MATRIXSYNTH: Search results for Off The Matrix


Showing posts sorted by relevance for query Off The Matrix. Sort by date Show all posts
Showing posts sorted by relevance for query Off The Matrix. Sort by date Show all posts

Sunday, June 01, 2014

WMD Sequential Switch Matrix Eurorack Synthesizer Module

Note: Auction links are affiliate links for which the site may be compensated.

via this auction

"four inputs can be routed with individual buttons to four outputs. those routing settings are stored in an array of matrices that can be sequenced or controlled with cv. preset routing, feedback loops, chop sequences, trigger blasts (with expander), four-bit-wavetable-synthesis, and dramatic controllable mayhem are all possible.

features:
four input four output routing
inputs mix to outputs
16 matrices per bank
20vpp headroom
signal strength and polarity leds
comparator input and outputs
simultaneous cv and gate control
four banks with separate settings
randomizing functions
cv controlable top matrix
can slave to midi control change
26khz maximum switch frequency
8 bit dac voltage output
skiffable pcb design
16 hp
+80ma/-32ma current consumption

Friday, July 20, 2012

MATRIXSYNTH Turns 7!!!

Today marks the seven year anniversary of MATRIXSYNTH! The original matrixsynth.com actually launched way back in October of 1997 as MATRIX SYNTH. I never took it down, BTW. Click here to see it in all it's old school glory. If you thought there was too much green on this site, just check that baby out. BTW, check out the manufacturers list under MFG. I stopped updating it about the time I started this site in 2005. You can see what modular manufactures, and of course others were around back then. It's an interesting look back in time... Kind of why I started this version of the site actually. I'll get to that further below.

Last year I skipped the site stats and kept the anniversary post relatively short. I used to post stats for the site and a general blurb on what makes the site tick, but it began to feel redundant so I skipped it last year. Well, I kind of missed it, and I know some of you enjoy the stats thing, so I'm bringing it back. And CatSynth did it for their six year anniversary post yesterday, so there you have it. Actually I was planning on including stats before I read that post, but I do like CatSynth. The site has grown quite a bit and we have a ton of new readers who don't really know the background of MATRIXSYNTH so I thought I would share some of that as well. I've also had a few people ask me to do personal interviews. I always turn them down as I do my best to keep myself out of the site so I don't ruin it for anyone. It's kind of like the whole Wizard of Oz thing. Enjoy the Oz in MATRIXYSNTH, and don't let the wizard ruin it for you is my only advice. That said, I decided this year to reveal a little more about my synth history than I normally do. Don't worry though after this post that's it. This site is about the gear only. I see it as my job to bring it to you unbiased and get the heck out of the way. Seriously though, I really do my best to present what is out there free of bias for you to consume and form your own opinion. I do this for three reasons; one, out of respect for the person that created the content, two, so I don't accidentally prevent you from getting your own experience out of the post, and three, because of how much goes up on a daily basis - it saves you and me time.

But, in the anniversary and New Years posts I do tend to make up for my lack of words big time, so bear with me or just skip to what you like.

Before I begin with the stats I do want to give a big thanks to everyone that visits, supports and contributes to the site. THANK YOU!!! It really is a tremendous amount of work, so all the kind words and support make a huge difference. Every single post you see here is hand posted. There is no automation. The site takes roughly four to eight hours on average a day (closer to eight) and sometimes up to ten hours. This is every single day, including weekends. Out of the seven years running the site I have only missed one day (by accident - more on that below), and the only day I take off is Christmas day when I put up only one post, which surprisingly can be torture in not posting. The posts you see here are a combination of stuff I find out there on my own and stuff people send in, which is quite a bit. The site started as a hobby and has fortunately grown into a small business with the help of sponsors. Note sponsors are always on the right. In the history of the site there has never been a paid post on the main site, and if there ever is, I will be sure to call it out in the post. That said, THANK YOU SPONSORS! It's one thing if the work only consumed my time, but it in turn consumes my family's time, so every little bit helps. THANK YOU! You make the site possible!


First the stats!

We still haven't reached world domination. Everything you see with a shade of green is a visit to the site. Check out Africa! The few in white mean no visit came in. The top map is for the seven year history of the site and the bottom is for this last year. Click on each for the full size shots. As you can see they are pretty much the same. Still no hits from North Korea.

On the other hand we had 122 visits from Syria within the last year along with traffic from other war torn countries. Incredible! Please keep safe out there! You are in our hearts, thoughts and prayers.

The top 10 visits by country:

1. United States 982,943
2. United Kingdom 258,070
3. Germany 183,138
4. France 168,649
5. Canada 142,553
6. Italy 109,605
7. Japan 84,202
8. Sweden 76,948
9. Australia 73,881
10. Netherlands 72,680

And the overall stats:

Source: Google Analytics for the year (July 20, 2011 - July 20, 2012):

6,364,538 pageviews
2,838,084 visits
972,065 unique visitors.

Source: Site Meter for the life of the site:

32,734,610 pageviews (18,557 average per day)
15,658,114 visits (7,822 average per day)

Google Analytics (started April 5, 2006):
30,795,628 pageviews
14,313,210 visits
4,258,879 unique visitors.

Note unique visitors can be a bit misleading as I believe it's based on the individual browser and cookies vs. IP Address or individual, so for people checking in on multiple devices and even multiple browsers on the same machine, each one counts as a unique visitor. The numbers are likely lower.

Unfortunately I do not see a top posts for the last year in Blogger so we will have to go with the top posts for all time:

New Schmidt Analog Synth Debuts at the Musikmesse
Apr 5, 2011, 22 comments 13,412 Pageviews

RIP Mr. Tsutomu Katoh - Founder of KORG
Mar 15, 2011, 6 comments 12,542 Pageviews

New Tom Oberheim SON OF 4 VOICE
Jan 25, 2011, 10 comments 7,811 Pageviews

M-Audio Venom Review and Interview with Product Manager Taiho Yamada
Mar 23, 2011, 6 comments 7,186 Pageviews

New KORG Monotribe In the Flesh
Apr 4, 2011, 26 comments 7,149 Pageviews

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Monday, September 05, 2016

MATRIXSYNTH Review and Overview of the Novation UltraNova


Hi everyone, you might remember, back in July I posted some pics of my newly acquired UltraNova, and mentioned that review posts would eventually follow. Well, I’m happy to tell you the first post is here. The UltraNova is one powerful synth, so to make the overall review a bit more consumable, it will be broken up over time. This first section includes an Overview, the Oscillators, and the Mixer sections. When new sections go up, I will be sure to let you know via a new post.

As with most of my reviews, I will say this one goes pretty deep into the synth engine and all editable parameters. If you are the type of person that likes to dissect and explore all of the available parameters on a synth, then this post is for you. I will touch on what each parameter does and will call out any interesting features and limitations as I do so. There are some pretty special parameters on the UltraNova that give you control beyond most other synths. Hopefully this review will give you some insight into what makes the UltraNova special.

Overview & Quick Comparison to Previous Nova Synths

The Novation UltraNova, released back in 2010, is a 20 voice virtual analog & wavetable synth with three oscillators, two ring modulators and one noise source per voice. The UltraNova also features two audio ins that can be assigned to the oscillator section and/or a 12-band vocoder. It’s worth noting that the Novation Nova from 1999 featured a 40-band vocoder, while the Supernova II from 2000 featured a 42-band vocoder. The UltraNova is a monotimbral synth while the 12 voice Nova was six part multitimbral and the Supernova II (24, 36, or 48 voice) was eight part multitimbral. The UltraNova supports up to 5 simultaneous effects per patch. The Nova supported 42 simultaneous effects, while the Supernova II supported up to 56. The Supernova II also supported FM synthesis while the Nova and UltraNova omit it.

The UltraNova, however, is the first Nova synth to feature wavetable synthesis. An interesting side note is that all of the oscillators on the UltraNova are actually stored as wavetables, including the standard waveforms. According to Novation, “The wavetables in the Supernova series are all calculated. The wavetables in the UltraNova, even the standard analogue waves are wavetable oscillators. This change in oscillator generation was first used on the A-Station and K-Station and subsequently in the KS series, X-Station and Xio.” This allows the UltraNova to have some advanced tricks when it comes to the oscillator section, which will be covered in detail below.

I asked Novation about the lack of FM synthesis and they told me, “FM would have been a lovely addition to the UltraNova, but it would have been asking too much of the DSP to be able to run everything the UltraNova can do and also add in FM. The wavetables were a really good way to introduce a new (to Novation) type of synthesis that is able to cater for some of the synth sounds that FM is known for and also to be able to create lush evolving pads.”

The UltraNova features two routable filters per voice with a total of 14 filter types to chose from including 6dB (no resonance), 12dB, 18dB, and 24dB with Lowpass, Bandpass and Hi-pass modes. The Nova and Supernova II lacked a 6dB mode.

