MATRIXSYNTH: Search results for Making Sound Machines


Showing posts sorted by relevance for query Making Sound Machines. Sort by date Show all posts
Showing posts sorted by relevance for query Making Sound Machines. Sort by date Show all posts

Tuesday, February 02, 2010

Circuit Bent Yamaha RX7 and Nintendo NES


YouTube via Destroyifyer
" This is a circuit bent Yamaha RX7 and an NES. As a warning, there are many loud, high pitched sounds in this video."

via this auction
"4 point patch grid on both machines, RX7 has a 24 channel mixer split into 4 groups of 6 by 3 switches. The RX7 has 6 fully routable pots (four 50k, one 250k and one 500k) connected by 5 switches and a 6th routes the last to the first making a loop. The NES has 8 routable pots (six 50k, one 100k, and one 250k) connected by 7 switches with an 8th that routes the last to the first. The video and the sound of the NES can be modified, triggered and controlled with the RX7, and the NES can mod its own picture by itself as well as sounds of the RX7. Both machines are fully functional, the NES is excellent and plays games without hesitation or glitches. RX7 will come with many of the drums edited, which can all easily be reset to the original factory settings if desired. A couple of the factory kits have been delightfully mangled to be very non-decaying and sound oriented to take a break from drum sounds if you wish... these can be easily overwritten (although they have been saved with the factory settings if they are missed). The RX7 is capable of making many non-drum noises and by both using the patch-grid and programming the machine a good selection of sounds can be achieved. It is recommended to research the RX7 and its capabilities if unfamiliar with this machine. Accessories include an NES controller, a 9V power adapter and random game for the NES, a power adapter and owner's manual for the RX7, as well as plenty of patch cables. The price of shipping includes insurance. For international bidders, please contact me a day or so in advance for a shipping quote. These machines will go to the highest bidder and ship out somewhat immediately.

Right-click and "save target as" or similar mac operation to listen.

Sound Sample One
Sound Sample Two
Sound Sample Three"

Sold For: $425.00








Thursday, January 19, 2017

Dave Smith Instruments & Pioneer DJ TORAIZ AS-1 Official Introduction


Published on Jan 18, 2017 Pioneer DJ


"More than ever, producers are making tracks using electronic instruments such as synthesizers and drum machines. And now, in collaboration with Dave Smith Instruments, we’ve created a new monophonic synthesizer for music production and live performances: the TORAIZ AS-1. The synth is the second musical instrument in our TORAIZ series that brings new creative possibilities to the studio and stage, and its release follows the launch of our popular TORAIZ SP-16 live sampler in August 2016.

The TORAIZ AS-1 is driven by a fully programmable, true analog synthesis engine based on the discrete analog circuitry in Dave Smith Instruments’ Prophet-6 synthesizer – a modern reboot of his classic Prophet-5. Working closely with Dave Smith himself, we’ve created a synth that produces powerful analog sound and makes an ideal addition to the set-ups of professional and aspiring producers.

Our experience in making DJ equipment and production gear has been poured into the development of the new synth’s user interface and performance features. The intuitive controls include parameter knobs that let you make both subtle and dramatic changes to the tone of your music to create your own personalised sound. You can use the touchpad-style keyboard and slider to manipulate sounds during performances. And it’s easy to manipulate the seven on-board effects, which – with the addition of a brand-new digital distortion – come from the Prophet-6 synth.

You can connect the TORAIZ AS-1 synth to the TORAIZ SP-16 live sampler via MIDI and use the sampler’s sophisticated sequencer to create even more complex patterns with the powerful analog sounds you’ve created in the synthesizer. Together, the two TORAIZ instruments can be connected to your DJM mixer via Pro DJ Link and MIDI, creating a set-up where the CDJs play the track, the TORAIZ SP-16 adds loops and one-shots, and the TORAIZ AS-1 generates unique analog leads in sync with the BPM of the music.

The TORAIZ AS-1 will be available from March"

Additional details:

Thursday, April 01, 2010

Yonac MiniSynth Pro

via Yonac Sofware

"Trusty, easy-to-use, chock-full-of analog goodness. miniSynth is the first and the original synthesizer for the iPhone/iPod Touch platform. Its persistence in satisfying tonebuds is attested by its undying popularity. Nominated for the 2008 Best App Ever awards, miniSynth combines features that professional sound-making machines of the golden age of analog synths with an elegant simplicity that makes it suited for all playing situations, whether ripping out at a gig or noodling on a commuter bus. Furthermore, it is the only synth in its class that provides recording and export/import features. Where else can you get such bang for your buck?"

on iTunes:
miniSynth

Update: the official press release:

"Yonac Software Releases miniSynth PRO, Brand New Synthesizer for iPad With a new, cutting edge sound engine, Yonac has created a fully featured synthesizer available for the opening of the iPad iTunes Store.

(New York, NY – April 1, 2010) Yonac Software is pleased to announce the release of the
miniSynth PRO for the iPad. Conceived and designed by the same team behind the original synth and the theremin for the iPhone OS, miniSynth PRO is a completely new, cutting-edge sound engine crafted especially, and deployed only, for the iPad platform.

miniSynth PRO is a fully-featured, professional-grade virtual analog synthesizer. It incorporates an improved version of the time proven zero latency "push-pull" Yonac keyboard algorithm that powers their existing synthesizers, and features a highly customized version of their original analog-clone "Vincent" tone shaping filter. More importantly, it marks the debut of the brand new YASSE (pronounced "Yah-See") modular sound sequencing and synthesis engine, developed in Yonac labs over the last three years.

As a step up on its predecessors, miniSynth PRO is designed as an FM / Subtractive hybrid synth. Among other innovations, it features custom “Vari-wave” dynamic waveform selection algorithm, individually parameterized voice processing, and carefully selected waveforms driving its dual interactive oscillators and its five-destination LFO.

miniSynth PRO offers many other features to render music making easier. They include a
dedicated arpeggiator module, dual individually adjustable keyboards, user control matrix, and 82 presets designed by actual musicians. Users are able to record their own performances, as well as save and recall any number of their own presets in the brand-new YPAT patch design format.

miniSynth PRO will be available at the opening of the iPad iTunes Store for $9.99.

Yonac Software was founded in New York City in 2008. The company mainly focuses on the
development of music and sound related software. Yonac’s iPhone applications include
miniSynth, the first iPhone synthesizer, TuneORama, an easy-to-use guitar tuner, and
Thereminator, a touch screen theremin.

