MATRIXSYNTH: Search results for Sound Source


Showing posts sorted by relevance for query Sound Source. Sort by date Show all posts
Showing posts sorted by relevance for query Sound Source. Sort by date Show all posts

Sunday, June 01, 2025

Instruō - Sound Design with Seashell (with Jason H. J. Lim)


video upload by Instruō

"We launched the Instruō Seashell this year at Superbooth.

This video is a behind the scenes look at a sound design session during which I scored one of the pre-release teaser trailers.

The video footage was shot and edited by Mathew. I used the Seashell as the exclusive sound source and scored the trailer.

No post processing or effects were used other than compression/dynamics.

This was my first experience using the Seashell to this extent within a production context. I was effectively late stage beta testing a prerelease build of both the firmware and plugin. I couldn't be happier with the features the Seashell's integration allows. This is a workflow I've wanted for a long time with this level of flexibility. The portability and form factor we've also achieved with Seashell is something I'm incredibly proud of.

My co-developers at Instruō are a true powerhouse of creativity.
I hope you enjoy the Seashell as much as I have been :)
~Jason"

Wednesday, December 13, 2006

FlexiMusic Generator

"FlexiMusic Generator is a unique tool to generate musical and non-musical sounds. If you want to create unique pieces of music and exciting new sounds never before heard on this planet, then you'll love our FlexiMusic Generator. You can use it to produce robotic/synthetic voice from your own voice."

Features:
-If you are looking for a very special piece of software to create musical and non-musical sounds, use FlexiMusic Generator.
-Sounds: FlexiMusic Generator has three steps of generating sounds: Instruments, Sound Source and Sound Modifiers/Effects.
-Instrument: Merging / Mixing a few sound sources to create a rich musical instrument.
-Sound source: Defining / Creating / Choosing your own single piece of sound.
-Sound Modifiers (Effects): An effect is the modulation or modification of an audio signal to make it sound more interesting.
-Unlimited number of Instruments can be made in one generator file.
-Sound Source has Generator and Frequency / Volume Graph.
-Generator: Sound Source has six types of generators: Sine Sound Source, Graph Sound Source, Wave Sound Source, String Sound Source, Mouth Sound Source and Noise Sound Source.
-In Frequency / Volume graphs create random shapes to get different sounds.
-Unlimited Sound Sources: There is no limit to the number of sound sources you can have in an Instrument. Add as many as you think your sound requires.
-Multiple "Sound sources" are merged together to create a combined, rich musical Instrument.
-Changing the Frequency / Volume Graph for sound source type is available.
-Many effects: Volume and Pan, Equalizer, Echo, Wave on Wave, Reverse etc...
-Voices: Add special effects to a voice, producing special voices like robotic, synthetic, and more...
-Keys/Pitch Changing: Using one Instrument, multiple compensated sounds can be produced by giving different compensation factors. You can vary the frequency/pitch and duration.
-The sound generating source file can be encrypted with password and saved with another extension name (*.FmIns)
-Encrypted Instrument file (that you can distribute to others); one can play with various compensations (like playing various keys) and save different sounds as needed for their music samples.
-Small File Size, The FlexiMusic Generator file format (*.FmGen).
-The output sounds can be saved as WAV files (*.WAV).
-Clean and easy-to-use interface.
-Several built-in features.

Title link takes you there. Be sure to check out their other products as well.

Saturday, July 20, 2019

SEGA"SPACE HARRIER"from"MAIN THEME" YAMAHA MODX7 Version


Published on Jul 20, 2019

SEGAの体感ゲーム「SPACE HARRIER」のBGM "MAIN THEME"を、YAMAHA MODX7で演奏させてみました。
オリジナルのFM音源YM2203+SEGA PCMをMODX7で演奏するにあたり、FM音源パートは、MODX7のFM-X音源で、サンプリング音源のベースもFM-X音源で、PCMドラムサウンドは、MODX7のAWM2音源のドラムキット"8Z RX11"を使ってます。
シーケンスデータは、YAMAHA QY700で作成しました。
完成したシーケンスデータをSMF形式のデータで保存して、パソコンを使ってUSBメモリーに書き移し、USBメモリーからMODX7の内蔵シーケンサーに読み込んでます。
一番苦労したのは、やっぱりFM音源の音色です。
まず、OPN系FM音源YM2203のパラメーターをOPP系FM音源YM2164を搭載するYAMAHA DX21に移植しました。
次にDX21で作った音色を、OPS系FM音源YM2128を搭載するDX7に移植しました。
そしてDX7で作った音色を、YAMAHA FM Converterを使って、MODX7のFM-X音源に変換しました。
MODX7はDX7の音色を使う事が出来るので、DX7で音色を完成させれば、そのままMODX7に音色を持ってくることが出来ます。
このように、80年代のアーケードゲームで使われたFM音源サウンドも、上位音源のFM-X音源でも再現する事は可能です。
2019年現在の最新のFM-X音源で作ったSPACE HAPPIERの曲を、ぜひ聴いて下さいね♪
そして、出来たらスピーカーで聴いて欲しいです。

Googlish:

I tried to play BGM "MAIN THEME" of SEGA's experience game "SPACE HARRIER" on YAMAHA MODX7.
When playing the original FM sound source YM2203 + SEGA PCM on MODX7, the FM sound source part is the FM-X sound source of MODX7, the sampling sound source base is the FM-X sound source, the PCM drum sound is the drum of AWM2 sound source of MODX7 I am using the kit "8Z RX11".
Sequence data was created on the YAMAHA QY700.
Save the completed sequence data as SMF format data, transfer it to a USB memory using a PC, and load it from the USB memory to the MODX7's built-in sequencer.
The hardest part is the tone of the FM sound source.
First, the parameters of the OPN FM source YM2203 were ported to the YAMAHA DX21 equipped with the OPP FM source YM2164.
Next, the tone created with the DX21 was ported to the DX7 equipped with the OPS FM source YM2128.
Then I used the YAMAHA FM Converter to convert the sound I created with DX7 to MOD-X's FM-X sound source.
Since MODX7 can use the tone of DX7, if you complete the tone with DX7, you can bring the tone to MODX7 as it is.
In this way, it is possible to reproduce FM sound source sounds used in arcade games of the 80's as well as upper sound source FM-X sound sources.
Please listen to the SPACE HAPPIER song made with the latest FM-X sound source as of 2019 ♪
And I want you to listen with the speaker if you can.

Friday, July 08, 2022

Reon Cistron Rhythm Machine



via this auction

A newer box from Reon. Based on the videos below it first appeared in 2021. The following are some details followed by the videos.

