YouTube via bobbybot2000 | January 14, 2011 | via this auction
"Vintage Elka X-30 Organ Synthesizer Drum Machine Vox Farfsia Maestro
THE MOTHER SHIP
Holy mother of Eklka organ! Its and Organ, it’s a synthesizer, it’s a drum machine it’s a the holy mother of beast?? NO WHY it’s the X-30! HAHAHHA
What an anti climatic name! Anyways this thing is amazing. Its got so many features it really not possible to get to all the sounds this thing can do on any kind of demo. Its got organ, strings, synthy, drum machine. Its huge sounding and very versatile. This was made in the 80s because it has midi features on the back... This thing is heavy about 60 pounds."
"Make Noise Wogglebug and Malekko/Wiard Noisering are clocked by a 4ms RCD. They are driving a Malekko/Wiard Osc filtered by the QMMG......and The Harvestman HertzDonut, through Boogie filter an Doeper PLL.
"I think it is cool that someone actually made a video at NAMM! Thank you Klopfgeist! But for anyone thinking that this video above is all that it is capable of, please watch this before making your final opinion that this thing is total shit. It's all in the hands of the player that make it."
tx3fuq.m4v
YouTube via ZerosumInertia | January 15, 2011 |
"Metasonix TX3 being sequenced by Blacet Binary Zone. no audio is being fed into the TX3."
See the update in this post. BTW, in case you missed it in the description of the Tempest, it can also be used as a six voice analog synth. Think six Mophos.
"At the 2011 NAMM show, Spectrasonics made two product announcements and demonstrated both a major new version of their award-winning Power Synth Omnisphere® along with a new iPad app called “Omn TR” that allows wireless-remote control of Omnisphere. Many of the new capabilities in version 1.5 of Omnisphere are featured in the “Omni TR” app.
The company’s flagship synthesizer includes a host of new features, in particular a new interactive interface called “The Orb” offering stunning real-time synthesis manipulation capabilities (also a key element in the new “Omni TR” app) — along with many deeply expanded additions to the synthesis engine and user interface. The v1.5 update also includes many important user-requested features such as the new 5-Column Browser view and support for polyphonic aftertouch. The new version also includes a significant update to the factory patch library, taking advantage of all the new sound design capabilities and bringing the total number of included sounds to over 8,000. Omnisphere 1.5 is set to be released on February 15th, 2011 as a free downloadable update for all registered users.
'Our goal for Omnisphere has always been to make it the ‘best of both worlds’ – awesome sounds AND a dream instrument for sound design,” says Eric Persing, Founder and Creative Director of Spectrasonics. “As longtime synth geeks ourselves, we are just as excited as our customers to see how Omnisphere is growing and evolving as a synthesis platform. We’re really looking forward to hearing how our users explore the new sonic worlds this version opens up. I think it’s some of our best work yet.'"
At the 2011 NAMM show, Spectrasonics made two product announcements and demonstrated both a major new version of their award-winning Power Synth Omnisphere® along with a new iPad app called “Omn TR” that allows wireless-remote control of Omnisphere. Many of the new capabilities in version 1.5 of Omnisphere are featured in the “Omni TR” app.
The company’s flagship synthesizer includes a host of new features, in particular a new interactive interface called “The Orb” offering stunning real-time synthesis manipulation capabilities (also a key element in the new “Omni TR” app) — along with many deeply expanded additions to the synthesis engine and user interface. The v1.5 update also includes many important user-requested features such as the new 5-Column Browser view and support for polyphonic aftertouch. The new version also includes a significant update to the factory patch library, taking advantage of all the new sound design capabilities and bringing the total number of included sounds to over 8,000. Omnisphere 1.5 is set to be released on February 15th, 2011 as a free downloadable update for all registered users.