Sound Clips:
http://www.yonac.com/software/miniSynthPRO/clips/unisphere.mp3
http://www.yonac.com/software/miniSynthPRO/clips/hybrid.mp3

Screen Shots:
http://yonac.com/software/miniSynthPRO/screens.html

Selected Specs:
• Dual Subtractive / FM virtual-analogue monophonic synthesis
• Fully configurable FM, filter or modulation based tone shaping
• 44100, 16-bit CD-quality stereo audio output
• Zero latency sound processing
• Built on the brand-new modular YASSE synthesis / sequencing platform
• Dual syncable oscillators
• Six optimized, custom waveforms per oscillator
• Dedicated oscillator octave, fine tune and mix
• Osc 2-to-1 adjustable frequency modulation
• Custom VCF ("Vincent") w/ adjustable quadruple (Initial, Peak, Sustain, Final) stages and
dedicated envelope
• VCA (Amplifier) ADSR envelope
• Noise generator w/ adjustable mix
• LFO with 8-octave range and 6 waveforms
• Dedicated LFO fine tune
• Five individually adjustable LFO destinations (Osc1, Osc2, FM, VCF, Amp)
• LFO key syncing and phase reset
• Control matrix w/ pitch shift (vertical) and filter modulation (horizontal)
• Adjustable continuous glide
• Faithful monophonic, "latest-priority" keyboard control algorithm
• Adjustable dual keyboards w/ individually settable key width & position
• Option to have dual keyboards cover the whole screen, half the screen, or just to have a single
keyboard.
• Option to wire upper keyboard to control the Arpeggiator and the lower for live performance
• Custom-design arpeggiator module w/ four different note orderings; hold, track or trigger modes;
5-octave stepping w/ up to 5 repeats-per-octave
• BPM-based arp timer w/ settable arp note value
• Custom analog-tone stereo reverb w/ individually adjustable channels
• Recording module w/ file saving and playback
• 82 carefully engineered sound presets, including retro, bass and arpeggio programs and more
• Users can save any number of their own presets"

Wednesday, October 28, 2020

TINRS Fenix IV - Case Microphone Patch explained


Making Sound Machines

"This patch we made last night uses the tiny microphone built into This is Not Rocket Science's Fenix IV to play the brilliant digital oscillator, resulting in this chill kalimba soundscape.

The case mic is routed to the Fenix' external input module, which allows you to extract a gate and an envelope from the audio. This gate clocks the Fenix' sequencer and advances the sequence by one step each time Enrica taps the case - sending new pitch CV to the digital oscillator in FM mode, and triggering two ADSR controlling two VCA.

The result is mixed with the case mic's original signal - not only do the bamboo end cheeks look and feel absolutely great, they also make a lovely sound - and fed into the stereo digital delay. We absolutely love this sound, somewhere between Stockhausen Kontakte, our own experiments with Mutable Instruments Ears and Music Thing Modular's Mikrohonie piezo eurorack modules, chimes, tonguedrum and glockenspiel, and the lovely skits on Danny Breaks records.

Thank you Stijn, Priscilla and Lauri at TiNRS for the lovely surprises you built into this machine! ❤️ So much to discover!"

Friday, February 06, 2015

Zed Synth for iOS - New Synth & Effect Processor for iPad & iPhone


Zed Synth Introduction Rik MaxSpeed Published on Feb 6, 2015

From the creator of Patch Morpher.

"The official introduction to Zed Synth, a hybrid physical modelling and virtual analogue synth for iPhone & iPad.

Demo soundtrack by Felix Sturmberger, produced entirely on the Zed Synth with no additional sounds, effects, reverbs, delays or samples."

iTunes: Zed Synth - Richard Meyer

"Have fun making music and creating amazing & unique sounds with this powerful synthesiser for iPhone & iPad.

Zed Synth is easy to learn, with live graphs throughout and built-in help for every knob, but it's a real powerhouse synth combining virtual analog synthesis with physical modelling. This innovative blend of technologies allows you to create rich and immersive sounds, ranging from bright electronic dance music patches to subtle and expressive solo instruments.

Zed Synth is also a unique audio effect processor: you can route external sounds through the synth and completely transform them: use the microphone and transform your voice, turn drum machines into strummed guitars, or radically transform the sound of any other Audiobus-compatible app!

Over 140 presets covering a wide range of styles provide a great starting point to making your own music. And you can easily share your patches with friends and other IOS musicians.

Key features:

- Wave-Shaping oscillators: inspired by 1950s vacuum-tube technology, 4 parameters allow you to create a vast array of original oscillator shapes which can be modulated in real-time.

- Physical Modelling: a sophisticated resonator can be either struck by a mallet or excited by the synth section (including external audio) with different forms of interaction to simulate blown, bowed or struck models.

- Unique Audio effect: the Zed Synth can process external audio via Audiobus and pass it through its string model. This unique effect can turn unpitched sounds, such as beats, into pitched sounds, akin to what you could do with a vocoder, only more responsively and with a much richer timbre. Using this approach, Zed Synth can radically transform the sound of any other Audiobus-compatible synth on IOS.

- A unique “Spring Box” effect capable of emulating the full 88-string sympathetic resonance of a piano soundboard, or simulating the body resonance of a musical instrument.

- Oscilloscopes throughout the user interface provide clear visual feedback and ease of use.

- Built-in Help system throughout the app to explain each of the modules and all the parameters.

- A Powerful Modulation system makes it incredibly easy to add modulations from a variety of sources to any of the synth’s parameters.

- The Granulator: a different take on the ubiquitous arpeggiator, the granulator can periodically or randomly retrigger the sound, and also vary the pitch. This makes it possible to create rhythmic chorded sounds with a human feel to them, or completely chaotic sounds like raindrops on a tin roof.

- Synth Overview displays the signal path and routing of the various modules, as well as making it easy to jump around sections when editing.

- Effects to further enhance the sound, including a stereo expander to enrich the spatial complexity of the signal.

- iPhone support: Zed Synth has been specially developed to run on both iPhones and iPads. Actual polyphony will depend on the speed of the device and older devices will not be able to recreate a full 88-string piano reverberation effect.

- Patch Sharing: Zed synth makes it easy to import & share patches with friends via e-mail.

- MIDI Learn mode so you can quickly & easily map your MIDI controller’s knobs to the synth’s parameters.

- Audiobus (including presets), Inter-App Audio and Core MIDI.

- 4x Oversampling: this greatly increases the quality of the sound and reduces aliasing at high frequencies. It can be disabled to reduce CPU utilisation.

Headphones, an external controller keyboard and a sustain pedal are highly recommended to get the most out of Zed Synth. Older devices will have reduced polyphony.

Full support and user manual provided online.

Zed Synth is a true innovative powerhouse - get jamming!"

iTunes: Zed Synth - Richard Meyer

Tuesday, June 04, 2024

Soundtrack vibes - Plinky with Meska Presets


video upload by Making Sound Machines

"Channeling #soundtrack vibes in this slow-building Sunday jam, recorded late last night!

This is our second clip in a small series showing off the new #Plinky sound bank created by by @Meska_Statik. The Bank is a free download at https://plinkysynth.com/presets/ and works for all generations of #Plinky.

It contains 32 presets exploring lush #delay, cavernous #reverb, pitch drift and gnarly #saturation. For Meska's overview of all sounds, and a number of awesome patch from scratch videos, check out [this video].

Plinky is synched via MIDI clock to our #Stolperbeats drum trigger sequencer for #Eurorack, playing back a recorded note sequence. Stolperbeats is in extra sloppy "Kabuki" mode, suggested by our friend and expert breakbeat researcher @beatsbykabuki: Kick and Snare are super laid back, Hihats are a bit rushed, except when they play at the same time- creating this awesome push-and-pull #groove. In this patch, Enrica tweaks the sensitivity on Plinky to slowly build up a wall of sound.