Thursday, May 07, 2015

Joseph Fraioli - Waveguiding | Circadian Rhythms | DRONE RES4


Waveguiding from Joseph Fraioli on Vimeo.

"no computers or external hardware were used in this performance :)

patch basics:

Thursday, February 05, 2015

Circadian Rhythms


Circadian Rhythms from Joseph Fraioli on Vimeo.

"a patch focused around the tiptop audio circadian rhythms (CR) as the heart of the system that provides the main clock source and triggers for events.

the programming was done on all 8 channels of the CR in 2x32 mode. fills are set to 16th note. mutes, fills and additional programming are performed on the fly.

patch basics:

CR ch 1: main kick
sound source is the blue lantern BDv4 going through the modcan frequency shifter.

CR ch 2: snare
sound source is the make noise mysteryon who’s pitch is being modulated by the mod can quad lfo who’s synced to the CR main clock output. the output was split into a separate VCA who’s being opened by the sound machines light plane and sent to the mungo d0 with macro machines storage strip. the storage strip is being sequenced by the CR main clock output.

CR ch 3: closed hat
sound source here is the SSF quantum rainbow blue noise.

CR ch 4: open hat
sound source is the SSF quantum rainbow white noise though the intellijel µfold and then a bit of delay from the synth tech e580.

CR ch 5: glass percussion as well as delayed bass and end melodic thing
glass percussion sound source is the noise engineering BI. pitch modulation from the tiptop z8000. delayed bass is an intellijel dixie square run through the cwejman res-4 and.end melodic thing is the harvestman piston honda MKII.

CR ch 6: chord bursts
this is the intellijel/cylonix shapeshifter in sequence mode then run thorough the qu-bit electronic RT60 reverb.

CR ch 7: tonal accents
sound source is braids in meta mode. also being sequenced by the CR and pith modulated by the tiptop z8000.

CR ch 8: sub kick
sound source is the tiptop audio BD808.

acidy bass: trigger source for the acidy bass is the intellijel metropolis that is synced to the CR via the clock output. sound source is the intellijel rubicon thats being FMed by a DIXIE sine, then put through the cwejman MMF1 in low pass.

tonal drones: trigger source here is the divided output of the intellijel metropolis into two make noise pressure points that have been micro tonally tuned. the sound sources here are synth tech e350 and make noise DPO that share a common mutable instruments peaks ADSR. the sounds are then processed through the serge resonant equalizer and tiptop audio zdsp with halls of valhalla reverb card.

hi plucked melody in mid section: this is the qu bit nebulae playing back a sample of mutable instruments braids in PLUK mode playing a melody sequenced on metropolis then fed to the mungo d0. the nebulae is then processed through flame FX6 reverb.


no computers or external hardware were used in this performance :)"

Thursday, February 23, 2023

"Over the Rainbow" on LinnStrument with Theremin sound


video upload by Roger Linn

"'Over the Rainbow', performed by Roger Linn on LinnStrument, using the 'Theremin' sound from the 'LinnStrument MPE' library in Surge XT."

Update:

The LinnStrumentalists Volume 3

video upload by Roger Linn

A third compilation of videos submitted by the more than 4000 LinnStrument players around the world.

Here's more information about each of the segments:

0:00
Name: Ernesto Domingo
From: Inglewood, CA, USA
“Sleep Walk”
Source video:

• Sleep Walk - Ern...
Sound: Jazz Guitar from Kontakt Factory Library

00:36
Player: Jordan Rudess of Dream Theater
From: New York, USA
Title: Over the Rainbow
Source video:

Friday, December 19, 2014

Softube Mutronics Mutator


Published on Dec 17, 2014 SoftubeStudios

"Mutronics Mutator creates mind boggling filter sweep effects on any sound source—guitars, vocals, keyboards, drums, etc. The Mutator can clearly be heard on records by artists such as Radiohead, Beck, Daft Punk, The Chemical Brothers, Nine Inch Nails, Massive Attack and many more. It is now available as a plug-in for VST, AAX and Audio Units, both on Mac and Windows platforms. More info: www.softube.com"

"Mutronics Mutator was an instant success when it came out in the early 1990's, and had an enormous impact of the sound from that decade. The Mutator can clearly be heard on records by artists such as Radiohead, Beck, Daft Punk, The Chemical Brothers, Nine Inch Nails, Massive Attack and many more.

But the Mutator was short lived. Production ceased abruptly when a vital component was discontinued by the component manufacturer. The original has since then only been available at auction sites, often at prices much higher than the original purchase price. Softube has worked closely with Mutronics to ensure that the plug-in captures every delicate detail of the original hardware.

What is the Mutator?
Mutator has an analog voltage controlled filter (VCF) for each of its two channels, which can create synth-like filter sweeps on any sound source that is fed into the unit. The filter can be controlled from a number of sources, for example the envelope follower, which sweeps the filter in proportion to the amplitude of the sound source. In Gate mode, the filter is either on or off, and the filter can also be controlled by the on-board LFOs. These have four waveforms, which create filter sweeps in our out of time with the music.

Another very cool option is to use the external sidechain input, to have an external sound source control the filter movements. For example, insert the Mutator on a pad track and have the filter move in sync with a drum loop. You can also link or unlink the two channels for trippy stereo effects, use the Width control to extend the stereo field and use the Mix knob to blend in the original sound source with the mutated sound.

To further understand what the Mutator does, we recommend that you check out the product video!

In Short

Mind boggling filter effects
Control filter sweeps by the sound source's amplitude, from the LFOs or from an external sound source
Used on many seminal records from the 1990s
Based on technology developed for analog synthesis from the 1960s
Each and every component carefully modeled
Extremely analog behavior of frequencies, phase, distortion, etc"

See the Mutronics channel below for more.

Thursday, December 31, 2020

オリジナル曲「RACING SPIRIT」YAMAHA CX11&FUJITSU FM77AV Version


NOZ MUSIC

Also see SEGA「SUPER HANG-ON」より「Winning Run」を「TX816」で作りました♪

Goolgish translation for the video description (original Japanese further below):

"RACING SPIRIT
Composition / Arrangement: NOZ
This song is inspired by a racing game.
Assuming that it can be used in SEGA's SUPER HANG-ON and OUT RUN, I finished the song for about 5 minutes.