“Our goal for Omnisphere has always been to make it the ‘best of both worlds’ – awesome sounds AND a dream instrument for sound design,” says Eric Persing, Founder and Creative Director of Spectrasonics. “As longtime synth geeks ourselves, we are just as excited as our customers to see how Omnisphere is growing and evolving as a synthesis platform. We’re really looking forward to hearing how our users explore the new sonic worlds this version opens up. I think it’s some of our best work yet.”
omnitr.jpg
Omnisphere 1.5 Update
Expanded Synthesis
Omnisphere 1.5 includes new and expanded synthesis capabilities, with newly designed “zoom” interface views for the synthesizer’s Harmonia, Waveshaper and Granular synthesis areas. Harmonia can create extremely rich sounds by adding up to 10 oscillators per patch with new independent modulation possibilities on each oscillator. The Waveshaper now includes more extreme sound mangling capabilities with the new polyphonic “Crusher” and “Reducer” modules, which include ‘Animation’ and ‘Force’ parameters that can all be modulated. Omnisphere’s Granular synthesis area has been made significantly more powerful by including new ‘Speed’ and ‘Position’ modes, which create dramatic polyphonic shifts through the audio and time spectrums. At the center of the Granular Zoom interface is a new real-time ‘Granular Visualizer’ showing a colorful graphic model of the effect of parameter edits, all of which makes Omnisphere’s complex Granular synthesis easier to understand and more fun to use.
The Orb
The innovative “Orb” feature of Omnisphere 1.5 is both a remarkable sound manipulation tool and an intuitive performance interface — it can be thought of as a ‘circular controller.’ Now with a single click of the mouse, the user can instantly customize the sound. Best of all, the Orb automatically works with every patch a user has, there’s no setup necessary.The user simply moves the Orb cursor with a mouse, a MIDI controller or in the case of an iPad, with fingers directly on the Orb itself. As the Orb moves around the concentric circles, it morphs between automatically generated parameter scenes in Omnisphere’s STEAM engine in a highly intelligent and musical manner — all patch dependent — manipulating the sound in subtle or radical ways appropriate to that particular patch. If the user doesn’t like what the Orb has created, a complete new set of manipulations can be chosen by simply rolling the “Dice” button, which instantly creates a brand new group of intelligent sonic modifications and effects to try. There’s no limit to how many serendipitous sonic variations the “Dice” can create – opening up the vast power of the STEAM engine to every user, regardless of synthesis knowledge.
For advanced synthesists seeking maximum flexibility, the Orb can also be setup manually and used as a new modulation source in Omnisphere’s sophisticated Mod Matrix.The Inertia slider of the Orb allows the user to create a ‘movement trail’ after letting go of the Orb, just like a ball might roll and bounce off the walls of a circular enclosure, adding a musical symmetry to the “performance” of an Orb interaction. Users can also Record their performance movements directly into the Orb and play the performance back in sync with their controller or host. The Orb’s movements and sonic results are saved within the patch, multi or the host’s session for later recall. The movement of the Orb can also be automated in the users host.The ideal control surface for Omnisphere’s new ‘Orb’ is the multi-touch interface of the simultaneously announced “Omni TR” iPad app, but the Orb can also be used with standard mice, trackpads and MIDI controllers.Hands-On Expression
Omnisphere 1.5 includes support for Spectrasonics new “Omni TR” iPad app, which provides wireless multi-touch performance control over the synthesizer. Alternate controllers that send multiple simultaneous MIDI channels have improved handling with the new “Clone Part” feature, making it easier to edit with multichannel systems like Guitar synths and the Eigenharp™ controller. Omnisphere 1.5 also adds support for MIDI keyboards and devices that send polyphonic aftertouch. A special new MIDI Learn mode enables hardware controllers that send a single channel to have all of their learned knobs, sliders and switches affect any parts currently selected in Live Mode – making Omnisphere even more intuitive when controlled from a hardware synth such as a Moog Little Phatty™.Version 1.5 of Omnisphere is set to be released February 15th, 2011. The update will be free for all registered users and can be downloaded from the Spectrasonics website. http://www.spectrasonics.net
Omnisphere is available now from all Spectrasonics dealers - MSRP $499US / 379Euro
Highlights of Omnisphere 1.5
• Innovative “Orb” ‘circular sound manipulation’ interface with Motion Recording and “Dice” button for infinite variations and one-touch sound customization
• Expanded Synthesis capabilities:
Harmonia: New zoom page shows all Harmonia parameters per layer adding up to 10 oscillators per patch with new independent modulation options for Levels and Fine Tuning on each Harmonia oscillator.