Plinky's pitch CV feeds the lovely-sounding @Befacosynth evenVCO through their A*B+C VCA for a low-frequency, subby bass line.

The drum sounds are played back using the Samples II module by @soundforce_nicolas and processed through our #Farbshaper and #Farbhighpass modules. The shaper adds some extra dirt, the transistor ladder highpass is used with the kick envelope to get a ducking effect by modulating its cutoff.

The metering tool at the top right is a @vaskiembedded 2HP Lights Stereo Visualizer, an incredibly handy audio visualisation module. Our friends Stijn and Priscilla of #TiNRS @thisisnotrocketscience3942 made the one-of-a-kind Eurorack case from a #FenixIV enclosure.

Plinky is an #expressive #polyphonic #touch #synthesizer, designed by mmalex and available as a #DIY kit from @ThonkSynthDIY"

Monday, March 19, 2018

New Future Retro Transient Plus Eurorack Module


"New features include the ability to load up to 16MB of user samples, store up to 256 Instruments on the microSD card, each sample voice now has adjustable pitch, the filter frequency can be modulated by either of the modulation oscillators, a new sequential mod source for the sample waveform selection, plus updated display menu, screen saver, and a few other goodies."

Note there is an upgrade path for owners of the original Transient.

Additional details on the Transient Plus via Future Retro:

"The Transient Plus is a sample-based percussion module for the Eurorack format. The Transient Plus can recreate individual drum voices or sound like an entire drum machine or loop is playing, morphing from rhythm to rhythm, or at times sound more like a synthesizer when retriggering samples at audio rates, and creating other special effects. It's easy to use, introduces new ways to quickly sculpt your beats with endless possibilities, and... it sounds great!

Up to 256 User Instruments can be stored and loaded from the microSD card, and the Transient Plus will come loaded with the Original factory Instruments to get you going right out of the box, and to help you learn how to achieve certain results. Instruments can now be named, as well as backed up to a computer.

Up to 600 individual User samples (16 MB max total) can be loaded into the Transient Plus using the microSD card. Over 400 audio sample come preinstalled with the Original factory sound set. These samples focus on classic drum machines and modern analog percussive sounds. There are two voices to play these samples, and sample selection for each voice can be modulated with things like knobs, CV's, or random values. While internal processing of these sounds is all 16 bit resolution, a 12 bit DAC is used to add more vintage character. Additional factory sound sets can also be purchased and installed in your Transient Plus, or users are free to create their own custom sound sets.

Thursday, October 06, 2016

New Arturia DrumBrute Analog Drum Synth w/ Sequencer for €449 / $499 Leaked


The official press release and better pics will follow in a follow-up post. [Update: the official PR post is now up here]. The following has been rolling in from various readers of the site. The news is out there, so I don't want to fall too far behind, and my readers always come first. My motto has always been to not leak press releases, so I will not do that. However, anything already online is fair game, and not posting it would be a slight to my readers, so here you go!

"DrumBrute is a pro grade, full analog, drum machine at a knockout price

Taking roots on the long-standing history of classic drum machines it builds on the look and sound of the ‘Brute’ franchise. DrumBrute offers seventeen true analog sounds, unique performance effects, modern step sequencer, ease of use, and great connectivity.

For the last five years we’ve constantly been asking the dealers which product they expected from Arturia. The very most frequent answer has always been: 'an analog drum machine'. They asked, we listened: a new analog classic is born! We hope you’re as excited as we are!

MAIN FEATURES

- Seventeen pure analog drum sounds
. Kick 1, kick 2, snare, clap, hihat 1, hi hat 2, conga hi, conga lo, tom hi, tom lo, maracas, rimshot, clave, tambourine, cymbal, reverse cymbal, zap.
- Wide-range of controls allowing for many new and unique sounds.
.Two different flavors of kick drums
. Our unique analog Reverse Cymbal

Tuesday, January 31, 2023

Sinister Cat Sound Design & More With Soundtoys Design Week Sale


video upload by soundtoys

Note Soundtoys is having a Sound Design Week sale with up to 80% off. You can find details on Soundtoys website here

Above: "Turn an adorable cat’s purr into a sinister, ominous monster. With a few simple turns of the knobs, you can use Soundtoys to pitch-shift, distort, reverberate, and radically transform your sound source.

Download the 'Sinister Reflections' preset: http://bit.ly/3RhfM8S
Drag, drop, and save it into Effect Rack to get started."

'Soundscapes' Preset Expansion Pack for Soundtoys Effect Rack (FREE)


"Hear examples of all the presets from the Soundscapes expansion pack of sound design drone presets for the Soundtoys Effect rack.

Artic Blast – A howling winter wind and bone-chilling swirls that batters you sonically
Auto Horror Soundtrack – A building-changing horror soundtrack that just does its thing
BrokeBot March – Rhythmic noisy machines
Computronical – Rhythmic computer noises from a lost time
Feedback Space – A sonic desolate evolving space
Into The Darkness – The darkness is alive and changing as it moves around you
It's Coming For You – Something is coming. Another creepy rhythm effect to live in
Laser Practice Range – Classic gameplay laser sounds that pew-pew all night long
Mechotron Speaks – If robots had a language, this preset would talk to them, and they'd be like, right on
SynDrone – A rhythmic pulse to create a vibe
Tesla Coil – Electric Zaps from the lab
The Birds – The original angry birds from Hitchcock are all around

Download the expansion pack at www.soundtoys.com/sound-design"

Game Audio Vocal Sound Design With Soundtoys


"Whether making subtle enhancements or radical transformations, watch how effects can alter the character of a voice and create a truly immersive experience. The presets you hear are:

Angry Stereo – A gritty and stereo-lizing fx that makes the vocal sound bigger than your speakers.
Fever Dream – A fast-paced distorted panning movement to disorient any vocal.
Waterpipe – A feedback-heavy metallic-sounding echo with a short delay time.
Angry Radio – A nostalgic sound that resembles old-school radio-filtered distortion.
Robot Laugh – A re-sampled and pitch-shifted quick slap robotic echo for any vocal sources.

Download the presets: http://bit.ly/3DrbbeR
Drag and drop on Effect Rack to get started."

Monday, November 14, 2022

Anyma Omega - New Polyphonic Physical Modelling Keyboard and Desktop Synthesizers



From the makers of the Aodyo Anyma Phi.

Playlist
Anyma Omega - Polyphonic physical modelling synthesizer
Anyma Omega - Polyphonic demo
Anyma Omega - Multitimbral demo
Anyma Omega - Expressive demo
Anyma Omega - PolyMorph demo
Anyma Omega - Beatmaking demo

Emission live #272 - AODYO OMEGA, le poly à modélisation physique (ft. Deep Forest & Adrien Perinot)

video upload by



A few details and pics via their Kickstarter campaign follow.

"In December 2020, thanks to Kickstarter contributors, we achieved a successful campaign for Anyma Phi, the compact desktop monophonic physical modelling synthesizer. Six months later, we delivered it to our contributors.

Since then, we listened to the users feedback and worked on a more powerful and full featured instrument: Anyma Omega. Based on Anyma Phi synth engine, we designed Anyma Omega, a powerful hybrid polyphonic and multitimbral synthesizer. Its physical modelling synthesis engine allows to create new sound universes inspired from the real world, where objects collide, vibrate, and resonate.

