processed with the The Halls of Valhalla card running program 7 (Asgard). Mult output also taken to the Strymon Big Sky pedal running in "Chorale" mode mix completely wet for delicate melodic swells. Making the rich choral timbres. Another gate output from the Noise Engineering V.E. running into the Mutable Instruments (mystery) module. Output from here sent to the Qu-Bit RT-60 effect module, which is also being triggered (for effects program change) via by the 5 division output from the 4ms Rotating Clock Divider.

Kick drum created using the MakeNoise telHarmonic module, running into a Optomix. Snare and hi-hat sounds courtesy of two Ladik D-333 Rom players. One running the Snares card, and another running hi-hats. Both outputs being summed into the Synthrotek DLY module. The delay input being modulated by a modcan QuadLFO output 1 slow S&H. First sequenced notes via the Mutable instruments Braids running the new "HARM" additive harmonics mode. The quantization was set to "Oinian". Second Braids for other harmony running the "OPSK" smooth sine like melody, VCA mode set to on, with short decay for pluck like quality. Signal for both braids are being sent to another Qu-Bit RT-60 running program number 1-Reverb. Quantization set to "Oinian". Bassline sound created with a Intellijel Shapeshifter output 1, then being run into intellijel uVCF filter in LPF input, then the signal goes out a Qu-Bit RT-60 in program 1 Reverb.

Link to download the free track here: http://bit.ly/1LkddOy

Link to the Noise Engineering Variatic Erumption: http://www.noiseengineering.us/variatic-erumption
Link to the Minigorille CV Graphic Module here: http://www.minigorille.com/cv_graphic.html"

Tuesday, February 17, 2015

nonlinearcircuits DIY business card


Published on Feb 17, 2015 cirtcele

"Decided I need a business card, so whynot make it a chaotic analogue neuron circuit as well? 0.6mm PCB, ROHS compliant. the circuit is something like a bouncing ball circuit, though it has a few sweet spots where the ball bounces all over the place."

Analogue Solutions had a DIY business card as well.

Saturday, November 08, 2014

Ieaskul F. Mobenthey Eurorack Modules From Ciat-Lonbarde's Peter Blasser


via Control

"Peter Blasser's - Ieaskul F. Mobenthey modules are now In-Stock. Couldn't be happier to have Peter's stuff in-stock, he's been pushing the limits of instrument design and the philosophy behind it for years with Ciat-Lonbarde and very much encompasses the ideals of what we find inspiring about synthesis, electronics and the makers who make them. Limited Qty available."

Details on each, captured for the MATRIXSYNTH archives, follow. You'll find a video of them previously posted here.

"Ieaskul F. Mobenthey - Denum

The Denum module is essentially a bounds/bounce oscillator. It has the “triangle core” circuitry used in many
oscillators, but it adds a correlated bounds modulation, according to the concept (see below). Here, bounds and
bounce are each given equal treatment, with separate linear and exponential controls and inputs. In addition,
this module has a fully featured bi-polar VCA with complimentary inputs, to get you quickly going sending
“bb-objets” out the left and right channels.

Denum is an 8HP Eurorack module that runs on +12 and -12 volts. Attach power connector positive to “+” and
negative to “-”. Failure to follow proper power polarity will result in instant destruction of unit.

Looking at the front panel of Denum, note that inputs are marked by copper fill. There are three main sections:
bounce, bounds, and the VCA. Bounce is above bounds to emphasize the numerator/denominator relationship
of the two. Each of the two has exactly the same inputs and knobs. The “basis” knob sets the base rate or
position for bounds. There is a linear control input, marked by a a caret. Linear modulation is an alternative
input for pre-enveloped audio, since it has no attenuverter. However, the exponential control input is tied to an
attenuverter, marked by a characteristic bow-tie. An attenuverter works like this: at noon the modulations are
nulled out, they have no effect; clockwise from there they increase in intensity, with positive input meaning
“more”; to the counter-clockwise direction, modulations increase as well, but with negative input meaning
“more”. This knob is essential to controlling how much, and in which direction, your modulations apply.
Between the bounds and bounce areas, there is a range switch. When in middle position, Denum runs at a
standard audio rate. Pointing downward is a low audio rate, and pointing upwards is a definite CV, lowest rate.