As for hardware, although the UltraNova may have fewer knobs per function than its predecessors, it is extremely well laid out and super intuitive to use. Along with both keyboard velocity and aftertouch, the UltraNova has touch sensitive knobs. They literally respond to touch and can be assigned to various parameters. Worth noting, velocity is configurable, however, aftertouch is not. I found the aftertouch to be good, but it does require a little extra force than I prefer; it’s good for not accidentally triggering it, but not so good for subtle, natural performance.

Please note the above comparisons with the Nova and Supernova II were only for quick reference. The UltraNova of course is its own synth with a few tricks up its sleeves that are lacking in the original Nova line, including a level of control over the synth engine often only found in the modular realm. It sounds incredible, and for the price, currently only $599 new, it is an extremely flexible and powerful synth. You get the current top-of-the-line Novation Nova synth engine with new wavetables and more. The UltraNova is both a performance oriented synth as well as a synth programmers dream. It can be configured for easy access to specific parameters for a live situation, or you can dig as deep as you want with a clearly well thought out interface.

That said, let’s dig in.

The following review and overview will essentially go over the signal flow of the UltraNova followed by performance controls including the arpeggiator and the hardware interface. I’ll go into a little detail on what each feature can and cannot do in an attempt to give you a detailed idea of what the synth is capable of. Because my reviews tend to be a bit on the longer side, I will be posting the sections in chunks over time to make it easier on you to consume and for me to compose.

First we start with…

Friday, October 29, 2021

Matrix-6G VST3: Free, Open-Source Editor/Librarian Plugin for the Oberheim Matrix-6R


video upload by Mister 1-2-3-4 Programming

Putting Matrix 6G to Work: A Cover of "Vitamin C" by Edgar Froese


You might recall the Matrix-6G Plug-In Editor for Reaper back in 2015. It's now available as a VST3.

via Mister 1-2-3-4 Programming

"Matrix-6G VST3 is now available! It’s an editor and librarian plugin designed to work with Oberheim’s Matrix-6R rack-mount synth module from the mid-1980s.

The highlights:

Edit patches, matrix mod settings, splits, and master settings on the hardware from within your DAW.
Patch parameters are exposed to the plugin host and can be automated and/or controlled via external devices.
Several hundred patch presets are included, plus there are two storage banks where custom patches can be saved.
Helpful tooltip windows appear when you hover the mouse over parameter controls for a few moments. You can change the amount of time before the tips appear or turn them off entirely.
Compatibility: Reaper (version 6 and up) and Cubase (version 10 and up). Windows only. The plugin may work to some extent with the Matrix-1000 module or the Matrix-6 keyboard model, but I have no way to test this. The plugin is most likely not compatible with any third-party modification of the Matrix-6R’s firmware.

Matrix-6G VST3 version 1.0.0 is now available for free download.

It is also completely open-source, and there’s information about getting the source code on my website as well.

I’ve put up a video demonstrating how to set up tracks for using Matrix-6G in Reaper and Cubase: [1st video above]

As a use-test of the plugin, I did a cover of “Vitamin C” by Edgar Froese using only sounds from the Matrix-6R treated with assorted effects boxes and plugins. Here’s a video that goes through the tracks in the Reaper project for the song and displays the Matrix-6G settings for each of the voices used: [2nd video above]"



Monday, June 23, 2008

The History of EMS Part 1

via Bitexion on VSE

"This is copied off the Analogue Systems user manual, since they have two cloned EMS modules in their line, the filter and trapezoid. Not written by me. Part 2 comes later, it's 10 pages of tightly written text.

The most interesting parts are the part about the awful control voltage scheme internally, and the quirky DK1 keyboard. Here you go. This part deals with the VCS3 and why it is said to be an effects machine. The next parts will deal with the success and fall of the company, no time to write all that down now.

THE EMS STORY

IN THE BEGINNING
------------------
Peter Zinovieff was born in London in 1933. A geologist who filled his home with samples (rocks, not audio) he was fascinated by electronic music, and used his wealth to develop a huge voltage controlled studio that occupied an entire room at his home in Putney.

When this became too unwieldy, he enlisted the help of engineer Dave Cockerell and programmer Peter Grogno, who helped him design an enhanced system. This used two DEC PDP-8 minicomputers to control the voltage-controlled modules of Zinovieff's early synthesizers. Their "MUSYS" system proved reasonably user-friendly,with a QWERTY keyboard and a velocity sensitive piano-style keyboard, much like today's computer-based studios.

Zinovieff's ideas and instruments were incredible. Twenty years before modern computing and sequencing packages, Zinovieff's PDP-8s could store and replay compositions, complete with sound shaping parameters. His software was even capable of twisting the music into bizarre new sounds and effects. In 1968, Zinovieff and Cockerell also invented a form of computer-controlled spectral (or 'additive') synthesis, using a system of 60 resonant filters that could analyse sounds and resynthesize them.

In 1969, when MUSYS became too expensive for Zinovieff alone, he decided to offer it 'to the nation' as a free resource for the arts. To this end, he placed an advertisement in The Times. Fortunately, a gentleman named Don Banks misunderstood this offer and, in return for a cheque for £50, he asked Zinovieff to "make me a synthesizer". So, together with Tristram Cary, a composer for electronic music for TV series such as "Dr Who", Zinovieff and Cockerell created a new company, Electronic Music Studios Ltd, and produced its first synthesizer. Cockerell's "VCS1" was a hand-built rackmount unit with two oscillators, one filter and one envelope. In an era when any synthesizer was, almost by default, a huge modular, this was not thought to be adequate, so the partners enhanced Cockerell's initial ideas, designing an instrument that was small, but powerful and flexible. It was the Voltage Controlled Studios no.3- The VCS3

THE VCS3
--------------
The VCS3 is, essentially, a modular synth that comes in two parts. The synth itself - nicknamed "The Putney" because EMS was located in that part of London - contains the bulk of the audio modules. It also incorporates two power amplifiers and speakers, making it a self-contained sound-effects generator.

Oscillators 1 and 2 are the primary sound sources, and these produce a remarkable range of frequencies, from below 1Hz to around 10KHz. Osc1 produces sine and sawtooth waveforms with a form of rectifying waveshaping for the sine wave. Independent level controls allow you to select the amounts of each waveform in the oscillator's output. The second VCO also produces two simultaneous waveforms, and again it offers independent level controls for each. This time, the waveforms are pulse and triangle waves, with simultaneous waveshaping from 0% to 100% on the former, and from sawtooth to ramp wave on the latter. It's a shame that, on an unmodified VCS3, none of the waveshapers can be voltage controlled, because this would introduce many forms of PWM and dramatically increase the range of sounds available. But there it is... Once selected, a waveform is static. A third VCO is similar to VCO 2, with pulse and triangle waveforms, but its frequency range is concentrated further down the spectrum, lying between 0.025Hz and 500Hz.

An independant section on the panel contains a noise generator, with a level control and a 'colour' control that varies from predominantly low frequencies (red) through 'white' noise, and up to predominantly high frequency (blue) noise. Another section contains the Ring Modulator which, as you would expect, offers just an output level control.

Many players and writers have described the VCS3's filter as a conventional lowpass filter with an 18dB/octave slope, but they are - to some extent - wrong. For one thing, the VCS3 filter exhibits a 'knee' in its cutoff profile; the first octave above the cutoff frequency rolls off at 12dB/octave, but the slope increases to 18dB/octave at frequencies above that. Furthermore, any amount of filter resonance significantly depresses the low frequency gain, so EMS described it as a combined low-pass/band-pass device. At high Response (the EMS term for 'resonance') the filter self-oscillates. This was mind-boggling stuff in the late 60's.

If the filter is unusual, the envelope generator (which EMS called a 'shaper') and its associated VCA are positively arcane. It has six controls. The first is straightforward enough - it's the Attack, which has a range about 2ms to 1s. So far, so good. The next control is laballed "ON", but nowadays we would call this a ustain level "Hold" because it determines the length of time the envelope stays 'high' after you release the gate. Control number three is more recognizable - it's a Decay rate, with a claimed range of 3ms to around 15 seconds. The fourth knob is labelled "OFF" and it determines the delay before autoretriggering of the envelope cycle. Until you understand that this must be in the '10' position (called 'Manual') to play the VCS3 conventionally, things can get very confusing. Indeed, the envelope will auto-repeat at frequencies of up to 60Hz, which is well inside the audio range, so the 'Shaper' can also act as an LFO or even as a deep bass oscillator.

The envelope has two outputs with independent level controls. The first (and the fifrth in the 'shaper' section) is the one that confuses most people: it's the "Trapezoid" level. To understand this, just picture an envelope produced by an AHD (attack/hold/decay) contour generator. This is a shape called a trapezoid. So the Trapezoid Level simply determine the level of the envelope CV. The second level control (the sixth shaper control) is the signal level, and this controls the loudness of any signal passing through the Shaper. There is a lso a large, red ATTACK button, which we would nowadays describe as a manual Gate.