Waveshaper: New zoom page with extreme new processing modules including polyphonic ‘Crusher’ and ‘Reducer’ sections with ‘Force’ and ‘Animation’ controls that can all be modulated.
Granular Synthesis: New ‘Speed’ and ‘Position’ modes. New zoom page with new ‘Granular Visualizer’ showing a graphic model of the effect of parameter edits which makes Granular synthesis easier to use.
• Patch Library Update: Over 700 brand new patches created by renowned Spectrasonics sound development team gives Omnisphere over 5,000 patches and 8,000 total sounds
• New 5-Column Browser view displays more sound categories and attributes simultaneously
• New Online Video Tutorials for Version 1.5 capabilities
• Support for new ‘Omni TR’ iPad app
• New “Recently Added” Browser sorting option
• Added support for MIDI devices which send polyphonic aftertouch
• New ‘Clone Part’ feature allows easier editing/setup with multichannel MIDI controllers
• New MIDI Learn hardware control mode follows Live Mode selection
• Modulation Envelope points can be key-command snapped to semitone when modulating pitch
• User-assignable Legato Interval rule added
• V1.5 is a FREE update for registered users of Omnisphere!
The new “Omni TR” iPad app introduces Spectrasonics ‘TR’ (Touch Remote) concept - combining the tactile advantages of the iPad as a performance-oriented touch surface, with the company’s powerful computer-based virtual instruments – creating a true hands-on experience for musicians.“One of the big differences between software and hardware synths is the feeling of hardware that’s so wonderful,” says Eric Persing. “With the iPad and our new Omni TR app, we are excited to bridge that gap and bring the sense of touch to state-of-the-art virtual instruments like Omnisphere.”Omni TR brings Omnisphere’s interactive features closer to the music creation process with the ability to create setups and sound modifications very quickly. The user’s fingers can activate patches, tweak filters, re-mix, bend and spin amazing performance possibilities from the innovative new ‘Orb’ circular controller.With its high contrast interface, ‘Omni TR’ is perfect onstage for live performance or even in the studio where the iPad sits at the controller keyboard located away from the studio computer. Best of all, the Omni TR app is extremely easy to use, offering full two-way communication with Omnisphere with just a simple wireless connection to the computer running the plug-in.Main Page
The Main page mirrors Omnisphere’s unique Live Mode offering 8 patch slots with latching and trigger modes, individual mute and solo, and mixer faders. In this page alone, Omnisphere becomes a new performance instrument with the iPad sitting at the user’s controller keyboard. Patch names can be simply touched to be enabled, one or more at a time for layers and stacks. Users can also browse and select Multis and Patches directly from the iPad to instantly change sounds for a new song or live set.
Orb Page
Omni TR was designed to make the iPad the ideal control surface for Omnisphere’s innovative new ‘Orb’ feature. The ‘Orb’ is both a remarkable sound manipulation tool and an intuitive performance interface — it can be thought of as a ‘circular controller.’ Now with a single gesture, the user can instantly customize the sound in Omnisphere. Best of all, the Orb automatically works with every patch a user has, there’s no setup necessary.
As the Orb moves and orbits around the concentric circles, it morphs between automatically generated parameter scenes in Omnisphere’s STEAM engine in a highly intelligent and musical manner, all patch dependent — manipulating the sound in subtle or radical ways appropriate to that particular patch.