This song was produced with the extended PLAY statement "EDPLAY" of FUJITSU FM77AV.
While playing the FM77AV's built-in OPN FM sound source YM2203, I play the YAMAHA CX11 FM sound source unit SFG-01 (YM2151) and YAMAHA RX21 connected to my own MIDI board via MIDI.
The CX11's SFG-01 has been converted into an FM sound module by TAINY SOUND MODULE, and the SFG-01's FM sound module YM2151 can be played with 8 multitimbrals.
The drum part uses YAMAHA RX21.
In other words, this song is played with YM2203 (3 FM sound sources & 3 PSG sound sources) + YM2151 (8 stereo FM sound sources) + PCM drum (9 tones).
For MIDI data, 11 parts of MIDI parts are transmitted from the MIDI board in the EDPLAY statement of FM77AV.
The remaining 5 parts are assigned to the FM77AV's built-in FM sound source YM2203's FM sound source 3 sounds and PSG sound source 2 sounds.
How long can you play 16 parts with the memory capacity of FM77AV? I made a test with the intention of exploring the limits.
As a result, I managed to complete the full chorus even though the memory was over.
The FM77AV can also be used as a 16-track MIDI sequencer by using the extended PLAY statement "EDPLAY", so it actually has great potential.
Those who like FM synthesis, those who like racing games, those who like SEGA, those who are interested in SYNTHWAVE, please listen ♪

TAINY SOUND MODULE
http://www.tiny-yarou.com/tsm.html

NOZ FM SYNTHESIZE
https://noz-music.amebaownd.com/ "

Original Japnese:

Thursday, May 11, 2023

Buchla U.S.A. Announces New Music Easel & 50th Anniversary Easel





via Buchla U.S.A.

Iconic. Revolutionary. Mind-expanding.

The Buchla Music Easel was one of the first truly portable electronic music instruments. Fifty years ago, in 1973, only a few dozen were made. Unlike many iconic technologies, the influence was not grown through force of scale, but rather the force of the ideas. The Music Easel made available virtually every musical dimension: timbre, melody, rhythm, and time; how these dimensions intersected was no longer the court of acoustics and material, but signals and voltage. The 208 Stored Program Sound Source engendered “a new functional organization [with a] particularly rapid system of patching and program storage via plug-in cards.”

Sunday, April 02, 2017

SEGA「SPACE HARRIER」より「MAIN THEME」をFM SOUND CHIP”YM2608”で演奏しました♪


Published on Apr 2, 2017 NozMusic

Kicks in at :19.

"1985年に、セガから体感ゲーム第2弾としてリリースされたシューティングゲーム「SPACE HARRIER(スペースハリアー)」より「MAIN THEME」を、SPFM Light+OPNA(YM2608)モジュールを使って、YAMAHAシーケンサー「QY700」のMIDIシーケンスで演奏させてみました。"

Googlish:

"Using MAIN THEME", SPFM Light + OPNA (YM2608) module from the shooting game 'SPACE HARRIER (Space Harrier)' released as the second game of Sega from the Sega in 1985, YAMAHA sequencer 'QY 700' I tried to play with MIDI sequence. "

via Wikipedia:

"YM2608, a.k.a. OPNA, is a sixteen-channel sound chip developed by Yamaha. It's a member of Yamaha's OPN family of FM synthesis chips, and the successor to the YM2203. It was notably used in NEC's PC-8801/PC-9801 series computers.

The YM2608 comprises four internal modules:

FM Sound Source, a six-channel FM synthesis sound system, based on the YM2203
SSG Sound Source, a complete internal implementation of the Yamaha YM2149/SSG, a variant of the popular AY-3-8910/PSG for producing three channels of square wave synthesis.
ADPCM Sound Source, a single channel for samples in 8-bit ADPCM format at a sampling rate between 2–16 kHz
Rhythm Sound Source, a six-channel ADPCM system, enabling playback of six percussion "rhythm tones" from a built-in ROM
The FM Sound Source module includes six concurrent FM channels (voices, twice as many as the Yamaha YM2203), four operators per channel, with dual interrupt timers and an LFO. It also includes eight possible operator interconnections, or algorithms, for producing different types of instrument sounds.

The SSG, or Software-controlled Sound Generator, is Yamaha's YM2149 programmable sound generator. The YM2608 includes the SSG's 3 sound channels and dual 8-bit GPIO ports.

The YM2608 is used with a YM3016 stereo DAC..."

Sunday, November 27, 2011

technosaurus effexon


via this auction

"Functions:
INPUT GAIN:
- Adjusts the level of the connected sound source to get the best signal to noise ratio
- Attenuation to zero and gain up to +20dB make it possible to perfectly adapt almost every signal

RINGMODULATOR:
- MIXER knob to continuously mix the DRY signal with the EFFECT signal (Ringmodulator signal)
- SOURCE switch to choose the modulation source for the Ringmodulator. In position EXT, an external
source applied acts as modulator, in position VCO, the internal VCO is used as modulation source

VCO - MODULATOR:
Acts either as a pure VCO to use with for eg. the MICROCON or as modulation source for the Ringmodulator
- The FREQUENCY knob determines the pitch of the VCO. It can act also as tuning knob when using with other synthesizers
- The RANGE switch offers the choice between LOW and HIGH frequencies
- The WAVES switch determines the waveform of the VCO. Square and triangle waves are possible

PARAMETRIC EQUALIZER 1 & 2:
- FREQUENCY knobs : Adjust the desired center frequency here
- WIDTH / Q knobs : Adjust the desired bandwith from Q = 0.5 to Q = 5. Also known as RESONNANCE.
- CUT / BOOST knobs : Adjust the desired attenuation or gain of the frequencies around the center frequency

OVERDRIVE:

Thursday, May 24, 2018

Mixing 5U Modular Tech With Tape Delay & Ensoniq ASR-10 Sampler


Published on May 24, 2018 The Daydream Sound

"Adding tape delay to your setup is old school and it’s fun and unique. In this video we’ll combing vintage technology (Analog Tape & Ensoniq ASR-10) With a modern analog synth. Well I guess it’s definitely old tech as well. Do I even have a point here? Anyway watch the video. It’s great!

Video Timestamp
00:03 - Preamble.
00:43 - Demo begins.
01:04 - The two oscillators are being sent to its analog filter and modulated by the EG.
02:16 - Oscillator 2 modulates the pulse with of oscillator 1.
03:15 - Analog Tape Delay begins.