The VCS3 also provides a spring reverb with Mix and Level controls. This is a simple dual-spring device, with a maximum reverberation time of approx. 2 seconds. Unfortunately, when using the VCS3's internal speakers, the reverb howls uncontrollably before the mix gets very dense, and you can only use it to its full potential with external amplification and speakers.

It may not be obvious at first sight, but the VCS3 is a stereo synthesizer with independent output channels A and B that drive the left and right speakers respectively. These have independent level controls, panning controls, and output filter that, depending upon position, attenuate the bass or trable, or porivde a flat response.

Performance controls are limited to the enormous X/Y joystick. This has two controls that govern the X and Y ranges but, unfortunately, its maximum range is about +/-2V, so it's not often that you can plumb the extremes of any parameters it controls. There is also a
voltmeter that allows you to measure any control voltages (which are close to DC) or signal levels (which are AC) within your patches. You can even connect an oscilloscope to a dedicated 1/4" output on the rear.

THE DK1 KEYBOARD
---------------------
The separate DK1 keyboard - known as "The Cricklewood", because that was where Cockerell worked - was as radical as the VCS3 it controlled. Of course, it was monophonic (there were no poly synths in 1969) but it was velocity sensitive, allowing players to add expression in a
way that had hitherto been impossible.

You connect the DK1 to the VCS3 using a dedicated 8-way cable that provides two power rails, two CVs and a Gate pulse for the envelope shaper. To the left of the keyboard itself, two switches control the two output CVs (called 'Channels') produced by the DK1. The first of these has 'Signal' and 'CV1' positions. We'll come to signal in a moment...for now, simply understand that CV1 was what we would now call pitch CV. Hang on... doesn't CV1, and therefore channel 1, produce the same thing? Yes it does, so there's no point in having both switches set to 'CV'.

Now, let's return to that 'Signal' position. The DK1 has a built-in sawtooth oscillator and an associated VCA with frequency, 'spread, level and dynamic range controls. This is a godsend because, with the spread set to '10' the oscillator tracks the keyboard in a conventional 1:1 relationship. In other words, you can play the keyboard and, with everything else set up appropriately, you'll hear the notes that you would expect. This is not necessarily the case when you use the keyboard CV channels. This is because the keyboard CV channels enter the VCS3 through two input level controls marked, sensibly enough, Channel 1 and Channel 2. The problem arises because the 1:1 keytracking occurs somewhere between '6' and '7' on the knobs, and the exact position can fluctuate wildly with the oscillators' temperature, the time of day, and the FTSE100 index. This makes it very tricky to use the VCS3's internal oscillators for correctly pitched melodies. Every time you play the thing, and even after an hour of 'warming up'm you are constantly trimming the tuning and scaling the Channels.

Furthermore, the VCS3 doesn't confirm to either 1V/octave or Hz/V standards used by every other manufacturer, before and after. It uses internal voltages of 0.32V/octave for oscillators 1 and 2, 0.26V/octave for oscillator 3, and 0.20V/octave for the self-oscillating filter. However, because there are CV amplifiers on the internal module inputs, you need to double these figures to 0.64V/octave, 0.52V/octave and 0.40V/octave respectively for external CV sources. Argghhh!!!!

Likewise, the usual 10V peak-to-peak signal levels are eschewed in favour of 3V, 4V and 6V for the oscillators (depending on waveform), 5V for the filter, 3V for the noise generator... and so on. There was nothing about the VCS3 that we would now regard as conventional.

You might think that this is enough of the VCS3's and DK1's oddities, but you would be mistaken. This is because yet discussed its most notable characteristic: the patch matrix.

ENTER THE MATRIX
-----------------
The most important thing to note here is that the VCS3 will remain forever silent unless you stick some pins into the matrix. This is because none of the devices described are connected to eachother unless you use the matrix to determine which signal goes where. Fortunately, the 16x16 matrix allows you to connect any of the VCS3's modules to eachother. For example, let's say that you want to direct the output of oscillator 1 to output channel 1. Since the signal generated by oscillator 1 emerges from the list of sources in row 3, and the input to channel 1 is column A, you simple stick a patch pin in position A3, and the connection is made. Of course, this doesnæt preclude you from sticking more pins in row 3, and yet more in column A, so patches can become very complex, very quickly. Indeed, you can stick 256 pins into all 256 available sockets, but i doubt that it would create a sound. Also, you must remember that, at this point, you have only made a set of connections between modules. Whether you hear a sound, or whether it's a useable one, still depends on the positions on the front panel controls.

Unfortunately, there are three problems with the matrix. The first two are simple to avoid: if mistreated it can become unreliable; and it's very expensive to replace. The third is more fundamental...

The matrix is not "buffered", and this means that, every time you insert a pin into an existing patch, the actions of other patch connections will change to some degree. Let's suppose that you've spent an hour creating a complex patch and getting every knob exactly as you want it. You the decide that you want to add, say, oscillator 2 to the filter input. You insert the appropriate pin - and everything else changes. As you can imagine, this is infuriating.

Now let's turn to the patch pins themselves. These are not simple metal connectors that short between the row and column rails. They are resistors, and there are three types of these in common use. White ones (with a resistance of 2.7kOhm) are the most common, and you can use them for almost anything. However, because the resistors in the pins have a wide (5%) tolerance, they are not suitable for some jobs. In particular, two white pins inserted into I8 and J8 (CV Channel A connected to the pitch CV inputs of VCO1 and 2) will often be sufficiently different to make the oscillators track differently. To overcome this, EMS supplied red pins, also 2.7KOhm, but with 2% tolerance. The third of the common pin colours is green. These pins have a higher resistance than the others, thus reducing the amplitude of a signal considerably. Most often, you use these when you want to attenuate a control signal, such as applying a delicate amount of modulation to a pitch CV input.

If you read some of the conversations flying around the Internet, you might be forgiven for thinking that the VCS3 is no more than a glorified effects unit. In part, this is because few casual users have the patience or knowledge to squeeze conventional musical signals from the instrument. But perhaps more significantly, it's because the VCS3 has four 1/4" inputs on the rear panel - two for microphones, two for line level signals - routed to the Channel 1 and Channel 2 rows on the patch matrix. Because the VCS3 is modular, this is a far more powerful arrangement than the signal inputs on pre-patched monosynths, allowing you to use an external signal as an extra module, maybe as an audio source, a CV source, or even a Gate.

There's another reason why the VCS3 is often regarded as a sound mangler. Because its internal oscillators are so unstable, using external signals (such as generated by the DK1) is often the only way that you can play conventional melodies. So, in many ways, the VCS3's status as an "effects generator extraordinaire" is a classic case of making a virtue out of a necessity."

Scroll through these posts for more history on EMS and of course check out the EMS label below for more.

Friday, December 17, 2021

Aodyo Instruments Anyma Phi: Version 1.0 Sneak Peek


video upload by Aodyo Instruments

"This trailer shows some of the new features of the upcoming version 1.0 update for the Anyma Phi, the physical modelling synthesizer by Aodyo Instruments. Among the new features, you will find: drum trigger and timbre follower modulators, tools for paraphonic patches, granular processor, three exciters, snare drum resonator, internal arpeggiator, MIDI clock sync, microtuning support with onboard editor, patch randomizer, and much more.

Read more about the new features and download the public beta here: https://community.aodyo.com/topic/114... [captured below]

Anyma Phi blends the classic ingredients of electronic music, like oscillators and filters, with physical modeling technology, allowing it to simulate acoustic sound sources, such as strings or reeds, as well as resonating structures, like wood, glass, or metal."

Monday, May 08, 2023

New Kaona Eurorack Modules Coming to SUPERBOOTH


video upload by Kaona modular music

Handcrafting of Skippy by Kaona


Mumack first test


"First sound of Mumack"

Switchy for Eurorack

video upload by

"Three switches to control the power supply of three Eurorack modules or three flying bus."

Transpos Eurorack

"Transpos is both a transposer and a three channel voltage adder or subtractor for Eurorack modular music"


Skippy is a matrix and non-matrix polyrhythmic sequencer (linear and logarithmic) which offers four completely independent tracks with a very simple interface: one button per track, one function per screen, no sub-menus.