Anyma Omega comes in two versions: desktop and keyboard, both including a large display and many controls, with unique sensitive wooden surfaces to feed resonators and enhance expression.

Whether you play live or compose music in the studio, design your own sounds or play presets, Anyma Omega will become a flexible and original addition to your setup.

PHYSICAL MODELLING

Anyma Omega blends the classic ingredients of electronic music with physical modelling technology, allowing it to simulate acoustic sound sources, such as strings or reeds, as well as resonating structures, like wood, glass, or metal.

POLYPHONY

16-notes polyphony with all the richness of Anyma's synthesis engine.

MULTITIMBRALITY

4 sound parts splitted, layered or even chained.

EXPRESSIVE PERFORMANCE

Proven Fatar® velocity sensitive semi-weighted synth action keybed with aftertouch for musical and expressive playing.

Numerous controls to enrich the performance and unique sensitive wooden surfaces (ribbon and touchpad) to feed resonators and enhance expression.

EASY EDITION

Easy access to 14 macro parameters controlling the main characteristics of patches.

Tweak every parameter of every module with the large display and controls, unleashing the power of a semi-modular synth at your fingertips.

Direct access to the various modules thanks to the interactive synthesis path diagram.

ALEAGEN

Create aleatory consistent patches, by pushing a single button, based on smart random algorithms.

POLYMORPH

Beyond polyphony, the exclusive PolyMorph feature can provide extra width, density and depth to the sound: fine-blend panspread, unison, expression and morphing for every single note.

TUNING AND MICROTUNING

With Anyma Omega you can use any scale or tuning to make your sound travel all around the world and the eras.

Explore our multiple microtuning presets. You can also load Scala (.scl) or Anamark (.tun) files in Anyma Omega by converting them to MIDI Tuning standard (MTS) format. In addition to importing and exporting tunings, there are several options that can be used to define and edit tunings directly on the instrument: reference tone adjustment, 12-tone octave scale, tuning table for each note and n-EDO scales.

CONNECTIVITY

With a lot of input and output ports, Anyma Omega easily connects to all the machines, synths and controllers. It is compatible with any standard MIDI controller, including our own electronic wind instrument: Sylphyo.

Plug external audio and use Anyma Omega as a powerful modular FX processor.

FREE EDITOR / LIBRARIAN

Free multi-platform editor/librarian inherited from and compatible with Anyma Phi's sound bank. Organize, archive and share your Anyma patches and performances.

Based on the Anyma Phi monophonic and monotimbral sound engine, Anyma Omega is polyphonic and multitimbral. Play up to 16 notes simultaneously and combine up to 4 sound parts (individual patches) in a performance. Route audio signal from one part to another to create monstous patches.

Anyma Omega Desktop provides an advanced user interface, making the use of an external editor quite unnecessary. We kept the macro parameters matrix of the Anyma Phi available, now available simultaneously thanks to the big TFT IPS color display and its 16 push encoders."

Thursday, October 25, 2012

Century Classic djlace original house mix




via Lace Dj on The MATRIXSYNTH Lounge

"Classic bigroom house track using a Roland TR-909, Roland TR-808, Roland TR-707, Sequential Circuits TOM, Kawai K3, Korg M3r, Moog Micromoog and a Sequential Circuits Pro one. Mixed at Canmarc on a Tascam DM4800, TC electronics reverb, Intersound Spring.

The track started out as a test of the recently arrived Kawai K3. We've been looking for this synth for a while and it did not disappoint.
The K3 is a hybrid analog/digital synth. It has digital wavetable oscillators, yet the whole back end of the synth's sound making architecture, filters envelopes & LFOs, is analog. This gives it a less perfect tonal shaping with more noise and random harmonics. This is nice. In this track there is a big "u2" style tempo delay on the Kawai chord line, which gives it the old school techno feel and nice tones in the delay that create complementing melodies.

The tr909 was used for kick, clap and open hat. The kick was recorded 3 times and squished with an ssl bus compressor to bring the tone out. A bit of notch at around 200hz took the knock out and gave it room for the bass line to come through in the middle of the mix.. The hat was gated to close with a bit of swing. The crunchy sound of the open hat is inherent to the 909. When the instruments are detuned from their original pitches, The original 909 has nowhere near the top end clarity that you hear in most 909 samples libraries.

The XOXbox bassline had a mono delay added and was lightly sidechaned to the kick, so it would not compete too much with the note embedded in the kick on the first beat. It tended to still pop out a bit, even with some notching so the side chain helped. Also The XOXbox is a roland sounding box so it's missing a bit in the mids. It was pushed a bit at 600hz to give it a bit of honk that would trigger it's delay a bit more, carrying the bass note to the next beat. Most Roland gear is like that. It's seems they like the "happy face" eq curve sound.

The 808 was run for it's kick, closed hats, Rim shot, And snare. The Kick drum was compressed at infinity to 1 to get it's tail to last a bit longer. It was reversed in post. The snare is pretty much stock. The rim has a tight room off the TC reverb. The hats are detuned 300 cents down. 808 hats are much brighter than the 909s, And they have a great crunch that doesn't lose too much brightness if you pitch down the recording. Always a nice thing to do if you want your hats to get a little sloppy and get that "sha sha" sound. They are also sidechained to the kick. Only a bit, just enough to create small volume variations that ride above and below the mix masking point.

The Sequential TOM was used for the metal drums that play as a background rythm in the main beat loop, and the metal drums and bongos that swing out the first break. They were played & recorded live by jamming & banging on the drum pads with the track in loop mode until a couple rythm ideas stuck out. The TOM latin percussion card is great for adding percussion lines that sound like old samples. It's all 8bit samples that gain all sorts of VInyl like artifacts when tuned away from the basic sample pitch. They also have a lot of lo-fi ring. So with a bit a of plate like reverb added, you can get that "sampled off a record" sound.

The m3r (Korg m1 in a rack form) was used for the uber classic Korg M1 piano sound heard in the break. It starts out stock and gets filtered out of existence by the time the song drops back in full. After trying a few other machines, It seemed the only thing that could do the classic house piano & sampled string held high note effect so prevalent in 90s techno & house was the original machine itself. Go figure. :)

As usual the intersound spring reverb was used. The eq on it really makes it sound old school cool. It this track it used mildly the accentuate the explosion kicks in the break. Coupled with a gate, it's tail can break up like a digital effect, yet retain a lot of mud. This puts it in the desirable, "not sure what kind of verb that was..." category. Great for adding details to a mix.

Enjoy!
Lace"

Tuesday, December 13, 2016

KOMA's Field Kit launched on Kickstarter!



"After a year of development, testing and prototyping, KOMA Elektronik is proud to present the latest addition to the KOMA family: the KOMA Elektronik Field Kit! On Kickstarter now! The new KOMA Elektronik Field Kit is the perfect tool for everyone who would like to experiment with electroacoustic sound. Use everyday objects, amplify them and use them to make sound, like our heroes John Cage and David Tudor used to do!