For those interested. Here follows the patch. The ASR-10 is driving the MIDI to the Modular system. Its audio is also being fed to the Instrument Interface of the modular. Moving on to the Synthesizers.com system. The two oscillators are being sent to its analog filter and modulated by the EG. Later on in the video you’ll see that I take one of the oscillator outputs of the second oscillator and use it to modulate the pulse with of the first oscillator. Lastly the both the dotcom system and the ASR-10 are sent to a Macke mixer. This is where the tape delay is being created. If you want to know how to create Tape Delay here’s the video:"

How To Create Analog Tape Delay Effects With A Reel To Reel Recorder

Published on Feb 9, 2017

"If you have a consumer grade Reel to Reel tape recorder lying around your studio there’s still a few things, you can do to integrate it into your studio. One of those things is analog Tape Delay. Tape Delay is an echo effect based on the principle of audio feedback. In this video we’ll go through the steps to turn your analog recorder into a productive member of your studio.

Here’s how:

Sunday, December 11, 2016

KNAS EKDAHL QAUD MASSAGER QUADRAPHONIC VCA / MIXER / LFO Pan Autopan

Note: links to listings are affiliate links for which the site may be compensated.

via this auction

"The Ekdahl Quad Massager is a quad VCA, joystick-controlled mixer / quadrophonic panner for Audio or CV. It comes with a voltage-controlled quadrature sine LFO and no less than 18 x 1/4" ins and outs.

In short, the Ekdahl Quad Massager can be used to "move" a signal on a 2-dimensional surface, giving the effect of quadrophonic panning. In reality, the joystick position only sets the volume of the four outputs. At center position all outputs are at their maximum output volume, the further the joystick moves from the center, the less the amplitude of the opposed outputs of the travel.

Each output is controlled by a VCA, each VCA has one signal input, one signal output and one CV input. If connected, the direct CV input breaks the connection to the joystick and LFO routing so that the VCA can be used as stand-alone. The Ekdahl Quad Massager also has CV inputs for both the X and Y axis, serving the same function as the joystick movements.

The Ekdahl Quad Massager is equipped with a voltage-controlled quadrature LFO that can give both sine and cosine outputs. Traditionally, the LFO is used to move the sound in circular or elliptical patterns as well as back and forth along either the X or Y axis. The LFO also has two CV outputs (Sine / Cosine) and one CV input (Speed). The X and Y axises CV input goes full range on +/-2.5V, the direct VCA CV inputs reacts to 0-5V.

Example 1 - Setup for quadrophonic panning from a monophonic source
VCA A In - whatever sound you wanna pan
VCA A Out - Left front speaker
VCA B Out - Right front speaker
VCA C Out - Left rear speaker
VCA D Out - Right rear speaker
Combination Out - subwoofer (optional)

Use:
Manual panning: set the "cosine to y" knob to 0 and the "sine to x" knob to 0 and move the joystick around.
Automatic panning: to have automatic panning controlled by the internal LFO, set for example the "cosine to y" knob to 25% and the "sine to x" knob to 25% and set the "LFO Speed" knob to 25% - this will create circular panning. By changing the "cosine to y" knob and "sine to x" knob to different values from eachother, eliptical panning movements will result. By setting either knob to 0, panning will only happen either left-to-right or front-to-back.

Note about patching: by putting an audio cable into the "VCA A In" jack and leaving the "VCA B In", "VCA C In" and "VCA D In" jack disconnected, the audio from the "VCA A In" jack will automatically be connected to the other inputs - it's like if you had four cables, from the same source going to the four inputs. The way it works is quite simple: audio from "VCA A In" goes to "VCA B In" which in turn goes to "VCA C in" which then goes to "VCA D In", this means that if you connect two sources, one to "VCA A In" and one to "VCA C In", it works like this:
VCA A In -> VCA B In and VCA C In -> VCA D In

Example 2 - Setup for quadrophonic panning from a stereo source
VCA A In - Audio source left
VCA C In - Audio source right
VCA A Out - Left front
VCA B Out - Left rear
VCA C Out - Right front
VCA D Out - Right rear
Combination Out - subwoofer (optional)
This setup might seem unintuitive to some.

Example 3 - Setup for mixing four audio sources to one monophonic output
VCA A In - Audio source 1
VCA B In - Audio source 2
VCA C In - Audio source 3
VCA D In - Audio source 4
Combination Out - to your amp, mixer, stereo, whatever you got

Example 4 - Setup for having one dedicated sound per speaker in a quadrophonic system, using the joystick as a quadrophonic volume control
VCA A In - Audio source 1
VCA B In - Audio source 2
VCA C In - Audio source 3
VCA D In - Audio source 4
VCA A Out - Speaker 1
VCA B Out - Speaker 2
VCA C Out - Speaker 3
VCA D Out - Speaker 4

Example 5 - Setup for using any or all of the VCAs as a stand-alone unit
Inserting a cable into any of the "VCA [X] CV In" will disconnect the VCA from the joystick action and make it work as a standalone VCA.
VCA A In - Audio source
VCA A Out - To your amp, mixer etc.
VCA A CV In - To your CV-source (ADSR, LFO etc.)

Example 6 - Setup for using any or all of the VCAs as a ringmodulator
Note: This requires the "carrier audio" to be a very loud signal like that of a modular synthesizer, a preamp could be used to bring a line-level signal to the desired volume. This does not result in "true" ring-modulation but is close enough and sounds awesome, no complaining.
VCA A In - Audio source to be ring-modulated
VCA A CV In - Audio source that is the "carrier audio", that controls the modulation
VCA A Out - To your amp, mixer etc.

Example 1 - Setup for quadrophonic panning from a monophonic source
VCA A In - whatever sound you wanna pan
VCA A Out - Left front speaker
VCA B Out - Right front speaker
VCA C Out - Left rear speaker
VCA D Out - Right rear speaker
Combination Out - subwoofer (optional)

Use:
Manual panning: set the "cosine to y" knob to 0 and the "sine to x" knob to 0 and move the joystick around.
Automatic panning: to have automatic panning controlled by the internal LFO, set for example the "cosine to y" knob to 25% and the "sine to x" knob to 25% and set the "LFO Speed" knob to 25% - this will create circular panning. By changing the "cosine to y" knob and "sine to x" knob to different values from eachother, eliptical panning movements will result. By setting either knob to 0, panning will only happen either left-to-right or front-to-back.

Sunday, November 17, 2024

HOME BAKE INSTRUMENTS BREAK MINT


video upload by HOME BAKE INSTRUMENTS

"BREAK MINT is a rhythm machine for breakbeats.

Equipped with an innovative drum sound source that allows breakbeats, which are generally composed of slices, to be constructed in the same way as regular drum sound sources. It also features a sequencer with 16 steps and 8 patterns, pattern chain playback, flam function, pattern mute, and other functions.