Sunday, August 08, 2010

Clef Master Rhythm — Programmable Analogue Drum Machine


YouTube via julianjordan | February 26, 2010

"Here's a quick lesson in how to step-program a clef master rhythm"


via this auction

"Main Features
* Completely analogue sound generation
* 7 Instruments + Accent (Bass Drum, Low / High Tom, Snare, Rim Shot, Long / Short Cymbal)
* 3 Variations for Snare sound
* Adjustable parameters for each instrument (via trim-pots on the bottom)
* Analogue Low Pass Filter (Tone knob)
* Fully programmable via internal Step Sequencer
* Moog Style Knobs :)

Thursday, July 05, 2018

NYZ - NTE GDN => Behind the scenes with the Yamaha FB-01




Photo Credit: Calum Gunn * all other pix by NYZ *

"The new NYZ - NTE GDN tape on Conditional is just out [limited edition of 50 copies]! Matrix heard on the synth grapevine that it heavily featured the Yamaha FB-01 operating in a secret sysex mode, so he asked me if I'd write a little about how it was used. You can check the album out on the Conditional Bandcamp page here, release date July 6th =>

and have a listen while reading. Its also available from Boomkat [with track previews] =>

Boomkat review => "Blinding new batch of synth and computer music chaos from Dave Burraston’s cultishly regarded NYZ. With such a wild variation to his purist approach it’s perhaps silly to draw comparisons or contrasts, but these are patently some of NYZ’s sweeter treats, such as the curdled harmonics of ‘ARTOFNYZbitcompander’ and the funky lil’ vamps of ‘RLD syncs’ for more insatiable and curious listeners. In other words it’s fucking ace!"

and Norman Records =>

Norman Records review => "9/10 Conditional unleash this beautifully wild and playful tape from David Burraston aka NYZ. Here he harnesses the spectrum splitting potential of John Chowning’s FM synthesis to birth and animate ludicrously cute and cuddly synthetic creatures that come to life before our very ears. What even are these little mutant alien lifeforms? Where is this strange place in which they dwell?

The overall experience of imbibing these sounds is a lot like an experience I once had watching Teletubbies on acid, where I thought the little blighters were actually communicating directly to me. This world NYZ has created and its inhabitants are clearly fantasy, but it’s so brilliantly, vividly realised and skillfully executed that if you just let go of the shackles of reality and submit yourself, it can be an authentic place where these things live and breathe, eat and sleep and go through their life cycle. We get to hang out with them as they speak, sing, laugh and cry. I’d much rather hang out with these chirpy little fellows because humans are the absolute worst. For music to get a miserable, misanthropic, curmudgeon bastard like me to grin like a child holding a cookie the size of its head is quite an achievement.

This tape is just so much fun - it's like a little utopia for the most part, but there are occasional darker moments - at times it feels like the big bad wolf or some kind of predator is lurking with intent to gobble up our little friends. Burraston’s custom-built MANIAC Cellular Automata Sequencer is instrumental in giving life to these sounds - a tool that gives this work a unique voice and an unpredictable energy that seems to organically flow through his machines. This music is most certainly unconventional even by avant-garde standards, and although on the surface is definitely weird and kinda eccentric, it taps into something deeper. Like Victor Frankenstein’s unorthodox scientific experiment in Mary Shelley's novel where scientist becomes an architect of life. This place, it's lifeforms and their language seems bewilderingly genuine - a sonic virtual reality -- a hybrid analogue/digital world where what is “real” and synthetic is blurred."


So why am I interested in the strange and esoteric Yamaha FB-01, and what are these secret sysex codes? Well, first up its a nice little 8 voice FM synth, and I'm well known for being a bit obsessed with FM [see the NYZ - DRN4 Declassified article]. Secondly, its a kind of in-between synth, arriving after the first 4 operator synths, such the DX21, but before the TX81Z which featured a full microtonal tuning table. Its this inbetweeness that really interested me, and its really the only first gen sine wave only 4op that can be micro-tuned, albeit in a very roundabout way via some secret sysex codes.

Wednesday, March 23, 2011

M-Audio Venom Review and Interview with Product Manager Taiho Yamada


A quick note: This review is long. You can jump to sections that interest you vs. reading it straight through if you prefer. This review focuses primarily on the synth engine for one single patch on the Venom. The Venom supports Multi mode with up to four multitimbral parts. Not only can you layer sound programs but you can set global parameters for the set. Be sure to see the Multi mode section of "Tips and Tricks via Taiho Yamada" at the end of this post. Taiho is the Lead Project Manager of the Venom and served as my contact during the review. I want to thank Taiho for his help and enthusiastic generosity. He is a true synthesist and the Venom is his baby.

Synth connections: Taiho previously worked at Alesis on the Andromeda A6. The DSP developer of the Venom worked on Radikal Technologies' Spectralis and the Accelerator. People that contributed to the presets via sound design include Richard Devine, Francis Preve, Mark Ovenden (Avid's AIR Instruments, ProTools VIs), Joerg Huettner (Waldorf, Access, Alesis), and of course Taiho Yamada.

*Don't miss the "Q&A with Taiho" section towards the end of the review. Also keep an eye out for "Taiho's Tips and Tricks" throughout the review in grey. You can find the consolidated list below the Q&A section.

Friday, August 18, 2023

Groove Synthesis 3rd Wave OS 1.5 Update Adds MPE Support, Poly Unison, Free Running OSCS & Long LFOs



via Groove Synthesis

3rd Wave OS version 1.5

new in this release:

- support for MIDI MPE controllers - enable MPE from the GLOBAL menu and explore the new modulation sources at the end of the list. Pitch bend range can be set in the MISC menu

- option for free running analog oscillators in the MISC menu which is settable per patch - In the analog waveform mode, which you are using when you select the Axx waveforms like Saw and Square, now has the option to make the waveforms not reset when you start a new note. In this mode, the oscillators will continue to drift from each other as they do on some fully analog synthesizers. There are two side effects if you are using free running for the analog waveforms:

1. When two or more oscillators are running at the same time, the phase of the waveforms will not be reset and could start at any position. As a result, there will be phase cancellation compared to having the oscillators always start at the same point. What you will hear is that the notes will change volume level slightly as the oscillators start and also drift in and out of phase with each other.

2. In the normal mode the oscillator always starts at zero. Now it could start at any point in its phase position. That means when you hit a note, a single oscillator could be at 0, +1.0, -1.0, or anywhere in between. If it starts at or close to +1.0 ot -1.0, you are going from no sound to fully on immediately. This can cause a click at the beginning of the note depending on the phase. It is noticeable mostly when using a sine wave, and not too noticeable with something like a saw or square. If you want to use this free running mode, turn the attack time up to +20 or higher to quickly fade in and avoid the potential click.

Tuesday, April 20, 2010

EMS SYNTHI AKS

via this Vemia aution
You can find videos of this unit here.
"One of the most historically interesting synths we've ever had in the auction: a very very early AKS, one of the three owned and used by Zorch, who recorded at Peter Zinovieff's Putney studio. Like Dr Zinovieff's own Synthi, this has no Spartanite case. It was manufactured in December 1972 - and bought in early 1973; and bearing in mind the age and provenance, it's quite likely it never HAD a case. It is being sold on behalf of Avi Nisim, of the psychedelic-trance duo Astral Projection. It has some excellent original mods. It is sold as is, with any faults as described or un-noticed, and although it is great as it is, it could be even better serviced by one of the EMS tech experts like Lucidsound, or Robin Wood himself. You will need to change the mains plug to the correct one for your country, and if necessary switch the voltage. PLEASE BE AWARE THAT IT IS LIKELY TO ATTRACT TAX AND/OR EXCISE DUTY WHEN IMPORTED TO YOUR COUNTRY. Here are some extracts from the very thorough description from the seller - which you can see in full, with good resolution pictures and video, at http://noisedesign.blogspot.com/2010/03/ems-synthi-aks-for-sale-daylight_20.html This is an early model, white front panel 'EMS Synthi AKS' with a prestopatch bay, produced in december 1972 (acording to it's serial number 4658ks and confirmed by robin wood from EMS) . currently the synth belongs to avi nisim, a member of the psychedelic-trance duo 'astral projection' based in israel. http://en.wikipedia.org/wiki/Astral_Projection_(group) astral projection works together since 1989 and considered to be one of the first psy-trance groups in the world. while checking the front pannel i found a little logo sticker ,which later was recognized with the group 'zorch' http://en.wikipedia.org/wiki/zorch who were pioneers in the british synth music, as britain first 'all synths' group. zorch were the only band ever recorded in peter zinovieff's EMS studio in putney. this synthi confirms as one of the 3 synthi's that were used by the group during the early 70's. this specific one was howard scarr's personal synthi . cosmetics: considering the synth almost 40 years, and it's history, this synthi looks quite good. some scruffs and marks on the sides and on the front panel, some marks on some knobs caps, some of the matrix pins needs a replacement (still available at EMS) . but the overall condition is good, i would say at least 8 out of 10. electronics: DC power rails were checked and they both at -9v and +12v exactly as they should. power lines are clean and steady. no humming through the synth's outputs. some scratchy knobs ,and one broken (output off) switch lever. all the 3 circuits boards and connections looks clean and the parts looks original. the 3 circuit boards havn't been removed during the check. however, i would guess that it's time to service the synthi, replace/clean some of the knobs, replace some capacitors, fine tuning etc. quite a normal procedure for this equipment at this point. the synthi has some mod's which includes: center zero trapezoid, wave shapers, filter hi/ low, osc 3 frequency switch, and more. the synth functions has been tested (although it's quite impossible to test the endless possibilities and each of every matrix pin hole of that beast...) but i can say that all oscillators, noise source, VCA, filter, ring modulator, reverb, mic input's , outputs, envelope shaper, trapezoid, the meter, the internal speakers and the joystick are all working fine, and everything sounds great and beefy. the keyboard sequencer is faulty and partially works, it has some cracks and missing some parts on the upper case (see detailed pictures). with the right patch on the matrix, keyboard touch pads are responsive to touch and triggers sounds. the random pad is responsive as well and it triggers some random notes whan touched. but the sequencer doesn't work. all the mod's that i mentioned above are working and has effect on the sound. the keyboard control and keyboard inverter mod's needs a certain matrix patches (as seen on the stickers on the matrix) which i'm not familiar with, so i'm not quite sure how these mod's supposed to work. it is also impossible to test these mod's without a fully functional keyboard. during the last 20 years , this synthi was installed in a custom wooden rack ,in astral projection's studio, and it does'nt have the spartanite briefcase. update: the 'inverter pin' mod was tested as well, with the kind directions from Mr. Howard Scarr himself. this mod is fully functional and quite amazing. the pin acts like a normal pin , but it actually inverts the signal of where it's positioned (the frequency is controlled by the inverter blue knob), so for example you can output the normal output of osc.3 and at the same time output the filtered- inverted signal of the same osc.3. this opens a whole new world of sounds and possibilities... pure fun! please note: the synthi was throughly tested for more then 10 hours, and as far as i know (i own one Synthi Aks myself) it's in a good working order, and physical shape, however, this is quite an old piece of gear and it will be sold as is, no returns and no refunds. a great care will be taken when packing and handling/shipping the synthi, and it will be fully insured. i did my best to describe the synthi as accurate as possible, for more info, please contact: ofiroman@gmail.com some videos http://noisedesign.blogspot.com/2010/03/ems-synthi-aks-for-sale-some-videos.html"