The triangle output speaks the position of the waveform in voltage, and square expresses the frequency in terms of
negative and positive 10 volts. The triangle output is bussed into the left and right audio inputs of the VCA,
at bottom. Either can be swapped out for external audio energies, via the “left, right signal inserts”. The “left,
right VCA inputs” are for controlling the amplitude of the signals, with either a linear or exponential mapping. If the
left input is greater than right, sound goes out the “left out”. If right is greater than left, sound goes out the
“right out”. The voltage amount of difference maps to loudness in these channels. The “linear, expo switch”
chooses linear when cocked up, as marked by a caret, and exponential when cocked down, as marked by a
rounded form. There is an optional mute when the switch is in the middle.

About Bounds/Bounce

Friday, May 09, 2014

Duocore Arudino and Jupiter Storm


Published on May 9, 2014 spunkytoofers·78 videos

"Dual ardcore running Darwin Gross' bouncing ball sketch along with Fac's fm oscillator with both sketches under pressure and position control. Hexinverter Jupiter Storm is being sequenced by Random Looping Seqencer.

VCAs and Sequencer are being triggered by slewed bouncing ball with the physics of the sketch under pressure control.

Arduino running under the 20objects ardcore circuit:
http://www20objects.com
http://www.spunkytoofers.com"

Thursday, November 07, 2013

Yamaha Releases TNR-e for iOS

iTunes: TNR-e - US - Yamaha Corporation of America. The original TNR-i is still available.

"The TENORI-ON enables people to create music intuitively and without any specialized knowledge about music using a 16 x 16 matrix button pad, and now there is the new TNR-e app that has new tones that capture the essence of dub step, progressive house/EDM, electro and other types of music not previously available.

Now you can access DubstKit and other new drum-pad tones, get fat bass tones like BriteBas and Helium, and dazzling tones of DubBAXX, Voxdance, VoodooWh, which were not previously available on the TENORI-ON, which makes this app a perfect place to start with your next multi-track project.

Using the iOS7 Inter-App Audio feature, you can control the sound sources of other compatible apps from the TNR-e, which gives you a wider range of sounds to choose from.

And only the TNR-e comes with several new attractive features and 2 master effect systems. Use the XY pad interface to apply the FILTER and six other types of effects to make your music come alive!

Use ISOLATOR and FILTER to create breaks, then, use the LOOPER to create a long trigger effect and a strong hook. EDM can be used to easily develop the song as well. Get the most out of live performances through improvisation.

SoundCloud is a hassle-free way to share data.

[About the input interface]
You can create music intuitively by ""placing"" sounds on the 16 x 16 button grid that are performed musically and visually.
On the 16 x 16 grid, time is represented horizontally, while the pitch is represented vertically.
Both rythm and melody are combined on the grid to create music.
When the sound is played, the buttons flash which also provides a stimulating visual performance.

Up to 16 tones can be played simultaneously (16 layers), and it can store up to 16 song patterns in memory (16 blocks), which can be activated during a performance in real time to produce a rich variety of musical expressions.

There are six different performance modes for each layer:
- Basic score mode: time is on the horizontal axis and pitch is on the vertical axis
- Random mode: Sounds are played in the order that they were entered, and rotating the device produces a cascade of changing melodies and rythms for your enjoyment
- Draw mode: Sounds are played in response to dragging your finger on the grid, like drawing a picture
- Bounce mode: Sounds are produced when the lights fall, just like a bouncing ball
- Push mode: Continuously change the tones as you perform
- Solo mode: Easily change the speed and pitch to play as a soloist

You can use these two tools together to create great music.

[Features]
- Newly designed tones suitable to dance music
- 253 different tone types perfect for electronic music
- 2 master effect systems (seven types: FILTER, DICIMATOR, DELAY, FLANGER, NOISE, LOOPER, ISOLATOR, LOOPER)
- New interface that even beginners can understand easily
- Inter-App Audio compatible
- AudioBus compatible
- Guide feature that explains button operations
- Multi-session feature for multiple players
- Audio recording
- User Voice function
- Yamaha Server for file sharing
- SoundCloud upload feature
- AudioCopy compatible"

Thursday, October 10, 2013

[ Make Noise Patch Tips #3 ] MATHS 2013 Bouncing Ball w/ no VCA

Published on Oct 10, 2013 MAKEN0ISE·21 videos

"Make Noise Patch Tips #3: This week we look at creating a bouncing ball patch with the 2013 MATHS. Unlike the version from the manual, this approach to the patch does not require a VCA."