It consists of tones that are easy to use for HIPHOP, jungle, and acid. Additionally, the built-in stereo delay and overdrive allow for a wide range of expression.

shop link https://zenmarket.jp/en/mercari.aspx?..."

HOME BAKE INSTRUMENTS BREAK MINT & ACID MINT 82

video upload by HOME BAKE INSTRUMENTS



"BREAK MINT is a mint tin-sized rhythm machine for breakbeats. It features an innovative drum sound source that allows you to compose breakbeats, which are generally composed of slices, in the same way as a normal drum sound source, as well as a sequencer with 16 steps and 8 patterns, pattern chain playback, flam function, pattern mute, and other functions. It is composed of sounds that are easy to use for HIPHOP, jungle, and acid. In addition, the built-in stereo delay and overdrive allow for a wide range of expression.

BREAK MINT is a rhythm machine for break beats.
It is also equipped with an innovative drum sound source that can compose breakbeats, which are generally composed of slices, in the same way as a normal drum sound source, a sequencer with 16 steps and 8 patterns, pattern chain playback, a flam function, and a pattern mute. It consists of sounds that are easy to use for HIPHOP, jungle, and acid. In addition, by incorporating stereo delay and overdrive, a wide range of expressions is possible."

Wednesday, April 01, 2009

Musikmesse: MFB DRUM-07 HH/CY

MFB DRUM-07 HH/CY
* analogue hihat and cymbal
* separate adjustable decay for open- and closed-hihat
* cymbal with tone control, decay and external input
* dynamic trigger-inputs
* MSRP: 129,- Euro

The DRUM-07 module is based upon the cymbal- and hihat-sound-circuit of our MFB-522 drum-computer, slightly modified and expanded. In comparison to the DRUM-03 module that also generates cymbal and hihat sounds, DRUM-07 does not use white noise as sound source but a metallic oscillator mixture.
DRUM-07 was developed as a modular component. Therefore, the parameters decay for cymbal and open-hihat and tone can also be controlled by CV-sources like envelopes, LFOs, step-sequencers. Manual adjustment is available for the parameter tune that affects both cymbal and hihat as well as for the closed-hihat’s decay.
Triggering open-hihat, closed-hihat and cymbal of the module is possible through various signal types. Besides sequencer generated analogue and digital trigger-signals, drum-pads, piezo- and dynamic microphones may also be used. Here, the sens-controls allow individual adjustment of the input sensitivity. Dynamic triggering will not only affect the sound’s volume but also attack and sound length slightly.The functions in detail:

Hihat: The hihat sound is created by several square-oscillators that are fed into a band-pass-filter. Two decay controls allow individual sound-length-adjustments for closed- and open-hihat. In addition, the decay parameter for the open-hihat can be controlled by CV-voltage.
Tune sets the frequency for all square-oscillators simultaneously. Because the cymbal sound accesses the same oscillators, tune also affects this sound.

Cymbal: The cymbal sound is based upon the same sound source as the Hihat, only that it uses two band-pass-filters that individually shape the attack- and decay-phase. However, the decay parameter controls the length of both attack and sound length. This parameter can also be controlled by an external CV-source. Tone sets the balance between the differently filtered signals paths. This parameter is also under CV-control but does not offer an internal attenuator.
A specialty of the cymbal sound is its tone-input. Here, you can connect an external sound source that replaces the DRUM-07’s internal square-oscillators for the decay phase. The internal oscillators are still in use for the sound’s attack-phase.

The module has a width of 60 mm (12 TE). It is equipped with a connector cable compatible to Doepfer’s system-bus.

MFB-products are sold through certified dealers. In case there is no such dealer in your area, you may order the module directly for a price of 129 Euro plus 10 Euro shipping/COD costs."

Tuesday, January 20, 2015

Waldorf Product News 2015 - New Wavetable Eurorack Module, Attack Drum Synth for iPad & More


Published on Jan 19, 2015 WaldorfMusicChannel

Details on the nw1 eurorack module further below. Note the realtime wavetable sampling.

Brandnew products:
1) Nave VST-AU-AAX
2) nW1 Wavetable Module for Eurorack systems
3) Attack Drum Synthesizer & Sequencer for iPad [pics added here - Attack was originally a hardware rack synth]
4) Waldorf Edition 2 with new Attack, D-Pole & PPG Wave 2.V [pics added here]

Nave for VST / AU / AAX Sound Examples

Published on Jan 19, 2015 WaldorfMusicChannel

"Finally! Nave has moved from iOS to Windows/OS X.
Here are some sound examples - recorded directly from the plug-in with no additional effects."

Nave of course was originally released on iOS: Nave - Waldorf Music

"The nw1 Wavetable Module For Eurorack

Wavetable scanning is cyclic with optional modulation of travel speed, position, spectrum, and more besides. By providing the Waldorf wavetable set from the classic Microwave and Wave synthesizers, nw1 ‘will enrich your Eurorack modular system as a potently powerful sound source’.

The nw1 sound engine also allows for onboard creation of user wavetables via time domain multiple foldover analysis. All you need to do is connect any sound source to the nw1 to transfer audio into a wavetable. Or use the integrated speech synthesizer to translate typed text into wavetables.

Wavetable synthesis is an extremely powerful sound source suited to producing all kinds of vivid metallic hues and digital clangorous tones. It can create organic, bell-like timbres, as well as spectacular-sounding scans through various waveforms with truly ear-opening results. It was almost impossible to create these kinds of sharp-edged, digital sounds back before the invention of wavetable synthesis in the late-Seventies.

Specifications

nw 1 front21st century advanced wavetable engine
Cyclic wavetable scanning with modulatable position and travel speed
Control of spectral envelope independent of pitch
Adjustable periodicity up to noisy reproduction
Classic Waldorf wavetables included
Integrated speech synthesizer for wavetables
User-recordable wavetables
Connections

Gate input for triggering wavetable travel and recording
Main 1V/Oct CV input with trim for pitch control
3 additional CV inputs for modulation and realtime wavetable recording
Audio output
USB port with galvanic isolation for wavetable transfer and text input
Eurorack power connector
Power requirements

+/- 12V, 150mA
Interface

Powder coated metal surface with:
10 rotary knobs
1 wavetable select/encoder
1 2 x 7 segment display
6 x 3 position switches
Dimensions

Width: 32HP (162.6 mm)"

Update: and the official press release:

"Waldorf waves in new era of software and Eurorack hardware at Winter NAMM


REMAGEN, GERMANY: high-quality synthesizer developer Waldorf is proud to announce new software for Mac, PC, and iOS alongside its first Eurorack module at The NAMM Show 2015, January 22-25 in Anaheim, California...