The Field Kit is optimized to process signals from microphones, contact microphones, electromagnetic pickups and able to run DC motors and solenoids. On top of that it can receive radio signals and convert signals from switches and sensors into control voltage. The Field Kit boasts 7 separate functional blocks all focussed on receiving or generating all types of signals. They are designed to operate together as a coherent electroacoustic workstation or alternatively together with other pieces of music electronics with the ability to use control voltage signals:

Four Channel Mixer
Envelope Follower
DC Interface
Analog Switch Interface
Analog Sensor Interface
AM/FM/SW Radio
Low Frequency Oscillator
You can easily interface the Field Kit with a Eurorack modular system. At the backside of the PCB you will find a power connector you can use to power the unit from your system. The total panel width is 36HP. You can buy the Field Kit as a finished unit or build one yourself with the DIY Version."



"All audio has been recorded straight from the Field Kit, using a DC Motor, Solenoid Motor, a DC powered fan, Roland TR-8 and Berlin's local radio station Antenne Brandenburg as audio sources."


Additional details via Kickstarter.

"The KOMA Field Kit

The new KOMA Elektronik Field Kit is the perfect tool for everyone who would like to experiment with electroacoustic sound. Use everyday objects, amplify them and use them to make sound, like our heroes John Cage and David Tudor used to do!

The Field Kit is optimized to process signals from microphones, contact microphones, electromagnetic pickups and able to run DC motors and solenoids. On top of that it can receive radio signals and convert signals from switches and sensors into control voltage!

We have finished development of the Field Kit, are ready for production and we need your support to make it happen!

[Pictured:] The final Field Kit prototype, ready for production!

It's all about the things you connect to the The Field Kit! To get you started we decided to offer an Expansion Pack with a bunch of different sources that you can use and connect to create your own signature sounds.

Saturday, September 10, 2011

Interview with Mutable Instrument's Olivier Gillet

The following interview is by Juan Vílchez Gómez for Hispasonic. Juan sent it my way via The MATRIXSYNTH Lounge. You can find a Spanish version on Hispasonic here. The following interview is posted here in English with permission from Juan. MATRIXSYNTH gets a mention! Thank you to Juan and Hispasonic!

"Hispasonic: This time we are talking with Olivier Gillet, the man behind Mutable Instruments and creator of the famous synth Shruthi-1. He reveals exciting information about his next projects and throws light upon synth design.

JuanVilchez is the interviewer.

Hispasonic: Well... Taking into account that the key questions about the Shruthi-1 have been already answered in the forums, or in the comprehensive documentation of your webpage, I propose that you could speak us about the future of Mutable Instruments... as it seems that some exciting new machines are in the making right now.

Mutable: The exciting new projects:

Next project (september/october): the MIDIpal, a small, inexpensive, MIDI processing
unit, running algorithmic transformation on the MIDI notes (arpeggiation, harmonization, delays) along with more traditional filter/splitter/monitoring things. Something you'll want to stick between anything with a keyboard and anything with an audio out in your studio :) This is the first project that will be industrially manufactured - though the first batch will be available as a SMT kit.

A revision of the Shruthi-1 hardware for the next batches of kits - in particular I've spent quite some time cutting the part count on the filter board.

A new Shruthi-1 filter board (MS-20 clone).

A variant of the Shruthi-1 digital board that will replace all the digital oscillators by 12-
bits sample playback from a SD card (and will probably do sampling too). This will add a new dimension to the "Shruthi-system" = 3 "controller boards" (Shruthi, Sidekick, Sampler) x 7 "filter boards".

Something that will replace, in the long run, the Shruthi-1 - and in which I'm trying to address most of the shortcomings and design decisions of the Shruthi-1. This is a more ambitious, risky, project as I'm trying to squeeze in a lot of very new features, and design it in such a way that some parts of the project can be interchanged, with both a SMT version for industrial manufacturing and still a through- hole variant for DIYers. While avoiding reinventing too much and keeping it close to the Shruthi sound. Ready in 6 months? 1 year? I don't know.

Least sexy but most important thing: establishing an actual company -- at the moment what I do is registered as a "side-business" and while it is very simple paperwork-wise, it adds many constraints to what I can and cannot do, and exposes me to many risks in case of bankruptcy.

Hispasonic: I think that it could be interesting not only promoting Mutable Instruments but you as well, as I find that you're a really talented guy and that you've the most valuable opinions and tastes. Just saying... I perceive that you're a shy person (am I wrong?), but maybe it could be interesting to know more about "the creator".

Olivier: I wouldn't see the point of promoting myself - I don't sell myself, I sell synths, and they can "speak" or rather "sound" for themselves!
Many interesting synthesizer businesses are small, quite often run by one single person, who has to wear both an engineering and marketing hat. Personally, I try to keep my engineering hat as much as possible because this is what I am good at, and because I quite like the values that goes with engineering. Chips datasheets don't cheat, at least not on the first page... I see too much people overhyping stuff in my daily job to want to do anything like that when I am working on my synth projects.

Hispasonic: In Hispasonic we are really proud of our community of synth enthusiasts. Here is a little "window" that is going to be seen by a lot of people. Taking a look into your resumé, we know that we can confidently trust you in regard to software and electronic musical instruments. So... what do you want to say to them?

Olivier: If there had something I had to say to the synth public is that they should try to keep a critical eye and ear when looking at synths - there are so many misconceptions (that I used to have too, until recently!) about synths. Things like:
- "UIs with LCD displays / pages [as opposed to 'one knob per function'] suck" Most people having used the Shruthi-1 agree that the interface is very easy to understand. The ESQ-1 looks horrible with only one data entry slider but it's surprisingly very fast to program. While some knob-laden VAs are horrible to use because everything not directly in the front panel might be hidden behind half a dozen of keypresses.
- "8-bits => chiptune sounds!"
Just because something uses 8-bit resolution somewhere in the signal chain doesn't make it sound like a Nintendo. It's not all black and white: The Fairlight had 8-bit converters ; the Dark Energy uses a sound chip that found its way in some 80s arcade machines. And plenty of other weird combinations inbetween.
- "Vintage synths got their good sound from the vintage VCF chips"
I was fooled by this too, and this is why I invested time in getting some of those chips and building filters with them. My conclusion is that those chips were very convenient because they concentrated many useful functions in a small area (and thus made reliable, smaller polysynths possible), but there's nothing magical in them - gain cells and linear/exponential voltage->current converters in one small package. I won't bother with those things from the past in new designs, because the magic is outside of the chip.
- "Stuff designed by amateurs will always be one step behind commercial products"
I hang around a few DIY online communities (for example the SDIY mailing list) and I am amazed by the expertise and knowledge of the people here. And then it struck me that to the most talented electrical engineers it would be a weird career move to actually work full-time on synths, because there are many other fun things to do with their skills. Somehow I think the most difficult thing for a trained EE to go into making synths would not be the challenge of the work, but the challenge of only applying a very small fraction of their knowledge of the field.

Hispasonic: There is a growing community of people that decide to take direct control and create their own synths from the electronic parts (DIY). Any advice for them?