Tuesday, May 21, 2019

White Analogue Solutions Vostok Matrixsynth V2

Note: Auction links are affiliate links for which the site may be compensated.

via this auction

And for those wondering, no, there is no relation to this site. Matrixsynth in this case stand for the matrix modulation patch bay. The site got it's name from my alias, matrix, and the Oberheim Matrix-6, my first synth. I registered the matrixsynth.com domain name back in 1997, long before the Vostok Matrixsynth.

"The Vostok combines the patch panel convenience and all-in-one instrument approach of the EMS Synthi with the with the open-system nature of eurorack modular. The module selection in the Vostok is second to none as far as versatility and economy.

The Vostok has far more features packing a powerful amount of modular synthesizer power into one small suitcase.

This Vostok is in perfect working condition and only used in the studio.

Matrix Patch Panel

Utilises the EMS VCS3/AKS style patch panel, but with an with increased 22x22 connection size. The matrix panel gives the patching versatility of a modular without the need for confusing & front-panel interfering patch cables. It's the neatest & most versatile method of creating patches.

External Patching

Matrix panels alone do not allow interfacing with external synthesizers & signals, so the Vostok also provides a full complement of front panel jack socket patch points for additional internal & external patching & interfacing.

All circuits are totally analogue with the exception of the MIDI interface.

Utility Modules

Mixer: CV / Audio Mixer. 6 input with Normal and Inverse output
Signal Meter: The meter input is taken from the mixer output
Multiples 1 and 2: 2 multiples, each is 4 way
Adaptor 1: 6.35mm / 3.5mm jack socket converters
Adaptor 2: 6.35mm / 3.5mm jack socket converter wired into the matrix board

Control Modules

MIDI to CV Converter: CV1 (pitch) / CV2 (controller) / Gate / Accent / Legato, MIDI Thru, channel select, manual trigger
Joystick: 2 way joystick controller
Sequencer: 8 step CV & Gate analogue sequencer, range switch, manual step

Audio Modules

VCO1: Saw / Square waves, Pulse Width, Glide, Sync
VCO2: Saw / Square waves, Pulse Width, Glide, Sync
VCO3: Saw / Square waves, Pulse Width, Glide, Sync
Noise: White noise source

Voltage Controlled Multimode Filter:

2 Filters based on Korg MS20 circuitry. Independent Cut Off and Resonance for Low Pass Filters and High Pass Filters. The VCLPF and VCHPF combine to produce a 3rd filter type, Band Pass

Voltage Controlled Amplifier:

VCA wired in series with the VCF output. With 1/4" jack audio output.

Ring Modulator: AC ring mod

CV Modules

EG 1: ADSR envelope generator, Norla/Inverse output, Repeat function
EG 2: ADSR envelope generator, Normal/Inverse output, Repeat function
VCLFO1: Ramp, Reverse Ramp, Square,Triangle waves, Voltage controlled frequency
VCLFO2: Ramp, Reverse Ramp, Square,Triangle waves, Voltage controlled frequency

Sample & Hold:
S&H with Slew

Matrix Patch Panel

Utilising ムEMS VCS3メstyle patch panel with 22x22 connections. The patching versatility of a modular without the need for confusing & front-panel interfering patch cables.

Lead Patching

Jack socket patch points provided for additional internal & external patching & interfacing.
LEDs:13 of them! 4x7 segment wavetable display

Dimensions

Dimensions shown do not include feet/handles/catches/corners pieces. Complete closed case: 10-13/16"H x 17-3/8"W x 7-7/16"D Lid depth: 2" inside (enough to leave in patch leads)"

Tuesday, December 11, 2012

circuitbenders.co.uk Circuit Bent AKAI S01 with 'Bend Bus' Switching Matrix

Note: Auction links are affiliate links for which the site may be compensated.


via this auction

Audio demos at the auction and further below.

"For over a decade we have been creating and supplying aural havoc with rewired childrens toys, modified drum machines, abused samplers and audio insanity machines. Our instuments have featured in both DJ magazine and Future Music cover CD and we have supplied and modified custom machines for:

The Chemical Brothers, Factory Floor, Pedigree Cuts, Raiden (renegade hardware / Off Key records), The Plump DJ's, Jacknife Lee, Bloc Party, Twisted Records (Hallucinogen, Shpongle, OTT, Younger Brother etc), Howie Miura (Island / Def Jam), matrix22 (12 Inch Thumpers, Brick records), Groove Criminals, Sweet Noise, Noise Inc and many many more.

TODAYS VICTIM: AKAI S01 SAMPLE GRINDER

The fact that the Akai S01 exists at all is fairly baffling fact as to all intents and purposes it was obsolete before it was even released. A 16 bit mono sampler with 1MB of memory as standard expandable to a massive 2MB maximum, sampling at a maximum bandwidth of 32khz, with no storage options other than a floppy drive, with only one output and only a 3 figure numerical display to edit with. Even the rather odd addition of 2 MIDI in's doesn't save it from being a rather cofusing addition to the Akai range. EMU and Ensoniq must have been pissing themselves laughing when Akai released the S01 for £999 in 1993 (yes you did read that right - £999), but the S01 has the last laugh as our mods have taken its sound mangling possibilities way beyond any other rackmount sampler ever produced.

Saturday, February 23, 2013

Moog Minimoog Voyager White (Performer Edition)

Note: Auction links are affiliate links for which the site may be compensated.
via this auction

"Moog Music presents the award-winning minimoog Voyager Performer Edition, an all analog performance synthesizer incorporating virtually all of the functions of the original minimoog synthesizer, produced from 1971 to 1984, and a number of new features that makes this the minimoog for the 21st Century.

This investment will last you a life-time. The Voyager is paneled in ash with a stunning custom finish. Features include 3 ultra-stable oscillators, dual moog filters, 4-stage analog envelope generators, flexible modulation busses, and much much more...

If you want THE Moog sound, this is it. Period. This has Bob Moog's legendary synthesizer design expertise in its circuits. Say no more. It sounds amazing, looks amazing, and feels amazing. There is no substitute.

The Voyager has been awarded a "Key Buy" award from Keyboard magazine, a "Platinum Award" from Future Music magazine, an "Excellence Award" from Music Tech magazine, a TEC award from Mix magazine, and the "2003 Editor's Choice award" from Electronic musician magazine.

Wait...

Monday, August 20, 2012

monstrumWave - Waldorf Microwave II/XT/XTk Editor

"A FREE DEMO IS AVAILABLE NOW: www.monstrummedia.com
Just an overview, this can be run in standalone mode or as a vst inside your favorite DAW.. so you basically can use the panel like you would any VST synth emulator, except the sound engine is the actual piece of gear. TONS of features here, lots of things you can't do with the synth alone, and added GUI enhancements for easy parameter settings and visual ques.