Having seriously succeeded in changing perceptions of what a serious iOS instrument can be thanks to unique sounds simply unachievable with any other synthesizer, Waldorf has responded to requests to make its award-winning Nave advanced wavetable synthesizer available on other platforms by introducing Nave for VST/AU/RTAS. Now this new Nave brings that notable Nave sound engine to your favourite DAW. Designers have optimised its great graphical user interface to work with the tried-and-tested computer combo of keyboard and mouse (or track pad) rather than touch screen surface technology, though nothing has been lost in translation. The featured-packed Nave comes pre-packed with superb sounds, ranging from spatial pads to vivid wavetable scans and cutting leads to solid basses, but, above and beyond that, also an abundance of incredibly imaginative sound worlds — many of them professionally produced by some of the top sound designers around. As a synthesizer thoroughbred at heart, Nave really represents a phenomenal playground for sound creation creativity. Its oscillators offer expanded wavetable functionality with elaborate editing facilities and an extremely effective speech synthesizer. Anyone at all familiar with Waldorf software instruments will immediately feel right at home with the typical Waldorf workflow where sound shaping modules are always directly accessible and all arpeggiator, envelopes, effects (Phaser, Flanger, Chorus, Reverb, Equalizer, Compressor), and Modulation Matrix management controls are only one push of a virtual button away. Edited highlights include two independent advanced wavetable oscillators per voice with saw, triangle, PWM, white and pink noise (and up to eight-oscillator Überwave); two ring modulators; multimode filter (with LP/ BP/ HP, 12 dB, and 24 dB settings); three envelopes; two LFOs; and much more besides. And besides its standard yet classy chromatic keyboard, Nave also includes innovative ‘blades’ and pads to control the sound in different ways. Why restrict yourself to iOS? The new Nave now lets you work wherever and however you want. Whether you’re Mac- or PC- based, desktop-bound or laptop-mobile, Nave gives your professional productions a truly cutting-edge sound.

The nw1 Wavetable Module represents Waldorf’s grand entrance into the popular Eurorack modular synth system format. It includes an advanced wavetable engine with independent control of spectral envelope and noisiness — just like Nave. Wavetable scanning is cyclic with optional modulation of travel speed, position, spectrum, and more besides. By providing the worshipped Waldorf wavetable set from the company’s classic (discontinued) Microwave and Wave synthesizers, this powder-coated, metal surfaced module will easily enrich any Eurorack modular synth system as a potently powerful sound source. Shrewdly, the nw1 Wavetable Module’s sound engine also allows for onboard creation of user wavetables via time domain multiple foldover analysis. Any sound source can be connected to the nw1 Wavetable Module via the In 1 CV (Control Voltage) input to transfer audio into a wavetable. And if that’s left you speechless then how about using its integrated speech synthesizer to translate typed text into wavetables (via a USB port with galvanic isolation)! Speaking of communicating with the outside world, two further CV inputs are also provided alongside a Gate input (for triggering wavetable travel and recording) and a main 1V/Oct CV input with Trim (for pitch control). The 32HP-width nw1 Wavetable Module comes complete with a Eurorack power connector (+/- 12V, 150mA), so it’s ready for action. Simply slot the nw1 Wavetable Module into any available space in an appropriately-equipped Eurorack modular synth system to take it to a higher levels of synthesis than ever before. But be warned: you’ll want to shout from the rooftops!

Back in the wonderful world of iOS, Waldorf has masterfully migrated its long-running Attack virtual drum and percussion soft synth that took the VST world by storm back in early 2001 to iPad 3 (Retina), iPad mini (1 and 2), and iPad Air (1 and 2) as iOS Attack. Its impressive sound engine is cleverly complimented by an integrated 16-step sequencer that is as fun to use as it is useful. iOS Attack offers 24 instruments — each entirely programmable through a stunning, touch- optimised user interface. Its oscillators are fat, the filter flexible, and envelopes lightning fast. Each drum sound can be enriched with one of four independent insert multi-effects with Delay, Equalizer, Drive, Phaser, Flanger, Chorus, and Phrase Vocoder. Input lyrics, output song! Alter gender just as you’ve always wanted? Why not! Phrase vocoding technology apart, iOS Attack’s sound engine is also capable of producing powerful polyphonic synth/bass/lead sounds — perfect for creating full-blown backing sequences. Just like Nave, iOS Attack is a seriously in-depth musical instrument for iPads. It’s easy and fun for sure, but at its core it’s truly a sonic beast of an instrument, instrumental in inflicting out-and-out drum power — out of the tablet and into the walls!

Last but not least, tellingly, the classic Waldorf Edition has had a visual makeover, but its core values remain unchanged and unchallenged: the holy trinity of inspiring software instruments! PPG Wave 2.2V is a virtual reincarnation of its namesake cult classic, coming to prominence with the trailblazing PPG Wave series starting back in 1982. First resurrected in 1989 with the Waldorf Microwave, today it enjoys a new lease of life in virtual studios on Mac and PC computers. Classic wavetable synthesis is known for conjuring up the feisty analogue and digital hybrid sounds that have graced so many hit records over so many decades. Attack is a percussion synthesizer powered by an almighty analogue synth sound generator. It transports the trademark sounds of classic Eighties analogue drum machines and the progressive electronic club beats of the Nineties onwards and upwards into truly 21st Century production environments. As Attack computes all sounds in realtime, users can change any parameter directly. Aside from its radically revamped user interface, the new Waldorf Edition 2 version also brings an exceptionally expanded effects section (with Delay, Equalizer, Drive, Phaser, Flanger, Chorus, and Reverb) into play. D-Pole completes the Waldorf Edition 2 lineup as a very versatile filter plug-in with five filter types (lowpass, bandpass, high pass, notch, and resonator), SAMPLE RATE reduction, RING MOD, OVERDRIVE (ranging up to +52 dB), and stereo delay — all in wondrous Waldorf quality, of course... just like all of its new software and hardware products!

Nave for VST/AU/RTAS and Waldorf Edition 2 are expected to ship during the second quarter of 2015 when they will be available to buy online directly from Waldorf via the Waldorf Shop (www.waldorfmusic-shop.de) or through the company’s global network of dealers and retailers for €149.00 EUR (including tax) and €69.00 EUR (including tax), respectively. The nw1 Wavetable Module is also expected to ship during the second quarter of 2015 when it will be available to buy through the company’s global network of dealers and retailers for €329.00 EUR (including tax)."