If the user doesn’t like what the Orb has created, a complete new set of manipulations can be chosen by simply rolling the “Dice” button, which instantly creates a brand new group of intelligent sonic modifications and effects to try. There’s no limit to how many serendipitous sonic variations the Orb can create – opening up the vast power of the STEAM engine to every user, regardless of synthesis knowledge.
The tactile experience of moving the cursor around the Orb space on the iPad with a finger to create variations in the sound is remarkably musical. Where standard controllers might change one or two simple parameters in a linear manner, the Orb morphs a host of parameters that are patch specific, and easily changed on-the-fly.
The Inertia slider of the Orb allows the user to create a ‘movement trail’ after letting go of the Orb, just like a ball might roll and bounce off the walls of a circular enclosure, adding a musical symmetry to the “performance” of an Orb interaction.
Users can also record their performance movements directly into the Orb and play the performance back in sync with their controller or host. The Orb’s movements and sonic results are saved within the patch, multi or the host’s session for later recall. The movement of the Orb can also be automated in the user’s host.
Controls and Jumbo Pages
The Controls page features a touch-based pitch ribbon performance controller and 8 touch sliders assigned to groups of the most useful performance/editing parameters for each Omnisphere layer. The Jumbo page shows large patch names on all 8 parts, easily seen in a live stage performance situation.
The new “Omni TR” iPad app is compatible with both Mac and Windows systems running Spectrasonics Omnisphere v1.5 or higher and will be available free from the App Store on February 15th, 2011 (pending Apple’s review)."
"Ambient Analogue 001 is the first release of an audiovisual experiment with footage of Chicago cut to an ambient music track of classic vintage and modern analogue synthesizers.
Audio information: Sequential Circuits Prophet VS: From 0:05 - 4:19 Roland Jupiter 8: @ 1:55, 2:21, 2:45, 2:51, Sequential Circuits Pro One: From 4:20 - 4:48 Oberheim FVS (Four Voice): From 4:49 - 6:26 and 7:57 - 8:32 Roland TR-808: At 4:53-END Moog Voyager: From 6:28 - 7:56 and 8:32 - 11:09
Sequencing done with Logic Pro and StepPolyArp for iPad. Mixed in Pro Tools 9. Filtering of drums and select synths with the Oberheim Four Voice stereo inputs.
Video information:
Shot on a Nikon D90 with a 24mm 1.4 Nikkor lens.
Locations filmed: Shed Aquarium Navy Pier Chicago Loop Sears tower Millienum Park Chicago river
Special thanks to David Rogoff, Demi Romanska, and Ken Hankins."
YouTube via GruithuisenCityMan | January 14, 2011 |
"My first album is now available at Ruralfaune ( ruralfaune@gmail.com or http://www.myspace.com/disquesruralfaune ) SYNTH018 FREDERIC GERCHAMBEAU "3 Suites" CDR - limited 90 - file under : french avant-garde electronic, GRM music for theoretical minds
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Hello ! My name is Frederic Gerchambeau. I have made this movie. The music has been made in one take using Plogue Bidule (sequencer, mixer and various delay effects), a Doepfer Dark Energy (playing the weird solo) and a Moog Slim Phatty (playing the weird sequence). Enjoy ! http://www.myspace.com/fredericgercha..."
"MIDIbox project in sammich format based around the venerable OPL3 chip, also known as the YMF 262, made famous by the Soundblaster audio cards of the early 90's."
Pictured is only one of four prototypes in the wild.
"The Monomachine combines several types of synthesizers with an intuitive beat-box-style programming interface. Think of it as five synthesizers in one package with a flexible sequencer and plenty of real-time controls for a unique twist on desktop music machines! It has 6-part multitimbral capability which allows for up to 6 mono-synth sounds at once, or a single 6-voice polyphonic sound.
The SuperWave synthesizer, which is analog modeled, gives warm and thick sounds made from unique algorithms that makes sounds free from the artifacts normally associated with digital processing. Traditional (and 303-like) saw and pulse waveforms and sub-oscillators give you fat bass synth and lead sounds, while the ensemble is specialized in creating polyphonic textures, chords, and harmonies.