Key Features:
Wave and Free envelopes can be edited as an actual envelope plotted on an x-y grid. time/level parameters can be set simultaneously by moving a single point on the envelope. Loop Key on and Loop Key Off are also nicely visualized on the envelope, if enabled.

Arpeggiator editor! - select any preset arp pattern and send it to a user pattern where you can edit the pattern to your liking. Red LEDs indicate preset pattern, Blue LEDs indicate user pattern.

Context sensitive knobs/dropdowns for things like Wave startwave, OSC pitchbend range, LFO delay, filter 1 extra, effects.

Pitch sliders for both Oscillators
Building off the Osc Link and Wave Link on the original synth which links modulation, you can also link parameter changes, or you can link both parameters and modulations, so adjust osc1 semitone/octave/etc, osc2 follows.

Besides all this functionality, the general consensus is that this thing just looks bad ass.

Additional notes:
When you change programs on the panel the panel sends a note off command and a program request, then sends a dump request to the synth, so all knobs/sliders/etc even the program name update on the panel to match the synth program's name and parameters.
Built in software program manager gives you the ability to save backups of your favorite programs to the panel for later use.

Ability to Load sysex/midi files from panel to the synth.

I've had a 2.x version of this panel available for free for the past year which has been downloaded several thousand times before removing the link from sourceforge this weekend when I launched the new demo.

monstrum Wave 2.5 will be available for sale soon on www.monstrummedia.com.

Upcoming features for monstrumWave 3.0 later in the year:
Wavetable Editor - it's massive. it's beautiful. it's coming soon.
Multimode Support, including multiPart step editor (arpeggiator x10)
Modulation Matrix Reloaded (map ANY parameter to an X Y surface)

Current release notes for the free demo version of monstrumWave (2.498):

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
monstrumWave 2.498 BETA
August 18, 2012

------------------------------------------
New Features since 2.2:

Compatible with nightly CTRLR revs 1100< *Arpeggiator can now be edited in user mode!! *Fully interactive visual envelope editors for free and wave envelope!! Program Name now displays on-screen in the mock XT LCD screen!! MIDI in from synth LED indicator on panel, LCD contrast control Dozens of new dynamic components which appear only when available for current parameter settings (Distortion Effect Amp Type, Filter 1 Wave, etc) "Parameter Link" allows linking of Osc1 and Osc2 parameters as well as Wave1 and Wave2. Can also simultaneously link Osc/Wave parameters and modulation. "Init All" button initializes all sliders and selector boxes from max to min value. Double click any knob/slider to reset value. DEMO RESTRICTIONS: no sysex dumps to/from synth no MultiMode *Know this: -- This revision is limited to Device ID 0. Synth must be set to this ID for successful communication between the panel and synth. -- Attempting to edit preset arpeggiator pattern on red LED step buttons will change the arp mode automatically to "User" mode. After the blue User LED arp step buttons appear you may edit the arpeggiator steps. -- Some quirkyness will be noticed when dragging points on Free & Wave envelopes Current quick fix is to double click the envelope to redraw. "Quirkyness" does not effect the values being sent to the synth. --Effect parameters (p1, p2, p3) may slide out of range when switching between effect types and adjusting p1-3 due to waldorf bug. Current quick fix is to set effects drop down to "off", then back to desired effect. INSTALLATION: ****This beta release of monstrumWave requires you download and install the latest build of ctrlr for your operating system. ****The latest ctrlr builds are hosted at www.ctrlr.org, under the "Downloads" page. Save the monstrumWaveBeta.bpanelz to a desired location on your hard drive. Install Ctrlr following the installation notes currently on the ctrlr download page -> http://www.ctrlr.org/page.php?p=downloads
Pay special attention to your os's approprate VST/AU path when installing ctrlr.

Using monstrumWave
Either Open ctrlr in standalone mode (recommended) or open your favorite DAW, then load a ctrlr vst instance.

In vst mode, you must enter the panel properties (red "HAL" icon in tool bar or right click>panel properties) and adjust the MIDI settings properly.
Recommended settings: enable "Accept MIDI from Host", "MIDI Input goes to Comparator" and "Output MIDI to Host".

Set the MIDI I/O Devices appropriately. MIDI Devices are selected in the toolbar at the top. Leftmost selection box is the Input Device and channel. Output Device and channel is set to the right.

You should be able to take off running from here if you have things set right.

If you are not familiar with ctrlr, I recomend spending some time looking through the forums at www.ctrlr.org to get a feel for things.

please report any issues/bugs/suggestions to:
http://www.ctrlr.org/viewtopic.php?f=61&t=533

enjoy!!!"

Cross posted on MATRIXSYNTH-P

Saturday, January 15, 2011

NAMM: Spectrasonics Omnisphere 1.5 & Omni TR for iPad


Don't miss the video at the bottom of this post.

"At the 2011 NAMM show, Spectrasonics made two product announcements and demonstrated both a major new version of their award-winning Power Synth Omnisphere® along with a new iPad app called “Omn TR” that allows wireless-remote control of Omnisphere. Many of the new capabilities in version 1.5 of Omnisphere are featured in the “Omni TR” app.

The company’s flagship synthesizer includes a host of new features, in particular a new interactive interface called “The Orb” offering stunning real-time synthesis manipulation capabilities (also a key element in the new “Omni TR” app) — along with many deeply expanded additions to the synthesis engine and user interface. The v1.5 update also includes many important user-requested features such as the new 5-Column Browser view and support for polyphonic aftertouch. The new version also includes a significant update to the factory patch library, taking advantage of all the new sound design capabilities and bringing the total number of included sounds to over 8,000. Omnisphere 1.5 is set to be released on February 15th, 2011 as a free downloadable update for all registered users.

'Our goal for Omnisphere has always been to make it the ‘best of both worlds’ – awesome sounds AND a dream instrument for sound design,” says Eric Persing, Founder and Creative Director of Spectrasonics. “As longtime synth geeks ourselves, we are just as excited as our customers to see how Omnisphere is growing and evolving as a synthesis platform. We’re really looking forward to hearing how our users explore the new sonic worlds this version opens up. I think it’s some of our best work yet.'"

At the 2011 NAMM show, Spectrasonics made two product announcements and demonstrated both a major new version of their award-winning Power Synth Omnisphere® along with a new iPad app called “Omn TR” that allows wireless-remote control of Omnisphere. Many of the new capabilities in version 1.5 of Omnisphere are featured in the “Omni TR” app.

The company’s flagship synthesizer includes a host of new features, in particular a new interactive interface called “The Orb” offering stunning real-time synthesis manipulation capabilities (also a key element in the new “Omni TR” app) — along with many deeply expanded additions to the synthesis engine and user interface. The v1.5 update also includes many important user-requested features such as the new 5-Column Browser view and support for polyphonic aftertouch. The new version also includes a significant update to the factory patch library, taking advantage of all the new sound design capabilities and bringing the total number of included sounds to over 8,000. Omnisphere 1.5 is set to be released on February 15th, 2011 as a free downloadable update for all registered users.

“Our goal for Omnisphere has always been to make it the ‘best of both worlds’ – awesome sounds AND a dream instrument for sound design,” says Eric Persing, Founder and Creative Director of Spectrasonics. “As longtime synth geeks ourselves, we are just as excited as our customers to see how Omnisphere is growing and evolving as a synthesis platform. We’re really looking forward to hearing how our users explore the new sonic worlds this version opens up. I think it’s some of our best work yet.”

omnitr.jpg
Omnisphere 1.5 Update
Expanded Synthesis
Omnisphere 1.5 includes new and expanded synthesis capabilities, with newly designed “zoom” interface views for the synthesizer’s Harmonia, Waveshaper and Granular synthesis areas. Harmonia can create extremely rich sounds by adding up to 10 oscillators per patch with new independent modulation possibilities on each oscillator. The Waveshaper now includes more extreme sound mangling capabilities with the new polyphonic “Crusher” and “Reducer” modules, which include ‘Animation’ and ‘Force’ parameters that can all be modulated. Omnisphere’s Granular synthesis area has been made significantly more powerful by including new ‘Speed’ and ‘Position’ modes, which create dramatic polyphonic shifts through the audio and time spectrums. At the center of the Granular Zoom interface is a new real-time ‘Granular Visualizer’ showing a colorful graphic model of the effect of parameter edits, all of which makes Omnisphere’s complex Granular synthesis easier to understand and more fun to use.