Monday, July 15, 2019

Quanalog Instruments Intoduces Boubou Eurorack Drum Module


via Quanalog

"Quanalog Boubou its a combination of 5 voices filter based analog drum synth that cover the basics drum set from Kick, low and hi tom – rimshot, snare and hi hats that can become a base for Eurorack drums setup. Each voice has a lot of necessary control which can reach to a wide range of possibility. On the base every drum engine can become a signal processor with the core made by analog filter so it can process sound of each other and from other modules.

Each sound has been carefully made with specific analog filter structure to be able to create real percussion feel cover from low-end to hi-end frequency. We carefully tweak every single component to make a very classic sound quality with hi-end built with all metal pot, jack and switch to make sure its the last module that break on your setup.

5 voices Eurorack filter based analog drum synthesizer
Each voice has a wide range of sound that can reach to all drums
Pure sine resonance excited analog filter make warm thick and powerful sound that can cover very low-end frequency
Real independence analog noise engine for snare and hats pass thru analog decay vca and bandpass filter with cv control for decay amount and filter resonance point
Cv control for pitch, tune and decay make it more groovy
Hi-end sound quality
Minimal futuristic panel design in black and golden finish, still looks good when you got your grandkids!
Tank built quality – minimal futuristic panel design in black and golden finish with all metal pot, jack and switch. Can tweak it with passionate! Designed with love!
Complete your eurorack drums setup with 5 analog drum sound for just 28hp. Space saving!"

Monday, January 12, 2009

NAMM: Pacarana—Supercomputer for Sound

The Symbolic Sound Pacarana is here.
"Most powerful sound design workstation on the planet
That’s what Electronic Musician magazine calls the Kyma sound design environment. Future Music calls it the Holy Grail of sound design. Kyma's strength arises from its unique set of algorithms, the ease with which you can create endless combinations of those algorithms, and the unprecedented degree of real-time responsive control over the sound parameters.

You’ve already heard the sounds of Kyma in films like WALL•E, The Dark Knight, Master and Commander, Finding Nemo. And you've heard the interactive musical sounds of Kyma both on albums and in live sets by legendary musicians and producers like John Paul Jones, A.R. Rahman, Rich Costey, BT, and many others.

In 1990, Symbolic Sound revolutionized the sound design and music software industry with the introduction of Kyma, a graphical modular software sound design environment accelerated by the software-reconfigurable Capybara multi-processor sound computation engine. Symbolic Sound is committed to bringing the most advanced and flexible sound design technology to sound designers, musicians, educators, researchers, and creative professionals through its innovative hardware and software offerings.

What comes next?

A supercomputer designed for sound"

The flagship model Pacarana is 150% the power of a fully-loaded Capybara-320 for less than half the price. The entry-level Paca costs less than a Basic Capybara-320, but the new entry-level model is 5 times more powerful.

Falling in love with Kyma
What is it that people love about Kyma? For some people it’s having an unbounded environment for creating sounds that have never been heard before. Others cite outstanding technical support and the super-stability and reliability of the Kyma software during live performances. Still others rave about the continuous stream of free software updates full of new features and synthesis/processing algorithms. And everyone loves the legendary Kyma sound.

What’s the secret behind the ‘Kyma sound’? The secret is in the software. When you have a supercomputer dedicated entirely to capturing, processing, and synthesizing sound, you have the luxury of being able to do things right. We don’t cut corners, and you can hear the difference."


"On the back of the Pacarana—all the high-speed connectivity you want and need for digital audio production: two FireWire 800 ports, 2 USB ports, 100-base T Ethernet jack, and more…

A DC power plug connects the Pacarana to an external power supply that auto-senses voltage and frequency of the AC power source no matter where in the world you travel.

The Pacarana communicates with the Kyma X software running under Mac OS or Windows via FireWire 800 (IEEE1394B) or an 800-to-400 adapter cable.

Audio and MIDI input and output is handled via an external FireWire or USB converter or, for current Kyma owners, through a Capybara-320 with Flame FireWire I/O. Connect additional USB MIDI controllers like keyboards or fader boxes via the second USB port."

The above is just an excerpt. You can find more on the Symbolic Sound Pacarana website.

Update: the official press release came in at 4:33 PM:
"New Supercomputer for Sound:
Pacarana for Kyma Sound Design Environment

Champaign IL, January 12, 2009:
Musicians and sound designers for film, games and live electronic music now have a new supercomputer designed specifically for interactive sound exploration and live performance. The Pacarana and Paca are two new multiprocessor computers optimized for capturing, processing and synthesizing sound for the award-winning Kyma Sound Design Environment. Designed by Symbolic Sound Corporation to serve as a smaller, more affordable and more powerful replacement for the Capybara*320 sound computation engine, the new entry-level system is 5 times more powerful and costs $500 less than the older entry-level configuration. The power of the higher-end model exceeds that of a fully-loaded Capybara*320 but costs far less than half as much.

http://ssc-media.com/Pictures/Pacarana/Front%20(full%20res).JPG

http://ssc-media.com/Pictures/Pacarana/Nick%20Paca%20trimmed.jpg

Kyma, the Paca(rana), and backwards compatibility
Favored by sound designers for its unique set of algorithms, the ease with which one can create endless combinations of sound processing and synthesis algorithms, its reliability during live performances, and the responsiveness of real-time control over sound parameters, the Kyma sound design environment benefits from the new Paca(rana) platforms in the form of more polyphony, denser textures, faster loading times, more memory for live sampling and playback, enhanced portability, refinements in sound quality and the potential for future developments.

According to composer/performer and early adopter Phil Curtis of SoNu (http://www.sonusound.com):
I'm loving the new Pacarana. [M]ost of my old sounds just barely register on the meter, even sounds that just barely worked on the Capybara....I can already see that this is going to be a big leap in what I can do and paves the way for years of further development.

Sound designers who have been using Kyma X on the Capybara*320 can open and continue working on their current projects using the new hardware. Switching back and forth between the Capybara and the new hardware is completely transparent, and Symbolic Sound will continue to support Kyma X on the Capybara-320. Kyma users also have the option of keeping their Capybara*320 computer running alongside a new Pacarana, augmenting, rather than replacing, their current hardware.

Smaller, lighter, easily portable
With more sound designers going freelance, more musicians going on tour, and the airlines charging for each checked bag, Symbolic Sound decided to make the Pacarana and Paca small and light enough to fit into a backpack, laptop case or in a small rolling rack. The Pacarana footprint is the same as that of a MacBook Pro 15" (the Paca is about 3 inches shorter) and is 1 rack unit in height: ideal for live performances, working on the road, transporting from home studio to sound stage or from work to home.

