
flickr by polaranta aka jexus of syntezatory.prv.pl.
full size
EVERYTHING SYNTH
"The Commodore 64, to my mind, truly introduced ‘real’ music to the world of home computing. Its impressive inbuilt SID synthesizer was capable of much more than the bleeps and pops common to other machines. As a musical tool, the Commodore 64 could boast an impressive array of add-ons, which included Commodore’s SFX Sound Expander synth’ cartridge and keyboard, MIDI interfaces and sound sampling devices. Even today, new products are available, such as the Cynthcart and the Prophet 64. But despite the generous selection of hard-and software, it has only been during the past few years that the unique sound of the Commodore has been utilized professionally."
A Trigger input. Trigger fires envelope, gate sustains level
"The EWI3020 is a wind controller that lets you play naturally and with emotions. The EWI3020m is an analogue synthesizer module featuring warm, expressive sound.
"The Stribe is an 8-channel multi-touch controller for music or video software.
flickr by beemmusic.
flickr by JoelKiel82
This is a slightly odd one. In the comments of the previous Ultravox post I mentioned a game I vaguely remember from the time that had sounds similar to the explosion sounds in the very beginning of Ultravox's Vienna. That game was called Cube Quest. I remember being awed by it at the time because one, it was 3D, two, it had some of the most beautiful visual effects for the time, and three, the audio was strange and far more impressive than any arcade game I played before it - both the audio system of the cabinet and the sound effects and music. Very synth oriented vs. just trying to emulate given sounds in the game.
BTW, if you click through to the site, each thumbnail will bring up a larger shot if you click on it. It was a really trippy game. It kind of had the vibe of Tron meets Logan's Run. Really bizarre and diverse as you can see in some of these screens. I specifically remember getting to the plants section to the left. Gameplay was a bit like Tempest on steroids, where you had to shoot geometrical objects coming out of the vortex. As I said above the sound effects were very impressive at the time. I remember the
explosions sounding like the intro drums of Ultravox's Vienna.

click here for the full post on trash_audio.
images via this auction
The Jupiter 4 Compuphonic (known to most of us as just the Jupiter 4) is a four-voice polyphonic synthesizer with an arpeggiator and a 49-note (C-C) keyboard. It has 8 user-programmable memory locations and 10 preset patches with names like "Piano" and "The Force". The buttons for patch changes are in the front of the keyboard, underneath the keys. Each voice consists of a single VCO with sawtooth, square, or square with Pulse Width Modulation (PWM) and a suboscillator that can be switched on or off. There is also a noise generator that can be switched on and off. Like the suboscillator, it has no level control.
Just when you thought you've seen it all... :)
via The Lonesomes (be sure to check them out). The video "features a small jen sx-1000, but actually the recorded music is done mostly with the yamaha cs-40m and yamaha sy-1, with small parts on the jen."