The Mono-synth SID is based on the synthesis of the legendary SID chip, from the Commodore 64. The SID 6581 machine offers one oscillator of high quality synthesis, complete with ring-mod and sync. Just like the original, the oscillators are derived from an extremely fast main counter, giving the crisp highly recognizable sound.
DigiPRO offers raw digital waveforms, which can be put into animated life. The BeatBox, which is a part of DigiPRO, offers a percussive toolbox shaped in the traditions of the Machinedrum E12 synth. The sounds of DigiPRO WAVE are harsh and electric and stand out in the mix.
FM+ is 21st century FM synthesis. It implements world class frequency modulation algorithms that address the complexity problem normally associated with FM. All three FM+ machines are based around a number of custom made FM blocks. The machines have been handcrafted, each with its own personality.
VO is inspired by classic voice modeling methods using formant synthesis. The goal was not to recreate any existing voice or speech synthesizer, but to create a new way of building and controlling a synthetic voice in a way that suits musicians. VO-6 is the VO incarnation of the Monomachine. User controllable between pulse or white noise, formant filters and a set of predefined consonant-like sounds.
While the Monomachine's 6-part beat-box-style sequencer can be used to create your own synth grooves, it offers six additional MIDI tracks that can be used for controlling external MIDI gear. MIDI control data can be generated realtime, with parameter locks and with LFOs. Each MIDI track offers a full implementation of the Monomachine arpeggiator.
via this auction "First of all this synth sounds amazing. It has a strong analog sound that really dominates any other instruments accompanying it. As might be expected one of the best parts is the filter. In addition to frequency and resonance it also has a "bright" to "dull" switch, and an "expand" switch, which seems to activate some kind of an envelope (although there are no ADSR controls). Monophonic. Has two parallel voices - upper and lower - each with separate output. Unintuitively, the sliders work from top to bottom (i.e., "0" is at the top, "10" is at the bottom)...
The "repeat" mode key on the lower right hand side has some sort of function - it delays the trigger - but it may not function properly (and I can't see how it's musically useful anyway). I am not sure exactly what it does. The two key transpose keys on the top right also either do not work or have no apparent function - they do not transpose an octave up or down as one might expect. The middle C# and E-flat keys seem to require slightly more pressure or a slightly sharper touch to trigger. The lower voice seems to be stuck on a square wave, nothing happens when you move the switch to sine or triangle, however the "chorus" function does work fully. On both the upper and the lower mode, the ranks (64', 32', 16', 8', 4', 2') work best on 16', 8' and 4'.
Note: I only copy portions of descriptions that have to do with the functionality of the synth. Posts here are about the synth, not the auction. If you consider bidding, always read the full description at the auction.
"Novation SuperNova expansion board. This will give you 44 total voices with OS 4.1. It also adds an extra 512 program and 256 performance memory locations. This is for Novation SuperNova NOT for SuperNova II."
via the seller's description: "I bought this in 2002 directly from Mike Peake, who was one of the designers, during the period when Alesis was in bankruptcy and the units were off the market. It was his personal unit and is serial #003! I used this synth on tours and sessions from 2002-2005. Since then it has been kept in my smoke free private studio and used sporadically."
"Mopho is a compact and affordable—but powerful—monophonic analog synthesizer. The voice architecture is identical to a single voice of the Prophet '08, but with a couple of unique twists to distinguish it from its award-winning sibling. We have added two sub-octave generators—one per oscillator—for additional girth and crushing basses. It also has an audio input that lets you process external audio and mix Mopho's own audio output back in pre-filter for feedback effects that can range from subtle distortion to extreme skronk. The Push It button is a manual trigger that lets you play a specific note or latch notes and sequences on. It can also step through a sequence to play short melodic lines without a keyboard. Of course, Mopho can also be used with a MIDI controller or external sequencer."