Olivier: A last thing, and this takes the form of a question: "what makes a good synth/DIY project?". To me, three things:

Understanding the difference between a "project" and a "product"
It took 2 to 3 months to design something like the Shruthi from A to Z.
At this stage you'll have something awesome that you can put in a box, use yourself, post a video to Matrixsynth and be very proud of. But then it will take maybe 5 or 6 months to turn it into a "product", to sort unsexy things like documentation, sound banks, testing on a variety of setups, parts sourcing and validation, more field testing, feature requests from beta testers, etc.
I had changing opinions about whether oscillators, filters, modulations, etc. were the most important element to define the "sound of the synth". In the end, my view on that is that what makes a synth good is the presence, or not, of a "vision" or "plot" about how it should sound like, and then the effort made to ensure that every module contributes to this vision and goes in the right direction.
This is why I believe "design by committees" efforts like the Tyrell from Amazona are a bad idea - "just making the majority happy" is not the sort of vision to build something upon. At least not in arts.
When the designer of a synth has never taken the time to actually listen to its creation, it shows!

Hispasonic: Thank you very much Olivier for some of your time - we know that you are really busy these days - and for really getting involved in the topics treated. We do know that you are not very enthusiastic about being interviewed or talking about your products, as you completely trust on their sound as their best marketing campaign. We can’t wait to hear and play with your last creations. They will give us plenty to talk about, for sure."

Useful links:
Mutable Instruments
Shruthi-1 on Youtube
Shruthi-1 audio demos on Soundcloud
Contact the interviewer:
me@juanvilchez.com http://www.juanvilchez.com

Wednesday, November 21, 2018

譫妄 - 鬼的影子 by 鬼的影子



ghost's shadow by ghost's shadow

via 鬼的影子:

"This track was a mostly analog hardware jam recorded live with a 2-track Revox PR99 1/4" reel to reel at 7 1/2 ips. Prior to recording I programmed drum tracks on a Roland TR-909 and TR-808, mixed via an old tube amp as I have run out of mixer channels. The kick is being sent to a Sherman Filterbank. The percussion is going through a channel of the Overstayer Saturator. The track also features a Roland SH-5 for the bassline, which is sequenced by a Make Noise Rene and triggered by a Doepfer Darktime (Rene trigger is not strong enough). TR-909 kick and SH-5 bass are on a group going through the other channel of the Overstayer Saturator. The obvious synth part is done with a Casio CZ-5000 of which the synth part was programmed by me from initialised patch. It is going through a ZVEX Lofi-Junky pedal, a Moog Phaser and Dr Scientist Cosmichorus. There is some subtle synth sounds (noise / fx) on L & R stereo field that is done by a PIN Portabella (modern EMS Synthi A clone) and the same sequence from Doepfer Darktime is playing some role in sequencing this from memory. The kind of ehtnic sound near the end of the track is a patch on a Make Noise shared system, using all of the modules in some way. I did a lot of tweaking on the shared system whilst recording. Also used is a Daking FetIII on percussion group and SH-5, and a Joe Meek Twin Q, Bellari RP-583 plus a couple of Valley People 610's on compression and side-chaining duties. Reverb is a spring reverb by IGS called Springtime, and two of its channels is used for a stereo synth bus, while one channel is on the TR-909 kick drum and one channel on the TR-808&909 percussion. I also have two distortion pedals (the red Chandler Limited Little Devil Coloured Boost & the blue Germanium Drive) on a stereo bus for synths, one for the left, one for the right and mix this bus in subtly. Mixed on a 8 Channel Toft Board. Mastered by myself for sound quality as oppossed to loudness by playing back the tape recording through a Thermionic Culture Vulture, followed by a Rockruepel Comp.Two, then a Tubetech HLT2a and finally a Rockruepel Limit.One before being recorded by a Tascam DA-3000.

About me:
I love analog machines and the older technology of the 90's, including tracks made live with hardware before producing with computers was all the rage. I like thinking of the sound generating gear as instruments, which is why I do not use a computer to make music (I don't consider the computer as a very good instrument to jam on, although it is possible as lots of other people demonstrate - such as my friend Skueue who shows how powerful a computer can be for jamming). A lot of my interest in music is closely related to machines, and without machines I may not have had such an interest in pursuing a hobby in music and sound design. My gear is not dissimilar a nice car to car enthusiasts, and I have chosen gear over owning a car, clothes shopping, fancy restaurants etc. I am not interested in fame, money or popularity and really appreciate people that do music, and art in general, for the love of it. I believe in making unique music based on going with what you feel rather than what you've heard others doing and trying to recreate something that's already been done. I use chinese characters as an artist name as most people will not be able to search for you, which ultimately makes the focus of building your brand name and being popular non-existant. This way, I can focus entirely on making music and not the associated things that come with it."

Wednesday, November 03, 2021

New Rossum SP-1200 Officially Announced at $3,999.00


"Why did you take this approach with the SP-1200 reissue?" video upload by Rossum Electro-Music


"What are some challenges working with vintage digital technology vs vintage analog designs?" video upload by


via Rossum:

"This is a pre-order for the second lot of SP-1200 reissue units. We fully expect to be able ship the units from the second lot by the end of January 2022. Your payment method will be charged immediately. Limit 2 per customer.

The latest in the SP-12™ family, the Rossum SP-1200® is an authentic reissue of the iconic classic SP-1200 sampling percussion system. Building on the engineering of 2020’s 35th Anniversary SP-1200 Renovation, including study and analysis of many vintage units using modern technology not available during SP-1200’s original production run, the team determined that virtually all original components ought to be used in order to deliver the sound at the very highest standard of precision. E-mu Systems co-founder and original SP-12 and SP-1200 designer Dave Rossum has duplicated the original analog and digital electronics of the landmark 12-bit drum machine sampler as closely as is possible thirty-five years after its debut. Throughout the process of creating the SP-1200 reissue, Dave was delighted that with very few exceptions, authentic components exactly the same as those found in the vintage classic instrument could be used throughout and took great care to maintain the classic SP-12 and SP-1200 circuit board layouts. Inside and out, SP-1200 is faithful to the original operation and preserves the coveted, authentic sound and character of the classic vintage instrument. Through this labor of love, Dave was able to create an instrument that should sound exactly the same even to the most discerning ears.

Changes and enhancements were made where they were compatible with the original design, without compromising the classic vintage sound. Sampling memory has been expanded to the maximum capability of the original sound engine. An all-new memory card storage solution with new functions seamlessly integrated into the operating system allows musicians to conveniently save, rename, and delete files and folders, and supports importing vintage SP-1200 disk images packaged in the popular .HFE format. Also included in every box, a 3.5” “floppy” disk 💾 containing modified software for original vintage SP-1200 units adds a new Set-up Special function allowing users to transfer all sounds and sequences from an original SP-1200 to the Rossum SP-1200 reissue over a standard MIDI cable. Whether using 3.5” disks or the popular floppy drive emulator modification, users of classic SP-1200 units are able to recall and remix their work on the SP-1200 reissue.