The Orb The innovative “Orb” feature of Omnisphere 1.5 is both a remarkable sound manipulation tool and an intuitive performance interface — it can be thought of as a ‘circular controller.’ Now with a single click of the mouse, the user can instantly customize the sound. Best of all, the Orb automatically works with every patch a user has, there’s no setup necessary.The user simply moves the Orb cursor with a mouse, a MIDI controller or in the case of an iPad, with fingers directly on the Orb itself. As the Orb moves around the concentric circles, it morphs between automatically generated parameter scenes in Omnisphere’s STEAM engine in a highly intelligent and musical manner — all patch dependent — manipulating the sound in subtle or radical ways appropriate to that particular patch. If the user doesn’t like what the Orb has created, a complete new set of manipulations can be chosen by simply rolling the “Dice” button, which instantly creates a brand new group of intelligent sonic modifications and effects to try. There’s no limit to how many serendipitous sonic variations the “Dice” can create – opening up the vast power of the STEAM engine to every user, regardless of synthesis knowledge.

For advanced synthesists seeking maximum flexibility, the Orb can also be setup manually and used as a new modulation source in Omnisphere’s sophisticated Mod Matrix.The Inertia slider of the Orb allows the user to create a ‘movement trail’ after letting go of the Orb, just like a ball might roll and bounce off the walls of a circular enclosure, adding a musical symmetry to the “performance” of an Orb interaction. Users can also Record their performance movements directly into the Orb and play the performance back in sync with their controller or host. The Orb’s movements and sonic results are saved within the patch, multi or the host’s session for later recall. The movement of the Orb can also be automated in the users host.The ideal control surface for Omnisphere’s new ‘Orb’ is the multi-touch interface of the simultaneously announced “Omni TR” iPad app, but the Orb can also be used with standard mice, trackpads and MIDI controllers.Hands-On Expression
Omnisphere 1.5 includes support for Spectrasonics new “Omni TR” iPad app, which provides wireless multi-touch performance control over the synthesizer. Alternate controllers that send multiple simultaneous MIDI channels have improved handling with the new “Clone Part” feature, making it easier to edit with multichannel systems like Guitar synths and the Eigenharp™ controller. Omnisphere 1.5 also adds support for MIDI keyboards and devices that send polyphonic aftertouch. A special new MIDI Learn mode enables hardware controllers that send a single channel to have all of their learned knobs, sliders and switches affect any parts currently selected in Live Mode – making Omnisphere even more intuitive when controlled from a hardware synth such as a Moog Little Phatty™.Version 1.5 of Omnisphere is set to be released February 15th, 2011. The update will be free for all registered users and can be downloaded from the Spectrasonics website. http://www.spectrasonics.net

Omnisphere is available now from all Spectrasonics dealers - MSRP $499US / 379Euro

Highlights of Omnisphere 1.5

• Innovative “Orb” ‘circular sound manipulation’ interface with Motion Recording and “Dice” button for infinite variations and one-touch sound customization

• Expanded Synthesis capabilities:

Harmonia: New zoom page shows all Harmonia parameters per layer adding up to 10 oscillators per patch with new independent modulation options for Levels and Fine Tuning on each Harmonia oscillator.

Waveshaper: New zoom page with extreme new processing modules including polyphonic ‘Crusher’ and ‘Reducer’ sections with ‘Force’ and ‘Animation’ controls that can all be modulated.

Granular Synthesis: New ‘Speed’ and ‘Position’ modes. New zoom page with new ‘Granular Visualizer’ showing a graphic model of the effect of parameter edits which makes Granular synthesis easier to use.

• Patch Library Update: Over 700 brand new patches created by renowned Spectrasonics sound development team gives Omnisphere over 5,000 patches and 8,000 total sounds
• New 5-Column Browser view displays more sound categories and attributes simultaneously
• New Online Video Tutorials for Version 1.5 capabilities
• Support for new ‘Omni TR’ iPad app
• New “Recently Added” Browser sorting option
• Added support for MIDI devices which send polyphonic aftertouch
• New ‘Clone Part’ feature allows easier editing/setup with multichannel MIDI controllers
• New MIDI Learn hardware control mode follows Live Mode selection
• Modulation Envelope points can be key-command snapped to semitone when modulating pitch
• User-assignable Legato Interval rule added
• V1.5 is a FREE update for registered users of Omnisphere!


The new “Omni TR” iPad app introduces Spectrasonics ‘TR’ (Touch Remote) concept - combining the tactile advantages of the iPad as a performance-oriented touch surface, with the company’s powerful computer-based virtual instruments – creating a true hands-on experience for musicians.“One of the big differences between software and hardware synths is the feeling of hardware that’s so wonderful,” says Eric Persing. “With the iPad and our new Omni TR app, we are excited to bridge that gap and bring the sense of touch to state-of-the-art virtual instruments like Omnisphere.”Omni TR brings Omnisphere’s interactive features closer to the music creation process with the ability to create setups and sound modifications very quickly. The user’s fingers can activate patches, tweak filters, re-mix, bend and spin amazing performance possibilities from the innovative new ‘Orb’ circular controller.With its high contrast interface, ‘Omni TR’ is perfect onstage for live performance or even in the studio where the iPad sits at the controller keyboard located away from the studio computer. Best of all, the Omni TR app is extremely easy to use, offering full two-way communication with Omnisphere with just a simple wireless connection to the computer running the plug-in.Main Page
The Main page mirrors Omnisphere’s unique Live Mode offering 8 patch slots with latching and trigger modes, individual mute and solo, and mixer faders. In this page alone, Omnisphere becomes a new performance instrument with the iPad sitting at the user’s controller keyboard. Patch names can be simply touched to be enabled, one or more at a time for layers and stacks. Users can also browse and select Multis and Patches directly from the iPad to instantly change sounds for a new song or live set.

Orb Page
Omni TR was designed to make the iPad the ideal control surface for Omnisphere’s innovative new ‘Orb’ feature. The ‘Orb’ is both a remarkable sound manipulation tool and an intuitive performance interface — it can be thought of as a ‘circular controller.’ Now with a single gesture, the user can instantly customize the sound in Omnisphere. Best of all, the Orb automatically works with every patch a user has, there’s no setup necessary.

As the Orb moves and orbits around the concentric circles, it morphs between automatically generated parameter scenes in Omnisphere’s STEAM engine in a highly intelligent and musical manner, all patch dependent — manipulating the sound in subtle or radical ways appropriate to that particular patch.

If the user doesn’t like what the Orb has created, a complete new set of manipulations can be chosen by simply rolling the “Dice” button, which instantly creates a brand new group of intelligent sonic modifications and effects to try. There’s no limit to how many serendipitous sonic variations the Orb can create – opening up the vast power of the STEAM engine to every user, regardless of synthesis knowledge.

The tactile experience of moving the cursor around the Orb space on the iPad with a finger to create variations in the sound is remarkably musical. Where standard controllers might change one or two simple parameters in a linear manner, the Orb morphs a host of parameters that are patch specific, and easily changed on-the-fly.

The Inertia slider of the Orb allows the user to create a ‘movement trail’ after letting go of the Orb, just like a ball might roll and bounce off the walls of a circular enclosure, adding a musical symmetry to the “performance” of an Orb interaction.

Users can also record their performance movements directly into the Orb and play the performance back in sync with their controller or host. The Orb’s movements and sonic results are saved within the patch, multi or the host’s session for later recall. The movement of the Orb can also be automated in the user’s host.

Controls and Jumbo Pages
The Controls page features a touch-based pitch ribbon performance controller and 8 touch sliders assigned to groups of the most useful performance/editing parameters for each Omnisphere layer. The Jumbo page shows large patch names on all 8 parts, easily seen in a live stage performance situation.

The new “Omni TR” iPad app is compatible with both Mac and Windows systems running Spectrasonics Omnisphere v1.5 or higher and will be available free from the App Store on February 15th, 2011 (pending Apple’s review)."

Namm Show 2011 - Rudess

YouTube via accordoTV | January 15, 2011 |

http://audio.accordo.it/articles/2011..."

Tuesday, August 20, 2013

Kilpatrick Audio K4815 Pattern Generator Module

Note: Auction links are affiliate links for which the site may be compensated.

via this auction - learn how to sell on eBay here.
Perfect Circuit Audio (RSS)

"Eurorack CV and MIDI Pattern Generator - 20HP

As its premier offering in the modular synthesizer world, the K4815 Pattern Generator by Kilpatrick Audio packs incredible power into a small 20HP Eurorack module that offers virtually unlimited creative potential for modular players. The K4815 can produce notes and varying control voltages for a wide range of musical applications. Its unique approach to music creation is sure to have you finding new melodies and rhythms never heard before. Unlike a step sequencer, where the player picks each note in a sequence, the K4815 creates sequences by combining a scale, a visual pattern (as shown on the display) and a sequence playback motion to determine the rhythms and notes that are actually played. Other parameters can adjust the note and sequence length, as well as the transposition, direction of playback, and so on.

The K4815 is fully analog and MIDI compatible. The MIDI interface is available on an internal connector and is compatible with the K1600 MIDI Converter from Kilpatrick Audio. You can even build your own MIDI interface. See: AN-1 Simple MIDI Interface for a free design. The analog connections support three inputs for connecting analog clock, and analog control of the playback direction and pattern playback reset. The CV and GATE outputs are high performance analog outputs for controlling VCOs and envelope generators. High quality 12-bit DACs ensure accurate tuning, and jumper selectable voltage offset and trimming are provided internally to allow integration with most modular equipment.