Thursday, September 19, 2013

SSF Propagate Micro Beats


SSF Propagate Micro Beats from joseph fraioli on Vimeo.

"patch exploring micro percussion possibilites of the steady state fate propagate module.

micro beats - achieved by running four separate clock signals into the SSF propagate (chaos computer binary outs x2 clocked by the 4MS SCM and 2 channels of the 4MS PEG clocked by the SCM and divided) . Propagate delay and space times were adjusted then the SUM output fed into a vca. one sound source (cyclebox) was used for all of the micro percussion. the vca out then went into the tiptop z-dsp with dragonfly delay card. the program changes are happening by way of wogglebug stepped output to the program change in on the z-dsp. additional modulation of the parameters of the z-dsp are coming from the synth tech e355.

kick drum - hertz donut mark 2 through the make noise optomix with a bit of an openess on the control att to create the sustained drone.

hi hat like thing - SSF quantum rainbow purple noise out into the SSF PTG with additional level adjustment by the SSF ground control. this is then fed into the grendel formant filter then the mungo d0 for timbre variance. clock source for this is the pamelas workout into the PTG which is being clocked by the 4MS SCM.

reversed maths bouncing ball - one channel of maths being clocked again by the 4ms SCM with the fall time modulated by the synth tech e355. sound source here is braids being FMed by a dixie.

main clock source for the patch was an intellijel dixie.

verb from the h8000fw :)"

via Joseph Fraioli on The MATRIXSYNTH Lounge

Wednesday, September 18, 2013

Audio Damage - GrainShift/Errorbox/DubJr - Patch1


Audio Damage - GrainShift/Errorbox/DubJr - Patch1 from Richard Devine on Vimeo.

"First late night jam with the new Audio Damage effects for Eurorack. Everything is being triggered/clocked via the Tiptop TriggerRiot. Kick drum source is the Cwejman BLD running into the "ADM02" Grainshift, turning the kick drum into granulated mush. Next source is the Z output from the Synthesis Technology E350 running into one MakeNoise - modDemix then sent to a TipTop Z5000, for intermittent CV control verb. The analog hand-clap from the Din Sync DrumDokta DRM-110 running into the "ADM01" DubJr Delay. Which is being strangled and mangled by one stepped output from the MakeNoise Wogglebug, which is also being clocked from the Trigger Riot. One sine output from the DPO running into another Optomix, triggered by channel A from Trigger Riot for synthetic double style FM high-hats, which is running into the Errorbox being slightly degraded and crushed. CV inputs Pitch and Chaos on the Grainshift controlled by erratic CV plot movements from the Rene sequencer (also clocked from the Trigger Riot). Bouncing ball effect from the MakeNoise Maths V2 channel output one, from FM Intellijel Rubicon, then sent to intellijel Planar for panning zigzag movements also being controlled by Maths V2, channel output 4. Drones running from the Mutable Instruments Braids into the Eventide Space reverb pedal fully wet mix. "

http://www.audiodamage.com/hardware/

via Richard Devine on The MATRIXSYNTH Lounge

Tuesday, August 13, 2013

Maths 2013 Bouncing Ball patch tutorial


Maths 2013 Bouncing Ball patch tutorial from Peter Speer on Vimeo.

"Using the 2013 version of Maths to simplify the classic 'Bouncing Ball' patch.

The first video shows the basic set-up of the patch:
Ch.1 EOR --> Ch.4 Cycle
Ch. 1 out --> Ch. 4 Fall/Both/Rise in
Ch. 1 Trig --> Trigger source
Ch. 4 out --> CV in on VCA 1
(VCO --> Signal in on VCA 1)
(VCA 1 out --> monitors)

The second video expands on this a bit (notice the change in Ch.1's scaling):
VCA out --> VCA 2 Signal in
Ch. 1 Unity out --> VCA 2 CV in
Ch.1 Unity out --> CV in on VCA 2
(VCA 2 out --> monitors)

The third video shows a quick idea of how this sort of patch might be used in a slightly more complex setting.

www.diode-ring.com"
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