Thursday, February 17, 2022

Noisebug’s 4ms Sound-on-Sound System


video upload by NOISEBUG

https://www.noisebug.net/

"Running guitar through the 4ms Sound-on-Sound System, a Noisebug Exclusive! The 4ms Sound on Sound System was designed here at Noisebug to offer a small, compact sampling system that can be used in a variety of different situation, using a variety of different instruments. The Percussion Interface (PI) and PI Expander are a pair of Eurorack modules that generate gates and envelopes from acoustic drums, samplers, drum machines, and virtually any audio source that is plugged into its input, making this system a true sampling powerhouse! Next is the Stereo Triggered Sampler, a high fidelity, two-channel stereo sample recorder and playback module. The STS can record high quality stereo files, while simultaneously playing two different stereo files. A maximum of 600 samples can be loaded from the removable/swappable microSD card, in a variety of formats up to 96kHz/32-bit/stereo WAV. All sample parameters (1V/oct pitch, sample file selection, length, and start position) are CV controllable and can be controller directly from your incoming audio's amplitude using the envelope outputs on the Percussion Interface. Just to the right of the STS is the Dual Looping Delay. A modern looping devices grew directly from hardware digital delays of the late 70s and early 80s. A looping delay, modeled on units such as the classic Lexicon PCM42, has the very long storage times associated with dedicated looping, but without triggered record and playback functions. By default, a looping delay records and plays continuously, though recording can be suspended at any time with Infinite Repeat. Sustain of delays and loops is mainly accomplished with regeneration, allowing an organic, evolving approach to sound creation as new material replaces old, more or less gradually. The 4ms Dual Looping Delay also provides advanced clock input and output facilities that allow for locking delayed and looped material with sequencers and rhythmic devices. The final stage in this system is the Listen Four Quarters, a four channel stereo mixer with 1/4" (6.35mm) TRS balanced outputs and 1/8" (3.5mm) headphones output. Two mono channels with Pan knobs and two stereo channels with dual inputs provide optimal compatibility with both stereo and mono signals. The Listen Four Quarters can be daisy-chained to other Listen modules to create a larger mixer with sub-mix outputs.

Tuesday, May 01, 2018

Meet the UNO Synth - True Analog Hardware Synth from IK Multimedia Revealed


Uploaded on May 1, 2018 ikmultimedia

Details on IK Multimedia's new synth, first teased here, are in, and it is not only hardware, but it's analog. Rumored price is 199 Euro which currently comes out to roughly $238 USD.




via IK Multimedia:

"You don’t have to go big to sound huge

True analog synthesizer. Easily programmable. Ultra-portable.

The ultimate real analog synth for everyone

UNO Synth is the ultimate portable, monophonic, true analog synthesizer and IK Multimedia’s entry in the hardware synthesizer world.

We combined our two decades of experience in software and hardware development with the expertise of Italian boutique synth-maker Soundmachines and IK’s synth guru, Erik Norlander (one of the brains behind acclaimed synths like the Alesis Andromeda). The result is a no-compromise instrument with massive analog sound that’s also easy to use with hands-on programmability and advanced features at an unbeatable price.

The days of compromise are over. Now everyone can own a real analog synth with professional sound.

And UNO Synth is proudly made in IK’s own Italian manufacturing facility to ensure the highest quality standards. Like the majority of IK hardware products, UNO Synth is built using a combination of IK’s state-of-the-art, automated mounting machines and test systems and fine, renowned Italian craftsmanship.

Seasoned synth professionals and beginners alike will love UNO Synth’s high-quality, pure analog audio path and its ultra-compact form factor. With both classic and modern synth sounds instantly at hand, UNO will put a smile on the face of synth fans of every musical genre. All this in a synth module that can be easily carried anywhere.

Electronic music lovers or first-time synth users will get instant satisfaction from this affordable, easy-to-use instrument even if they are new to analog synths or synth programming. Thanks to its onboard presets and easy-to-play keyboard with selectable scales and arpeggiator, UNO Synth is the perfect gateway into the synthesizer world.

Great sounding true-analog audio path

Beneath its miniature exterior, UNO Synth packs a powerful, fat and rich-sounding synthesis engine with a full analog audio path on par with professional synthesizers costing much more.

All-analog audio path with 2 VCOs, noise generator, resonant multimode VCF and VCA
2 independent VCOs with Saw, Triangle, Pulse waveforms with continuously variable shape including PWM of the square wave plus a separate white noise generator
A 2-pole OTA-based analog resonant sweepable multimode filter with LPF, HPF and BPF
Custom-designed, dual-stage overdrive that provides filter input overdrive for classic synth saturation tone, from subtle warming to aggressive distortion
LFO with Sine, Triangle, Square, Up Saw, Down Saw, Random and Sample-and-Hold to modulate Pitch, Filter, Amp and continuous oscillator wave shapes including PWM

This highly flexible synthesis engine not only excels in producing the rich, warm, punchy, deep bass sounds that are the core of a high-quality monophonic synth, it’s also perfectly designed to bring a wide sonic palette of leads, drones, arps, sequences, sweeps and effects.

Tuesday, April 05, 2016

XILS-lab Launches StiX by Xils V1.0 Virtual Analogue Multi-Synthesis-Driven Drum Machine Plug-In

StiX by Xils Overview

Published on Mar 19, 2016 xilslab


"GRENOBLE, FRANCE: after almost a year of diligent development, music software specialist XILS-lab is proud to announce availability of V1.0 of StiX by Xils — a virtual analogue and multi-synthesis-driven drum machine with sophisticated sequencer plug-in for Mac (OS X 10.5 and later) and PC (Windows XP, Vista, and 7/8), inspired by a whole host of trailblazing drum machines that have helped make music technology what it is today, all adapted to the modern-day digital paradigm and fast-footed user workflow with ease — as of April 5…

35 years is a veritable lifetime when it comes to music technology. Today’s computer-based music-makers bombarded by staggering software developments on an almost daily basis may mock at the idea of hefty hardware blazing the trail back in the 1980s. But breakthroughs came throughout that genre-defining decade — often at a prohibitive price. Take the wonderful world of drum machines, for instance. Innovative American designer Roger Linn’s revolutionary Linn LM-1 Drum Computer was first to use digital samples of acoustic drums — albeit at 8-bit/28kHz — and also one of the first fully-programmable drum machines to boot. But back in 1981 most musicians could only dream about accessing a $5,000 USD digital drum machine, revolutionary or otherwise!

Only programmability in itself would be a dream come true for many musicians of the time, tied to realistically restrictive constraints when it came to auto-accompaniment budgets. But the technological tide turned in their favour that same year with the timely arrival of the STIX PROGRAMMA ST-305 from (now-long-lost) Italian manufacturer SoundMaster as one of the first affordable analogue drum machines to feature programmable patterns rather than just presets. Proactively, perhaps, the STIX PROGRAMMA ST-305 included individual outputs for several sounds — unlike its main competitor, the breakthrough Boss DR-55, though, similarly, ‘programmability’ was restricted to basic bar-based patterns, which would soon become its downfall. Within a year, Roland’s radical TR-606 Drumatix was a better buy as an affordable analogue drum machine offering a higher number of fully-programmable patterns and, crucially, an ability to chain them together into songs, such was the speed of technological change… before long, the advent of MIDI (Musical Instrument Digital Interface) and affordable digital drum machines changed everything. Endgame? Paradoxically, an ‘analogue renaissance’ is still being felt (and heard) today — a fact far from lost on XILS-lab CEO Xavier Oudin.