"There's a midi output (a key ingredient) & it can run off AA batteries or an optional power supply. (email if you need the adapter specs..typical 9v stuff) There are 32 small keys, 25 FM sounds, 25 types of accompaniment, various effects buttons/controls like a pitch wheel, vibrato, portamento, sustain. The sounds are in 5 groups of 5...like 00-04, 10-14, 20-24, 30-34 & 40-44. The demo button yields the rocking LOL Wham xmas tune."
I've been working for the last few months on a device that would turn my Novation Launchpad into a true partner for my APC40.
My aim for this device was to create 8 scenes of functionality accessable through User 2 Mode...
Each scene is mulitlayered with the use of the Scene Launch Buttons and Bank Select Buttons...
Shuffl3r - A fully controllable alternative to Max4Lives Buffer Shuffler allowing you to arrange audio on the fly, reverse or mute slices in 1/8ths...
Eff3cts - Think of a beat repeat that can do quantized repeats at 64ths, 32nds, 16ths, 8ths, 1/4rs and half bars, now think of being able to trigger it at any eighth of the last bar so you can catch the snare, the kick etc. Add to the scen a set of tempo synced Gater's / Filters and Bit Crush effects. And finally 4 different speed Turnatable Stops and Reverses...
Loop3r - With control of the 8 tracks in the clip launch rectangle of either the Launchpad or an Akai APC40 you can get visual indication of clips that are playing and are able to set a bar, 2 bars, 4 bars or an 8 bar loop. Once set (works on existing loops as well) you can halve or double the length of the loop by choosing to move either the end or the start point of the loop. You can also shift the loop brace backwards or forwards, by a bar at a time or by the length of the loop itself...
S3nd / R3turn - With the clip launch grid and the bank select buttons you can choose to take control of 1 send across 8 tracks or 8 sends on 1 track or alternatively take control of the 8 macros of a rack within one of your return tracks. The buttons act as toggles in that you can jump straight to a value and back to zero with two presses giving you the ability to stab audio to a return track, great when used with any form of delay effect, try it with a ping pong delay and catch the snare...!
M1di - Today there are 8 pages of midi buttons, starting at cc0 and going up to cc63 per page you can set the buttons to work on a momentary or toggle basis, with an IAC Driver on a MAC or Midi Yoke for Windows these buttons can be mapped directly within Live or used to control a drumrack. This scene however is fully customisable to create any mapping you'd like with any lighting feedback possible, group buttons, have sliders, create an X/Y grid with Z feedback when you press a button, i'm more than happy to offer support to anyone wanting to create their own, think of it like an advanced midi editor (it's not that pretty but it works seamlessly)
Drumr4ck - This is a simple step sequencer type device that works with a R3ceiver device placed before a drum rack, it gives you control over 8 banks of 8 samples that you can trigger on the 8ths of a bar (swing is controllable as well). The different banks can be selected manually by using the scene launch buttons or the Receiver device can be configured to jump to a particular bank when you launch a specific clip, maybe when you launch an acapella you can have the sample chopped up into 1/8ths to add to the overall mix...
Util1ty - Using Live api calls and keystroke emulation this scene is what i use when i'm constructing DJ sets, i need to quickly change views so all that you think of are selectable, i need to be able to warp clips quickly so one button sets 1.1.1 here and warps straight from that point, i can cut copy paste, switch windows to Itunes, open and focus on the browser and load clips from there, theres too many to list so i've detailed them in the manual...
That makes 7 scenes so far with one to go, user testing has meant i'm already at version 1.3.3 of the device and will continue to develop it as time progresses, as it dovetails nicely with my APC40 i find that i don't use every scene in every set i play but i switch between a few and leave the launchpad sitting there as the perfect partner to my main control surface...
I'd recommend a minimum of 3GB of RAM for running the device and it's been created in Live 8.2.1 with Max 5.1.7.