But notes are not the only thing that can be produced with the K4815. In the alternate X/Y mode, varying voltages are produced on both the CV/X OUT and GATE/Y OUT. By using the X/Y mode, the playback position creates varying voltages and MIDI control changes which can be used as a source of modulation.

The essence of any sequencer is the clock. The K4815 has a high stability internal clock which can generate a wide range of tempos. The unit also supports analog (5V) clock on the CLOCK IN connector or MIDI clock. When the internal or analog clock is used, MIDI signals are generated automatically, making the system a useful MIDI clock generator or converter.

Pattern Generation Concept

New ways of creating melodies and control signals help to break new ground in music and sound. The K4815 helps you explore new melodies and rhythms using a unique concept of generating patterns. Unlike random pattern generators or ones based on various mathematical concepts, the K4815 bases its music-making foundation on simple scales, visually-designed patterns, and intellectually-designed motions. These three elements can be controlled by the player in realtime to create an enormous variety of sounds. And it is done in a visual way that is fun to use. Everything happens on the 8x8 LED matrix, which is both a visual indicator and a conceptual view of how the system works internally. Scales, patterns and motions are all mapped to points on the matrix, which show in realtime exactly what is happening.

The K4815 concept can be thought of as three distinct layers

Scales - Underneath the 8x8 LED matrix are the notes which are assigned to each of the 64 points on the grid. The selected scale can be major or minor, large or small. These are selected with the MAJ/MIN and LARGE/SMALL switches. Only four choices might seem like a limitation, but what happens on the other two layers ultimately affects the rhythms and melodies that are produced.

Patterns - Patterns are visually designed icons, symbols and patterns which define which notes will play. They are shown in the background at all times. There are 32 patterns which can be selected with the PATTERN TYPE knob. If a point on the 8x8 LED matrix is lit, the underlying scale note is active. If the playback ball lands on that point, its note will play.

Motions - Motions define how a sequence is played. Each motion defines up to 64 steps in a sequence. Each step can land on any of the points on the 8x8 LED matrix. If a step lands on a point which is lit, a note will play. There are 64 different motions, some sequential and musically-designed, and others more abstract or geometrically-designed. By using MIDI it is possible transpose the scale, and also to start and stop motion playback with note commands, changing the K4815 into a special type of auto-arpeggiator

Features

Eurorack (3U) form factor - 20HP width
64 LED (8x8) multi-brightness grid to show patterns and playback
Clock control via internal clock, or MIDI or analog (5V) clock
Clock, direction and reset inputs (0V/5V = off/on)
CV/GATE or X/Y outputs - range: -5V to +5V
High-precision 12-bit DACs with internal trim adjustment
Internal MIDI header compatible with future Kilpatrick Audio modules or DIY breakout boards
Only 30mm deep (including ribbon cables)
Serial numbers up to 1009500: Requires +/-12V (less than 10mA) and +5V (less than 65mA)
Serial numbers from 1009501 onward: Requires +12V (80mA) and -12V (less than 10mA)
16 pin Doepfer-style power cable used
Designed and made in Canada using high quality parts.
Warranty: 1 year"

Monday, August 23, 2021

Synthsmoker: Generative 2-string Modular Drone Patch from the "Hypergolic" EP (Isolated Track)


video upload by thesrabbit

"Isolated track from 'Synthsmoker' from the 'Hypergolic' EP. You can stream and download the EP for free on bandcamp: https://hypergol.bandcamp.com/album/h...

'Synthsmoker' begins with a drone that's inspired by the Soma Labs Dvina, which is a 2-stringed, bowed instrument. I don't have a Dvina, but if and when I get one, I'm sure it will take years of practice to make good sounds with it. Until then, I thought I would find ways to make interesting 2-string bowed sounds. This isn't an emulation of the sound itself, but rather an emulation of the feeling, if that makes sense.

I apologize for the shaky video. This footage is from a patch diary that I made for myself, in case I ever want to re-create it. I never intended to share the video, but I think the patch is cool and interesting, so here it is. Just close your eyes if you'd rather listen to the track in peace and without distraction.

The patch consists of 2 parts: a continuously droning E flat, and a melody over the top. Imagine the drone sound as the low string, left open. The melody is then played on the high string.

The drone is made up of two oscillators, the Erica Synths Fusion VCO2, and the Synthesis Technologies e352 morphing wavetable oscillator. There is some FM applied to VCO2 as well as a little tube overdrive, sub-oscillator, and detune (which is like chorus). On the e352, all three axes (X, Y, Z) are being modulated by the same LFO, but with varying amounts of mod depth for each. The resulting sound is vaguely similar to something you might hear in "The Matrix". Each oscillator runs through a different filter. VCO2 runs through the G-Storm Electro XaVCF (OB-Xa clone), and the e352 runs through the Doepfer SEM. An LFO opens the XaVCF while closing the SEM, and then the reverse happens. This is easy to achieve as the SEM has an inverted input, so as voltage is high, the cutoff decreases, but when voltage is low it increases. This provides some additional movement/animation for that droning note.

The melody is just a single sawtooth output of a Roland System-500 512 VCO. Varying degrees of vibrato are applied via a modulated LFO. The melody is generated by random voltage being quantized to a particular scale by the Ladik Q-010. It's fed by the System-500 555 Sample and Hold circuit. The output of the quantizer is slewed by the 555's lag processor before being fed to the oscillator. The amount of slew is also being modulated by another LFO. Depending on the timing of all these variables, the result is either quite beautiful and musical, or sometimes it's a bit off or 'pitchy'. That's what makes it great, IMO. It has life to it. The output of the 512 then runs through the System-500 521 LPF, a personal favorite filter of mine.

There is a little analog delay and spring reverb on the melody, but most of the effects you hear are from the Audiothingies Dr. A desktop reverb and delay unit. I use it on pretty much everything.

I guess this is the only thing I've recorded with my modular setup that you could call a 'generative' patch. If I turn off the rig and turn it back on an hour later, it will continue to play by itself in the same manner as before. Tough it'll probably be out of tune. Anyway, I hope you enjoy it."

Wednesday, March 27, 2013

New Doepfer A-157 Trigger Sequencer Subsystem - Mini Schaltwerk


via Doepfer:
Note the pic is 157-1.
"A-157 is a trigger sequencer subsystem that is used to generate up to eight trigger signals controlled by a 8x16 LED/button matrix (some customers call it "Miniature Schaltwerk" as it is based on the same matrix as the no longer available Schaltwerk). The system is still in the prototype state. Consequently the specifications on this page are still preliminary !

The subsystem will probably contain several modules:

the LED/button matrix module A-157-1
the trigger output module A-157-2
one of the control modules (A-157-3, A-157-4 ...)
The LED/button matrix module A-157-1 is the core of the subsystem. It is used to set or reset the trigger event on each of the 16 steps of each of the 8 rows.
The trigger output module A-157-2 outputs the 8 trigger signals and has an LED display for each trigger. We will probably add a mute button or mute switch for each row that allows to turn the trigger output off/on independent for each row.
In the final version the modules A-157-1 and A-157-2 will be probably merged into one module only because both modules are essential for the subsystem.

The module A-157-1/2 (or the merged module that will contain both units) can be connected to a simple control module or a more sophisticated control module which is planned for the future (similar to the A-155 and A-154 conceptual design where the A-155 includes a simple control unit that can be replaced by the A-154 which offers a lot of additional functions).

At the beginning a simple control module A-157-3 similar to the A-155 control unit will be available. It offers only the functions clock, start/stop and reset (both with manual controls and control inputs). For this standard control unit the tempo (clock) is the same for all 8 rows, the direction is forward and the length of each row is 16.

We also plan a more complex control module A-157-4 that allows additional functions like 128 memories for trigger sequences, different clock/start/stop/reset for 2 or 4 groups of rows (e.g. common for rows 1-4 and 5-8, or in pairs), independent first/last step for each row, independent direction (forward/backward/pendulum/random) for each row, one-shot mode, LC display and so on. But these ideas are very preliminary and we will have to find out which functions are essential.

There are also plans for a stand-alone version adapted to the design of Dark Energy and Dark Time with the same case dimensions and wooden side panels (provisional name "Dark Flow")

release date: ~ fall 2013 (only A-157-1 ... 3, so far there is no release date available for the planned module A-157-4 and the stand-alone unit Dark Flow !)
All features, specifications, prices and release date are still without any obligation !"

Bottom pic: "Picture of the first prototype (only 8x8 matrix)
with an alternative display at the left side which will be not realized !"

via Patchpierre, via The MATRIXSYNTH Lounge
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