Obviously, times change as, of course, does technology — music and otherwise. Today, then, StiX by Xils takes the best ideas (and subtly-different, yet strangely contemporary-sounding sounds) from the likes of the STIX PROGRAMMA ST-305 and Roland TR-606 Drumatix — and many more notable drum machines besides — and successfully transports them to a virtual analogue and multi-synthesis drum machine plug-in for Mac and PC, pumped up for a truly 21st Century computer-based music-making experience that is second to none.

Central to the StiX by Xils workflow with fast-footed users in mind — and centrally positioned in a GUI that’s as easy on the eye as it is to understand — is its engagingly-expressive XoX Sequencer, boasting a multitude of fanciful features, including a multilane editor with customisable steps per beat; per step division trigger (for fills and stutters); customisable beats per bar; and global swing, as well as a single line editor (for in-depth editing of individual sequencer lines), plus pattern and song modes (for speedy song building).

Building upon traditional analogue drum machine design, several sounds — BD (bass drum), SNARE, HH CL (hi-hat closed), HH OP (hi-hat open), TOM L (tom low), TOM H (tom high), and CRASH — are always accessible — alongside additional user-definable PERC 1 (percussion 1), PERC 2 (percussion 2), and MISC (miscellaneous) ones — via the drum pads bar at the top of that intuitive GUI. There the similarity ends, though, as StiX by Xils takes things to another level entirely as an inspired piece of contemporary software design that leaves the historic hardware from which it took its initial inspiration standing (way back in the early-Eighties)! Fit for today, StiX by Xils comes complete with 10 full-featured synthesisers — one for each sound being hosted by those 10 drum pads, each of which can call upon several sound engines, including virtual analogue (with components closely modelled upon a selection of prestigious and rare analogue synthesisers for percussion and drum sounds with unmatched analogue authenticity) and FM sine oscillators (with wave shaping and a third oscillator that can load samples), as well as easy and advanced synthesis pages. Put it this way: yesteryear’s hardware drum machine users couldn’t have imagined such heightened levels of control in their wildest dreams!

Desirable StiX by Xils features well worth noting in that regard include MIDI output (for controlling virtual instruments or recording MIDI data within a DAW); MIDI learn (with full automation of all synthesis parameters of each drum pad and associated mixer, etc); multi-criteria database (for finding the right preset efficiently as well as creating custom tags); randomise (drum kits, sequences, and full patterns); live control (for chaining patterns, plus muting/un-muting tracks on the fly); multi outputs (with volume, groups, and pan preservation); high-quality effects (including natural-sounding reverb, analogue delay, and analogue phaser, plus per drum crusher and distortion); sample-accurate synchronisation and audio engine (to create the tightest beats imaginable); hundreds of simultaneous modulation targets; and gang mode (to edit sequencer lanes, mixer, and effects sends).

Stacked with 390 exclusive samples — including 15 drum kits sourced by production partner Wave Alchemy from classic drum machines of the past (including Roland’s revered TR- series as well as trailblazing digital dream machines such as the E-mu SP-12 and LinnDrum); 2,000 presets; 120-plus global presets; 720-plus patterns; 700 drum pads; and 60 drum kits, StiX by Xils means more sounds and styles are available to the modern-day discerning (virtual) drum machine user than ever… roll on some truly 21st Century computer-based music-making!


StiX by Xils is available to purchase as a USB eLicenser or iLok (soft or USB iLok dongle) protected plug-in for an introductory (30% discounted) price of €125.00 EUR until April 30, 2016 — rising to €179.00 EUR thereafter — from the XILS-lab web store here: https://www.xils-lab.com/products/StiX-by-Xils.html

StiX by Xils can be directly downloaded as a multi-format (AAX, AU, RTAS, VST), 32- and 64-bit-compatible virtual drum machine plug-in for Mac (OS X 10.5 and later) and Windows (XP, Vista, and 7/8) from here: https://www.xils-lab.com/pages/StiXbyXils_Download.html"

Tuesday, October 10, 2023

Waldorf Introduces Iridium Core - Smaller Quantum / Iridium Based Desktop Synthesizer


video upload by WaldorfMusicChannel

"Iridium Core" introduced by Panic Girl

video upload by WaldorfMusicChannel

JakoJako about integrating the new "Iridium Core" into her modular setup

video upload by WaldorfMusicChannel

Iridium Core - Sound Demo

video upload by WaldorfMusicChannel







The Core

Iridium Core provides the core synthesis engine of the Quantum / Iridium platform. It is the heart of Waldorf's most advanced hardware-based synthesis. The essence of forward-looking sound. The Core.

Sonic Explorer

Iridium Core contains 5 synthesis engines: Wavetable, Multi- & Granular-Sampling, Waveform, Kernel FM and Resonator. Combined with a broad selection of digital filter and processing options Iridium Core lets you explore a huge sonic universe of electronic sound. Iridium Core's intuitive and easy graphical interface helps you to keep your flow of creativity.

Wave Traveller

The compact form factor makes Iridium Core an ideal companion to travel with you to all your sonic explorations and performances. It fits well into laptop size bags and in carry on-baggage it leaves enough space to all your other devices you need for your performances.

Driven by Inspiration

Iridium Core comes with a huge collection of more than 1700 factory presets and samples to drive your sonic Wanderlust. Get inspired what the broad and diverse array of sound designers have created to fuel your musical endeavours.

Team Player

Iridium Core integrates into various live performance and studio setups. Its connects with your modular synths, drum machines, sequencers and computers. The compact form factor fits well into your tabletop or space limited setups.

Family Member

Iridium Core shares the same software platform like Quantum, Iridium Desktop & Iridium Keyboard. All instruments are powered by the Waldorf synthesiser OS and will receive joint updates. Thus, the whole family participates from future enhancements and developments.


Press Release follows:

Waldorf genuinely gets right to the heart of its Iridium synthesizer product line by introducing Iridium Core as small form factor variant

Tuesday, April 23, 2024

Elektron Digitakt 2 Incoming



Update: new pics and details added below.

Update2: Official announcement with videos here.

This one is making the rounds. The big reveal may be coming tomorrow per the screenshot further below, sent my way via Soviet Space Child. .

Details:

"With Digitakt II, you can weave splinters of sound in stereo, ripped from the moment and brought to your fingertips for marvelous audio manipulation and beat arraying. Enjoy easy to use sample-crafting and spectacular sequencing. Preserve or distort reality as you so desire with 16 tracks ready for stereo or mono samples, or MIDI and all kinds of modular adaptability.

Key Features

• Digital drum computer & stereo sampler
• 16 audio tracks all ready for stereo or mono samples, or MIDI
• Swappable filters: 1 Base-width filter and then 1 from Multi-mode, Low pass 4, Comb, EQ, or Legacy LP/HP
• 3 assignable LFOs per track
• Delay, reverb, chorus, bit reduction, sample reduction, and overdrive per track
• Updated modular workflow
• Euclidean sequence generator
• 128-step Elektron sequencer
• Expanded memory and power
• 4 × Trig modes
• Song Mode create, edit & play full compositions with ease"







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