Connectivity
On the back of the Paca(rana) are 2 USB ports, 2 FireWire 800 ports, and a DC power plug that connects to an external power supply brick (about the same size as the Mac Mini's power brick).
http://www.ssc-media.com/Pictures/Pacarana/Back%20(full%20res).JPG

The Paca and Pacarana communicate with the Kyma X software running under Mac OS or Windows via FireWire 800 (IEEE 1394B) or FireWire 400 (IEEE 1394A) using an 800-to-400 adapter cable.

Audio and MIDI input and output is handled by an external FireWire or USB converter or, for current Kyma owners, through a Capybara-320 with Flame FireWire I/O.

Additional USB MIDI controllers like keyboards or fader boxes can be connected via the second USB port.

More Audio and MIDI Input/Output options
Symbolic Sound decided to decouple the sound conversion from the sound computation functions in order to give customers more options for customizing their studio and mobile setups. Customers can now select from among a full range of high-quality third-party 1394TA AMDTP-standard FireWire and class-compliant USB audio converter devices available in nearly every size and price range. The growing list of qualified third-party converters includes the TC Electronic Konnekt series, the MOTU UltraLite-mk3, the Apogee Duet, and, on the USB side, the M-Audio Fast Track Pro and Logitech and Sennheiser USB headsets.

The Kyma Sound
Early reports from alpha and beta testers confirm that the sound quality of the Pacarana matches and, in some cases, surpasses that of its predecessor.

"People tell me that Kyma has an excellent word-of-mouth reputation for audio quality, and they usually attribute the quality to the Capybara*320 converters," says company president Carla Scaletti. "While it's true that the Capybara converters are excellent, the real secret to high-quality audio is in the algorithms. When you have a computer entirely dedicated to computing sound, you don't have to cut corners; we don't have to share our sound computer with a CPU-hungry operating system or a graphics subsystem; all Paca and Pacarana cycles are dedicated to computing high quality sound."

Live Control
You can use any USB or FireWire MIDI device or software for controlling sound parameters on the Paca(rana). Symbolic Sound has been working closely with Haken Audio (http://www.hakenaudio.com) to create seamless plug-and-play operation with the new MIDI-based Continuum fingerboard. Additional controllers with a high degree of Kyma integration include the Wacom tablet, the MotorMix, and the controllers supported by Camille Troillard's OSCulator (http://www.osculator.net) software, including the Nintendo Wiimote, the Jazz Mutant Lemur, the Logitech Space Navigator, and others.

Backpacking
The Paca(rana) fits perfectly into the hard-shell laptop sleeves made by Tom Bihn (http://www.tombihn.com) and Symbolic Sound is making the Tom Bihn Brain Cell sleeve and Brain Bag backpack available with the purchase of a Paca or Pacarana for hands-free transport of your laptop, Pacarana and other mobile audio gear.

Price and availability
Symbolic Sound is now shipping both the Paca and the Pacarana. The entry-level Paca is available for US $2970 and the professional studio model Pacarana is available for US $4402. To place an order, please visit http://www.symbolicsound.com or send email to info-kyma@symbolicsound.com

Summary
A lower entry-level price, a smaller footprint, and a whole lot of extra horsepower make Kyma X + Paca(rana) a supercomputer for sound designers and musicians!

Background
Symbolic Sound first revolutionized the sound design and music software industry in 1990 with the introduction of Kyma, a graphical modular software sound design environment accelerated by the software-reconfigurable Capybara multi-processor sound computation engine. The Paca(rana) is the fifth in a series of increasingly powerful sound computation engines designed and produced by Symbolic Sound to work in conjunction with the Kyma sound design environment (now in its sixth major release, not counting the hundreds of free updates between each major release). Symbolic Sound is committed to bringing the most advanced and flexible sound design technology to sound designers, musicians, educators, researchers, game developers, and other creative professionals through its innovative hardware and software offerings.

Symbolic Sound, the Symbolic Sound logo, Kyma, Pacarana, Paca, and Capybara and their logos are trademarks of Symbolic Sound Corporation. Other company and product names may be trademarks of their respective owners."

Friday, December 16, 2011

WaveShaper for iPad


YouTube Uploaded by damieninspace on Dec 15, 2011

"Video of the WaveShaper app for iPad in action. Load sounds into the app, tweak the effect in real-time, record your performance, share on SoundCloud. It's great for sound design or just messing around. More info at http://waveshaperapp.com or head straight to iTunes"

WaveShaper - Damien Di Fede
iPads on eBay

"Create unique sound effects using any audio file!

WaveShaper is an audio synthesis app that lets you control a unique sound generating algorithm using a large XY controller. Use two fingers to control four parameters in real-time. This app is full of surprises and will create sounds unlike any you might create in a typical sound design plugin!

"Sound designers and electronic music producers are always on the look out for new noise makers to use for one-off special effects in our projects, but rarely do we come across something that feels like a one stop shop for all noise making needs. Well, when I need noise for a sound design project, now I grab my iPad and load up WaveShaper.

I’ve been using WaveShaper for a few months now and already used it to do around 80% of the source material in a sci-fi action video game. It really excels at futuristic sounds like energy fields, gravity manipulators, computer terminals, space helicopters, tears in the fabric of the space-time continuum… Oh, and run it through a reverb filter bank with the right source file, you can make some super creepy horror ambiences.

WaveShaper gives you a bunch of source files to play with, but it’s super easy to add in your own or create new ones right from within the app. Being able to see the waveform of your source file and control exactly what sections of the file you’re hearing allows for some real expressive live playability. I suggest using source files with a lot of dynamic and tonal variety for the most expressive live setup. Of course you can choose different source files without interrupting playback, so there are no limits.

If you’re into turntablism record scratch style sounds, but want something a little more future sounding, try some source of people talking or singing and use the red noise mode. I’ve made source that sounds like the best scratch DJ ever going nuts on eight turntables at once.

Oh and if you have a good subwoofer, you can bring the house down around you with this app." - Bobby Arlauskas, Sound Designer, GL33k game audio

Features of WaveShaper include:

* white, pink, and red noise as a control source for the algorithm
* two control points for controlling noise generation and location in the source audio
* 8 preset slots for storing control point positions
* touch-and-slide on the presets to scrub between them
* includes over 20 audio files to use in the app
* add your own audio files using the Documents folder in iTunes
* record your performance and save the result to the Documents folder
* share your recordings on SoundCloud from within the app"
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