The end of the video acts as a set up guide to show you how to crate your own template using Octop4d, the Receiver and Windows Midi Receiver which are all ready for download from the shared folder that you can subscribe to through my blog thestudiosessions.co.uk
Audio in the video comes courtesy of WaLLy who you can here more from at his Soundcloud page soundcloud.com/wally-00
"Just an experiment using the MD to process a improv sequence coming from the modular, using the MD filters and fx to tweak the sound, bit rough and ready but quite interesting I think."
YouTube via RustyNex | January 14, 2011 | Audio comes in just after :34 "I have been adding some extra features to RGB boy (like it didn't have enough already) and i have fitted a wireless bluetooth transmitter for transmitting audio. it works ok, but there are a few problems, first of all there is a ground loop problem because the transmitter is powered by the gameboy, where as before it had its own battery, and secondly there is a delay in the audio which stops it really being any good for live shows which is a shame.
anyway in the video there are things that need explaining, at the beginning the gameboy crashes a few times, this is because there is just soo much stuff in the gameboy that the CPU doesn't have enough power to boot, so i have to reset just the CPU to get it to work some times.
secondly, if you look at the bluetooth reciver (the thing on the floor) that flashes red when it connects to the gameboy and makes a small beep in the speakers so you know it is connected."
"NAMM2011: Plogue is proud to present a little teaser on our secret project, an "Early Sampling Circuit Simulator", which runs as a VST/AU/RTAS Effect.
It contains resamplers, filters, speaker impulses and other fined tuned algorithms to emulate the full signal path of well known early sampling devices, like for instance an SK-1 or the Amiga Paula, from the required analog to digital conversion (far from mere 'bit crushing'), up until the end speaker.
The same mindset that brought chipsounds to life, the acquisition, care and research is all in there. Everything that could NOT fit in chipsounds since it dealt with streamed samples is in here.
As with the NAMM2009 announcement of chipsounds, there is more to it than this, and we will keep some details, including the name and UI secret, until its ready to ship!"
Pics of the EML POLY-BOX from my visit to George Mattson of Mattson Mini Modular. George is planning to MIDI-fy the POLY-BOX. Shots of the inside further below.
Order now to make sure you get an OP-1 from the first production run. Manufacturing, assembly and shipping will be eight weeks.
PRICE
The OP-1 is priced at $ 799 / Euro 799 (including EC-VAT).
We have got questions about the dollar versus euro price.
The apparently higher euro price is a consequence of that we are required to add sales tax on all sales to the european union.
MEET US AT NAMM
We are in Hall A, Booth# 6409. The NAMM Show, Anaheim convention center in California. This is the place to try out an OP-1 for yourself. The show ends on Sunday.
BETA
Invitations has been sent out to the people selected for the Beta program.
We are exited to open up the sales of the OP-1 and are looking forward to hear what music you will create with our beloved synthesizer.
Thank you for signing up for the Teenage Engineering Newsletter.
Have a nice day.
-Teenage Engineering."
Teenage Engineering @ NAMM 2011 OP-1
YouTube via DontEatWhatTheyFeed | January 14, 2011 |
"Jesper from Teenage Engineering discusses the updates and release of the OP-1"
"something new. ultra-high resolution optical rotary encoders, with push buttons. high-density variable-brightness led rings. two and four knob versions fit perfectly alongside other monome devices.
decoupled control, providing the same massive adaptability that monome pioneered five years ago.
orders and shipping in february. pricing, details, and media forthcoming."
"This is part one of my testing of Steve Cooley's awesome handbuilt Beatseqr 16-step sequencer and MIDI controller. In parts one and two I am using the Beatseqr to trigger sounds from the default Ultrabeat sound bank.
Part one looks at the basic functions of the Beatseqr. Part two shows how I have used it to lay down a 'live' drum sequence during a studio project.
YouTube via effepiparcines | January 07, 2009 | Anyone ID the synth on the left? Going with the ARP label for now. "La Bionda - I wanna be your lover da Discoring 1981"